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godot/servers/rendering
Thaddeus Crews 0a843c13f8
Merge pull request #111464 from LiveTrower/clearcoat-improvements
Clearcoat improvements and fixes
2026-02-03 08:14:00 -06:00
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dummy Keeping the top N lights per mesh in the culling phase. 2026-02-02 08:59:30 -08:00
environment
renderer_rd Merge pull request #111464 from LiveTrower/clearcoat-improvements 2026-02-03 08:14:00 -06:00
storage Merge pull request #114732 from AR-DEV-1/auto-exposure-notification-update 2026-01-31 22:50:45 +01:00
SCsub
instance_uniforms.cpp
instance_uniforms.h
multi_uma_buffer.h 2D: Switch to VBOs for instance data 2025-11-15 06:25:49 +11:00
renderer_canvas_cull.cpp
renderer_canvas_cull.h
renderer_canvas_render.cpp
renderer_canvas_render.h
renderer_compositor.cpp Add Stretch Modes for Splash Screen 2025-10-21 18:20:44 -04:00
renderer_compositor.h Add Stretch Modes for Splash Screen 2025-10-21 18:20:44 -04:00
renderer_geometry_instance.cpp
renderer_geometry_instance.h Keeping the top N lights per mesh in the culling phase. 2026-02-02 08:59:30 -08:00
renderer_scene_cull.cpp Keeping the top N lights per mesh in the culling phase. 2026-02-02 08:59:30 -08:00
renderer_scene_cull.h Add `agx_white`, `agx_contrast` and HDR support to the AgX tonemapper. 2025-12-03 09:01:39 -05:00
renderer_scene_occlusion_cull.cpp
renderer_scene_occlusion_cull.h
renderer_scene_render.cpp Add `agx_white`, `agx_contrast` and HDR support to the AgX tonemapper. 2025-12-03 09:01:39 -05:00
renderer_scene_render.h Keeping the top N lights per mesh in the culling phase. 2026-02-02 08:59:30 -08:00
renderer_viewport.cpp Make all unsupported renderer message features consistently warnings 2025-12-01 17:38:12 +01:00
renderer_viewport.h More XR disable for Viewport and export. 2025-10-06 20:15:07 +03:00
rendering_context_driver.cpp
rendering_context_driver.h
rendering_device.compat.inc
rendering_device.cpp Merge pull request #99119 from Fahien/fahien/raytracing-base 2026-01-27 15:18:24 -06:00
rendering_device.h Optimize files that #include input.h header 2026-01-28 14:21:00 +05:00
rendering_device_binds.cpp raytracing: Initial Vulkan support 2026-01-27 16:17:45 +01:00
rendering_device_binds.h raytracing: Initial Vulkan support 2026-01-27 16:17:45 +01:00
rendering_device_commons.cpp Clear depth stencil textures on first use if the RDD requires it. 2025-12-15 18:34:43 +03:00
rendering_device_commons.h raytracing: Initial Vulkan support 2026-01-27 16:17:45 +01:00
rendering_device_driver.cpp Move D3D12's automatic texture clears to RenderingDevice. 2025-11-25 09:34:38 -03:00
rendering_device_driver.h raytracing: Initial Vulkan support 2026-01-27 16:17:45 +01:00
rendering_device_graph.cpp Merge pull request #99119 from Fahien/fahien/raytracing-base 2026-01-27 15:18:24 -06:00
rendering_device_graph.h raytracing: Initial Vulkan support 2026-01-27 16:17:45 +01:00
rendering_light_culler.cpp CI: Bump `clang-format` and `clang-tidy` versions 2025-12-13 09:55:14 -06:00
rendering_light_culler.h
rendering_method.h Add `agx_white`, `agx_contrast` and HDR support to the AgX tonemapper. 2025-12-03 09:01:39 -05:00
rendering_server.compat.inc
rendering_server.cpp DrawableTextures 2026-01-29 01:16:06 -08:00
rendering_server.h DrawableTextures 2026-01-29 01:16:06 -08:00
rendering_server_constants.h
rendering_server_default.cpp Add some important profiling hooks. 2025-11-08 00:08:48 +01:00
rendering_server_default.h DrawableTextures 2026-01-29 01:16:06 -08:00
rendering_server_globals.h
rendering_shader_container.cpp raytracing: Initial Vulkan support 2026-01-27 16:17:45 +01:00
rendering_shader_container.h raytracing: Initial Vulkan support 2026-01-27 16:17:45 +01:00
rendering_shader_library.h Add missing includes 2025-10-26 18:25:17 -04:00
shader_compiler.cpp DrawableTextures 2026-01-29 01:16:06 -08:00
shader_compiler.h raytracing: Initial Vulkan support 2026-01-27 16:17:45 +01:00
shader_include_db.cpp
shader_include_db.h
shader_language.cpp Merge pull request #115093 from Ivorforce/hashmap-explicit-copy 2026-01-31 22:50:51 +01:00
shader_language.h DrawableTextures 2026-01-29 01:16:06 -08:00
shader_preprocessor.cpp
shader_preprocessor.h
shader_types.cpp DrawableTextures 2026-01-29 01:16:06 -08:00
shader_types.h
shader_warnings.cpp
shader_warnings.h