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godot/scene
Hugo Locurcio 1b0c21fc87
Save LightmapGI shadowmask to a lossless WebP image to reduce file size
This doesn't affect the size of the exported project (which uses
a VRAM-compressed copy by default), but it reduces the size of the files
that are committed to version control or included within MRP ZIPs.

When you iterate on lightmaps frequently and commit new versions of them,
this can add up to saving dozens if not hundreds of megabytes over time.

This change is fully backwards-compatible and forwards-compatible
with existing projects that use PNG shadowmask textures, as the shadowmask
path is saved in LightmapGIData.
2025-01-21 17:37:24 +01:00
..
2d Merge pull request #100882 from smix8/node_navmesh_geo_parsers 2025-01-16 17:18:01 -06:00
3d Save LightmapGI shadowmask to a lossless WebP image to reduce file size 2025-01-21 17:37:24 +01:00
animation Fix various typos 2025-01-08 14:47:42 +02:00
audio Add `volume_linear` property and methods for audio-related classes 2024-12-18 12:41:57 -08:00
debugger Fix camera override when there is no camera in scene tree 2025-01-18 14:38:05 +05:30
gui Merge pull request #101160 from havi05/tree-fix-cursor-selection 2025-01-20 16:25:46 -06:00
main Fix Floating Game Window Title 2025-01-19 15:45:59 -05:00
resources Merge pull request #101014 from BattyBovine/cs3d-separation-ray-fix-2 2025-01-20 16:25:48 -06:00
theme SCons: Properly `NoCache` all text files 2025-01-16 16:59:12 -06:00
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
property_list_helper.cpp Always store ID of PopupMenu items 2024-08-20 15:33:21 +02:00
property_list_helper.h
property_utils.cpp Use `(r)find_char` instead of `(r)find` for single characters 2024-11-17 10:02:18 +01:00
property_utils.h
register_scene_types.cpp Merge pull request #100882 from smix8/node_navmesh_geo_parsers 2025-01-16 17:18:01 -06:00
register_scene_types.h
scene_string_names.h Merge pull request #100036 from Chaosus/hover_sname 2024-12-11 12:24:09 +03:00