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2d
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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3d
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Merge pull request #103557 from aaronfranke/godot-version-defines
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2025-03-13 08:57:42 -05:00 |
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SCsub
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Pre-commit: Fix applying ruff to SCsub files
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2024-12-28 10:19:46 +01:00 |
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animated_texture.cpp
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Improve use of `Ref.is_null/valid`
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2024-12-23 16:35:02 -05:00 |
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animated_texture.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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animation.compat.inc
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Fix seeking Animation immediate after playback for Discrete track
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2024-06-08 22:09:37 +09:00 |
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animation.cpp
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Replace `Animation::_clear()` with explicit `.clear()` calls.
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2025-01-09 16:43:57 +01:00 |
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animation.h
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Add editor setting for default animation step
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2025-03-11 23:16:27 +01:00 |
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animation_library.cpp
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Add ConstIterator to Dictionary.
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2025-03-13 01:28:46 +08:00 |
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animation_library.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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atlas_texture.cpp
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Improve use of `Ref.is_null/valid`
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2024-12-23 16:35:02 -05:00 |
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atlas_texture.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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audio_stream_polyphonic.compat.inc
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Add samples playback support
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2024-06-18 11:06:31 -04:00 |
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audio_stream_polyphonic.cpp
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Remove unused headers in scene.
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2024-12-24 00:40:09 +08:00 |
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audio_stream_polyphonic.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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audio_stream_wav.cpp
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Add AudioStreamMP3 `load_from_file`/`load_from_buffer` and harmonize other audio streams
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2025-01-09 15:46:04 +01:00 |
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audio_stream_wav.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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bit_map.cpp
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Remove unused headers in scene.
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2024-12-24 00:40:09 +08:00 |
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bit_map.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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bone_map.cpp
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Improve use of `Ref.is_null/valid`
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2024-12-23 16:35:02 -05:00 |
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bone_map.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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camera_attributes.cpp
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Set clang-format `RemoveSemicolon` rule to `true`
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2024-10-25 13:49:43 -04:00 |
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camera_attributes.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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camera_texture.cpp
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Add linux camera support
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2024-09-25 12:08:06 +02:00 |
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camera_texture.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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canvas_item_material.cpp
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Rename version defines to GODOT_VERSION_* to match GDExtension godot-cpp
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2025-03-12 11:11:38 -07:00 |
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canvas_item_material.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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color_palette.cpp
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Save color palette as resources to reuse later
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2024-12-06 20:16:06 +07:00 |
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color_palette.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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compositor.cpp
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`CompositorEffect` should use `GDVIRTUAL_CALL()` so it works with GDExtension
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2024-12-03 12:57:56 -06:00 |
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compositor.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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compressed_texture.cpp
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Improve use of `Ref.is_null/valid`
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2024-12-23 16:35:02 -05:00 |
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compressed_texture.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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curve.cpp
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fix changed signal emission in Curve::set_point_offset
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2025-03-10 17:50:05 +05:30 |
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curve.h
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fix changed signal emission in Curve::set_point_offset
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2025-03-10 17:50:05 +05:30 |
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curve_texture.cpp
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…
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curve_texture.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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environment.cpp
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Add AgX tonemapper option to Environment
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2025-01-08 17:01:16 +01:00 |
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environment.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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external_texture.cpp
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ExternalTexture: Avoid error when destroyed without having been used
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2024-10-23 10:04:38 +02:00 |
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external_texture.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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font.compat.inc
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…
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font.cpp
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Optimize `Font` calculations by avoiding unnecessary copy-on-write.
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2025-01-28 18:15:59 +01:00 |
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font.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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gradient.cpp
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Use LocalVector for Curve and Gradient
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2025-01-09 14:25:21 +02:00 |
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gradient.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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gradient_texture.cpp
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Fix pink GradientTexture2D
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2024-09-26 09:50:55 -03:00 |
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gradient_texture.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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image_texture.cpp
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Improve use of `Ref.is_null/valid`
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2024-12-23 16:35:02 -05:00 |
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image_texture.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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immediate_mesh.cpp
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Fix immediate mesh modifications that don't call set_mesh
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2024-10-03 18:08:49 -06:00 |
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immediate_mesh.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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label_settings.cpp
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[Label] Handle text as multiple independent paragraphs.
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2024-11-14 11:29:46 +02:00 |
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label_settings.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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material.cpp
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Rename version defines to GODOT_VERSION_* to match GDExtension godot-cpp
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2025-03-12 11:11:38 -07:00 |
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material.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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mesh.cpp
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Improve use of `Ref.is_null/valid`
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2024-12-23 16:35:02 -05:00 |
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mesh.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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mesh_data_tool.compat.inc
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…
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mesh_data_tool.cpp
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…
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mesh_data_tool.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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mesh_texture.cpp
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…
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mesh_texture.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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multimesh.cpp
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Add explicit error messages to Multimesh error functions to make errors easier to understand.
