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251 Commits

Author SHA1 Message Date
kobewi c2813b902c Add editor setting for default animation step 2025-03-11 23:16:27 +01:00
Thaddeus Crews 7d1e236ad9
Merge pull request #102189 from KoBeWi/frames_per_setting
Add editor setting for FPS mode and compat
2025-03-11 16:54:04 -05:00
Thaddeus Crews 37fed7790e
Merge pull request #102176 from ryevdokimov/fix-local-space-gizmo-basis
Add "active" state to one of the multiple selected Node3Ds to determine basis in Local mode
2025-03-11 16:54:00 -05:00
Thaddeus Crews 20651f1162
Merge pull request #99680 from YeldhamDev/multi_remote_selection
Allow to select multiple remote nodes at runtime
2025-03-11 14:00:56 -05:00
Thaddeus Crews c8ddbfbd38
Merge pull request #102940 from bruvzg/tab_ed
Add editor setting to override tablet driver.
2025-03-11 14:00:51 -05:00
Thaddeus Crews 5280c0bf4a
Merge pull request #102469 from sockeye-d/warning-highlights
Highlight warning lines in Script editor
2025-03-11 14:00:33 -05:00
Michael Alexsander 5c66129e62
Allow to select multiple remote nodes at runtime 2025-03-11 12:35:41 -03:00
Thaddeus Crews 30221571f2
Merge pull request #99094 from KoBeWi/preload_dct2slt82u81fo8dkxkak5o57
Drop preload Resources as UID
2025-03-07 15:12:24 -06:00
Fabio Alessandrelli fe84b84b51 [mbedTLS] Enable TLS 1.3 negotiation by default 2025-02-24 14:04:09 +01:00
Pāvels Nadtočajevs b3c0eaeeb8 Add editor setting to override tablet driver. 2025-02-15 23:16:58 +02:00
Innaias eb99adb11b Added warning line highlight 2025-02-11 18:59:28 -08:00
kobewi d29a7450fa Drop preload Resources as UID 2025-02-11 14:17:05 +01:00
Fredia Huya-Kouadio 7495a8a02e Add support for embedding game process in the Android Editor
- Implement Android editor specific `EmbeddedGodotGame` to support embedding the game window in the Android editor
2025-02-11 02:20:18 -08:00
Danil Alexeev ead16435bf
Script Editor: Add option to disable documentation tooltips 2025-02-09 11:02:10 +03:00
Rémi Verschelde 239cfe2460 Merge pull request #102044 from Muller-Castro/blender-executable-path
Documentation change from Blender directory to executable
2025-02-07 01:39:27 +01:00
Robert Yevdokimov 5878b880ae Add "active" state to one of the multiple selected Node3Ds to determine basis in Local mode 2025-02-03 16:57:30 +04:00
Hilderin f601117c74 Fix Embed Game not available when multi window is disabled 2025-01-31 07:56:54 -05:00
kobewi 0b397d979d Add editor setting for FPS mode and compat 2025-01-30 14:01:48 +01:00
Muller-Castro 3d8301445d Change from blender directory to blender exec
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2025-01-25 20:24:44 -03:00
bruvzg 8ddd4985ea [Editor] Add editor setting to globally override project game mode settings. 2025-01-22 17:39:56 +02:00
Silc Lizard (Tokage) Renew 5472558a98 Implement SpringBoneSimulator3D to wiggle chained bones
Co-authored-by: lyuma <xn.lyuma@gmail.com>
Co-authored-by: fire <ernest.lee@chibifire.com>
Co-authored-by: SaracenOne <SaracenOne@gmail.com>
2025-01-14 05:43:57 +09:00
Rémi Verschelde 20728e7b05
Merge pull request #101101 from Calinou/editor-add-gridmap-grid-color-setting
Add an editor setting for the GridMap grid color
2025-01-06 22:48:50 +01:00
Hugo Locurcio 19b8b10218 Add an editor setting for the GridMap grid color
The opacity can be adjusted by changing the alpha channel of the color
setting. The setting applies without having to restart the editor.
2025-01-03 23:06:29 +01:00
Michael Alexsander 38ff1500c7
Add toggle to hide filtered out parents in the "SceneTree" dock 2024-12-24 13:43:01 -03:00
SPOXY 143e10e020 Remove unused editor setting `editors/grid_map/editor_side`
This option is no longer used after the rework in GH-96922
2024-12-22 12:27:21 +01:00
Rémi Verschelde bf0f1054db
Merge pull request #87542 from Mickeon/code-editor-idle-parse-delay-I-am-speed
Make the Script Editor's parser execute sooner on edit after error was found
2024-12-17 16:18:33 +01:00
Micky 02cc1879fd Make Script Editor's parser execute sooner if errors are known to exist 2024-12-16 17:02:07 +01:00
Thaddeus Crews c5f0d571b5
Merge pull request #97985 from RobProductions/add-tablet-nav-preset
Add `Tablet/Trackpad` 3D navigation preset
2024-12-12 16:13:24 -06:00
David 174e659a48
Add 3D translation sensitivity to Editor Settings 2024-12-05 22:50:52 +01:00
Matt Enad bd47e4f1ba Add `Tablet/Trackpad` nav preset
This commit adds a new navigation preset called `Tablet/Trackpad` which enables "Emulate 3 Button Mouse" to more quickly set up good default keys for tablet users.

