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godot/scene/debugger/scene_debugger.h

174 lines
8.2 KiB
C++

/**************************************************************************/
/* scene_debugger.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#pragma once
#include "core/input/shortcut.h"
#include "core/object/ref_counted.h"
#include "core/string/ustring.h"
#include "core/variant/array.h"
class CanvasItem;
class LiveEditor;
class PopupMenu;
class RuntimeNodeSelect;
class Script;
class SceneTree;
class SceneDebugger {
private:
inline static SceneDebugger *singleton = nullptr;
SceneDebugger();
public:
static void initialize();
static void deinitialize();
~SceneDebugger();
#ifdef DEBUG_ENABLED
private:
static void _handle_input(const Ref<InputEvent> &p_event, const Ref<Shortcut> &p_shortcut);
static void _handle_embed_input(const Ref<InputEvent> &p_event, const Dictionary &p_settings);
static void _save_node(ObjectID id, const String &p_path);
static void _set_node_owner_recursive(Node *p_node, Node *p_owner);
static void _set_object_property(ObjectID p_id, const String &p_property, const Variant &p_value, const String &p_field = "");
static void _send_object_ids(const Vector<ObjectID> &p_ids, bool p_update_selection);
static void _next_frame();
/// Message handler function for parse_message.
typedef Error (*ParseMessageFunc)(const Array &p_args);
static HashMap<String, ParseMessageFunc> message_handlers;
static void _init_message_handlers();
static Error _msg_setup_scene(const Array &p_args);
static Error _msg_setup_embedded_shortcuts(const Array &p_args);
static Error _msg_request_scene_tree(const Array &p_args);
static Error _msg_save_node(const Array &p_args);
static Error _msg_inspect_objects(const Array &p_args);
#ifndef DISABLE_DEPRECATED
static Error _msg_inspect_object(const Array &p_args);
#endif // DISABLE_DEPRECATED
static Error _msg_clear_selection(const Array &p_args);
static Error _msg_suspend_changed(const Array &p_args);
static Error _msg_next_frame(const Array &p_args);
static Error _msg_speed_changed(const Array &p_args);
static Error _msg_debug_mute_audio(const Array &p_args);
static Error _msg_override_cameras(const Array &p_args);
static Error _msg_set_object_property(const Array &p_args);
static Error _msg_set_object_property_field(const Array &p_args);
static Error _msg_reload_cached_files(const Array &p_args);
static Error _msg_live_set_root(const Array &p_args);
static Error _msg_live_node_path(const Array &p_args);
static Error _msg_live_res_path(const Array &p_args);
static Error _msg_live_node_prop_res(const Array &p_args);
static Error _msg_live_node_prop(const Array &p_args);
static Error _msg_live_res_prop_res(const Array &p_args);
static Error _msg_live_res_prop(const Array &p_args);
static Error _msg_live_node_call(const Array &p_args);
static Error _msg_live_res_call(const Array &p_args);
static Error _msg_live_create_node(const Array &p_args);
static Error _msg_live_instantiate_node(const Array &p_args);
static Error _msg_live_remove_node(const Array &p_args);
static Error _msg_live_remove_and_keep_node(const Array &p_args);
static Error _msg_live_restore_node(const Array &p_args);
static Error _msg_live_duplicate_node(const Array &p_args);
static Error _msg_live_reparent_node(const Array &p_args);
static Error _msg_runtime_node_select_setup(const Array &p_args);
static Error _msg_runtime_node_select_set_type(const Array &p_args);
static Error _msg_runtime_node_select_set_mode(const Array &p_args);
static Error _msg_runtime_node_select_set_visible(const Array &p_args);
static Error _msg_runtime_node_select_set_avoid_locked(const Array &p_args);
static Error _msg_runtime_node_select_set_prefer_group(const Array &p_args);
static Error _msg_rq_screenshot(const Array &p_args);
static Error _msg_runtime_node_select_reset_camera_2d(const Array &p_args);
static Error _msg_transform_camera_2d(const Array &p_args);
#ifndef _3D_DISABLED
static Error _msg_runtime_node_select_reset_camera_3d(const Array &p_args);
static Error _msg_transform_camera_3d(const Array &p_args);
#endif // _3D_DISABLED
public:
static Error parse_message(void *p_user, const String &p_msg, const Array &p_args, bool &r_captured);
static void add_to_cache(const String &p_filename, Node *p_node);
static void remove_from_cache(const String &p_filename, Node *p_node);
static void reload_cached_files(const PackedStringArray &p_files);
#endif
};
#ifdef DEBUG_ENABLED
class LiveEditor {
private:
friend class SceneDebugger;
HashMap<int, NodePath> live_edit_node_path_cache;
HashMap<int, String> live_edit_resource_cache;
NodePath live_edit_root;
String live_edit_scene;
HashMap<String, HashSet<Node *>> live_scene_edit_cache;
HashMap<Node *, HashMap<ObjectID, Node *>> live_edit_remove_list;
void _send_tree();
void _node_path_func(const NodePath &p_path, int p_id);
void _res_path_func(const String &p_path, int p_id);
void _node_set_func(int p_id, const StringName &p_prop, const Variant &p_value);
void _node_set_res_func(int p_id, const StringName &p_prop, const String &p_value);
void _node_call_func(int p_id, const StringName &p_method, const Variant **p_args, int p_argcount);
void _res_set_func(int p_id, const StringName &p_prop, const Variant &p_value);
void _res_set_res_func(int p_id, const StringName &p_prop, const String &p_value);
void _res_call_func(int p_id, const StringName &p_method, const Variant **p_args, int p_argcount);
void _root_func(const NodePath &p_scene_path, const String &p_scene_from);
void _create_node_func(const NodePath &p_parent, const String &p_type, const String &p_name);
void _instance_node_func(const NodePath &p_parent, const String &p_path, const String &p_name);
void _remove_node_func(const NodePath &p_at);
void _remove_and_keep_node_func(const NodePath &p_at, ObjectID p_keep_id);
void _restore_node_func(ObjectID p_id, const NodePath &p_at, int p_at_pos);
void _duplicate_node_func(const NodePath &p_at, const String &p_new_name);
void _reparent_node_func(const NodePath &p_at, const NodePath &p_new_place, const String &p_new_name, int p_at_pos);
LiveEditor() {
singleton = this;
live_edit_root = NodePath("/root");
}
inline static LiveEditor *singleton = nullptr;
public:
static LiveEditor *get_singleton();
};
#endif // DEBUG_ENABLED