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19093 Commits

Author SHA1 Message Date
Pāvels Nadtočajevs 3b12b3402f
Forward mouse events to embedded no-focus windows. 2025-08-05 22:31:44 +03:00
aaronp64 f25e6af9bf Keep collapsed state for actions when modifying Input Map
Changing the Input Map in Project Settings (adding/removing/renaming actions, reordering, or changing action events) causes the action list Tree to be cleared/repopulated.  Updated ActionMapEditor::update_action_list to store which actions were collapsed before clearing, so they can remain collapsed after modifications.
2025-08-05 15:25:47 -04:00
Thaddeus Crews 0279916ff2
Merge pull request #108374 from DanielGSilva/mouse-captured-orientation
Deactivate orientation gizmo on window exit
2025-08-04 12:04:21 -05:00
Thaddeus Crews f7de98ad2e
Merge pull request #109294 from timothyqiu/flags-atr
Disable auto translation of flag names in the inspector
2025-08-04 12:04:20 -05:00
Haoyu Qiu 0b156980f3 Disable auto translation of flag names in the inspector 2025-08-04 16:09:07 +08:00
Haoyu Qiu 5593ac4e3b Fix some inspector action buttons not updating icon when theme changes 2025-08-04 15:30:36 +08:00
Thaddeus Crews 4b23f09e2f
Merge pull request #109267 from syntaxerror247/misc
Android: Misc changes
2025-08-03 10:51:15 -05:00
Thaddeus Crews c720789b83
Merge pull request #107748 from ydeltastar/fix-eval-properties
Fix `Evaluator`'s format issues caused by special characters in the expression
2025-08-03 10:51:07 -05:00
Thaddeus Crews 097247d637
Merge pull request #109058 from KoBeWi/____________________________________________
Prevent invalid and ambiguous tag names
2025-08-03 10:51:06 -05:00
Giganzo 47e3cc111e Fix glitched animation key after canceled dragging 2025-08-03 15:05:03 +02:00
Anish Mishra ae678b4085 Android: Misc changes 2025-08-03 13:09:10 +05:30
Thaddeus Crews 761f8df597
Merge pull request #109016 from Rindbee/use-undo_redo-to-track-property-changes
Use `EditorUndoRedoManager` to track the property changes of the configured `InputEvent` in the plugin
2025-08-01 11:45:20 -05:00
kobewi 4d9b9523c9 Fix inconsistent thumbnail width 2025-08-01 15:32:00 +02:00
Rémi Verschelde dda2614aca
i18n: Sync translations with Weblate 2025-07-31 22:27:25 +02:00
SchultzenDK f5aacc9bd6 stop clearing editor_plugin_screen on script edit 2025-07-31 21:13:22 +02:00
Thaddeus Crews 3e28932a30
Merge pull request #109116 from WhalesState/scene-preview-headless
Prevent generating Editor 3D scene preview in headless mode.
2025-07-31 10:39:12 -05:00
Thaddeus Crews 4042e4d7a2
Merge pull request #109130 from aaronfranke/editor-crash-scene-tree-dock-again
Clear SceneTreeDock's previous node selection when removing edited scene
2025-07-31 10:39:06 -05:00
Thaddeus Crews f445b92ba8
Merge pull request #109059 from precup/fix-path3d-gizmo-crash
Fix editor segfault when using a `Path3D` without a `Curve3D`
2025-07-31 10:39:02 -05:00
ydeltastar 7c31b8f6ea
Fix Evaluator's format issues caused by special characters in the expression 2025-07-31 12:22:17 -03:00
Mounir Tohami 706601778e Prevent generating editor 3D scene preview in headless mode. 2025-07-31 11:44:07 +03:00
Aaron Franke ac20484a05
Clear SceneTreeDock's previous node selection when removing edited scene 2025-07-30 08:49:38 -07:00
Thaddeus Crews 9e46d698b5
Merge pull request #108772 from timothyqiu/second-level-inherit
Fix root auto-translate mode ignored for child nodes when generating POT
2025-07-30 09:03:48 -05:00
Thaddeus Crews 5c3990c173
Merge pull request #106579 from timothyqiu/add-button-text
Fix i18n for array property custom add button text
2025-07-30 09:03:47 -05:00
Thaddeus Crews 7b69fa2caa
Merge pull request #108950 from Calinou/editor-2d-apply-debanding-if-enabled
Fix debanding not being used in the 2D editor when enabled in Project Settings
2025-07-30 09:03:41 -05:00
Thaddeus Crews 711ecb5921
Merge pull request #108816 from Rindbee/save-the-changes-before-duplicating-resource-files
Save the changes before duplicating resource files
2025-07-30 09:03:38 -05:00
Mike Precup 0f04d5ce53 Fix editor segfault when using a path3d without a curve3d 2025-07-28 11:35:21 -07:00
kobewi 529860e36c Prevent invalid and ambiguous tag names 2025-07-28 20:25:05 +02:00
Thaddeus Crews 95c21f6a05
Merge pull request #108337 from fstxz/request_seq_int_cast
DAP: Cast request's `seq` value to int
2025-07-28 10:49:33 -05:00
Kilian Hu 7c5bb585a5 Fix gizmo update if select changes outside 3D view 2025-07-28 16:42:23 +02:00
Thaddeus Crews 3c9f065e27
Merge pull request #102258 from Squamto/master
Fix Error when connecting signal with unbinds not yet existing function
2025-07-27 10:28:31 -05:00
Thaddeus Crews 246a9026ab
Merge pull request #106861 from VojtaStruhar/106776-column-alignment
Align autoload popup columns to the left
2025-07-27 10:28:30 -05:00
风青山 95403207e8
Use `EditorUndoRedoManager` to track the property changes of the
configured `InputEvent` in the plugin

