mirror of https://github.com/godotengine/godot
fix formatting fix shader compile (region_rect after draw_data) fix formatting fix formatting Review fix (move region_rect in main + remove useless visual shader options) fix formatting fix alphabetic order (+ remove useless action for spatial shaders) typo + remove TYPE_LIGHT option for region_rect |
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| .. | ||
| effects | ||
| environment | ||
| forward_clustered | ||
| forward_mobile | ||
| SCsub | ||
| blit.glsl | ||
| canvas.glsl | ||
| canvas_occlusion.glsl | ||
| canvas_sdf.glsl | ||
| canvas_uniforms_inc.glsl | ||
| cluster_data_inc.glsl | ||
| cluster_debug.glsl | ||
| cluster_render.glsl | ||
| cluster_store.glsl | ||
| decal_data_inc.glsl | ||
| giprobe_write.glsl | ||
| light_data_inc.glsl | ||
| particles.glsl | ||
| particles_copy.glsl | ||
| samplers_inc.glsl | ||
| scene_data_inc.glsl | ||
| scene_forward_aa_inc.glsl | ||
| scene_forward_gi_inc.glsl | ||
| scene_forward_lights_inc.glsl | ||
| scene_forward_vertex_lights_inc.glsl | ||
| skeleton.glsl | ||