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godot/platform
Hugo Locurcio 09f9dc157a
Disable shader baker when exporting as dedicated server
Dedicated server exports don't perform any rendering, so there's no point
in including baked shaders. Doing so saves a few MBs in PCK size if the
shader baker was enabled in the export options.
2025-11-04 00:25:08 +01:00
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android Disable shader baker when exporting as dedicated server 2025-11-04 00:25:08 +01:00
ios Disable shader baker when exporting as dedicated server 2025-11-04 00:25:08 +01:00
linuxbsd Disable shader baker when exporting as dedicated server 2025-11-04 00:25:08 +01:00
macos Disable shader baker when exporting as dedicated server 2025-11-04 00:25:08 +01:00
visionos Disable shader baker when exporting as dedicated server 2025-11-04 00:25:08 +01:00
web Add Stretch Modes for Splash Screen 2025-10-21 18:20:44 -04:00
windows Disable shader baker when exporting as dedicated server 2025-11-04 00:25:08 +01:00
SCsub SCons: Begin decoupling generation & build code 2025-04-25 08:23:01 -05:00
platform_builders.py SCons: Begin decoupling generation & build code 2025-04-25 08:23:01 -05:00
register_platform_apis.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00