It also adds support for mouse buttons 4 and 5 in the navigation settings which will be helpful if users want to customize 3D navigation further for specific pens/mice.
2024-12-04 13:02:11 -05:00
Rémi Verschelde ed93ab2f53
Merge pull request #98657 from ydeltastar/stay-sane-using-evaluator
Add editor setting to stop the bottom panel from switching to the Stack Trace
2024-12-02 15:50:31 +01:00
Anish Mishra 72be8d1b69
Update "use_system_accent_color" note in EditorSettings. 2024-11-29 15:27:17 +05:30
kit d467b3acb5 Improve TextEdit and CodeEdit documentation 2024-11-14 17:09:00 -05:00
Thaddeus Crews 9309b37228
Merge pull request #97955 from RobProductions/fix-godot-nav-preset
Restore the original `Godot` preset zoom modifier
2024-11-12 12:13:05 -06:00
Thaddeus Crews 04f33894f5
Merge pull request #97041 from aXu-AP/script-highlight-scene
Highlight scripts used by current scene
2024-11-12 09:27:39 -06:00
Thaddeus Crews 87cf530bcf
Merge pull request #98282 from cadence-s/doc-fix-remote-debug-host
Fix documentation tip for `network/debug/remote_host` editor setting
2024-11-11 14:18:37 -06:00
Michael Alexsander bb07b2d619
Add a lock toggle to prevent involuntary bottom editor switching 2024-11-11 12:09:57 -03:00
Thaddeus Crews 63838c936c
Merge pull request #98278 from a-johnston/fuzzy-search-rebase
Add fuzzy string matching to quick open search
2024-11-10 12:12:56 -06:00
Thaddeus Crews da01ffc312
Merge pull request #98742 from yahkr/fix-docs
[Editor] Fix EditorSettings.xml docs for "ask_before_revoking_unique_name"
2024-11-10 12:12:38 -06:00
Thaddeus Crews e2a7d510f0
Merge pull request #98966 from Dr-helicopter/master
Fix `engine_type_colors`'s description
2024-11-10 12:12:28 -06:00
Micky 5c5460b026 Fix many untagged true/false/null in the documentation 2024-11-10 11:26:39 +01:00
Dr_helicopter b04369e4e3 Fix engine_type_colors's description
in editor>editor settings>Text Editor>Theme, if you hover hover over "Engine Type Color", it has "Vector2", "Vector3"and "Color" as example but these are not Engine types. and their color is controlled by the "Base Type Color" setting. I discovered this while trying to customize my editor a bit more.
2024-11-09 12:40:18 +00:00
aXu-AP f168d0c80f Highlight scripts used by current scene 2024-11-05 17:10:02 +02:00
yahkr 4d41b455ba [Editor] Fix EditorSettings.xml docs for "ask_before_revoking_unique_name" 2024-11-01 19:31:07 -04:00
yds e6eeaf28df Add editor setting to stop the bottom panel from switching to the stack trace 2024-10-29 19:50:13 -03:00
Adam Johnston 3ac043c508 Add fuzzy string matching to quick open search
Co-authored-by: sam <samsface@gmail.com>
2024-10-28 11:24:36 -07:00
Cadence 06dafc9a1a Fix documentation tip for network/debug/remote_host editor setting 2024-10-17 22:29:06 -04:00
Matt Enad 22b220b6a4 Restore `Godot` preset zoom modifier 2024-10-08 14:01:54 -04:00
Stijn Hinlopen 06791e1acd New Quick Open Dialog
- Updated list view with thumbnails, and separate file name.
  - Added a grid view which has larger icons.
  - Added toggle to filter out files from addons.
  - Store history for each opened resource type.

New Editor settings for Quick Open:
  - Startup display mode (grid or list):
      - Determined by the requested resource type.
      - Whatever was last used.
  - Toggle to filter out files from addons (for persistence).

Notes
  - The dialog is now created once in EditorNode, and globally available for other components.
  - A fixed number of result scenes are instantiated, and reused based on query.
  - Drop support for multiselect.
2024-10-01 21:39:16 +02:00
Brandon Chang e0957c2fa3
Consolidate remembering window settings into single config 2024-10-01 16:35:36 +02:00