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effects
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Merge pull request #108636 from clayjohn/MSAA-depth-mobile
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2025-09-17 11:34:13 -05:00 |
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environment
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Move check for sky cubemap array back into the SkyRD initializer so it is set before being used.
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2025-09-17 11:41:56 -07:00 |
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forward_clustered
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Optimize vertex shader using mat3x4 to reduce bandwidth, load/store operations and ALUs
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2025-09-26 23:20:08 -07:00 |
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forward_mobile
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Optimize vertex shader using mat3x4 to reduce bandwidth, load/store operations and ALUs
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2025-09-26 23:20:08 -07:00 |
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shaders
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Optimize vertex shader using mat3x4 to reduce bandwidth, load/store operations and ALUs
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2025-09-26 23:20:08 -07:00 |
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spirv-reflect
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…
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storage_rd
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Optimize vertex shader using mat3x4 to reduce bandwidth, load/store operations and ALUs
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2025-09-26 23:20:08 -07:00 |
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SCsub
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…
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cluster_builder_rd.cpp
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Remove selective shader baking.
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2025-07-23 23:02:43 +03:00 |
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cluster_builder_rd.h
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[macOS] Selectively bake "no image atomics" shader variants.
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2025-07-12 21:05:48 +03:00 |
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framebuffer_cache_rd.cpp
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…
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framebuffer_cache_rd.h
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Use idiomatic templating vargs in a few places to reduce code.
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2025-06-08 12:24:07 +02:00 |
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pipeline_cache_rd.cpp
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…
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pipeline_cache_rd.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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pipeline_hash_map_rd.h
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Fix `Invalid Task ID` error spam in `PipelineHashMapRD`.
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2025-03-12 19:59:13 +02:00 |
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renderer_canvas_render_rd.cpp
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Use `Span<uint8_t>` in `RenderingDevice` allocation APIs to avoid intermediary arrays on calls.
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2025-06-18 12:31:48 +02:00 |
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renderer_canvas_render_rd.h
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Add shader baker to project exporter.
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2025-05-27 12:45:27 -03:00 |
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renderer_compositor_rd.cpp
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Move check for sky cubemap array back into the SkyRD initializer so it is set before being used.
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2025-09-17 11:41:56 -07:00 |
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renderer_compositor_rd.h
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Always perform color correction and debanding on nonlinear sRGB values.
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2025-07-08 13:44:53 -04:00 |
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renderer_scene_render_rd.cpp
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Merge pull request #108636 from clayjohn/MSAA-depth-mobile
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2025-09-17 11:34:13 -05:00 |
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renderer_scene_render_rd.h
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Merge pull request #108636 from clayjohn/MSAA-depth-mobile
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2025-09-17 11:34:13 -05:00 |
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shader_rd.cpp
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Merge pull request #110025 from DarioSamo/fix-shader-debug-info-take-two
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2025-09-01 19:37:27 -07:00 |
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shader_rd.h
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Avoid attempting to load from shader cache when both the user-dir and res-dir are invalid
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2025-09-01 12:25:23 -07:00 |
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uniform_set_cache_rd.cpp
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…
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uniform_set_cache_rd.h
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Use idiomatic templating vargs in a few places to reduce code.
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2025-06-08 12:24:07 +02:00 |