1
0
Fork 0
Commit Graph

12604 Commits

Author SHA1 Message Date
A Thousand Ships f11aff3841
Editor: Restructure editor code
Moving various editor files into sub folders to reduce clutter
2025-07-04 18:18:22 +02:00
Thaddeus Crews 8f816614f6
Merge pull request #108239 from mihe/jolt/scene-switch-crash
Fix crash in Jolt Physics when switching scenes in editor
2025-07-04 10:09:05 -05:00
Thaddeus Crews 9b22b41531
Merge pull request #105087 from HolonProduction/lsp-annotations
LSP: Extract annotations from `EditorHelp`
2025-07-03 12:21:28 -05:00
Thaddeus Crews b7dcb1f728
Merge pull request #108094 from simpkins/jolt_soft_body_transform
Jolt physics: wake up a soft body when its transform changes
2025-07-03 12:21:27 -05:00
Thaddeus Crews fc20bb6b03
Merge pull request #100187 from atlasapplications/dotnet-export-icu
Update Dotnet iOS Export Process
2025-07-03 12:21:26 -05:00
Thaddeus Crews 89809f2b72
Merge pull request #108140 from HolonProduction/lsp-init-delay
LSP: Don't poll during editor setup
2025-07-03 12:21:20 -05:00
Thaddeus Crews 0dc626b1f3
Merge pull request #108235 from mihe/jolt/shapeless-perf
Improve performance for shapeless objects when using Jolt Physics
2025-07-03 12:21:20 -05:00
Thaddeus Crews 77b680244d
Merge pull request #102186 from HolonProduction/completion-builtin-enum
Improve GDScript editor support for global enums
2025-07-03 12:21:19 -05:00
Mikael Hermansson e2985a2e1f Fix crash in Jolt Physics when switching scenes in editor
Co-authored-by: Jorrit Rouwe <jrouwe@gmail.com>
2025-07-03 16:45:53 +02:00
Mikael Hermansson 63021bb4aa Improve performance for shapeless objects when using Jolt Physics 2025-07-03 14:14:00 +02:00
Thaddeus Crews f8b2f1bc82
Merge pull request #101006 from zaevi/fix_csharp_refcounted_dispose
C#: Fix `RefCounted` not disposed correctly in certain case
2025-07-01 17:58:00 -05:00
Thaddeus Crews bad29ef0c7
Merge pull request #107636 from HolonProduction/completion-dont-use-next
Autocompletion: Don't use `next` for `GET_NODE` inference
2025-07-01 17:57:59 -05:00
Thaddeus Crews ee5859b7ae
Merge pull request #92584 from HolonProduction/autocompletion-assign-variant
Autocompletion: Fix type resolution when assigning variant
2025-07-01 17:57:51 -05:00
Thaddeus Crews 75751c0066
Merge pull request #106790 from limbonaut/linked-call-stack
GDScript call stack as reverse linked list with fixed coroutines
2025-07-01 17:57:51 -05:00
Thaddeus Crews 2cf48a97b9
Merge pull request #101536 from xsellier/gdscript_crash_modulo
Fix crash when using a modulo operator between a float and an integer
2025-07-01 17:57:48 -05:00
Justin Sasso aa0ed1b469 Update Dotnet iOS Export Process
Update iOS export to allow for hybrid globalization introduced in .NET 9 while preserving .NET 8 settings. Also allows for custom ICU or no ICU.
2025-07-01 14:02:28 -04:00
HolonProduction 4d7c5f9172 LSP: Don't poll during editor setup 2025-06-30 13:53:07 +02:00
Serhii Snitsaruk a095c5e3fa
GDScript call stack as reverse linked list with fixed coroutines
* GDScript call stack as reverse linked list with issues fixed
(originally proposed in 91006).
* Fix coroutine issues with call stack by resuming async call chain
inside `GDScriptFunction::call()`.
* This fixes corrupted line numbers for coroutines in the debugger and
backtrace (106489).

Co-authored-by: Juan Linietsky <reduzio@gmail.com>
2025-06-30 11:37:42 +02:00
Adam Simpkins 71e3a229f6 Jolt physics: wake up a soft body when its transform changes
This updates `JoltSoftBody3D::set_transform()` to wake up the
soft body after changing the transform.

Previously, if you had a soft body that was sleeping in a steady state
on a ground plane, and you then translated it upwards by 1 meter it
would just hang in the air.  Now it falls to the ground correctly.

Issue #108090 has some details and an MRP (although that issue is mostly
about other problems in SoftBody3D iteself).
2025-06-28 16:34:51 -07:00
Rémi Verschelde e1b4101e34
Merge pull request #108072 from dalexeev/gds-fix-make-function
GDScript: Fix `GDScriptLanguage::make_function()`
2025-06-28 13:03:35 +02:00
Rémi Verschelde eaa5b1f471
Merge pull request #108060 from KoBeWi/project_manager_without_a_hint
Fix EditorSettings usage in TLSContext
2025-06-28 13:03:31 +02:00
Rémi Verschelde 25525bcfa5
Merge pull request #108053 from raulsntos/dotnet/check-msbuild-panel-for-details
[.NET] Mention MSBuild panel when building fails
2025-06-28 13:03:27 +02:00
Rémi Verschelde 5aefc2eca8
Merge pull request #108041 from bs-mwoerner/cs_get_extension
C#: Fix return value of `StringExtensions.GetExtension()`
2025-06-28 13:03:24 +02:00
Rémi Verschelde 8431f6bc27
Merge pull request #108027 from Chubercik/meshoptimizer-0.24
meshoptimizer: Update to 0.24
2025-06-28 13:03:20 +02:00
Rémi Verschelde f97c51132e
Merge pull request #107832 from simpkins/soft_body_normals
Fix Jolt Physics soft body vertex normal calculation
2025-06-28 13:03:01 +02:00
Danil Alexeev c8bb21e68b
GDScript: Fix `GDScriptLanguage::make_function()` 2025-06-28 13:39:59 +03:00
Adam Simpkins dd80a3aa19 Fix jolt_physics soft body vertex normal calculation
The code previously iterated through each face and set all vertices to
that face's normal.  This resulted in each vertex getting the normal
from just one face that it belonged to (whichever face was last in this
array).  This caused weird shading artifacts.

This fixes the code so that the vertex normal is now the average normal
of all faces that it belongs to.  This results in "smooth shading"
behavior for soft body meshes.  This is still somewhat undesirable if
the input mesh was using flat shading, but it looks less bad than the
previous behavior of picking a normal at random from one attached face.

This matches the behavior of GodotPhysicsServer3D.

Fixes #107831.
2025-06-27 17:04:15 -07:00
kobewi 49cd330704 Fix EditorSettings usage in TLSContext 2025-06-28 01:06:32 +02:00
Raul Santos c67f95d80e
[.NET] Mention MSBuild panel when building fails 2025-06-27 20:30:12 +02:00
Rémi Verschelde ebc36a7225
Merge pull request #107717 from aaronfranke/abstract-annotation
GDScript: Replace `abstract` keyword with `@abstract` annotation
2025-06-27 17:12:56 +02:00
Thaddeus Crews 4a90220fc9
Merge pull request #107852 from HolonProduction/completion-filter-current-impl
Autocompletion: Don't filter overrides when the existing function is the current one
2025-06-27 09:39:52 -05:00
Thaddeus Crews c9f6e21384
Merge pull request #108042 from mihe/jolt/soft-body-disable-crash
Fix crash when disabling `SoftBody3D` while using Jolt Physics
2025-06-27 09:39:50 -05:00
Thaddeus Crews dc41b31392
Merge pull request #107618 from DanielGSilva/quat-arc
Fix `Quaternion(arc_from: Vector3, arc_to: Vector3)` behaves differently in gdscript and c#
2025-06-27 09:39:47 -05:00
Mikael Hermansson 50e24e24ed Fix crash when disabling `SoftBody3D` while using Jolt Physics 2025-06-27 12:52:47 +02:00
Michael Wörner 77208a62a4 Fix String.GetExtension() return value.
It previously returned the string itself when it should return an empty string according to the docs/examples and the C++ counterpart String::get_extension().
2025-06-27 12:01:11 +02:00
Jakub Marcowski 893f5b37f4
meshoptimizer: Update to 0.24 2025-06-27 01:02:34 +02:00
danielgsilva ed1e8a1460 Fix mismatch of constructors 2025-06-26 10:35:47 +01:00
Thaddeus Crews 525628147e
Merge pull request #107987 from raulsntos/dotnet/avoid-duplicate-archs
[.NET] Avoid exporting to duplicate architectures
2025-06-25 15:14:06 -05:00
Raul Santos 70d0ecbb16
[.NET] Avoid exporting to duplicate architectures
Use a `HashSet` to avoid adding duplicate architectures on exporting. It seems we were adding `x86_64` and `arm64` twice to macOS exports because they are also included in the features.
2025-06-25 21:41:29 +02:00
BlueCube3310 bac5e097d4 DDS: Fix loading cubemaps 2025-06-25 14:11:26 +02:00
kobewi 015cc38912 Mark GDScript and shader warnings for translation 2025-06-24 23:11:56 +02:00
Thaddeus Crews 987832be46
Merge pull request #107895 from AThousandShips/fix_doc_spelling
[Docs] Various grammar and spelling fixes
2025-06-24 09:58:50 -05:00
Thaddeus Crews 6277e9d02b
Merge pull request #93429 from dalexeev/fix-method-signature-appearance
GDScript: Fix call hint appearance for complex callees
2025-06-24 09:58:49 -05:00
Thaddeus Crews 7ea1b3aabb
Merge pull request #105801 from dalexeev/gds-update-stack-funcs
GDScript: Update `get_stack()`, `print_stack()`, and `print_debug()`
2025-06-24 09:58:47 -05:00
Thaddeus Crews d97d8c16e7
Merge pull request #107663 from mihe/script-break-error
Fix errors not being emitted when debugger breaks on script errors
2025-06-24 09:58:38 -05:00
Thaddeus Crews 5cf0092837
Merge pull request #107790 from DeeJayLSP/tight-audio-data
Use TightLocalVector for AudioStreamWAV/MP3
2025-06-24 09:58:37 -05:00
Thaddeus Crews faa009c116
Merge pull request #107656 from bruvzg/tlbl_clean
Cleanup accessibility names.
2025-06-24 09:58:35 -05:00
Thaddeus Crews db54df0d68
Merge pull request #107909 from dalexeev/gds-edit-fix-double-spaces
GDScript: Fix double spaces for type hints when connecting signal
2025-06-24 09:58:34 -05:00
Thaddeus Crews 26678d065f
Merge pull request #106243 from juanjp600/dotnet-script-initialization-order-collections-bug
Fix 'Script class can only be set together with base class name' error with .NET typed collections upon rebuild
2025-06-24 09:58:33 -05:00
Aaron Franke 1085200f51
GDScript: Replace `abstract` keyword with `@abstract` annotation
Co-authored-by: Danil Alexeev <dalexeev12@yandex.ru>
2025-06-23 12:24:45 -07:00