mirror of https://github.com/godotengine/godot
Fix converting root Sprite2D
This commit is contained in:
parent
bdf625bd54
commit
685ff5be8f
|
|
@ -139,7 +139,7 @@ void Sprite2DEditor::_menu_option(int p_option) {
|
|||
|
||||
void Sprite2DEditor::_popup_debug_uv_dialog() {
|
||||
String error_message;
|
||||
if (node->get_owner() != get_tree()->get_edited_scene_root()) {
|
||||
if (node->get_owner() != get_tree()->get_edited_scene_root() && node != get_tree()->get_edited_scene_root()) {
|
||||
error_message = TTR("Can't convert a sprite from a foreign scene.");
|
||||
}
|
||||
Ref<Texture2D> texture = node->get_texture();
|
||||
|
|
|
|||
Loading…
Reference in New Issue