Lyuma
f2ad4303aa
csv import: generate positve UID for .translation and follow renames
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Mask with INT64_MAX to avoid negative UIDs which cause bugs.
If the generated .translation UID is already in use (renamed), overwrite that file instead.
2025-02-22 01:08:48 -08:00
Rémi Verschelde
622344b47d
Merge pull request #99810 from hakro/toggle_skeleton
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Style skeleton button on import screen
2025-02-12 11:20:56 +01:00
Pāvels Nadtočajevs
b2e5a5b4c1
Add missing `Auto (Except Pixel Fonts)` option to advanced import dialog.
2025-02-07 11:16:46 +02:00
bruvzg
3be46a69c4
Fix uppercase B and X parsing in the integer literals.
2025-02-05 16:02:06 +02:00
kobewi
06b2c9f23f
Fix save path validation for imported scenes
2025-01-30 23:27:36 +01:00
Rémi Verschelde
21fcb56547
Remove unused `EditorSceneFormatImporter::_get_import_flags`
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This has never been used since Godot was open sourced.
Import flags are used but directly through `_import_scene`.
2025-01-14 16:57:06 +01:00
Saracen
048788f07d
Fix scrolling for advanced importer controls.
2025-01-14 11:36:48 +01:00
Lyuma
e4de1f4583
Make `EditorSceneFormatImporter::_get_import_options` match EditorScenePostImportPlugin API
2025-01-13 21:45:53 +01:00
Aarni Koskela
f134769506
Fix various typos
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* Add TODO notes for typos that should be fixed for 5.0
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2025-01-08 14:47:42 +02:00
Rémi Verschelde
a7d84fa022
Merge pull request #100792 from lyuma/post_import_plugin_subresources
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Allow post-import plugins to modify `_subresources`
2025-01-08 00:21:03 +01:00
Yufeng Ying
34d8255947
Force build editor with regex module, remove checking code.
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Fix include.
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2025-01-07 19:43:23 +08:00
Rémi Verschelde
ba8a155551
Merge pull request #98909 from demolke/master
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GLTF: Don't duplicate textures when importing blend files
2025-01-06 22:46:44 +01:00
Thaddeus Crews
d8b1a5aac2
Merge pull request #92235 from paddy-exe/advanced-import-macbook-mouse-magnify
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Add MagnifyGesture to Advanced Import dialog zooming
2024-12-30 08:58:50 -06:00
Patrick Exner
f1b3f17ae3
Add MagnifyGesture to Advanced Import dialog zooming
2024-12-26 23:53:34 +01:00
Lyuma
637fe3ccdd
Allow post-import plugins to modify _subresources
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The old code fetched some data before the `EditorScenePostImportPlugin._pre_process` callback.
While the callback could modify existing keys, this prevented users from adding new data on a fresh import.
By fetching the keys after pre_process, this means users can consistently modify import options for nodes, meshes, materials and animations in a post-import plugin.
2024-12-24 07:34:24 -08:00
A Thousand Ships
a1846b27ea
Improve use of `Ref.is_null/valid`
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Use `is_null` over `!is_valid` and vice versa.
2024-12-23 16:35:02 -05:00
Yufeng Ying
f241c1fda0
Remove unused header in editor.
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Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-12-24 00:40:38 +08:00
demolke
143d8c87bb
Move reimport check to EditorImportPlugin
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reimport_append is used by gltf_document, fbx_document and editor_import_plugin. The first two will never call it when importing == false. It's only the editor_import_plugin that should guard against that.
https://docs.godotengine.org/en/stable/classes/class_editorimportplugin.html#class-editorimportplugin-method-append-import-external-resource
The motivation of removing the check from gltf_document call path is to be able to test nested imports (texture embedded in gltf).
2024-12-18 21:24:18 +01:00
Haoyu Qiu
bf4e5cca3f
Make editor's shortcut names translated on-site
2024-12-18 13:00:30 +08:00
Thaddeus Crews
9ecdeb3723
Merge pull request #98747 from tetrapod00/standardize-renderer-strings
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Standardize terms for renderers in error strings
2024-12-13 16:19:37 -06:00
Thaddeus Crews
31bc6afcad
Merge pull request #96802 from dsnopek/expose-resource-importer-get-format-version
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Expose `ResourceImporter::get_format_version` via `EditorImportPlugin::_get_format_version()`
2024-12-12 16:13:26 -06:00
David Snopek
af47df1005
Expose `ResourceImporter::get_format_version` via `EditorImportPlugin::_get_format_version()`
2024-12-12 08:15:28 -06:00
Rémi Verschelde
abca8318c4
Merge pull request #98071 from BlueCube3310/res-import-tex-clean
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Clean up ResourceImporterTexture
2024-12-12 14:09:45 +01:00
BlueCube3310
0400cbce1e
Clean up ResourceImporterTexture
2024-12-12 11:38:40 +01:00
Chaosus
9a8d6628de
[Scene] Add `SceneStringName::hover`
2024-12-11 11:11:25 +03:00
Lukas Tenbrink
b5c31ebb41
Add contains_char() for single-character 'contains' calls.
2024-12-06 20:23:35 +01:00
Thaddeus Crews
42eb4fbc07
Merge pull request #93831 from what-is-a-git/wav-runtime
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Add runtime file loading to `AudioStreamWAV`
2024-12-03 14:40:42 -06:00
what-is-a-git
707f1038c3
Add runtime file loading to AudioStreamWAV
2024-12-02 20:03:53 -05:00
Rémi Verschelde
fa264115ce
Merge pull request #98664 from bruvzg/ts_reset_subpixel_shift
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[TextServer] Reset subpixel shift on blank glyphs.
