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godot/servers/rendering/storage
Rémi Verschelde 2db61bc397
Merge pull request #114732 from AR-DEV-1/auto-exposure-notification-update
Update the notification for Auto-exposure
2026-01-31 22:50:45 +01:00
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camera_attributes_storage.cpp Update the notification for Auto-exposure 2026-01-08 17:45:40 +05:00
camera_attributes_storage.h
compositor_storage.cpp
compositor_storage.h
environment_storage.cpp Change `environment_get_glow_hdr_bleed_threshold` error handling to use default value. 2025-12-04 17:42:46 -05:00
environment_storage.h Add `agx_white`, `agx_contrast` and HDR support to the AgX tonemapper. 2025-12-03 09:01:39 -05:00
light_storage.h Rewrite Radiance and Reflection probes to use Octahedral maps. 2025-12-02 17:48:12 -08:00
material_storage.h
mesh_storage.cpp
mesh_storage.h
particles_storage.h
render_data.cpp
render_data.h
render_scene_buffers.cpp
render_scene_buffers.h
render_scene_data.cpp
render_scene_data.h
texture_storage.h DrawableTextures 2026-01-29 01:16:06 -08:00
utilities.cpp
utilities.h
variant_converters.h