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godot/platform
Anish Mishra 28d1dccf63
Android: Fix export and runtime logic to check if using Vulkan
Also fix iOS export logic that would force a min target of iOS 14.0 (for Metal)
even when targeting the Compatibility renderer.

Co-authored-by: Pāvels Nadtočajevs <7645683+bruvzg@users.noreply.github.com>
2025-02-23 12:28:59 +01:00
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android Android: Fix export and runtime logic to check if using Vulkan 2025-02-23 12:28:59 +01:00
ios Android: Fix export and runtime logic to check if using Vulkan 2025-02-23 12:28:59 +01:00
linuxbsd Prevent pending input event callbacks from erasing the window in the middle of a loop. 2025-02-18 15:26:13 +02:00
macos Fix cross-platform configuration of rendering driver settings 2025-02-23 12:28:59 +01:00
web [Web] Fix issue when pausing an non-started sample 2025-02-17 09:49:50 -05:00
windows Fix cross-platform configuration of rendering driver settings 2025-02-23 12:28:59 +01:00
SCsub Allow multiple platform API files 2024-10-31 16:07:01 +01:00
register_platform_apis.h