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godot/servers/rendering
Lasuch 8e3740d425 Expose copy_effects copy compute shader in Mobile backend
(cherry picked from commit 608d41a969)
2024-01-25 18:32:35 +01:00
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dummy Ensure 2D MSAA resolve is performed when 3D content but no 2D content in scene 2023-11-16 13:34:34 +11:00
environment
renderer_rd Expose copy_effects copy compute shader in Mobile backend 2024-01-25 18:32:35 +01:00
storage Ensure 2D MSAA resolve is performed when 3D content but no 2D content in scene 2023-11-16 13:34:34 +11:00
SCsub
renderer_canvas_cull.cpp Avoid crashes when engine leaks canvas items and friends 2024-01-25 17:03:57 +01:00
renderer_canvas_cull.h Avoid crashes when engine leaks canvas items and friends 2024-01-25 17:03:57 +01:00
renderer_canvas_render.cpp Avoid crashes when engine leaks canvas items and friends 2024-01-25 17:03:57 +01:00
renderer_canvas_render.h
renderer_compositor.cpp Avoid crashes when engine leaks canvas items and friends 2024-01-25 17:03:57 +01:00
renderer_compositor.h
renderer_geometry_instance.cpp
renderer_geometry_instance.h
renderer_scene_cull.cpp Directional 2 Split Shadow Stabilization Fix 2023-10-07 17:55:26 +02:00
renderer_scene_cull.h
renderer_scene_occlusion_cull.cpp
renderer_scene_occlusion_cull.h
renderer_scene_render.cpp Use mingw-std-threads in MinGW builds 2023-11-18 11:56:05 +01:00
renderer_scene_render.h
renderer_viewport.cpp Merge pull request #84957 from BastiaanOlij/fix_msaa2d_when_no_2d 2023-11-22 21:56:23 +01:00
renderer_viewport.h
rendering_device.compat.inc
rendering_device.cpp
rendering_device.h
rendering_device_binds.cpp
rendering_device_binds.h
rendering_method.cpp
rendering_method.h
rendering_server_default.cpp Add thread guard for force_draw and update relared doc 2024-01-25 17:38:15 +01:00
rendering_server_default.h Transform mesh's AABB to skeleton's space when calculate mesh's bounds. 2024-01-24 15:56:50 +01:00
rendering_server_globals.cpp
rendering_server_globals.h
shader_compiler.cpp Fix int to uint implicit cast error when use uniform mat in gles3 2023-10-27 10:46:52 +08:00
shader_compiler.h
shader_language.cpp Fix assign with swizzle in shader not doing varying validation check 2023-10-23 17:52:50 +08:00
shader_language.h
shader_preprocessor.cpp
shader_preprocessor.h
shader_types.cpp Make AMOUNT_RATIO constant in the shader language specification. 2023-11-19 14:36:26 +01:00
shader_types.h
shader_warnings.cpp
shader_warnings.h