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godot/platform/android/export
Hugo Locurcio 09f9dc157a
Disable shader baker when exporting as dedicated server
Dedicated server exports don't perform any rendering, so there's no point
in including baked shaders. Doing so saves a few MBs in PCK size if the
shader baker was enabled in the export options.
2025-11-04 00:25:08 +01:00
..
export.cpp [Android] Add export option to use "scrcpy" to run project from editor. 2025-10-14 15:12:48 +03:00
export.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
export_plugin.cpp Disable shader baker when exporting as dedicated server 2025-11-04 00:25:08 +01:00
export_plugin.h Merge pull request #108737 from bruvzg/adb_scrcpy 2025-10-24 11:23:03 -05:00
godot_plugin_config.cpp
godot_plugin_config.h Style: Begin integrating simple `.clangd` fixes 2025-03-22 13:24:35 -05:00
gradle_export_util.cpp Replace `std::size` usage with `std_size` to avoid `<iterator>` include. 2025-10-05 00:26:11 +02:00
gradle_export_util.h Update the source sets configuration for the `app` and `lib` modules to match the default configuration 2025-10-24 07:44:19 -07:00
logo.svg Style: Enforce trailing newlines on svgs 2025-02-18 11:02:45 -06:00
run_icon.svg Style: Enforce trailing newlines on svgs 2025-02-18 11:02:45 -06:00