2024-12-02 17:20:07 +01:00
hakro
8f5b4cd7fe
Style skeleton button on import screen
2024-11-29 00:47:33 +01:00
Thaddeus Crews
1c78b09815
Merge pull request #96544 from SaracenOne/import_thumbnails
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Generate thumbnails on imported scenes.
2024-11-27 10:47:02 -06:00
Thaddeus Crews
04786f0ee8
Merge pull request #97824 from TokageItLab/retarget-modifier
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Add RetargetModifier3D for realtime retarget to keep original rest
2024-11-26 13:04:47 -06:00
Saracen
74611a74d1
Generate editor thumbnails on imported scenes.
2024-11-24 10:23:56 -08:00
Thaddeus Crews
3d6e712177
Merge pull request #93714 from Calinou/normal-map-invert-y-preserve-alpha-channel
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Preserve existing alpha channel when using Normal Map Invert Y import option
2024-11-18 09:23:31 -06:00
Silc Lizard (Tokage) Renew
f5b49af99f
Add RetargetModifier3D for realtime retarget to keep original rest
2024-11-18 22:44:55 +09:00
A Thousand Ships
68f638cf02
Use `(r)find_char` instead of `(r)find` for single characters
2024-11-17 10:02:18 +01:00
Thaddeus Crews
64ce03f261
Merge pull request #93440 from Calinou/import-size-limit-downsample-if-necessary
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Downsample textures on import if necessary for technical reasons
2024-11-13 08:33:40 -06:00
Thaddeus Crews
2ed6d12652
Merge pull request #97363 from reduz/deterministic-gen-suberesources-id
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Allow passing UID to importer
2024-11-11 14:18:30 -06:00
Thaddeus Crews
9be806aef1
Merge pull request #92986 from Repiteo/core/ref-instantiate-integration
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Core: Integrate Ref `instantiate` where possible
2024-11-11 14:18:15 -06:00
Thaddeus Crews
204f589213
Merge pull request #97551 from lalitshankarchowdhury/resize-audio-waveform
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AudioStreamImport: Allow waveform resize
2024-11-11 14:18:00 -06:00
Juan
fe34c45d2a
Allow passing UID to importer
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This helps, for importers spitting out new resources to the res://
filesystem to actually hash them to generate deterministic UIDs.
This PR also fixes the determinism for translations.
2024-11-11 15:22:42 +01:00
tetrapod00
899f5151c3
Standardize terms for renderers in error strings
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Use "Forward+", "Mobile", "Compatibility", and "renderer" or "rendering method".
2024-11-10 13:30:44 -08:00
Thaddeus Crews
925b690c98
Core: Integrate `Ref::instantiate` where possible
2024-11-10 12:41:26 -06:00
Logharaa
b40e04d94f
Remove unnecessary condition
2024-11-09 10:42:22 +09:00
Thaddeus Crews
3a7efc9edf
Merge pull request #98874 from aaronfranke/gltf-preserve-visibility
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GLTF: Preserve node visibility on import
2024-11-07 12:36:35 -06:00
Thaddeus Crews
671d6e3230
Merge pull request #98150 from hunterloftis/fix-default-import-threaded
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Fix freeze on non-thread-safe custom importers
2024-11-07 12:36:20 -06:00
Aaron Franke
924732772b
GLTF: Preserve node visibility on import
2024-11-05 19:06:08 -08:00
Arseny Kapoulkine
260287b3a1
Rewrite index optimization code for maximum efficiency
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While all the previous fixes to optimizeVertexCache invocation fixed the
vertex transform efficiency, the import code still was missing two
crucial recommendations from meshoptimizer documentation:
- All meshes should be optimized for vertex cache (this reorders
vertices for maximum fetch efficiency)
- When LODs are used with a shared vertex buffer, the vertex order
should be generated by doing a vertex fetch optimization on the
concatenated index buffer from coarse to fine LODs; this maximizes
fetch efficiency for coarse LODs
The last point is especially crucial for Mali GPUs; unlike other GPUs
where vertex order affects fetch efficiency but not shading, these GPUs
have various shading quirks (depending on the GPU generation) that
really require consecutive index ranges for each LOD, which requires the
second optimization mentioned above. However all of these also help
desktop GPUs and other mobile GPUs as well.
Because this optimization is "global" in the sense that it affects all
LODs and all vertex arrays in concert, I've taken this opportunity to
isolate all optimization code in this function and pull it out of
generate_lods and create_shadow_mesh; this doesn't change the vertex
cache efficiency, but makes the code cleaner. Consequently,
optimize_indices should be called after other functions like
create_shadow_mesh / generate_lods.
This required exposing meshopt_optimizeVertexFetchRemap; as a drive-by,
meshopt_simplifySloppy was never used so it's not exposed anymore - this
will simplify future meshopt upgrades if they end up changing the
function's interface.
2024-11-04 06:58:06 -08:00
bruvzg
e81a2afbc4
[TextServer] Reset subpixel shift on blank glyphs and import option to enable/disable it.
2024-11-01 10:18:57 +02:00
Clay John
7187c251da
Merge pull request #98620 from zeux/lodgen-cleanup
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LOD: Remove "Raycast Normals" and associated "Normal Split Angle" settings
2024-10-30 17:13:57 -07:00