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840 Commits

Author SHA1 Message Date
Hilderin 4e19ab8afe
Fix connecting a signal with a double click is too difficult
Co-authored-by: Danil Alexeev <dalexeev12@yandex.ru>
2024-12-14 16:18:34 +03:00
Thaddeus Crews bfc66f0608
Merge pull request #100282 from devloglogan/motion-vectors-openxr
Add renderer motion vectors API for use with OpenXR
2024-12-12 16:13:36 -06:00
Rémi Verschelde 26fec37389
Merge pull request #99942 from kitbdev/fix-invisible-subviewport-editor
Fix selecting and editing invisble items in SubViewports
2024-12-12 14:10:09 +01:00
Markus Sauermann 4d6a6b21e2 Allow canceling drag-and-drop with right mouse button
This is a small usability enhancement, that allows users to cancel
drag-and-drop without the need to press the escape key on the keyboard.
2024-12-11 00:13:54 +01:00
devloglogan 3deb5884d7 Renderer agnostic motion vector rendering/OpenXR changes 2024-12-10 15:59:17 -06:00
Thaddeus Crews 09dd5e6b20
Merge pull request #98032 from zaevi/fix_drag_preview_position
Fix incorrect drag preview position under transformed `CanvasLayer`.
2024-12-09 14:33:36 -06:00
kit 93e06ff16c Fix select and edit invisble items in SubViewports 2024-12-02 17:12:51 -05:00
rune-scape d58b2e879f Get rid of easily removable uses of const_cast 2024-12-01 17:50:13 -08:00
Rémi Verschelde 16ee94a953
Merge pull request #99843 from KoBeWi/easy_windows
Add helper method to get Window from ID
2024-11-29 22:51:45 +01:00
Rémi Verschelde 05e93a6010
Merge pull request #99691 from Sauermann/fix-consume-mouse-over
Rename `SubViewportContainer` option `consume_drag_and_drop` to `mouse_target`
2024-11-29 22:51:10 +01:00
kobewi e0304a7d00 Add helper method to get Window from ID 2024-11-29 21:15:23 +01:00
Markus Sauermann f53a220a72 Fix physics picking when hovering an embedded window
When the mouse is hovering an embedded window, it is still considered
within the main viewport.
Previously in this case physics picking was executed, as if no embedded
window was there.

This PR introduces an additional check to exclude these cases.
2024-11-27 22:29:42 +01:00
Thaddeus Crews 9c300a6c05
Merge pull request #80965 from Calinou/viewport-add-get-stretch-scale-factor
Add a Viewport method to get automatically computed 2D stretch transform
2024-11-27 10:47:12 -06:00
Markus Sauermann 003647972f Rename `consume_drag_and_drop` to `mouse_target`
The functionality of the parameter is not limited to drag-and-drop
operations, but it has also other uses.
So its name should not be tied to drag-and-drop.

The API was created in the not yet released Godot 4.4-dev6, so this
change should not be considered compatibility breaking.
2024-11-25 21:36:29 +01:00
Thaddeus Crews 0eca686191
Merge pull request #99270 from Sauermann/fix-svc-drop-config
Introduce a `SubViewportContainer` config for drag-and-drop target locations
2024-11-21 17:56:48 -06:00
Rémi Verschelde 285954659d
Merge pull request #96721 from aXu-AP/tooltip-distance
Fix tooltip appearing in old place, on movement
2024-11-20 17:03:08 +01:00
Hugo Locurcio 0cf99cf95d
Add a Viewport method to get automatically computed 2D stretch transform
`Viewport.get_stretch_transform()` returns the automatically computed
2D stretch transform. Combined with `Transform2D.get_scale()`, this is
useful when using the `canvas_items` stretch mode in a project.

There are many situations where knowing this factor is useful:

- Divide Camera2D zoom to keep the size of the 2D game world identical
  regardless of the 2D scale factor (so that UI elements can still be scaled).
- Make certain controls always drawn at 1:1 scale
  (e.g. for the crosshair in a FPS). This is done by dividing the Control
  node's scale by the scale factor.
2024-11-19 23:11:13 +01:00
Markus Sauermann 117158d271 Introduce a `SubViewportContainer` config for drag-and-drop targets
With the drag-and-drop rewrite, `SubViewportContainer` nodes were no
longer available as drop-locations.

This PR introduces a configuration option, that allows
`SubViewportContainer` to be considered as drop-location, but disables the
`Control` nodes inside its `SubViewport` children as drop-location.
2024-11-19 23:06:41 +01:00
Pāvels Nadtočajevs 932b2269f8 Fix missing native file dialog title translation. 2024-11-14 14:48:52 +02:00
Thaddeus Crews 925b690c98
Core: Integrate `Ref::instantiate` where possible 2024-11-10 12:41:26 -06:00
aXu-AP be349fa6d3 Fix tooltip appearing in old place, on movement
Fixes tooltip appearing in editor on old position of mouse.
Fixes tooltip appearing even if mouse is in steady motion (now accepts max 5 px movement).
2024-11-05 16:51:23 +02:00
Michael Alexsander 16524a8a01
Add "Game" editor for better runtime debugging 2024-10-30 11:42:17 -03:00
Haoyu Qiu 6424b201e2 Don't override auto translate mode of custom tooltip 2024-10-25 16:13:45 +08:00
Haoyu Qiu 9aea7cbd15 Fix some flickering tooltips 2024-10-24 08:34:29 +08:00
Zae 3e30dd7954 Fix incorrect drag preview position under transformed CanvasLayer. 2024-10-10 03:08:04 +08:00
Haoyu Qiu 6f35915622 Allow `Control` to show custom tooltip when tooltip text is empty
Co-Authored-By: bruvzg <7645683+bruvzg@users.noreply.github.com>
2024-10-08 15:46:26 +08:00
Haoyu Qiu 78801f61da Add auto translate mode for tooltips 2024-09-26 22:31:22 +08:00
Lisandro Lorea bdcee836ad Expose Viewport::get_audio_listener_2d and Viewport::get_audio_listener_3d to scripting
Document exposed methods

