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godot/scene/debugger
A Thousand Ships 2bd998afc3
[Buildsystem] Fix non-3D builds
Restructure of the debugger caused `Node` to be undeclared in non-3D
builds (normally declared in `resource.h`)
2026-01-30 18:42:05 +01:00
..
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runtime_node_select.cpp Move `RuntimeNodeSelect` to its own files 2026-01-29 11:02:25 -03:00
runtime_node_select.h [Buildsystem] Fix non-3D builds 2026-01-30 18:42:05 +01:00
scene_debugger.cpp Move `RuntimeNodeSelect` to its own files 2026-01-29 11:02:25 -03:00
scene_debugger.h Move `RuntimeNodeSelect` to its own files 2026-01-29 11:02:25 -03:00
scene_debugger_object.cpp Move `RuntimeNodeSelect` to its own files 2026-01-29 11:02:25 -03:00
scene_debugger_object.h Move `RuntimeNodeSelect` to its own files 2026-01-29 11:02:25 -03:00