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godot/editor/plugins
Thaddeus Crews b40e6a55ac
Merge pull request #101884 from aaronp64/camera_gizmo_fov_fix
Fix `Camera3D` gizmo representation to accurately reflect FOV
2025-03-10 10:01:13 -05:00
..
gizmos Merge pull request #101884 from aaronp64/camera_gizmo_fov_fix 2025-03-10 10:01:13 -05:00
shader Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
tiles Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
SCsub
abstract_polygon_2d_editor.cpp Fix vertex indices showing as float 2025-01-30 23:22:20 +01:00
abstract_polygon_2d_editor.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
animation_blend_space_1d_editor.cpp Improve use of `Ref.is_null/valid` 2024-12-23 16:35:02 -05:00
animation_blend_space_1d_editor.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
animation_blend_space_2d_editor.cpp Improve use of `Ref.is_null/valid` 2024-12-23 16:35:02 -05:00
animation_blend_space_2d_editor.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
animation_blend_tree_editor_plugin.cpp Improve use of `Ref.is_null/valid` 2024-12-23 16:35:02 -05:00
animation_blend_tree_editor_plugin.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
animation_library_editor.cpp Fix get_item_area_rect when tree is scrolled 2025-01-30 12:27:03 +01:00
animation_library_editor.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
animation_player_editor_plugin.cpp Use `get_slicec` instead of `get_slice` for single character splitters 2025-03-08 20:36:37 +01:00
animation_player_editor_plugin.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
animation_state_machine_editor.cpp Use `std::size` instead of `sizeof(a) / sizeof(a[0])` pattern throughout the codebase. 2025-02-07 14:57:48 +01:00
animation_state_machine_editor.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
animation_tree_editor_plugin.cpp Prevent off-thread errors when generating resource previews for animation nodes 2025-02-11 11:19:32 -08:00
animation_tree_editor_plugin.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
asset_library_editor_plugin.cpp Clean up some uses of `String::substr` 2025-03-07 14:50:38 +01:00
asset_library_editor_plugin.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
audio_stream_editor_plugin.cpp Make editor's shortcut names translated on-site 2024-12-18 13:00:30 +08:00
audio_stream_editor_plugin.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
audio_stream_randomizer_editor_plugin.cpp Remove unused header in editor. 2024-12-24 00:40:38 +08:00
audio_stream_randomizer_editor_plugin.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
bit_map_editor_plugin.cpp
bit_map_editor_plugin.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
bone_map_editor_plugin.cpp Force build editor with regex module, remove checking code. 2025-01-07 19:43:23 +08:00
bone_map_editor_plugin.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
camera_3d_editor_plugin.cpp Show "transparent background" texture only behind actual texture in `TexturePreview` class + add borders for readability 2025-01-07 00:10:21 +03:00
camera_3d_editor_plugin.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
canvas_item_editor_plugin.cpp Fix heap-use-after-free when changing 2D editor selection 2025-02-07 09:30:02 +08:00
canvas_item_editor_plugin.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
cast_2d_editor_plugin.cpp Fix select and edit invisble items in SubViewports 2024-12-02 17:12:51 -05:00
cast_2d_editor_plugin.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
collision_polygon_2d_editor_plugin.cpp
collision_polygon_2d_editor_plugin.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
collision_shape_2d_editor_plugin.cpp Merge pull request #99942 from kitbdev/fix-invisible-subviewport-editor 2024-12-12 14:10:09 +01:00
collision_shape_2d_editor_plugin.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
color_channel_selector.cpp Add color channel filter to editor texture previews 2025-01-11 23:27:48 +00:00
color_channel_selector.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
control_editor_plugin.cpp [Scene] Add `SceneStringName::FlatButton` 2024-12-10 11:12:26 +03:00
control_editor_plugin.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
curve_editor_plugin.cpp
curve_editor_plugin.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
debugger_editor_plugin.cpp Remove unused header in editor. 2024-12-24 00:40:38 +08:00
debugger_editor_plugin.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
dedicated_server_export_plugin.cpp Get rid of easily removable uses of const_cast 2024-12-01 17:50:13 -08:00
dedicated_server_export_plugin.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
editor_context_menu_plugin.cpp Merge pull request #100556 from KoBeWi/unlimited_contextizer 2025-01-07 23:17:23 +01:00
editor_context_menu_plugin.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
editor_debugger_plugin.cpp
editor_debugger_plugin.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
editor_plugin.compat.inc
editor_plugin.cpp Improve use of `Ref.is_null/valid` 2024-12-23 16:35:02 -05:00
editor_plugin.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
editor_plugin_settings.cpp Implement a "Recovery Mode" for recovering crashing/hanging projects during initialization 2025-01-03 10:50:15 +00:00