Apply suggestions from code review

Co-authored-by: Micky <66727710+Mickeon@users.noreply.github.com>

Document default behavior when no audio listeners are active
2024-09-19 18:43:33 -03:00
Rémi Verschelde 2a8d30aa9f
Merge pull request #97029 from Hilderin/fix-viewport-texture-must-be-set-to-use-it
Fix Viewport Texture must be set to use it
2024-09-18 11:15:39 +02:00
Hilderin c11107b1fb Fix Viewport Texture must be set to use it 2024-09-17 18:18:07 -04:00
Rémi Verschelde ab55a40f0c
Merge pull request #97070 from KoBeWi/snaming_ur_inputs
Use `SNAME` for `ui` actions in Viewport
2024-09-16 15:25:47 +02:00
kobewi d805f38dba Use SNAME for ui actions in Viewport 2024-09-16 14:09:26 +02:00
Rémi Verschelde 391849d232
Merge pull request #96867 from L2750558108/remove-gui-key-event-accepted-shit
Remove useless `Viewport::gui.key_input_accepted`
2024-09-16 13:35:13 +02:00
Rémi Verschelde ac80ba71e2
Merge pull request #93500 from anniryynanen/multi-press
Improve button behavior when multiple mouse buttons are used at the same time
2024-09-16 13:34:15 +02:00
Anni Ryynänen 2033510a65
Improve button behavior when multiple mouse buttons are used at the same time
- To emit `pressed`, buttons require that the press was initiated while hovering.
- Controls can't grab focus from a mouse click if they're not hovered.
- Hovers are updated both before and after a handled mouse button event.
2024-09-15 19:06:10 +03:00
Markus Sauermann 60aaa017ff Enable Drag and Drop for SubViewports and Windows
Make Drag and Drop an application-wide operation.
This allows do drop on Controls in other Viewports/Windows.

In order to achieve this, `Viewport::_update_mouse_over` is adjusted to
remember the Control, that the mouse is over (possibly within nested
viewports). This Control is used as a basis for the Drop-operation, which
replaces the previous algorithm, which was only aware of the topmost
Viewport.

Also now all nodes in the SceneTree are notified about the Drag and Drop
operation, with the exception of SubViewports that are not children of
SubViewportContainers.
2024-09-15 01:06:02 +02:00
2750558108 ccc6e5d25f Remove Useless Viewport::gui.key_input_accepted 2024-09-13 20:52:05 +08:00
graydoubt e589c5baf3 Expose Viewport.gui_cancel_drag() to GDScript as a counterpart to Control.force_drag() 2024-09-06 06:20:22 -04:00
Rémi Verschelde e2dd56bea7
Merge pull request #95902 from kitbdev/remove-forced-mouse-focus
Clean up Viewport's `forced_mouse_focus`
2024-09-03 17:38:17 +02:00
aaronp64 7a9acd5aca Fix SubViewport/AudioStreamPlayer2D crash
Updated Viewport destructor to remove itself from World2D, to avoid World2D keeping invalid pointers.
2024-09-03 08:27:47 -04:00
Rémi Verschelde f565996472
Merge pull request #92536 from Daylily-Zeleen/daylily-zeleen/fix_3d_input_event
Add missing check to avoid passing handled input event to collision object 3d.
2024-08-28 00:10:57 +02:00
Rémi Verschelde 40c17d6380
Merge pull request #95846 from jadoc/fix-tooltips
Only reset the tooltip timer when the mouse has actually moved
2024-08-26 22:45:28 +02:00
Alex Docauer 125ff3213a
Only reset tooltip timer when mouse actually moved
InputEventMouseMotion isn't guaranteed to fire only on actual mouse
movement. It's not uncommon for the underlying OS motion event to be
sent either by the OS itself or another application even though the
mouse hasn't moved.  Godot will generate such zero-motion
InputEventMouseMotion events itself for things like cursor shape
changes.

Once started, the tooltip timer is reset only after a mouse movement of
at least 5 pixels in one frame.
2024-08-22 19:20:41 -07:00
kit 307e40e873 Clean up Viewport forced_mouse_focus 2024-08-21 09:37:44 -04:00
jordi 61e2aa7914
Redraw SubViewportContainer on SubViewport size change 2024-08-19 14:53:53 +02:00
Rémi Verschelde 46c6865979
Merge pull request #92391 from rburing/fti_3d
Physics interpolation (3D)
2024-08-16 10:33:37 +02:00
Rémi Verschelde a86c3e44dd
Merge pull request #91965 from aaronp64/tooltip_size
Fix tooltip content being cut off at some display scales
2024-08-16 10:33:25 +02:00
Daylily-Zeleen f90f663258 Avoid passing handled input event to collision object 3d. 2024-07-27 14:58:56 +08:00
Ricardo Buring 2f8ab4a654 Fixed Timestep Interpolation (3D)
Adds 3D fixed timestep interpolation to the rendering server.
This does not yet include support for multimeshes or particles.

Co-authored-by: lawnjelly <lawnjelly@gmail.com>
2024-07-07 22:15:23 +02:00
bruvzg c689823c60
Fix subwindow titlebar redraw on oversampling change. 2024-06-23 00:01:56 +03:00