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dummy
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Merge pull request #105437 from Ansraer/teleport_spatial_nodes
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2025-04-25 11:36:08 -05:00 |
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environment
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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renderer_rd
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Avoid crash when allocating specular and normal-roughness buffers when render buffers aren't available
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2025-05-04 13:54:11 -07:00 |
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storage
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Add Meshes to the Video RAM Profiler
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2025-04-23 18:26:56 -04:00 |
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SCsub
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instance_uniforms.cpp
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…
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instance_uniforms.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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renderer_canvas_cull.cpp
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Merge pull request #104386 from Repiteo/core/cpp-math
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2025-04-27 19:21:22 -05:00 |
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renderer_canvas_cull.h
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Increase chunk limit for known problematic RID_Owners.
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2025-04-16 17:03:47 -07:00 |
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renderer_canvas_render.cpp
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…
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renderer_canvas_render.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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renderer_compositor.cpp
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Organize ifdefs for disabling navigation, physics, and XR
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2025-04-02 08:24:24 -07:00 |
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renderer_compositor.h
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rendering: compositor has `is_opengl` API; minor optimisations
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2025-03-13 15:41:44 +11:00 |
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renderer_geometry_instance.cpp
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allow moving meshes without motion vectors
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2025-04-25 14:25:06 +02:00 |
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renderer_geometry_instance.h
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allow moving meshes without motion vectors
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2025-04-25 14:25:06 +02:00 |
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renderer_scene_cull.cpp
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Physics Interpolation - Move 3D FTI to `SceneTree`
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2025-04-26 14:13:30 +01:00 |
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renderer_scene_cull.h
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Physics Interpolation - Move 3D FTI to `SceneTree`
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2025-04-26 14:13:30 +01:00 |
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renderer_scene_occlusion_cull.cpp
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…
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renderer_scene_occlusion_cull.h
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Fix occlusion culling by using depth instead of Euclidean distance when selecting the closest point
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2025-03-08 08:48:34 +02:00 |
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renderer_scene_render.cpp
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…
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renderer_scene_render.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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renderer_viewport.cpp
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Add `GLOBAL_GET` cached macros.
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2025-04-30 15:08:50 +01:00 |
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renderer_viewport.h
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Remove ABS in favor of Math::abs
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2025-03-19 13:52:40 +01:00 |
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rendering_context_driver.cpp
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…
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rendering_context_driver.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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rendering_device.compat.inc
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Change how device address is requested to avoid future API breakage
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2025-02-11 20:00:18 -03:00 |
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rendering_device.cpp
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Add `GLOBAL_GET` cached macros.
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2025-04-30 15:08:50 +01:00 |
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rendering_device.h
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Merge pull request #98760 from ze2j/optimize_texture_create_shared_from_slice
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2025-04-18 12:21:25 -05:00 |
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rendering_device_binds.cpp
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Use `get_slicec` instead of `get_slice` for single character splitters
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2025-03-08 20:36:37 +01:00 |
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rendering_device_binds.h
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Add ConstIterator to Dictionary.
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2025-03-13 01:28:46 +08:00 |
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rendering_device_commons.cpp
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Add ASTC HDR format variants
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2025-02-13 11:45:42 -03:00 |
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rendering_device_commons.h
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Core: Add dedicated `BitField` template
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2025-04-11 11:53:26 -05:00 |
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rendering_device_driver.cpp
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…
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rendering_device_driver.h
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Merge pull request #100944 from Nazarwadim/LocalVector_use_1.5x_growth_factor
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2025-04-21 08:24:22 -05:00 |
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rendering_device_graph.cpp
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Fix UBSAN alignment issues in the render graph
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2025-04-17 14:40:06 -03:00 |
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rendering_device_graph.h
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Core: Add dedicated `BitField` template
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2025-04-11 11:53:26 -05:00 |
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rendering_light_culler.cpp
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…
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rendering_light_culler.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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rendering_method.cpp
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…
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rendering_method.h
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Physics Interpolation - Move 3D FTI to `SceneTree`
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2025-04-26 14:13:30 +01:00 |
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rendering_server_constants.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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rendering_server_default.cpp
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Allow to compile the engine without XR support
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2025-02-25 17:07:21 -03:00 |
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rendering_server_default.h
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Physics Interpolation - Move 3D FTI to `SceneTree`
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2025-04-26 14:13:30 +01:00 |
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rendering_server_globals.cpp
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…
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rendering_server_globals.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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shader_compiler.cpp
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Core: Add `[[nodiscard]]` to string-like classes
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2025-05-06 12:23:41 -05:00 |
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shader_compiler.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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shader_include_db.cpp
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…
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shader_include_db.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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shader_language.cpp
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[Shaders] Allow constants and expressions in `hint_range`
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2025-04-17 17:43:01 +03:00 |
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shader_language.h
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[Shaders] Allow constants and expressions in `hint_range`
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2025-04-17 17:43:01 +03:00 |
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shader_preprocessor.cpp
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Core: Add `[[nodiscard]]` to string-like classes
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2025-05-06 12:23:41 -05:00 |
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shader_preprocessor.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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shader_types.cpp
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add REGION_RECT
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2025-04-30 11:07:22 +02:00 |
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shader_types.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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shader_warnings.cpp
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Use `std::size` instead of `sizeof(a) / sizeof(a[0])` pattern throughout the codebase.
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2025-02-07 14:57:48 +01:00 |
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shader_warnings.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |