mirror of https://github.com/godotengine/godot
OpenXR: Fix hiding/showing composition layers using hole punching
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@ -401,7 +401,7 @@ void OpenXRCompositionLayer::_notification(int p_what) {
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}
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} break;
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case NOTIFICATION_VISIBILITY_CHANGED: {
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if (!fallback && openxr_session_running && is_inside_tree()) {
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if (is_natively_supported() && openxr_session_running && is_inside_tree()) {
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if (is_visible()) {
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_setup_composition_layer_provider();
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} else {
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