1
0
Fork 0
Commit Graph

76666 Commits

Author SHA1 Message Date
Bastiaan Olij a38256c19e OpenXR: Fix ViewportTextures not displaying correct texture (Compatibility) 2025-08-27 13:02:39 +10:00
Thaddeus Crews b267c2fc6c
Merge pull request #109887 from aaronfranke/range-rescale
Rescale values to better utilize R128 range before snapping
2025-08-26 19:01:13 -05:00
Thaddeus Crews e0f17b408b
Merge pull request #109685 from nikitalita/fix-gltf-infinite-loop
Fix infinite loop in GLTFDocument::_convert_animation_node_track
2025-08-26 19:01:12 -05:00
Thaddeus Crews aa0c7bb840
Merge pull request #109970 from allenwp/add-debanding-smaa-before-spatial-upscaler
Add debanding to SMAA and apply debanding before spatial upscalers.
2025-08-26 19:01:11 -05:00
Thaddeus Crews 27b0135264
Merge pull request #109995 from clayjohn/texture-error
Handle the case where VRS is a two byte per pixel format when creating default VRS texture
2025-08-26 19:01:10 -05:00
Thaddeus Crews 674f1dacaa
Merge pull request #109994 from clayjohn/mali-glow-bug
Use vertex shader workaround for Mali GXX GPUs for glow shader
2025-08-26 19:01:09 -05:00
clayjohn b0d7a241b2 Handle the case where VRS is a two byte per pixel format when creating default VRS texture 2025-08-26 12:22:23 -07:00
clayjohn 4b84207d2f Use vertex shader workaround for Mali GXX GPUs for glow shader
We applied this same workaround to the tonemap shader and DoF, but didn't apply it to glow since the bug didn't manifest on our test devices.
2025-08-26 11:31:22 -07:00
Thaddeus Crews 21fbf033f7
Merge pull request #109973 from aaronfranke/shader-menu-bar
Make shader editor menu position consistent between shader languages
2025-08-26 09:12:24 -05:00
Thaddeus Crews eef9912b7e
Merge pull request #109828 from Calinou/editor-softbody3d-pin-undo-redo
Create an undo/redo action when pinning a SoftBody3D point in the editor
2025-08-26 09:12:23 -05:00
Thaddeus Crews 54a0a940bd
Merge pull request #109594 from j20001970/camera-feeds-deferred-frame-changed
Defer `format_changed` and `frame_changed` signal for all camera feeds
2025-08-26 09:12:23 -05:00
Aaron Franke 0831b4b516
Make shader editor menu position consistent between shader languages 2025-08-26 06:56:55 -07:00
Allen Pestaluky 5a3e69d16e Add debanding to SMAA and apply debanding before spatial upscalers. 2025-08-25 16:55:36 -04:00
Adam Simpkins edfe631c7c
Create an undo/redo action when pinning a SoftBody3D point in the editor
Previously, if you pinned a point by clicking on one of the soft body
vertex handles, the scene was not marked as modified, and the action
could not be undone by hitting Ctrl + Z.

Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com>
2025-08-25 17:07:23 +02:00
Thaddeus Crews 17fb6e3bd0
Merge pull request #109790 from adamscott/tentative-fix-for-109144
[Web] Fix `AudioStreamPlayer.get_playback_position()` returning incorrect values for samples
2025-08-25 09:54:18 -05:00
Thaddeus Crews 6db7f65110
Merge pull request #109819 from Nintorch/fix-get-connected-joypads
Fix DirectInput controllers on game startup
2025-08-25 09:54:17 -05:00
Thaddeus Crews 17c7b789c0
Merge pull request #109271 from Giganzo/animation-right-click
Fix glitched animation key after canceled dragging
2025-08-25 09:54:16 -05:00
Thaddeus Crews a1098362aa
Merge pull request #109877 from Calinou/doc-sprite2d-region-rect-shader
Document `REGION_RECT` canvas shader built-in in Sprite2D region property
2025-08-25 09:54:15 -05:00
Thaddeus Crews 8cb6bb95f0
Merge pull request #109747 from Calinou/doc-classdb-no-user-classes
Document ClassDB not storing information on user-defined classes
2025-08-25 09:54:14 -05:00
Thaddeus Crews def17e6067
Merge pull request #108650 from Calinou/doc-projectsettings-type-inference
Clarify type inference in ProjectSettings Inferred Declaration warning
2025-08-25 09:54:13 -05:00
Jason Kuo 257176ea32 Defer `format_changed` and `frame_changed` signal for all camera feeds 2025-08-25 21:33:34 +08:00
Thaddeus Crews f20ef37ccb
Merge pull request #109912 from Repiteo/ci/d3d12-dependency-fix
CI: Fix detection of Windows D3D12 dependencies
2025-08-24 14:23:05 -05:00
Thaddeus Crews 6281245e86
Merge pull request #109929 from jrouwe/issue_109883
Fixed crash when rendering a soft body 3d
2025-08-24 14:23:05 -05:00
Thaddeus Crews 03d114e765
Merge pull request #109936 from clayjohn/revert-web-mouse
Revert "[Web] Disregard touch events in pointer callbacks"
2025-08-24 14:23:04 -05:00
Thaddeus Crews 106c23e58b
CI: Fix detection of Windows D3D12 dependencies 2025-08-24 14:12:41 -05:00
clayjohn 70d9c2eb22 Revert "[Web] Disregard touch events in pointer callbacks"
This reverts commit e7e5c2b832.
2025-08-24 11:11:53 -07:00
Aaron Franke 0ad409bcd6
Rescale values to better utilize R128 range before snapping 2025-08-24 09:45:14 -07:00
Thaddeus Crews 73da0d2020
Merge pull request #109884 from aaronfranke/range-min-max
Remove nearly-unused "default" range hint min/max
2025-08-24 11:04:33 -05:00
Thaddeus Crews 1d386b5f7d
Merge pull request #109882 from precup/shader-cache-return
Treat missing variants as normal cache misses during shader cache lookup
2025-08-24 11:04:32 -05:00
Thaddeus Crews 8e801274d6
Merge pull request #109881 from vaner-org/animationtree-focus-steal
Fix overly aggressive focus grabbing by StateMachine and BlendSpaces
2025-08-24 11:04:32 -05:00
Thaddeus Crews 37a48c89f9
Merge pull request #106744 from L2750558108/fix-@-error-in-c#
Fix source generator exceptions appearing when use "@+internal keyword" as type or namespace name in C# script
2025-08-24 11:04:31 -05:00
Thaddeus Crews 1a7c477787
Merge pull request #109684 from ryevdokimov/fix-cancel-fighting
Fix transforms trying to continue after a cancel
2025-08-24 11:04:30 -05:00
Thaddeus Crews 61c6a82921
Merge pull request #109777 from vaner-org/blendspace-drag-release-fix
Fix incorrect `blend_position` values in BlendSpace editor after dragging point
2025-08-24 11:04:29 -05:00
Thaddeus Crews aa6ffa25c3
Merge pull request #109905 from TokageItLab/mod-target-name
Add lacked bone name suggestions in ModifierBoneTarget3D
2025-08-24 11:04:28 -05:00
Thaddeus Crews 10a6540bf8
Merge pull request #109102 from aaronfranke/gltf-fix-decode
GLTF: Fix minor niche edge case issues with accessors
2025-08-24 11:04:27 -05:00
Thaddeus Crews b75de54183
Merge pull request #109891 from stuartcarnie/apple_forward_mobile_multiview
Metal: Read `gl_ViewIndex` in tonemapper.glsl for multi-view subpasses
2025-08-24 11:04:26 -05:00
Thaddeus Crews 6c7f0424c4
Merge pull request #109794 from vaner-org/blendspace-fix-error-padding
Correctly hide BlendSpace editor error panel on load
2025-08-24 11:04:25 -05:00
Jorrit Rouwe 09fcaa7db4 Fixed crash when rendering a soft body 3d
When a mesh is provided that has vertices that are not referenced by any face, these vertices will be discarded. In the internal 'mesh_to_physics' map, this led to uninitialized data which could result in a crash. Now we initialize the map with -1 and report an error when users try to manipulate these vertices.

Fixes #109883
2025-08-24 15:38:11 +02:00
Silc Lizard (Tokage) Renew 0771746495 Add lacked bone name suggestions in ModifierBoneTarget3D 2025-08-23 21:22:32 +09:00
Aaron Franke 11a13154de
GLTF: Fix minor niche edge case issues with accessors 2025-08-23 00:17:58 -07:00
Stuart Carnie 90c9134875 Metal: Read gl_ViewIndex for multi-view subpasses
This is necessary to ensure the SpvCapabilityMultiView is included in
the SPIR-V, informing downstream transpilers, like Metal, that it should
enable multi-view capabilities in the generated Metal shader source.
2025-08-23 09:12:17 +10:00
Thaddeus Crews 3defc856b0
Merge pull request #109573 from Repiteo/ci/linux-dependency-tweak
CI: Update dependency setup on Linux actions
2025-08-22 16:11:54 -05:00
Thaddeus Crews c227126764
Merge pull request #109820 from groud/fix_one_way_collision_tilemaplayer
Fix one-way-collision polygons being merged despite being on different Y-origins in TileMapLayer
2025-08-22 16:11:53 -05:00
Thaddeus Crews a49cf2413a
Merge pull request #109841 from precup/readd-skeleton-modifier-updates
Process skeleton modifiers when the skeleton is marked as dirty
2025-08-22 16:11:52 -05:00
Gilles Roudière e992c7d1fd Fixes one-way-collision polygons being merged despite being on different Y-origins in TileMapLayer 2025-08-22 21:34:04 +02:00
Aaron Franke 7991b60681
Remove unused "default" range hint min/max 2025-08-22 12:26:30 -07:00
Thaddeus Crews 88547a19e8
Merge pull request #109857 from bruvzg/dbus_init
[Linux/BSD] Initialize DBus only once.
2025-08-22 14:00:49 -05:00
Mike Precup 277693ba81 Treat missing variants as normal cache misses during shader cache lookup 2025-08-22 11:48:43 -07:00
vaner-org 5a7c5ab0a3 Fix overly aggressive focus stealing by StateMachine and BlendSpaces 2025-08-22 23:57:05 +05:30
Hugo Locurcio e00b1f2f4f
Document `REGION_RECT` canvas shader built-in in Sprite2D region property 2025-08-22 19:41:48 +02:00