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godot/scene/resources
Pāvels Nadtočajevs 86e61a311f
Use MSDF instead of MTSDF for font rendering.
Co-authored-by: K. S. Ernest (iFire) Lee <ernest.lee@chibifire.com>
2025-08-09 10:41:16 +03:00
..
2d Editor: Restructure editor code 2025-07-04 18:18:22 +02:00
3d Merge pull request #108530 from mihe/physics-debug-perf 2025-07-15 08:04:25 -05:00
SCsub Pre-commit: Fix applying ruff to SCsub files 2024-12-28 10:19:46 +01:00
animated_texture.cpp Core: Replace C math headers with C++ equivalents 2025-04-16 15:49:02 -05:00
animated_texture.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
animation.compat.inc
animation.cpp Make conversions from `NodePath` to `String` explicit. 2025-06-11 16:50:27 +02:00
animation.h Merge pull request #107005 from TokageItLab/fix-anim-node-param-type 2025-06-05 13:12:43 +02:00
animation_library.cpp Core: Add `[[nodiscard]]` to string-like classes 2025-05-06 12:23:41 -05:00
animation_library.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
atlas_texture.cpp Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
atlas_texture.h Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
audio_stream_polyphonic.compat.inc
audio_stream_polyphonic.cpp [Web] Fix sample playback deletion and `AudioStreamPolyphonic` issue 2025-07-10 08:46:34 -04:00
audio_stream_polyphonic.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
audio_stream_wav.cpp Fix broken WAV info list tag parsing 2025-06-17 00:54:17 -03:00
audio_stream_wav.h Use TightLocalVector for AudioStreamWAV/MP3 2025-06-21 00:25:31 -03:00
bit_map.cpp Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
bit_map.h Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
bone_map.cpp Compile out editor-only logic within `validate_property` in games 2025-06-12 12:54:19 +08:00
bone_map.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
camera_attributes.cpp Compile out editor-only logic within `validate_property` in games 2025-06-12 12:54:19 +08:00
camera_attributes.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
camera_texture.cpp Automatically activate camera monitoring when using `CameraTexture`. 2025-04-24 00:22:44 +02:00
camera_texture.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
canvas_item_material.cpp Rename version defines to GODOT_VERSION_* to match GDExtension godot-cpp 2025-03-12 11:11:38 -07:00
canvas_item_material.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
color_palette.cpp Save color palette as resources to reuse later 2024-12-06 20:16:06 +07:00
color_palette.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
compositor.cpp `CompositorEffect` should use `GDVIRTUAL_CALL()` so it works with GDExtension 2024-12-03 12:57:56 -06:00
compositor.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
compressed_texture.cpp Fix Texture3D import not working 2025-07-26 10:22:36 -07:00
compressed_texture.h Compile out editor-only logic within `validate_property` in games 2025-06-12 12:54:19 +08:00
curve.cpp Show Curve3D point tilt in degrees in inspector 2025-05-19 20:42:07 +02:00
curve.h Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
curve_texture.cpp Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
curve_texture.h Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
environment.cpp Make `PROPERTY_HINT_GROUP_ENABLE` hide properties by default 2025-06-16 20:03:49 +08:00
environment.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
external_texture.cpp
external_texture.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
font.compat.inc Replace global oversampling with overrideable per-viewport oversampling. 2025-04-14 13:43:09 +03:00
font.cpp Restore per font oversampling override. 2025-06-19 18:10:54 +03:00
font.h Restore per font oversampling override. 2025-06-19 18:10:54 +03:00
gradient.cpp Compile out editor-only logic within `validate_property` in games 2025-06-12 12:54:19 +08:00
gradient.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
gradient_texture.cpp Directly use segment points in Geometry2D/3D function parameters 2025-03-30 16:25:59 -07:00
gradient_texture.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
image_texture.cpp Merge pull request #105561 from bruvzg/a_pix 2025-06-10 12:29:46 +02:00
image_texture.h Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
immediate_mesh.cpp
immediate_mesh.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
label_settings.cpp Implmement stackable text effects on label type through label settings 2025-04-26 20:50:20 +08:00
label_settings.h Implmement stackable text effects on label type through label settings 2025-04-26 20:50:20 +08:00
material.cpp Use MSDF instead of MTSDF for font rendering. 2025-08-09 10:41:16 +03:00
material.h Add stencil support for spatial materials 2025-06-11 09:59:10 -05:00
mesh.cpp Fixed generate_triangle_mesh when using PRIMITIVE_TRIANGLE_STRIP 2025-06-27 13:52:53 +09:00
mesh.h Allow to compile templates without physics servers 2025-03-28 11:00:44 -03:00
mesh_data_tool.compat.inc
mesh_data_tool.cpp
mesh_data_tool.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
mesh_texture.cpp
mesh_texture.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
multimesh.cpp Add explicit error messages to Multimesh error functions to make errors easier to understand. 2025-02-05 23:48:01 +01:00
multimesh.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
navigation_mesh.cpp Replace size() == 0 with is_empty(). 2025-04-02 19:18:43 +08:00
navigation_mesh.h Merge pull request #105718 from aaronfranke/nav-const-caps 2025-05-06 08:38:07 -05:00
packed_scene.cpp Fix typed collections using same reference across scene instances 2025-07-02 23:45:25 +02:00
