mirror of https://github.com/godotengine/godot
This doesn't affect the size of the exported project (which uses a VRAM-compressed copy by default), but it reduces the size of the files that are committed to version control or included within MRP ZIPs. When you iterate on lightmaps frequently and commit new versions of them, this can add up to saving dozens if not hundreds of megabytes over time. This change is fully backwards-compatible and forwards-compatible with existing projects that use PNG shadowmask textures, as the shadowmask path is saved in LightmapGIData. |
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| .. | ||
| 2d | ||
| 3d | ||
| animation | ||
| audio | ||
| debugger | ||
| gui | ||
| main | ||
| resources | ||
| theme | ||
| SCsub | ||
| property_list_helper.cpp | ||
| property_list_helper.h | ||
| property_utils.cpp | ||
| property_utils.h | ||
| register_scene_types.cpp | ||
| register_scene_types.h | ||
| scene_string_names.h | ||