1
0
Fork 0
godot/modules/jolt_physics
Jorrit Rouwe 7be272e24a SoftBody3D's position influences its physics in Jolt
The position of a soft body was always kept at identity. This introduced computational errors when moving the soft body away from the origin. Translation is now stored in the soft body's position rather than in its vertices.

Fixes #112348
2025-11-07 21:21:41 +01:00
..
joints Merge pull request #107273 from DexterFstone/add-game-speed-controls 2025-10-06 09:06:24 -05:00
misc
objects SoftBody3D's position influences its physics in Jolt 2025-11-07 21:21:41 +01:00
shapes Move server files into their subfolders 2025-09-30 19:39:39 -07:00
spaces Move server files into their subfolders 2025-09-30 19:39:39 -07:00
SCsub Revert "SCons: Add `CPPEXTPATH` for external includes" 2025-10-06 13:09:22 -05:00
config.py
jolt_globals.cpp Jolt: Add null checks to jolt_free and jolt_aligned_free 2025-11-04 08:43:55 -06:00
jolt_globals.h
jolt_physics_server_3d.cpp Move server files into their subfolders 2025-09-30 19:39:39 -07:00
jolt_physics_server_3d.h Move server files into their subfolders 2025-09-30 19:39:39 -07:00
jolt_project_settings.cpp Core: Cleanup headers in `core/config` 2025-10-06 09:20:56 -05:00
jolt_project_settings.h
register_types.cpp Move server files into their subfolders 2025-09-30 19:39:39 -07:00
register_types.h