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4828 Commits

Author SHA1 Message Date
Thaddeus Crews 77579f93e6
Merge pull request #111679 from Nintorch/joypad-motion-sensors
Add support for joypad motion sensors
2026-01-27 15:18:37 -06:00
Thaddeus Crews 2450bb0c75
Merge pull request #114449 from ndarilek/a11y-regions
GUI: Add accessibility region role for landmark navigation
2026-01-27 15:18:27 -06:00
Thaddeus Crews 04a2ae7ed4
Merge pull request #99119 from Fahien/fahien/raytracing-base
Vulkan raytracing plumbing
2026-01-27 15:18:24 -06:00
Thaddeus Crews ea1e6640f0
Merge pull request #115434 from syntaxerror247/landscape-or-portrait
Add device orientation change signal to DisplayServer
2026-01-27 15:18:22 -06:00
Thaddeus Crews c161d13b1b
Merge pull request #115452 from Ivorforce/rendering-server-no-geometry
Reduce compile time by removing `geometry_3d.h` include from `rendering_server.h`
2026-01-27 15:18:19 -06:00
Anish Kumar e2369a834b Add device orientation change signal in DisplayServer
This PR:
- Fixes the orientation detection logic on Android
- Adds an orientation_changed signal in DisplayServer

Co-Authored-By: bruvzg <7645683+bruvzg@users.noreply.github.com>
2026-01-27 23:35:44 +05:30
Lukas Tenbrink c56c297cee Remove `geometry_3d` include from `rendering_server.h`, to reduce compile time.
Change `Geometry3D` from class to namespace.
2026-01-27 18:12:38 +01:00
Antonio Caggiano 27e4f24800
raytracing: Initial Vulkan support
- Vulkan implementations in `RenderingDeviceDriverVulkan`.
- Raytracing instruction list in `RenderingDeviceGraph`.
- Functions to create acceleration structures and raytracing pipelines
  in `RenderingDevice`.
- Raygen, Miss, and ClosestHit shader stages support.
- GDScript bindings.
- Update classes documentation.
- Unimplemented placeholders for Metal and D3D12.
- Build acceleration structure command.
- Expose a shader preprocessor define.
- Align build scratch address.
- Create STB after creating the pipeline.
- Separate acceleration structure barriers.
- Use transforms in TLAS instances.
- AnyHit and Intersection stages.
- Optionally set acceleration structure build input buffer usage.
- Introduce instances buffer.
- Move scratch buffers to RenderingDevice.
- Rename AccelerationStructureGeometryBits.
- Use regular buffer creation and free routines for scratch buffer.
- Store trackers in acceleration structures.
- Bump Shader SPIR-V version to 1.4
- Add Position attribute location in blas_create.
- Encapsulate MoltenVK check in preprocessor macro.
- Split SUPPORTS_RAYTRACING for pipeline and query.
2026-01-27 16:17:45 +01:00
Thaddeus Crews b40f4ae52f
Merge pull request #115218 from Nintorch/fix-joy-info-raw-name-utf8
Fix incorrect reading of joypad UTF8 `raw_name` in `Input.get_joy_info()`
2026-01-27 09:04:16 -06:00
Thaddeus Crews ed0ae97d98
Merge pull request #114922 from DarioSamo/android-platform-gl3-fallback-fix
Fix fallback to OpenGL3 from Vulkan initialization on Android.
2026-01-27 09:04:14 -06:00
Thiago Lelles Fernandes 6ff5f449a9 Added support for the Home LED on NS Controllers
Changed the implementation

Instead of modifying the hint value, now it works like the PS4 ones, but using MONO instead of RGB.

NS Controllers LED Support Added
2026-01-26 22:20:49 -03:00
Thaddeus Crews 0c7bb27bcd
Merge pull request #114076 from blueskythlikesclouds/d3d12-reduce-unnecessary-calls
Reduce unnecessary calls in D3D12 driver.
2026-01-26 15:01:42 -06:00
Thaddeus Crews 4738ce72e3
Merge pull request #115026 from rothej/fix-94567-fog-shader-compilation-with-fog-disabled
Fix shader compilation error when writing to `FOG` when `render_mode fog_disabled`
2026-01-26 13:14:27 -06:00
Thaddeus Crews cfc5ec93d4
Merge pull request #114767 from unixfan2/fix/114606-compat-wrong-texunit
Fix sky radiance texunit in compatibility renderer
2026-01-26 13:14:26 -06:00
Thaddeus Crews 0f8a1c9db2
Merge pull request #115147 from BastiaanOlij/fix_multiview_fixed_size
Apply fixed size properly for mono/stereo rendering.
2026-01-26 13:14:23 -06:00
Nintorch a3eb202b25 Add support for joypad motion sensors 2026-01-26 15:49:55 +05:00
Nintorch 059cc936c4 Fix non-Xinput joypads having "xinput_index" 2026-01-22 11:15:04 +05:00
Nintorch 72ed330f98 Fix UTF8 joypad raw_name in get_joy_info() 2026-01-22 00:08:17 +05:00
Bastiaan Olij aac883849e Apply fixed size properly for mono/stereo rendering. 2026-01-20 23:19:45 +11:00
Nolan Darilek d53ab67b83 GUI: Add accessibility region role for landmark navigation
Adds ROLE_REGION to allow controls to be marked as accessibility
regions/landmarks.

- Add `accessibility_region` property to Control
- Add ROLE_REGION to DisplayServer and AccessKit mapping
- Prevent Container/ScrollContainer from overriding region role
- Fix TabContainer to update accessibility when tabs change
- Mark editor docks, main screen, bottom panel, and scene tabs as regions
2026-01-19 08:12:33 -05:00
Dario f714eaba0d Do not store SPIR-V in memory unless pipeline statistics are used. 2026-01-16 18:51:33 -03:00
Joshua Rothe 7a2f188382 Fixing shader compilation error when writing to FOG when render_mode fog_disabled.
Always declares FOG variable regardless of fog state. Previously, only declared
fog if FOG_DISABLED was undefined. This caused errors if the code tried to
write to fog later. Exists as a dummy variable when unused.

Signed-off-by: Joshua Rothe <joshrothe@gmail.com>
2026-01-16 02:12:52 -07:00
Dario 542f8ddf22 Fix fallback to OpenGL3 from Vulkan initialization on Android. 2026-01-14 23:55:21 -03:00
Rémi Verschelde 0dd64f4224
Merge pull request #114851 from Nintorch/set-joy-light-return-type
Change return type for `Input.set_joy_light()` from `bool` to `void`
2026-01-13 22:20:50 +01:00
Ricardo Sanchez-Saez 4bf4d10f5e
Avoid warning when compiling on visionOS 26 SDK 2026-01-12 15:03:21 -08:00
Nintorch 22a4f9fd9c Refactor Input.set_joy_light() 2026-01-11 22:52:40 +05:00
Stuart Carnie 541f62617f Metal: Fix dynamic uniform buffer offset corruption when rebinding sets
When the same uniform set is bound multiple times within a render pass
(e.g., OPAQUE pass then ALPHA pass with different instance buffers),
the dynamic offset bits were being OR'd together, corrupting the packed
frame indices.

For example, if OPAQUE binds set 1 with frame_idx=1 (0x10) and ALPHA
binds set 1 with frame_idx=2 (0x20), the OR produces 0x30 instead of
the correct 0x20, causing the shader to read from the wrong buffer
offset.

This fix clears the relevant bits for each set being bound before
OR'ing the new values, ensuring only the latest frame indices are used.

