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godot/servers/rendering/renderer_rd
clayjohn 14b60f2264 Optimize vertex shader using mat3x4 to reduce bandwidth, load/store operations and ALUs 2025-09-26 23:20:08 -07:00
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effects Merge pull request #108636 from clayjohn/MSAA-depth-mobile 2025-09-17 11:34:13 -05:00
environment Move check for sky cubemap array back into the SkyRD initializer so it is set before being used. 2025-09-17 11:41:56 -07:00
forward_clustered Optimize vertex shader using mat3x4 to reduce bandwidth, load/store operations and ALUs 2025-09-26 23:20:08 -07:00
forward_mobile Optimize vertex shader using mat3x4 to reduce bandwidth, load/store operations and ALUs 2025-09-26 23:20:08 -07:00
shaders Optimize vertex shader using mat3x4 to reduce bandwidth, load/store operations and ALUs 2025-09-26 23:20:08 -07:00
spirv-reflect
storage_rd Optimize vertex shader using mat3x4 to reduce bandwidth, load/store operations and ALUs 2025-09-26 23:20:08 -07:00
SCsub
cluster_builder_rd.cpp Remove selective shader baking. 2025-07-23 23:02:43 +03:00
cluster_builder_rd.h [macOS] Selectively bake "no image atomics" shader variants. 2025-07-12 21:05:48 +03:00
framebuffer_cache_rd.cpp
framebuffer_cache_rd.h Use idiomatic templating vargs in a few places to reduce code. 2025-06-08 12:24:07 +02:00
pipeline_cache_rd.cpp
pipeline_cache_rd.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
pipeline_hash_map_rd.h Fix `Invalid Task ID` error spam in `PipelineHashMapRD`. 2025-03-12 19:59:13 +02:00
renderer_canvas_render_rd.cpp Use `Span<uint8_t>` in `RenderingDevice` allocation APIs to avoid intermediary arrays on calls. 2025-06-18 12:31:48 +02:00
renderer_canvas_render_rd.h Add shader baker to project exporter. 2025-05-27 12:45:27 -03:00
renderer_compositor_rd.cpp Move check for sky cubemap array back into the SkyRD initializer so it is set before being used. 2025-09-17 11:41:56 -07:00
renderer_compositor_rd.h Always perform color correction and debanding on nonlinear sRGB values. 2025-07-08 13:44:53 -04:00
renderer_scene_render_rd.cpp Merge pull request #108636 from clayjohn/MSAA-depth-mobile 2025-09-17 11:34:13 -05:00
renderer_scene_render_rd.h Merge pull request #108636 from clayjohn/MSAA-depth-mobile 2025-09-17 11:34:13 -05:00
shader_rd.cpp Merge pull request #110025 from DarioSamo/fix-shader-debug-info-take-two 2025-09-01 19:37:27 -07:00
shader_rd.h Avoid attempting to load from shader cache when both the user-dir and res-dir are invalid 2025-09-01 12:25:23 -07:00
uniform_set_cache_rd.cpp
uniform_set_cache_rd.h Use idiomatic templating vargs in a few places to reduce code. 2025-06-08 12:24:07 +02:00