1
0
Fork 0
godot/scene
Thaddeus Crews ebc5a9b1fb
Merge pull request #113591 from YeldhamDev/tree_column_arrow_hide
Hide arrows when they go past the column titles on `Tree`s
2025-12-08 11:53:51 -06:00
..
2d Remove unused private variables in `godot/scene` 2025-12-07 03:46:26 -08:00
3d Remove unused private variables in `godot/scene` 2025-12-07 03:46:26 -08:00
animation Remove unused private variables in `godot/scene` 2025-12-07 03:46:26 -08:00
audio Remove `display_server.h` transitive include from `node.h`. 2025-10-14 00:43:02 +02:00
debugger Merge pull request #108213 from YeldhamDev/no_grouping_here 2025-12-08 11:53:50 -06:00
gui Merge pull request #113591 from YeldhamDev/tree_column_arrow_hide 2025-12-08 11:53:51 -06:00
main Unmark `Node::is_editable_instance()` parameter as required 2025-12-03 08:34:04 -06:00
resources Remove unused private variables in `godot/scene` 2025-12-07 03:46:26 -08:00
theme Add scroll hints to `ScrollContainer` and `Tree` 2025-11-26 11:04:49 -03:00
SCsub
property_list_helper.cpp Allow to customize TabContainer tabs in editor 2025-11-22 00:28:59 +01:00
property_list_helper.h Allow to customize TabContainer tabs in editor 2025-11-22 00:28:59 +01:00
property_utils.cpp Remove transitive `mesh.h`, `rendering_server.h` and `shader.h` includes from `node.h`. 2025-10-08 12:16:52 +02:00
property_utils.h
register_scene_types.cpp Add BoneTwistDisperser3D to propagate IK target's twist 2025-12-02 19:20:26 +09:00
register_scene_types.h
scene_string_names.h [Window] Add unfiltered input handler signal for custom decorations. 2025-10-12 21:15:46 +03:00