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godot/servers/rendering/renderer_rd/shaders
clayjohn 6611c863bd Use a smaller epsilon for omni and spot attenuation cutoff
We just want to avoid calculating shadows when the attenuation is zero, so we should use the smallest epsilon we can get away with
2025-01-31 17:08:23 -08:00
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effects Optimize AgX tonemapper's handling of negative values 2025-01-13 17:35:35 -05:00
environment Style: Enable clang-format's `InsertBraces` config 2025-01-09 16:46:51 +01:00
forward_clustered Avoid flipping normal based on facing direction when calculation SDF. This shader runs for multiple directions, so the flip direction won't be accurate and just creates bad normals 2025-01-27 16:48:29 -08:00
forward_mobile Style: Enable clang-format's `InsertBraces` config 2025-01-09 16:46:51 +01:00
SCsub Adding ability to include build-in include files (precursor to custom shader templates) 2024-11-24 08:47:45 +11:00
blit.glsl Add Swappy & Pre-Transformed Swapchain 2024-10-28 18:55:37 -03:00
canvas.glsl Remove positional light mask from directional lights in Canvas Item shaders. 2024-12-12 00:20:07 -08:00
canvas_occlusion.glsl Optimize PointLight2D shadow rendering by reducing draw calls and RD state changes. 2024-12-17 07:41:09 -08:00
canvas_sdf.glsl
canvas_uniforms_inc.glsl Implement 2D instance shader parameters 2024-12-17 23:59:16 +01:00
cluster_data_inc.glsl
cluster_debug.glsl
cluster_render.glsl Save cluster render shader from being optimized out entirely 2023-05-08 18:39:49 +02:00
cluster_store.glsl
decal_data_inc.glsl Style: Add 19.1.0 LLVM options to `.clang-format` 2024-11-22 09:24:32 -06:00
giprobe_write.glsl
light_data_inc.glsl ReflectionProbe add Blend Distance 2024-12-05 23:29:47 +01:00
particles.glsl Fix: Mass property particle shader error 2025-01-28 21:00:26 -05:00
particles_copy.glsl Fixed z-billboard-y-velocity to correctly respect non-uniform scale instead of averaging scale 2023-09-08 20:01:57 +01:00
samplers_inc.glsl Style: Trim trailing whitespace and ensure newline at EOF 2024-05-08 10:12:46 +02:00
scene_data_inc.glsl Jitter shadow map dithering pattern across frames when TAA is enabled 2024-09-24 15:52:07 -07:00
scene_forward_aa_inc.glsl Fix alpha hash by correcting typos and doing calculations in object space 2022-11-14 17:57:49 -08:00
scene_forward_gi_inc.glsl Reduce the number of samplers used by the scene shaders 2023-12-15 17:13:44 -07:00
scene_forward_lights_inc.glsl Use a smaller epsilon for omni and spot attenuation cutoff 2025-01-31 17:08:23 -08:00
scene_forward_vertex_lights_inc.glsl Implement vertex shading 2024-09-29 00:36:09 +02:00
skeleton.glsl Vertex and attribute compression to reduce the size of the vertex format. 2023-10-05 12:02:23 -06:00