mirror of https://github.com/godotengine/godot
Fix physics picking when hovering an embedded window
When the mouse is hovering an embedded window, it is still considered within the main viewport. Previously in this case physics picking was executed, as if no embedded window was there. This PR introduces an additional check to exclude these cases.
This commit is contained in:
parent
f128f383e8
commit
f53a220a72
|
|
@ -682,8 +682,9 @@ void Viewport::_process_picking() {
|
|||
if (Object::cast_to<Window>(this) && Input::get_singleton()->get_mouse_mode() == Input::MOUSE_MODE_CAPTURED) {
|
||||
return;
|
||||
}
|
||||
if (!gui.mouse_in_viewport) {
|
||||
// Clear picking events if mouse has left viewport.
|
||||
if (!gui.mouse_in_viewport || gui.subwindow_over) {
|
||||
// Clear picking events if the mouse has left the viewport or is over an embedded window.
|
||||
// These are locations, that are expected to not trigger physics picking.
|
||||
physics_picking_events.clear();
|
||||
return;
|
||||
}
|
||||
|
|
|
|||
Loading…
Reference in New Issue