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godot/servers/rendering/renderer_rd/shaders/forward_clustered
clayjohn a525e30c27 Avoid flipping normal based on facing direction when calculation SDF. This shader runs for multiple directions, so the flip direction won't be accurate and just creates bad normals 2025-01-27 16:48:29 -08:00
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SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
best_fit_normal.glsl Use best fit normals for storing screen space normals 2023-12-21 14:41:29 -07:00
scene_forward_clustered.glsl Avoid flipping normal based on facing direction when calculation SDF. This shader runs for multiple directions, so the flip direction won't be accurate and just creates bad normals 2025-01-27 16:48:29 -08:00
scene_forward_clustered_inc.glsl Implement shadowmasks for LightmapGI 2024-12-12 11:00:28 +01:00