mirror of https://github.com/godotengine/godot
Dedicated server exports don't perform any rendering, so there's no point in including baked shaders. Doing so saves a few MBs in PCK size if the shader baker was enabled in the export options. |
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| .. | ||
| android | ||
| ios | ||
| linuxbsd | ||
| macos | ||
| visionos | ||
| web | ||
| windows | ||
| SCsub | ||
| platform_builders.py | ||
| register_platform_apis.h | ||