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godot/drivers/gles3/effects
Allen Pestaluky cafc012b05 Blend `Environment` glow before tonemapping and change default blend mode to screen.
Additionally, change the minimum `tonemap_white` parameter to `1.0`; users can increase `tonemap_exposure` for a similar effect to decreasing `tonemap_white` below `1.0`.

Co-authored-by: Hei <40064911+Lielay9@users.noreply.github.com>
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2025-10-10 12:08:08 -04:00
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SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
copy_effects.cpp Fix GLES3 stereo output (sRGB + lens distortion) 2025-06-20 10:45:03 +10:00
copy_effects.h Fix GLES3 stereo output (sRGB + lens distortion) 2025-06-20 10:45:03 +10:00
cubemap_filter.cpp Core: Replace C math headers with C++ equivalents 2025-04-16 15:49:02 -05:00
cubemap_filter.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
feed_effects.cpp Added external camera feed from external plugin on Android 2024-10-30 18:30:28 +01:00
feed_effects.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
glow.cpp
glow.h Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
post_effects.cpp Blend `Environment` glow before tonemapping and change default blend mode to screen. 2025-10-10 12:08:08 -04:00
post_effects.h Blend `Environment` glow before tonemapping and change default blend mode to screen. 2025-10-10 12:08:08 -04:00