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godot/servers/rendering
Thaddeus Crews 2f752fdfd0
Merge pull request #113486 from ttencate/fix/102799_fade_aabb_center
Use AABB center instead of origin for visibility fade
2025-12-08 11:54:00 -06:00
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dummy Rewrite Radiance and Reflection probes to use Octahedral maps. 2025-12-02 17:48:12 -08:00
environment Move server files into their subfolders 2025-09-30 19:39:39 -07:00
renderer_rd Merge pull request #113486 from ttencate/fix/102799_fade_aabb_center 2025-12-08 11:54:00 -06:00
storage Change `environment_get_glow_hdr_bleed_threshold` error handling to use default value. 2025-12-04 17:42:46 -05:00
SCsub
instance_uniforms.cpp
instance_uniforms.h
multi_uma_buffer.h 2D: Switch to VBOs for instance data 2025-11-15 06:25:49 +11:00
renderer_canvas_cull.cpp FTI - Optimize non-interpolated 2D items 2025-10-03 08:38:46 +01:00
renderer_canvas_cull.h Merge pull request #85080 from Cykyrios/draw-ellipse 2025-09-23 12:08:51 -05:00
renderer_canvas_render.cpp
renderer_canvas_render.h Move server files into their subfolders 2025-09-30 19:39:39 -07:00
renderer_compositor.cpp Add Stretch Modes for Splash Screen 2025-10-21 18:20:44 -04:00
renderer_compositor.h Add Stretch Modes for Splash Screen 2025-10-21 18:20:44 -04:00
renderer_geometry_instance.cpp
renderer_geometry_instance.h
renderer_scene_cull.cpp Rewrite Radiance and Reflection probes to use Octahedral maps. 2025-12-02 17:48:12 -08:00
renderer_scene_cull.h Add `agx_white`, `agx_contrast` and HDR support to the AgX tonemapper. 2025-12-03 09:01:39 -05:00
renderer_scene_occlusion_cull.cpp Merge pull request #107839 from Rudolph-B/Occlusion-Culling-Optimization 2025-10-03 12:01:13 -05:00
renderer_scene_occlusion_cull.h Merge pull request #107839 from Rudolph-B/Occlusion-Culling-Optimization 2025-10-03 12:01:13 -05:00
renderer_scene_render.cpp Add `agx_white`, `agx_contrast` and HDR support to the AgX tonemapper. 2025-12-03 09:01:39 -05:00
renderer_scene_render.h Add `agx_white`, `agx_contrast` and HDR support to the AgX tonemapper. 2025-12-03 09:01:39 -05:00
renderer_viewport.cpp Make all unsupported renderer message features consistently warnings 2025-12-01 17:38:12 +01:00
renderer_viewport.h More XR disable for Viewport and export. 2025-10-06 20:15:07 +03:00
rendering_context_driver.cpp
rendering_context_driver.h Move server files into their subfolders 2025-09-30 19:39:39 -07:00
rendering_device.compat.inc
rendering_device.cpp Implement point size emulation in the forward shader for D3D12. 2025-12-02 17:36:31 +03:00
rendering_device.h Fix clear color being incorrect in `Environment` background with HDR 2D. 2025-11-26 16:11:57 -05:00
rendering_device_binds.cpp
rendering_device_binds.h 2D: Switch to VBOs for instance data 2025-11-15 06:25:49 +11:00
rendering_device_commons.cpp Renderer: Move reflect_spirv to RenderingShaderContainer 2025-09-30 06:40:14 +10:00
rendering_device_commons.h Implement point size emulation in the forward shader for D3D12. 2025-12-02 17:36:31 +03:00
rendering_device_driver.cpp Move D3D12's automatic texture clears to RenderingDevice. 2025-11-25 09:34:38 -03:00
rendering_device_driver.h Refactor rendering driver copy APIs to fix D3D12 issues. 2025-11-26 12:00:02 +03:00
rendering_device_graph.cpp 2D: Switch to VBOs for instance data 2025-11-15 06:25:49 +11:00
rendering_device_graph.h 2D: Switch to VBOs for instance data 2025-11-15 06:25:49 +11:00
rendering_light_culler.cpp
rendering_light_culler.h
rendering_method.h Add `agx_white`, `agx_contrast` and HDR support to the AgX tonemapper. 2025-12-03 09:01:39 -05:00
rendering_server.compat.inc Move server files into their subfolders 2025-09-30 19:39:39 -07:00
rendering_server.cpp Add `agx_white`, `agx_contrast` and HDR support to the AgX tonemapper. 2025-12-03 09:01:39 -05:00
rendering_server.h Add `agx_white`, `agx_contrast` and HDR support to the AgX tonemapper. 2025-12-03 09:01:39 -05:00
rendering_server_constants.h
rendering_server_default.cpp Add some important profiling hooks. 2025-11-08 00:08:48 +01:00
rendering_server_default.h Add `agx_white`, `agx_contrast` and HDR support to the AgX tonemapper. 2025-12-03 09:01:39 -05:00
rendering_server_globals.h
rendering_shader_container.cpp Metal: Stable argument buffers; GPU rendering crashes; visionOS exports 2025-10-28 08:45:26 +11:00
rendering_shader_container.h Metal: Stable argument buffers; GPU rendering crashes; visionOS exports 2025-10-28 08:45:26 +11:00
rendering_shader_library.h Add missing includes 2025-10-26 18:25:17 -04:00
shader_compiler.cpp Divide screen texture by luminance multiplier in compatibility 2025-10-04 00:19:42 -07:00
shader_compiler.h Move server files into their subfolders 2025-09-30 19:39:39 -07:00
shader_include_db.cpp
shader_include_db.h
shader_language.cpp disable discard and frag errors in gdshaderinc 2025-11-08 17:26:59 +01:00
shader_language.h Fix ternary expression for structs in shaders 2025-10-05 14:47:16 +03:00
shader_preprocessor.cpp
shader_preprocessor.h
shader_types.cpp Cleanup some things in shader editor code 2025-10-24 19:57:39 -07:00
shader_types.h Move server files into their subfolders 2025-09-30 19:39:39 -07:00
shader_warnings.cpp Replace `std::size` usage with `std_size` to avoid `<iterator>` include. 2025-10-05 00:26:11 +02:00
shader_warnings.h