Fixes rendering artifacts in the mobile renderer which uses two dynamic
uniforms (uniform buffer + storage buffer) in set 1, unlike the clustered
renderer which only has one.
2026-01-09 16:34:24 +11:00
Peter Friedrich 6f2eaf0f8e Fix sky radiance texunit in compatibility renderer (fixes #114606) 2026-01-08 23:32:15 +01:00
Rémi Verschelde 0449f4bce1
Merge pull request #114657 from DarioSamo/immutable-sampler-descriptor-fix
Always add Vulkan descriptor count for immutable samplers to descriptor pool.
2026-01-08 17:15:33 +01:00
Rémi Verschelde 2b8be909ed
Merge pull request #114645 from blueskythlikesclouds/fix-dxil-view-instancing-workaround
Fix DXIL view instancing workaround not getting applied correctly.
2026-01-07 01:42:12 +01:00
Dario bce41d08fe Always add Vulkan descriptor count for immutable samplers to descriptor pool. 2026-01-06 16:02:51 -03:00
Rémi Verschelde 4757542c31
Merge pull request #114146 from blueskythlikesclouds/d3d12-discard-state-fix
Fix incorrect resource state when discarding MSAA textures in D3D12.
2026-01-06 10:59:49 +01:00
Rémi Verschelde bc6f6a6358
Merge pull request #113842 from blueskythlikesclouds/rd-depth-clear-on-first-use
Clear depth stencil textures on first use if the RDD requires it.
2026-01-06 10:59:42 +01:00
Skyth 33475724e5 Fix DXIL view instancing workaround not getting applied correctly. 2026-01-06 12:39:35 +03:00
Skyth e631fce422 Remove amplification & mesh shader deny flags on D3D12. 2026-01-05 11:16:20 +03:00
Rémi Verschelde 7692a3d53b
Merge pull request #114313 from blueskythlikesclouds/handle-descriptor-fragmentation
Create new pools when they become fragmented on Vulkan.
2026-01-01 10:19:54 +01:00
Skyth 3ef93dc19f Implement workaround for GPU driver crash on Adreno 5XX. 2025-12-29 15:14:04 +03:00
Skyth 3b23931eae Create new pools when they become fragmented on Vulkan. 2025-12-22 12:42:19 +03:00
Bastiaan Olij 3a486ef46c Fix OpenGL motion vector regression 2025-12-21 11:23:49 +11:00
Rémi Verschelde 0bb30e4e90
Merge pull request #114175 from BastiaanOlij/opengl_split_motion_vector_ubos
OpenGL: Split the ubos for motion vectors into separate uniforms
2025-12-19 11:53:26 +01:00
Bastiaan Olij 6c52ba9625 OpenGL: Split the ubos for motion vectors into separate uniforms 2025-12-19 11:51:18 +11:00
Rémi Verschelde cd157234b1
Re-Merge pull request #110192 from bruvzg/ios_soc_list
[iOS] Add device SOC list, update DPI list.

First merge attempt was out of sync with the PR.
2025-12-18 23:30:17 +01:00
Rémi Verschelde 624d77d67a
Merge pull request #109112 from bruvzg/mem_stat
[iOS/macOS] Improve `OS.get_memory_info`
2025-12-18 23:29:29 +01:00
Pāvels Nadtočajevs bb22b0eece
[iOS] Update device SOC list and DPI list. 2025-12-18 16:30:14 +02:00
Rémi Verschelde 8a6408c1ce
Merge pull request #114142 from bruvzg/mesa_ver_check
Add Mesa version check.
2025-12-18 14:29:23 +01:00
Rémi Verschelde 30c2fc148e
Merge pull request #113575 from bruvzg/fix_path
[Unix] Remove leading `..` from absolute paths and apply `simplify_path` to Unix current directory path.
2025-12-18 14:23:59 +01:00
Rémi Verschelde 047a7c5aa5
Merge pull request #110192 from bruvzg/ios_soc_list
[iOS] Add device SOC list, update DPI list.
2025-12-18 14:23:02 +01:00
Skyth 4f7146f59b Fix incorrect resource state when discarding MSAA textures in D3D12. 2025-12-18 14:07:14 +03:00
Pāvels Nadtočajevs 2c68c80b19
Add Mesa version check. 2025-12-18 11:31:52 +02:00
Skyth 0e2263caa5 Reduce unnecessary calls in D3D12 driver. 2025-12-16 16:28:45 +03:00