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godot/servers/rendering
clayjohn 14b60f2264 Optimize vertex shader using mat3x4 to reduce bandwidth, load/store operations and ALUs 2025-09-26 23:20:08 -07:00
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dummy Always perform color correction and debanding on nonlinear sRGB values. 2025-07-08 13:44:53 -04:00
environment
renderer_rd Optimize vertex shader using mat3x4 to reduce bandwidth, load/store operations and ALUs 2025-09-26 23:20:08 -07:00
storage Always perform color correction and debanding on nonlinear sRGB values. 2025-07-08 13:44:53 -04:00
SCsub
instance_uniforms.cpp
instance_uniforms.h
renderer_canvas_cull.cpp Merge pull request #85080 from Cykyrios/draw-ellipse 2025-09-23 12:08:51 -05:00
renderer_canvas_cull.h Merge pull request #85080 from Cykyrios/draw-ellipse 2025-09-23 12:08:51 -05:00
renderer_canvas_render.cpp
renderer_canvas_render.h
renderer_compositor.cpp
renderer_compositor.h
renderer_geometry_instance.cpp
renderer_geometry_instance.h
renderer_scene_cull.cpp Fix Reflection Mask not working on Mobile 2025-05-26 13:37:18 -03:00
renderer_scene_cull.h Fix Reflection Mask not working on Mobile 2025-05-26 13:37:18 -03:00
renderer_scene_occlusion_cull.cpp
renderer_scene_occlusion_cull.h Move occlusion culling back to being based on euclidian distance but with some distance calculation using double precision 2025-07-08 13:38:36 +02:00
renderer_scene_render.cpp
renderer_scene_render.h
renderer_viewport.cpp Check renderer type when setting 3D upscaling mode. 2025-08-27 07:48:55 +03:00
renderer_viewport.h
rendering_context_driver.cpp
rendering_context_driver.h
rendering_device.compat.inc Use `Span<uint8_t>` in `RenderingDevice` allocation APIs to avoid intermediary arrays on calls. 2025-06-18 12:31:48 +02:00
rendering_device.cpp Add GENERAL resource usage to the render graph. Fixes texture initialization in D3D12. 2025-09-02 15:18:47 -03:00
rendering_device.h Add GENERAL resource usage to the render graph. Fixes texture initialization in D3D12. 2025-09-02 15:18:47 -03:00
rendering_device_binds.cpp Add shader baker to project exporter. 2025-05-27 12:45:27 -03:00
rendering_device_binds.h
rendering_device_commons.cpp Metal: Fix multi-view support 2025-05-29 11:30:26 +10:00
rendering_device_commons.h Add GDSOFTCLASS to six inheritors of Object 2025-09-21 16:22:29 +01:00
rendering_device_driver.cpp Add shader baker to project exporter. 2025-05-27 12:45:27 -03:00
rendering_device_driver.h Add GDSOFTCLASS to deeper inheritors of Object 2025-09-24 19:15:56 +01:00
rendering_device_graph.cpp Rename RDD::MemoryBarrier to avoid conflicts with the Windows headers. 2025-09-10 05:19:36 -05:00
rendering_device_graph.h Rename RDD::MemoryBarrier to avoid conflicts with the Windows headers. 2025-09-10 05:19:36 -05:00
rendering_light_culler.cpp
rendering_light_culler.h
rendering_method.cpp
rendering_method.h
rendering_server_constants.h
rendering_server_default.cpp Merge pull request #108697 from clayjohn/pump-task 2025-07-30 09:03:42 -05:00
rendering_server_default.h Add GDSOFTCLASS to deeper inheritors of Object 2025-09-24 19:15:56 +01:00
rendering_server_globals.cpp
rendering_server_globals.h
rendering_shader_container.cpp Support 64-bit sizes in Compression 2025-06-03 00:03:01 -07:00
rendering_shader_container.h Add GDSOFTCLASS to deeper inheritors of Object 2025-09-24 19:15:56 +01:00
rendering_shader_library.h Optimize Mobile renderer by using FP16 explicitly. 2025-06-09 14:39:35 -03:00
shader_compiler.cpp ShaderCompiler: Optimize compilation error printing 2025-09-04 16:51:17 +08:00
shader_compiler.h Add stencil support for spatial materials 2025-06-11 09:59:10 -05:00
shader_include_db.cpp
shader_include_db.h
shader_language.cpp Introduce `VariantImplicitConvert<>` template for types that can be implicitly converted to and from `Variant`. 2025-09-19 00:20:07 +02:00
shader_language.h Add stencil support for spatial materials 2025-06-11 09:59:10 -05:00
shader_preprocessor.cpp Rename `String::resize` to `resize_uninitialized`, to better communicate to callers that new characters must be initialized. 2025-06-11 18:13:02 +02:00
shader_preprocessor.h
shader_types.cpp Fix a few improper memory accesses in the clustered forward vertex shader 2025-06-22 23:41:03 -07:00
shader_types.h Add stencil support for spatial materials 2025-06-11 09:59:10 -05:00
shader_warnings.cpp Mark GDScript and shader warnings for translation 2025-06-24 23:11:56 +02:00
shader_warnings.h