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godot/modules/openxr/scene
David Snopek 9e4b5699fc OpenXR: Fix hiding/showing composition layers using hole punching
(cherry picked from commit d9ad5d1cd4)
2025-02-07 14:00:02 +01:00
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openxr_composition_layer.cpp OpenXR: Fix hiding/showing composition layers using hole punching 2025-02-07 14:00:02 +01:00
openxr_composition_layer.h Apply reference frame transform to OpenXRCompositionLayer nodes 2024-05-29 07:52:54 -05:00
openxr_composition_layer_cylinder.cpp Apply reference frame transform to OpenXRCompositionLayer nodes 2024-05-29 07:52:54 -05:00
openxr_composition_layer_cylinder.h Apply reference frame transform to OpenXRCompositionLayer nodes 2024-05-29 07:52:54 -05:00
openxr_composition_layer_equirect.cpp Apply reference frame transform to OpenXRCompositionLayer nodes 2024-05-29 07:52:54 -05:00
openxr_composition_layer_equirect.h Apply reference frame transform to OpenXRCompositionLayer nodes 2024-05-29 07:52:54 -05:00
openxr_composition_layer_quad.cpp Apply reference frame transform to OpenXRCompositionLayer nodes 2024-05-29 07:52:54 -05:00
openxr_composition_layer_quad.h Apply reference frame transform to OpenXRCompositionLayer nodes 2024-05-29 07:52:54 -05:00
openxr_hand.cpp Revert `OpenXRHand` to its pre-`SkeletonModifier3D` state 2024-04-16 10:36:43 -05:00
openxr_hand.h Revert `OpenXRHand` to its pre-`SkeletonModifier3D` state 2024-04-16 10:36:43 -05:00