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godot/servers/rendering/storage
Allen Pestaluky 6f02377272 Change `environment_get_glow_hdr_bleed_threshold` error handling to use default value. 2025-12-04 17:42:46 -05:00
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camera_attributes_storage.cpp Make all unsupported renderer message features consistently warnings 2025-12-01 17:38:12 +01:00
camera_attributes_storage.h Move server files into their subfolders 2025-09-30 19:39:39 -07:00
compositor_storage.cpp Change RID_Owner::get_owned_list. 2025-04-21 01:04:27 +08:00
compositor_storage.h Move server files into their subfolders 2025-09-30 19:39:39 -07:00
environment_storage.cpp Change `environment_get_glow_hdr_bleed_threshold` error handling to use default value. 2025-12-04 17:42:46 -05:00
environment_storage.h Add `agx_white`, `agx_contrast` and HDR support to the AgX tonemapper. 2025-12-03 09:01:39 -05:00
light_storage.h Rewrite Radiance and Reflection probes to use Octahedral maps. 2025-12-02 17:48:12 -08:00
material_storage.h Move server files into their subfolders 2025-09-30 19:39:39 -07:00
mesh_storage.cpp FTI - Add `multimesh_instances_reset_physics_interpolation()` 2025-10-08 16:17:18 +01:00
mesh_storage.h FTI - Add `multimesh_instances_reset_physics_interpolation()` 2025-10-08 16:17:18 +01:00
particles_storage.h Move server files into their subfolders 2025-09-30 19:39:39 -07:00
render_data.cpp
render_data.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
render_scene_buffers.cpp Add SMAA 1x 2025-05-21 15:02:09 -04:00
render_scene_buffers.h Move server files into their subfolders 2025-09-30 19:39:39 -07:00
render_scene_data.cpp
render_scene_data.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
texture_storage.h Move server files into their subfolders 2025-09-30 19:39:39 -07:00
utilities.cpp
utilities.h Move server files into their subfolders 2025-09-30 19:39:39 -07:00
variant_converters.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00