editor_plugin_settings.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
editor_preview_plugins.cpp editor: Fix AtlasTexture editor previews for compressed textures 2025-02-09 06:40:05 +11:00
editor_preview_plugins.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
editor_resource_conversion_plugin.cpp
editor_resource_conversion_plugin.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
editor_resource_tooltip_plugins.cpp
editor_resource_tooltip_plugins.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
embedded_process.cpp Merge pull request #103105 from Hilderin/fix-embedded-game-window-first-startup-location-size 2025-02-23 12:12:51 +01:00
embedded_process.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
font_config_plugin.cpp Use `get_slicec` instead of `get_slice` for single character splitters 2025-03-08 20:36:37 +01:00
font_config_plugin.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
game_view_plugin.cpp Fix invalid startup embedded game location and size after resizing editor main area 2025-03-02 06:22:02 -05:00
game_view_plugin.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
gdextension_export_plugin.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
gpu_particles_collision_sdf_editor_plugin.cpp [Scene] Add `SceneStringName::FlatButton` 2024-12-10 11:12:26 +03:00
gpu_particles_collision_sdf_editor_plugin.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
gradient_editor_plugin.cpp
gradient_editor_plugin.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
gradient_texture_2d_editor_plugin.cpp Remove unused header in editor. 2024-12-24 00:40:38 +08:00
gradient_texture_2d_editor_plugin.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
input_event_editor_plugin.cpp
input_event_editor_plugin.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
light_occluder_2d_editor_plugin.cpp Remove unused header in editor. 2024-12-24 00:40:38 +08:00
light_occluder_2d_editor_plugin.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
lightmap_gi_editor_plugin.cpp LightmapGI: Fix another missing include to check for lightmapper_rd in editor 2025-01-09 12:53:12 +01:00
lightmap_gi_editor_plugin.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
line_2d_editor_plugin.cpp Remove unused header in editor. 2024-12-24 00:40:38 +08:00
line_2d_editor_plugin.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
material_editor_plugin.cpp Improve use of `Ref.is_null/valid` 2024-12-23 16:35:02 -05:00
material_editor_plugin.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
mesh_editor_plugin.cpp
mesh_editor_plugin.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
mesh_instance_3d_editor_plugin.cpp Improve use of `Ref.is_null/valid` 2024-12-23 16:35:02 -05:00
mesh_instance_3d_editor_plugin.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
mesh_library_editor_plugin.cpp Use `get_slicec` instead of `get_slice` for single character splitters 2025-03-08 20:36:37 +01:00
mesh_library_editor_plugin.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
multimesh_editor_plugin.cpp Improve use of `Ref.is_null/valid` 2024-12-23 16:35:02 -05:00
multimesh_editor_plugin.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
navigation_link_2d_editor_plugin.cpp Remove unused header in editor. 2024-12-24 00:40:38 +08:00
navigation_link_2d_editor_plugin.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
navigation_obstacle_2d_editor_plugin.cpp Remove unused header in editor. 2024-12-24 00:40:38 +08:00
navigation_obstacle_2d_editor_plugin.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
navigation_obstacle_3d_editor_plugin.cpp Merge pull request #100708 from smix8/navobstacle2d_debug 2024-12-23 11:15:06 -06:00
navigation_obstacle_3d_editor_plugin.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
navigation_polygon_editor_plugin.cpp Improve use of `Ref.is_null/valid` 2024-12-23 16:35:02 -05:00
navigation_polygon_editor_plugin.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
node_3d_editor_gizmos.cpp Improve use of `Ref.is_null/valid` 2024-12-23 16:35:02 -05:00
node_3d_editor_gizmos.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
node_3d_editor_plugin.cpp Merge pull request #102286 from ryevdokimov/fix-collision-reposition-csgshape 2025-02-13 10:15:41 -06:00
node_3d_editor_plugin.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
occluder_instance_3d_editor_plugin.cpp [Scene] Add `SceneStringName::FlatButton` 2024-12-10 11:12:26 +03:00
occluder_instance_3d_editor_plugin.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
packed_scene_editor_plugin.cpp Fix @export open scene button not working 2024-12-20 15:36:28 +01:00
packed_scene_editor_plugin.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
packed_scene_translation_parser_plugin.cpp Use `get_slicec` instead of `get_slice` for single character splitters 2025-03-08 20:36:37 +01:00
packed_scene_translation_parser_plugin.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
parallax_background_editor_plugin.cpp
parallax_background_editor_plugin.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
particle_process_material_editor_plugin.cpp Remove unused header in editor. 2024-12-24 00:40:38 +08:00
particle_process_material_editor_plugin.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
particles_editor_plugin.cpp Remove unused header in editor. 2024-12-24 00:40:38 +08:00
