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godot/servers/rendering/renderer_rd
Lasuch 8e3740d425 Expose copy_effects copy compute shader in Mobile backend
(cherry picked from commit 608d41a969)
2024-01-25 18:32:35 +01:00
..
effects Expose copy_effects copy compute shader in Mobile backend 2024-01-25 18:32:35 +01:00
environment Merge pull request #81167 from bitsawer/fix_sdfgi_editor_change 2023-10-25 10:27:03 +02:00
forward_clustered Enable non-multiview advanced shader group whenever advanced shaders are requested 2023-11-21 15:16:25 -07:00
forward_mobile Ensure 2D MSAA resolve is performed when 3D content but no 2D content in scene 2023-11-16 13:34:34 +11:00
shaders Fix 2D normals for transposed texture 2024-01-25 18:08:45 +01:00
spirv-reflect
storage_rd Transform mesh's AABB to skeleton's space when calculate mesh's bounds. 2024-01-24 15:56:50 +01:00
SCsub
cluster_builder_rd.cpp
cluster_builder_rd.h
framebuffer_cache_rd.cpp
framebuffer_cache_rd.h
pipeline_cache_rd.cpp
pipeline_cache_rd.h Some more fixes for compressed meshes 2023-10-24 09:38:12 +02:00
renderer_canvas_render_rd.cpp Fix CanvasOcclusionShaderRD format error with double precision build. 2024-01-25 17:03:56 +01:00
renderer_canvas_render_rd.h
renderer_compositor_rd.cpp Use render method from OS in compositor RD; Update related UI 2024-01-25 17:03:57 +01:00
renderer_compositor_rd.h
renderer_scene_render_rd.cpp Ensure 2D MSAA resolve is performed when 3D content but no 2D content in scene 2023-11-16 13:34:34 +11:00
renderer_scene_render_rd.h
shader_rd.cpp Prevent `_allocate_placeholders` crash if `p_version->variants` is null 2023-10-22 23:19:00 +08:00
shader_rd.h
uniform_set_cache_rd.cpp
uniform_set_cache_rd.h