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godot/editor/script/script_text_editor.h

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8.2 KiB
C++

/**************************************************************************/
/* script_text_editor.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#pragma once
#include "editor/script/script_editor_base.h"
#include "script_editor_plugin.h"
#include "editor/gui/code_editor.h"
#include "scene/gui/color_picker.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/option_button.h"
#include "scene/gui/tree.h"
class RichTextLabel;
class ConnectionInfoDialog : public AcceptDialog {
GDCLASS(ConnectionInfoDialog, AcceptDialog);
Label *method = nullptr;
Tree *tree = nullptr;
virtual void ok_pressed() override;
public:
void popup_connections(const String &p_method, const Vector<Node *> &p_nodes);
ConnectionInfoDialog();
};
class ScriptTextEditor : public CodeEditorBase {
GDCLASS(ScriptTextEditor, CodeEditorBase);
Variant pending_state;
bool script_is_valid = false;
RichTextLabel *errors_panel = nullptr;
Vector<String> functions;
List<ScriptLanguage::Warning> warnings;
List<ScriptLanguage::ScriptError> errors;
HashMap<String, List<ScriptLanguage::ScriptError>> depended_errors;
HashSet<int> safe_lines;
List<Connection> missing_connections;
int inline_color_line = -1;
int inline_color_start = -1;
int inline_color_end = -1;
PopupPanel *inline_color_popup = nullptr;
ColorPicker *inline_color_picker = nullptr;
OptionButton *inline_color_options = nullptr;
Ref<Texture2D> color_alpha_texture;
ScriptEditorQuickOpen *quick_open = nullptr;
ConnectionInfoDialog *connection_info_dialog = nullptr;
int connection_gutter = -1;
void _gutter_clicked(int p_line, int p_gutter);
void _update_gutter_indexes();
int line_number_gutter = -1;
Color default_line_number_color = Color(1, 1, 1);
Color safe_line_number_color = Color(1, 1, 1);
Color marked_line_color = Color(1, 1, 1);
Color warning_line_color = Color(1, 1, 1);
Color folded_code_region_color = Color(1, 1, 1);
int previous_line = 0;
PopupPanel *color_panel = nullptr;
ColorPicker *color_picker = nullptr;
Vector3i color_position;
String color_args;
bool theme_loaded = false;
enum {
EDIT_AUTO_INDENT = CODE_ENUM_COUNT,
EDIT_PICK_COLOR,
EDIT_EVALUATE,
EDIT_CREATE_CODE_REGION,
SEARCH_LOCATE_FUNCTION,
DEBUG_TOGGLE_BREAKPOINT,
DEBUG_REMOVE_ALL_BREAKPOINTS,
DEBUG_GOTO_NEXT_BREAKPOINT,
DEBUG_GOTO_PREV_BREAKPOINT,
HELP_CONTEXTUAL,
LOOKUP_SYMBOL,
};
enum COLOR_MODE {
MODE_RGB,
MODE_STRING,
MODE_HSV,
MODE_OKHSL,
MODE_RGB8,
MODE_HEX,
MODE_MAX
};
class EditMenusSTE : public EditMenusCEB {
GDCLASS(EditMenusSTE, EditMenusCEB);
PopupMenu *breakpoints_menu = nullptr;
void _update_breakpoint_list();
void _breakpoint_item_pressed(int p_idx);
public:
EditMenusSTE();
};
void _enable_code_editor();
struct DraggedExport {
ObjectID obj_id;
String variable_name;
Variant value;
String class_name;
};
LocalVector<DraggedExport> pending_dragged_exports;
Vector<ObjectID> _get_objects_for_export_assignment() const;
String _get_dropped_resource_as_exported_member(const Ref<Resource> &p_resource, const Vector<ObjectID> &p_script_instance_obj_ids);
void _assign_dragged_export_variables();
static ScriptEditorBase *create_editor(const Ref<Resource> &p_resource);
protected:
void _breakpoint_toggled(int p_row);
void _on_caret_moved();
void _update_warnings();
void _update_errors();
static void _code_complete_scripts(void *p_ud, const String &p_code, List<ScriptLanguage::CodeCompletionOption> *r_options, bool &r_force);
virtual void _code_complete_script(const String &p_code, List<ScriptLanguage::CodeCompletionOption> *r_options, bool &r_force) override;
void _set_theme_for_script();
void _show_errors_panel(bool p_show);
void _show_warnings_panel(bool p_show);
void _error_clicked(const Variant &p_line);
virtual bool _warning_clicked(const Variant &p_line) override;
bool _is_valid_color_info(const Dictionary &p_info);
Array _inline_object_parse(const String &p_text);
void _inline_object_draw(const Dictionary &p_info, const Rect2 &p_rect);
void _inline_object_handle_click(const Dictionary &p_info, const Rect2 &p_rect);
String _picker_color_stringify(const Color &p_color, COLOR_MODE p_mode);
void _picker_color_changed(const Color &p_color);
void _update_color_constructor_options();
void _update_background_color();
void _update_color_text();
void _notification(int p_what);
void _edit_option_toggle_inline_comment();
void _color_changed(const Color &p_color);
void _lookup_symbol(const String &p_symbol, int p_row, int p_column);
void _validate_symbol(const String &p_symbol);
void _show_symbol_tooltip(const String &p_symbol, int p_row, int p_column);
Variant get_drag_data_fw(const Point2 &p_point, Control *p_from);
bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const;
void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from);
String _get_absolute_path(const String &rel_path);
void _goto_line(int p_line) { goto_line(p_line); }
void _make_context_menu(bool p_selection, bool p_color, bool p_foldable, bool p_open_docs, bool p_goto_definition, const Vector2 &p_pos);
virtual void _text_edit_gui_input(const Ref<InputEvent> &p_ev) override;
virtual bool _edit_option(int p_op) override;
virtual void _load_theme_settings() override;
virtual void _validate_script() override;
public:
void _update_connected_methods();
virtual void apply_code() override;
virtual void set_edited_resource(const Ref<Resource> &p_res) override;
virtual void enable_editor() override;
virtual Vector<String> get_functions() override;
virtual Control *get_edit_menu() override;
virtual Ref<Texture2D> get_theme_icon() override;
virtual Variant get_edit_state() override;
virtual void set_edit_state(const Variant &p_state) override;
virtual PackedInt32Array get_breakpoints() override;
virtual void set_breakpoint(int p_line, bool p_enabled) override;
virtual void clear_breakpoints() override;
virtual void add_callback(const String &p_function, const PackedStringArray &p_args);
virtual void update_settings() override;
static void register_editor();
Variant get_previous_state();
void store_previous_state();
ScriptTextEditor();
~ScriptTextEditor();
};