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dummy
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Always perform color correction and debanding on nonlinear sRGB values.
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2025-07-08 13:44:53 -04:00 |
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environment
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renderer_rd
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Optimize vertex shader using mat3x4 to reduce bandwidth, load/store operations and ALUs
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2025-09-26 23:20:08 -07:00 |
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storage
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Always perform color correction and debanding on nonlinear sRGB values.
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2025-07-08 13:44:53 -04:00 |
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SCsub
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instance_uniforms.cpp
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instance_uniforms.h
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renderer_canvas_cull.cpp
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Merge pull request #85080 from Cykyrios/draw-ellipse
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2025-09-23 12:08:51 -05:00 |
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renderer_canvas_cull.h
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Merge pull request #85080 from Cykyrios/draw-ellipse
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2025-09-23 12:08:51 -05:00 |
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renderer_canvas_render.cpp
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renderer_canvas_render.h
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renderer_compositor.cpp
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renderer_compositor.h
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renderer_geometry_instance.cpp
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renderer_geometry_instance.h
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renderer_scene_cull.cpp
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Fix Reflection Mask not working on Mobile
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2025-05-26 13:37:18 -03:00 |
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renderer_scene_cull.h
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Fix Reflection Mask not working on Mobile
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2025-05-26 13:37:18 -03:00 |
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renderer_scene_occlusion_cull.cpp
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renderer_scene_occlusion_cull.h
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Move occlusion culling back to being based on euclidian distance but with some distance calculation using double precision
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2025-07-08 13:38:36 +02:00 |
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renderer_scene_render.cpp
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renderer_scene_render.h
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renderer_viewport.cpp
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Check renderer type when setting 3D upscaling mode.
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2025-08-27 07:48:55 +03:00 |
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renderer_viewport.h
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rendering_context_driver.cpp
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rendering_context_driver.h
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rendering_device.compat.inc
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Use `Span<uint8_t>` in `RenderingDevice` allocation APIs to avoid intermediary arrays on calls.
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2025-06-18 12:31:48 +02:00 |
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rendering_device.cpp
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Add GENERAL resource usage to the render graph. Fixes texture initialization in D3D12.
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2025-09-02 15:18:47 -03:00 |
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rendering_device.h
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Add GENERAL resource usage to the render graph. Fixes texture initialization in D3D12.
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2025-09-02 15:18:47 -03:00 |
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rendering_device_binds.cpp
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Add shader baker to project exporter.
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2025-05-27 12:45:27 -03:00 |
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rendering_device_binds.h
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rendering_device_commons.cpp
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Metal: Fix multi-view support
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2025-05-29 11:30:26 +10:00 |
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rendering_device_commons.h
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Add GDSOFTCLASS to six inheritors of Object
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2025-09-21 16:22:29 +01:00 |
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rendering_device_driver.cpp
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Add shader baker to project exporter.
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2025-05-27 12:45:27 -03:00 |
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rendering_device_driver.h
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Add GDSOFTCLASS to deeper inheritors of Object
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2025-09-24 19:15:56 +01:00 |
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rendering_device_graph.cpp
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Rename RDD::MemoryBarrier to avoid conflicts with the Windows headers.
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2025-09-10 05:19:36 -05:00 |
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rendering_device_graph.h
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Rename RDD::MemoryBarrier to avoid conflicts with the Windows headers.
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2025-09-10 05:19:36 -05:00 |
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rendering_light_culler.cpp
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rendering_light_culler.h
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rendering_method.cpp
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rendering_method.h
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rendering_server_constants.h
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rendering_server_default.cpp
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Merge pull request #108697 from clayjohn/pump-task
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2025-07-30 09:03:42 -05:00 |
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rendering_server_default.h
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Add GDSOFTCLASS to deeper inheritors of Object
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2025-09-24 19:15:56 +01:00 |
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rendering_server_globals.cpp
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rendering_server_globals.h
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rendering_shader_container.cpp
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Support 64-bit sizes in Compression
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2025-06-03 00:03:01 -07:00 |
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rendering_shader_container.h
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Add GDSOFTCLASS to deeper inheritors of Object
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2025-09-24 19:15:56 +01:00 |
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rendering_shader_library.h
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Optimize Mobile renderer by using FP16 explicitly.
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2025-06-09 14:39:35 -03:00 |
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shader_compiler.cpp
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ShaderCompiler: Optimize compilation error printing
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2025-09-04 16:51:17 +08:00 |
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shader_compiler.h
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Add stencil support for spatial materials
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2025-06-11 09:59:10 -05:00 |
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shader_include_db.cpp
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shader_include_db.h
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shader_language.cpp
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Introduce `VariantImplicitConvert<>` template for types that can be implicitly converted to and from `Variant`.
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2025-09-19 00:20:07 +02:00 |
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shader_language.h
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Add stencil support for spatial materials
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2025-06-11 09:59:10 -05:00 |
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shader_preprocessor.cpp
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Rename `String::resize` to `resize_uninitialized`, to better communicate to callers that new characters must be initialized.
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2025-06-11 18:13:02 +02:00 |
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shader_preprocessor.h
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shader_types.cpp
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Fix a few improper memory accesses in the clustered forward vertex shader
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2025-06-22 23:41:03 -07:00 |
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shader_types.h
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Add stencil support for spatial materials
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2025-06-11 09:59:10 -05:00 |
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shader_warnings.cpp
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Mark GDScript and shader warnings for translation
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2025-06-24 23:11:56 +02:00 |
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shader_warnings.h
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