mirror of https://github.com/godotengine/godot
Dedicated server exports don't perform any rendering, so there's no point in including baked shaders. Doing so saves a few MBs in PCK size if the shader baker was enabled in the export options. |
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|---|---|---|
| .. | ||
| export.cpp | ||
| export.h | ||
| export_plugin.cpp | ||
| export_plugin.h | ||
| godot_plugin_config.cpp | ||
| godot_plugin_config.h | ||
| gradle_export_util.cpp | ||
| gradle_export_util.h | ||
| logo.svg | ||
| run_icon.svg | ||