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skeleton
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Tweak property hints for SoftBody3D mass and SkeletonModification2DJiggle
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2025-12-18 02:28:13 +01:00 |
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SCsub
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capsule_shape_2d.cpp
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Move server files into their subfolders
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2025-09-30 19:39:39 -07:00 |
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capsule_shape_2d.h
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circle_shape_2d.cpp
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Move server files into their subfolders
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2025-09-30 19:39:39 -07:00 |
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circle_shape_2d.h
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concave_polygon_shape_2d.cpp
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Move server files into their subfolders
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2025-09-30 19:39:39 -07:00 |
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concave_polygon_shape_2d.h
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convex_polygon_shape_2d.cpp
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Move server files into their subfolders
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2025-09-30 19:39:39 -07:00 |
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convex_polygon_shape_2d.h
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navigation_mesh_source_geometry_data_2d.cpp
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navigation_mesh_source_geometry_data_2d.h
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navigation_polygon.cpp
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navigation_polygon.h
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Remove unused private variables in `godot/scene`
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2025-12-07 03:46:26 -08:00 |
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polygon_path_finder.cpp
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polygon_path_finder.h
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rectangle_shape_2d.cpp
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Move server files into their subfolders
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2025-09-30 19:39:39 -07:00 |
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rectangle_shape_2d.h
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segment_shape_2d.cpp
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Move server files into their subfolders
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2025-09-30 19:39:39 -07:00 |
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segment_shape_2d.h
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separation_ray_shape_2d.cpp
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Move server files into their subfolders
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2025-09-30 19:39:39 -07:00 |
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separation_ray_shape_2d.h
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shape_2d.cpp
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Use `RequiredParam`/`RequiredResult` in some high value places
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2025-12-02 10:44:12 -06:00 |
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shape_2d.h
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Synchronize the names for `RequiredParam<T>` arguments in header files
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2025-12-03 04:14:52 -06:00 |
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tile_set.compat.inc
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tile_set.cpp
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Preserve winding order for transformed tiles' navigation polygons
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2026-01-08 19:41:56 +01:00 |
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tile_set.h
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Preserve winding order for transformed tiles' navigation polygons
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2026-01-08 19:41:56 +01:00 |
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world_boundary_shape_2d.cpp
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Move server files into their subfolders
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2025-09-30 19:39:39 -07:00 |
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world_boundary_shape_2d.h
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