particles_editor_plugin.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
path_2d_editor_plugin.cpp Remove unused header in editor. 2024-12-24 00:40:38 +08:00
path_2d_editor_plugin.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
path_3d_editor_plugin.cpp Draw fewer fishbones to improve Path gizmo readability and performance 2025-01-09 16:08:29 +01:00
path_3d_editor_plugin.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
physical_bone_3d_editor_plugin.cpp Remove unused header in editor. 2024-12-24 00:40:38 +08:00
physical_bone_3d_editor_plugin.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
plugin_config_dialog.cpp
plugin_config_dialog.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
polygon_2d_editor_plugin.cpp Move Polygon2D editor to bottom panel 2025-01-03 22:22:55 +02:00
polygon_2d_editor_plugin.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
polygon_3d_editor_plugin.cpp Disabled depth test for line and handle materials 2025-02-25 22:56:56 +01:00
polygon_3d_editor_plugin.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
resource_preloader_editor_plugin.cpp Improve use of `Ref.is_null/valid` 2024-12-23 16:35:02 -05:00
resource_preloader_editor_plugin.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
root_motion_editor_plugin.cpp Remove unused header in editor. 2024-12-24 00:40:38 +08:00
root_motion_editor_plugin.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
script_editor_plugin.cpp Use `get_slicec` instead of `get_slice` for single character splitters 2025-03-08 20:36:37 +01:00
script_editor_plugin.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
script_text_editor.cpp Add `String::remove_char(s)` methods for performance and convenience 2025-03-10 13:19:28 +01:00
script_text_editor.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
shader_editor_plugin.cpp Don't save unnecessarily with save_before_running 2025-03-07 19:14:50 +01:00
shader_editor_plugin.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
shader_file_editor_plugin.cpp Remove unused header in editor. 2024-12-24 00:40:38 +08:00
shader_file_editor_plugin.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
skeleton_2d_editor_plugin.cpp Remove unused header in editor. 2024-12-24 00:40:38 +08:00
skeleton_2d_editor_plugin.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
skeleton_3d_editor_plugin.cpp Improve use of `Ref.is_null/valid` 2024-12-23 16:35:02 -05:00
skeleton_3d_editor_plugin.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
skeleton_ik_3d_editor_plugin.cpp
skeleton_ik_3d_editor_plugin.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
sprite_2d_editor_plugin.cpp Fix converting root Sprite2D 2025-01-03 20:05:27 +01:00
sprite_2d_editor_plugin.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
sprite_frames_editor_plugin.cpp Don't show 'show in files' popup for empty frames 2025-02-19 19:25:28 -03:00
sprite_frames_editor_plugin.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
style_box_editor_plugin.cpp
style_box_editor_plugin.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
sub_viewport_preview_editor_plugin.cpp
sub_viewport_preview_editor_plugin.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
text_editor.cpp Merge pull request #101616 from KoBeWi/how_was_it_even_functional 2025-01-26 11:49:20 -06:00
text_editor.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
text_shader_editor.cpp Replace some problematic uses of `String::num` to `String::num_int64` 2025-01-15 12:51:51 -05:00
text_shader_editor.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
texture_3d_editor_plugin.cpp Add color channel filter to editor texture previews 2025-01-11 23:27:48 +00:00
texture_3d_editor_plugin.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
texture_editor_plugin.cpp editor: Fix AtlasTexture editor previews for compressed textures 2025-02-09 06:40:05 +11:00
texture_editor_plugin.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
texture_layered_editor_plugin.cpp Add color channel filter to editor texture previews 2025-01-11 23:27:48 +00:00
texture_layered_editor_plugin.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
texture_region_editor_plugin.cpp Add warped panning to every ViewPanner instance 2024-12-20 17:40:27 +01:00
texture_region_editor_plugin.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
theme_editor_plugin.cpp Implemented drag-and-drop logic for previewing themes 2025-01-10 22:28:10 +01:00
theme_editor_plugin.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
theme_editor_preview.cpp Remove unused header in editor. 2024-12-24 00:40:38 +08:00
theme_editor_preview.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
tool_button_editor_plugin.cpp
tool_button_editor_plugin.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
version_control_editor_plugin.cpp Allow smaller horizontal size of VersionControlEditorPlugin 2025-01-13 03:32:29 +01:00
version_control_editor_plugin.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
visual_shader_editor_plugin.cpp Merge pull request #102419 from Ivorforce/std-size 2025-03-07 15:12:25 -06:00
visual_shader_editor_plugin.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
voxel_gi_editor_plugin.cpp [Scene] Add `SceneStringName::FlatButton` 2024-12-10 11:12:26 +03:00
voxel_gi_editor_plugin.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00