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godot/scene/resources/2d
A Thousand Ships f11aff3841
Editor: Restructure editor code
Moving various editor files into sub folders to reduce clutter
2025-07-04 18:18:22 +02:00
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skeleton Editor: Restructure editor code 2025-07-04 18:18:22 +02:00
SCsub Allow to compile templates without navigation features 2025-04-01 11:53:35 -03:00
capsule_shape_2d.cpp Add mid height property to CapsuleShape2D/3D 2025-05-01 15:45:51 -07:00
capsule_shape_2d.h Add mid height property to CapsuleShape2D/3D 2025-05-01 15:45:51 -07:00
circle_shape_2d.cpp Core: Use `Math` namespace for constants 2025-04-10 16:29:30 -05:00
circle_shape_2d.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
concave_polygon_shape_2d.cpp Directly use segment points in Geometry2D/3D function parameters 2025-03-30 16:25:59 -07:00
concave_polygon_shape_2d.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
convex_polygon_shape_2d.cpp
convex_polygon_shape_2d.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
navigation_mesh_source_geometry_data_2d.cpp Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
navigation_mesh_source_geometry_data_2d.h Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
navigation_polygon.cpp Capitalize global navigation constants 2025-05-05 12:08:15 -07:00
navigation_polygon.h Merge pull request #105718 from aaronfranke/nav-const-caps 2025-05-06 08:38:07 -05:00
polygon_path_finder.cpp Replace size() == 0 with is_empty(). 2025-04-02 19:18:43 +08:00
polygon_path_finder.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
rectangle_shape_2d.cpp Add property guards to shape 2D's 2025-01-18 13:37:46 +02:00
rectangle_shape_2d.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
segment_shape_2d.cpp Directly use segment points in Geometry2D/3D function parameters 2025-03-30 16:25:59 -07:00
segment_shape_2d.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
separation_ray_shape_2d.cpp Core: Use `Math` namespace for constants 2025-04-10 16:29:30 -05:00
separation_ray_shape_2d.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
shape_2d.cpp Add `GLOBAL_GET` cached macros. 2025-04-30 15:08:50 +01:00
shape_2d.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
tile_set.compat.inc Allow to compile templates without navigation features 2025-04-01 11:53:35 -03:00
tile_set.cpp Compile out editor-only logic within `validate_property` in games 2025-06-12 12:54:19 +08:00
tile_set.h TileSet: Fix `-Wmaybe-uninitialized` warning on CompatibilityShapeData 2025-05-27 13:51:13 +02:00
world_boundary_shape_2d.cpp Directly use segment points in Geometry2D/3D function parameters 2025-03-30 16:25:59 -07:00
world_boundary_shape_2d.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00