mirror of https://github.com/godotengine/godot
Restructure of the debugger caused `Node` to be undeclared in non-3D builds (normally declared in `resource.h`) |
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|---|---|---|
| .. | ||
| SCsub | ||
| runtime_node_select.cpp | ||
| runtime_node_select.h | ||
| scene_debugger.cpp | ||
| scene_debugger.h | ||
| scene_debugger_object.cpp | ||
| scene_debugger_object.h | ||