mirror of https://github.com/godotengine/godot
Masses in Godot are specified in kilograms. This also fixes the SoftBody3D mass being limited to increments of 1 kg, now allowing adjustments to the nearest gram. |
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| .. | ||
| SCsub | ||
| skeleton_modification_2d.cpp | ||
| skeleton_modification_2d.h | ||
| skeleton_modification_2d_ccdik.cpp | ||
| skeleton_modification_2d_ccdik.h | ||
| skeleton_modification_2d_fabrik.cpp | ||
| skeleton_modification_2d_fabrik.h | ||
| skeleton_modification_2d_jiggle.cpp | ||
| skeleton_modification_2d_jiggle.h | ||
| skeleton_modification_2d_lookat.cpp | ||
| skeleton_modification_2d_lookat.h | ||
| skeleton_modification_2d_physicalbones.cpp | ||
| skeleton_modification_2d_physicalbones.h | ||
| skeleton_modification_2d_stackholder.cpp | ||
| skeleton_modification_2d_stackholder.h | ||
| skeleton_modification_2d_twoboneik.cpp | ||
| skeleton_modification_2d_twoboneik.h | ||
| skeleton_modification_stack_2d.cpp | ||
| skeleton_modification_stack_2d.h | ||