packed_scene.h Editor: Fix documentation for built-in scripts 2025-05-05 21:26:30 +03:00
particle_process_material.cpp Make `PROPERTY_HINT_GROUP_ENABLE` hide properties by default 2025-06-16 20:03:49 +08:00
particle_process_material.h Add shader baker to project exporter. 2025-05-27 12:45:27 -03:00
physics_material.cpp Allow to compile templates without physics servers 2025-03-28 11:00:44 -03:00
physics_material.h Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
placeholder_textures.cpp
placeholder_textures.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
portable_compressed_texture.cpp Merge pull request #105561 from bruvzg/a_pix 2025-06-10 12:29:46 +02:00
portable_compressed_texture.h Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
resource_format_text.cpp Fix external resource IDs being lost for default properties 2025-07-31 16:57:35 +02:00
resource_format_text.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
shader.compat.inc
shader.cpp Editor: Restructure editor code 2025-07-04 18:18:22 +02:00
shader.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
shader_include.cpp Use `append_` instead of `parse_` for `String` methods. 2025-03-27 17:51:02 +01:00
shader_include.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
skeleton_profile.cpp Compile out editor-only logic within `validate_property` in games 2025-06-12 12:54:19 +08:00
skeleton_profile.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
sky.cpp Remove unused headers in servers. 2024-12-20 18:51:01 +08:00
sky.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
sprite_frames.cpp Use `SceneStringName` in more places 2024-12-02 14:39:16 +01:00
sprite_frames.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
style_box.cpp
style_box.h Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
style_box_flat.cpp Compile out editor-only logic within `validate_property` in games 2025-06-12 12:54:19 +08:00
style_box_flat.h Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
style_box_line.cpp Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
style_box_line.h Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
style_box_texture.cpp Add `SVGTexture`support to `NinePatchRect`, `TextureProgressBar` and `StyleBoxTexture`. 2025-08-04 08:57:30 +03:00
style_box_texture.h Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
surface_tool.cpp Add `resize_initialized` and `resize_uninitialized` to `Vector`. These functions serve as replacements for `resize`, to make sure the caller understands whether elements need to be initialized 'by hand' after the call. 2025-05-26 18:35:41 +02:00
surface_tool.h Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
svg_texture.cpp Add `SVGTexture`support to `NinePatchRect`, `TextureProgressBar` and `StyleBoxTexture`. 2025-08-04 08:57:30 +03:00
svg_texture.h Add `SVGTexture`support to `NinePatchRect`, `TextureProgressBar` and `StyleBoxTexture`. 2025-08-04 08:57:30 +03:00
syntax_highlighter.cpp Add missing dictionary and array type hints 2025-05-06 12:35:19 -07:00
syntax_highlighter.h Remove empty constructors and destructors from scene/ 2025-05-06 14:46:54 +02:00
text_file.cpp Use `append_` instead of `parse_` for `String` methods. 2025-03-27 17:51:02 +01:00
text_file.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
text_line.compat.inc Replace global oversampling with overrideable per-viewport oversampling. 2025-04-14 13:43:09 +03:00
text_line.cpp Fix class reference discrepancy when using `--doctool` with TextServerFallback 2025-04-29 02:40:32 +02:00
text_line.h Replace global oversampling with overrideable per-viewport oversampling. 2025-04-14 13:43:09 +03:00
text_paragraph.compat.inc Replace global oversampling with overrideable per-viewport oversampling. 2025-04-14 13:43:09 +03:00
text_paragraph.cpp Fix typo in `TextParagraph.direction` hint string 2025-07-07 15:22:45 +08:00
text_paragraph.h Replace global oversampling with overrideable per-viewport oversampling. 2025-04-14 13:43:09 +03:00
texture.cpp
texture.h Add `SVGTexture`support to `NinePatchRect`, `TextureProgressBar` and `StyleBoxTexture`. 2025-08-04 08:57:30 +03:00
texture_rd.cpp Fix inability to set TextureLayeredRD as TEXTURE_TYPE_CUBE or TEXTURE_TYPE_CUBE_ARRAY 2024-11-11 15:31:43 +03:00
texture_rd.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
theme.cpp Editor: Add ability to rename theme types 2025-05-29 21:57:48 +03:00
theme.h Editor: Add ability to rename theme types 2025-05-29 21:57:48 +03:00
video_stream.cpp Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
video_stream.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
visual_shader.cpp Sort bent normal output at the bottom to prevent visual shader breakage 2025-07-15 11:36:47 +02:00
visual_shader.h Restore graph_offset property 2025-06-25 18:25:57 +02:00
visual_shader_nodes.compat.inc Remove unused headers in scene. 2024-12-24 00:40:09 +08:00
visual_shader_nodes.cpp Merge pull request #100350 from Namey5/visualshader-worldposfromdepth-fix 2025-01-22 16:32:26 -06:00
visual_shader_nodes.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
visual_shader_particle_nodes.cpp Replace size() == 0 with is_empty(). 2025-04-02 19:18:43 +08:00
visual_shader_particle_nodes.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
visual_shader_sdf_nodes.cpp
visual_shader_sdf_nodes.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
world_2d.cpp Fix: make nav_map_2d uses rasterizer cell scale options in 2d navigation settings 2025-06-21 16:51:17 +02:00
world_2d.h Organize ifdefs for disabling navigation, physics, and XR 2025-04-02 08:24:24 -07:00