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Fix UTF8 joypad raw_name in get_joy_info()

This commit is contained in:
Nintorch 2026-01-21 23:54:19 +05:00
parent 76addfff12
commit 72ed330f98
1 changed files with 1 additions and 1 deletions

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@ -175,7 +175,7 @@ void JoypadSDL::process_events() {
Dictionary joypad_info;
// Skip Godot's mapping system if SDL already handles the joypad's mapping.
joypad_info["mapping_handled"] = SDL_IsGamepad(sdl_event.jdevice.which);
joypad_info["raw_name"] = String(SDL_GetJoystickName(joy));
joypad_info["raw_name"] = String::utf8(SDL_GetJoystickName(joy));
joypad_info["vendor_id"] = itos(SDL_GetJoystickVendor(joy));
joypad_info["product_id"] = itos(SDL_GetJoystickProduct(joy));