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godot/platform/linuxbsd/wayland
Riteo 140a63be25 Linux/BSD: Modify only keypad keys
The `keycode` field of `InputEventKey` is supposed to be "unshifted";
That is, what the key would output if no modifier keys were pressed.
This should match what's written on the key label, but `Key` enumerates
also all keypad keys, which require a modifier. We thus require some
extra checks for them.

Note that this can still allow "stuck keys", but that's an even deeper
problem.
2025-02-02 19:19:15 +01:00
..
dynwrappers Add Wayland support 2024-01-30 16:44:47 +01:00
SCsub SCons: Properly `NoCache` all text files 2025-01-16 16:59:12 -06:00
detect_prime_egl.cpp EGL: Use EGL_EXT_platform_base whenever possible 2024-06-04 08:43:34 +02:00
detect_prime_egl.h EGL: Use EGL_EXT_platform_base whenever possible 2024-06-04 08:43:34 +02:00
display_server_wayland.cpp Delegate to the DisplayServer the task of handling mouse_mode 2025-01-28 11:22:27 -05:00
display_server_wayland.h Delegate to the DisplayServer the task of handling mouse_mode 2025-01-28 11:22:27 -05:00
egl_manager_wayland.cpp Add Wayland support 2024-01-30 16:44:47 +01:00
egl_manager_wayland.h Add Wayland support 2024-01-30 16:44:47 +01:00
egl_manager_wayland_gles.cpp Wayland: Add support for OpenGL ES driver 2024-05-03 05:17:13 +02:00
egl_manager_wayland_gles.h Wayland: Add support for OpenGL ES driver 2024-05-03 05:17:13 +02:00
key_mapping_xkb.cpp Linux/BSD: Modify only keypad keys 2025-02-02 19:19:15 +01:00
key_mapping_xkb.h Linux/BSD: Modify only keypad keys 2025-02-02 19:19:15 +01:00
rendering_context_driver_vulkan_wayland.cpp Move Vulkan includes to a central godot_vulkan.h header 2024-09-29 17:53:18 +02:00
rendering_context_driver_vulkan_wayland.h Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver. 2024-02-12 10:02:18 -03:00
wayland_thread.cpp Linux/BSD: Modify only keypad keys 2025-02-02 19:19:15 +01:00
wayland_thread.h Implement `DisplayServer.window_start_resize`. 2025-01-07 07:58:02 +02:00