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2025-02-05 23:48:01 +01:00 |
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multimesh.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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navigation_mesh.cpp
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Core: Integrate `Ref::instantiate` where possible
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2024-11-10 12:41:26 -06:00 |
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navigation_mesh.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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packed_scene.cpp
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Use `get_slicec` instead of `get_slice` for single character splitters
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2025-03-08 20:36:37 +01:00 |
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packed_scene.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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particle_process_material.cpp
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Rename version defines to GODOT_VERSION_* to match GDExtension godot-cpp
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2025-03-12 11:11:38 -07:00 |
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particle_process_material.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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physics_material.cpp
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…
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physics_material.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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placeholder_textures.cpp
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…
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placeholder_textures.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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portable_compressed_texture.cpp
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Improve use of `Ref.is_null/valid`
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2024-12-23 16:35:02 -05:00 |
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portable_compressed_texture.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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resource_format_text.cpp
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Add ConstIterator to Dictionary.
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2025-03-13 01:28:46 +08:00 |
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resource_format_text.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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shader.compat.inc
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Allow setting a cubemap as default parameter to shader
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2024-08-27 09:43:05 +03:00 |
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shader.cpp
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Scripting: Add script documentation cache to project
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2025-03-12 13:44:41 -04:00 |
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shader.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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shader_include.cpp
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Remove unused headers in scene.
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2024-12-24 00:40:09 +08:00 |
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shader_include.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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skeleton_profile.cpp
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Add RetargetModifier3D for realtime retarget to keep original rest
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2024-11-18 22:44:55 +09:00 |
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skeleton_profile.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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sky.cpp
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Remove unused headers in servers.
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2024-12-20 18:51:01 +08:00 |
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sky.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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sprite_frames.cpp
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Use `SceneStringName` in more places
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2024-12-02 14:39:16 +01:00 |
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sprite_frames.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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style_box.cpp
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GDExtension: Mark virtual function as `is_required` in `extension_api.json`
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2024-09-11 16:48:14 -05:00 |
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style_box.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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style_box_flat.cpp
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Merge pull request #92997 from Calinou/styleboxflat-antialiasing-adjust-for-stretch-scale
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2024-12-19 19:59:48 -06:00 |
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style_box_flat.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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style_box_line.cpp
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…
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style_box_line.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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style_box_texture.cpp
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…
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style_box_texture.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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surface_tool.cpp
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Use `resize_zeroed` instead of `resize` then `fill(0)` in several places.
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2025-03-14 12:09:39 +01:00 |
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surface_tool.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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syntax_highlighter.cpp
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Add ConstIterator to Dictionary.
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2025-03-13 01:28:46 +08:00 |
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syntax_highlighter.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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text_file.cpp
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Remove unused headers in scene.
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2024-12-24 00:40:09 +08:00 |
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text_file.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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text_line.cpp
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Expose `OVERRUN_ENFORCE_ELLIPSIS` flag to the controls.
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2025-02-10 08:41:31 +02:00 |
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text_line.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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text_paragraph.cpp
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Expose `OVERRUN_ENFORCE_ELLIPSIS` flag to the controls.
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2025-02-10 08:41:31 +02:00 |
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text_paragraph.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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texture.cpp
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GDExtension: Mark virtual function as `is_required` in `extension_api.json`
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2024-09-11 16:48:14 -05:00 |
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texture.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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texture_rd.cpp
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Fix inability to set TextureLayeredRD as TEXTURE_TYPE_CUBE or TEXTURE_TYPE_CUBE_ARRAY
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2024-11-11 15:31:43 +03:00 |
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texture_rd.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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theme.cpp
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Use `get_slicec` instead of `get_slice` for single character splitters
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2025-03-08 20:36:37 +01:00 |
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theme.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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video_stream.cpp
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Remove unused headers in scene.
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2024-12-24 00:40:09 +08:00 |
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video_stream.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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visual_shader.cpp
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Clean up some uses of `String::substr`
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2025-03-07 14:50:38 +01:00 |
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visual_shader.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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visual_shader_nodes.compat.inc
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Remove unused headers in scene.
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2024-12-24 00:40:09 +08:00 |
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visual_shader_nodes.cpp
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Merge pull request #100350 from Namey5/visualshader-worldposfromdepth-fix
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2025-01-22 16:32:26 -06:00 |
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visual_shader_nodes.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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visual_shader_particle_nodes.cpp
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Improve use of `Ref.is_null/valid`
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2024-12-23 16:35:02 -05:00 |
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visual_shader_particle_nodes.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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visual_shader_sdf_nodes.cpp
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…
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visual_shader_sdf_nodes.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |
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world_2d.cpp
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Remove unused headers in scene.
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2024-12-24 00:40:09 +08:00 |
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world_2d.h
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Style: Replace header guards with `#pragma once`
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2025-03-07 17:33:47 -06:00 |