mirror of https://github.com/godotengine/godot
Simpler alternative to #103026 which avoids breaking compatibility. Instead of introducing a new `auto` default value, we ensure that all supported drivers are registered regardless of the editor's host platform, and that the defaults are the intended ones. This solves the following issues: - macOS exports are meant to default to Metal in 4.4, but they would default to Vulkan if exported from Linux, Windows, or Android editors. - Windows exports couldn't be made with Direct3D 12 from Linux, macOS, or Android editors, as the option couldn't be selected outside Windows. Unlike #103026, it doesn't solve the issue of not always saving the rendering drivers to `project.godot`, but now the defaults are at least consistent between editor platforms. Co-authored-by: Pāvels Nadtočajevs <7645683+bruvzg@users.noreply.github.com> |
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|---|---|---|
| .. | ||
| doc_classes | ||
| export | ||
| README.md | ||
| SCsub | ||
| console_wrapper_windows.cpp | ||
| crash_handler_windows.h | ||
| crash_handler_windows_seh.cpp | ||
| crash_handler_windows_signal.cpp | ||
| detect.py | ||
| display_server_windows.cpp | ||
| display_server_windows.h | ||
| drop_target_windows.cpp | ||
| drop_target_windows.h | ||
| gl_manager_windows_angle.cpp | ||
| gl_manager_windows_angle.h | ||
| gl_manager_windows_native.cpp | ||
| gl_manager_windows_native.h | ||
| godot.ico | ||
| godot.natvis | ||
| godot_console.ico | ||
| godot_res.rc | ||
| godot_res_wrap.rc | ||
| godot_windows.cpp | ||
| joypad_windows.cpp | ||
| joypad_windows.h | ||
| key_mapping_windows.cpp | ||
| key_mapping_windows.h | ||
| lang_table.h | ||
| msvs.py | ||
| native_menu_windows.cpp | ||
| native_menu_windows.h | ||
| os_windows.cpp | ||
| os_windows.h | ||
| platform_config.h | ||
| platform_gl.h | ||
| platform_windows_builders.py | ||
| rendering_context_driver_vulkan_windows.cpp | ||
| rendering_context_driver_vulkan_windows.h | ||
| tts_windows.cpp | ||
| tts_windows.h | ||
| wgl_detect_version.cpp | ||
| wgl_detect_version.h | ||
| windows_terminal_logger.cpp | ||
| windows_terminal_logger.h | ||
| windows_utils.cpp | ||
| windows_utils.h | ||
README.md
Windows platform port
This folder contains the C++ code for the Windows platform port.
See also misc/dist/windows folder for additional files
used by this platform.
Documentation
- Compiling for Windows
- Instructions on building this platform port from source.
- Exporting for Windows
- Instructions on using the compiled export templates to export a project.
- Changing application icon for Windows
- Instructions on using a custom icon for the exported project executable.