This allows undo and redo, and can mark in time whether the handled
`InputEvent` resource is edited.

`command_or_control_autoremap` needs to be handled separately, as
its value will change the usage of other properties.
2025-07-27 13:57:16 +08:00
Mounir Tohami aa086fa0d5 Fix Editor crash during first scan in headless import mode. 2025-07-27 04:55:23 +03:00
Squamto 096f0288ba Fix Error when connecting signal with unbinds not yet existing function
When a Signal with unbinds was connected to a non-existing function, the connection attempt was made before the function was created.

I moved the creation of the function in front of the connection attempt.
2025-07-26 19:57:08 +02:00
Hugo Locurcio 005ceee84a
Fix debanding not being used in the 2D editor when enabled in Project Settings 2025-07-25 23:04:54 +02:00
Thaddeus Crews 0dd9178269
Merge pull request #108893 from WhalesState/editor-wayland
Fix `ProgressDialog` errors during first scan.
2025-07-25 11:08:15 -05:00
风青山 cfb6dc4dc0
Save the changes before duplicating resource files
First synchronize the in-memory data to the file, and then copy the file.
This can avoid differences between the copied file and the source file.
2025-07-25 21:27:07 +08:00
Thaddeus Crews 0123521643
Merge pull request #108620 from ColinSORourke/VisualShaderTypeFix
Visual Shader State Persistence - Type Fixes
2025-07-24 20:49:40 -05:00
Mounir Tohami 1cc459d86f Fix Editor wayland first scan task error.
Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com>
2025-07-25 01:05:15 +03:00
Thaddeus Crews 0d1d3ead8b
Merge pull request #108381 from timothyqiu/shader-side-toggle
Fix error when "Toggle Files Panel" in shader editor
2025-07-24 14:23:47 -05:00
Thaddeus Crews ebb322ad17
Merge pull request #108914 from bruvzg/no_bake
Remove selective shader baking.
2025-07-24 14:23:45 -05:00
Thaddeus Crews 052baba905
Merge pull request #107685 from KoBeWi/useless_documentation
Don't update script documentation when exporting
2025-07-24 14:23:43 -05:00
Pāvels Nadtočajevs 9c325d0f91
Remove selective shader baking. 2025-07-23 23:02:43 +03:00
Thaddeus Crews 7755a85c52
Merge pull request #108887 from WhalesState/spring-bone
Fix SpringBone3D being unintentionally disabled.
2025-07-23 13:27:10 -05:00
Thaddeus Crews 2bfc3212ad
Merge pull request #108883 from aaronfranke/editor-crash-scene-tree-dock
Fix crash in SceneTreeDock when closing a scene with a selected node
2025-07-23 13:27:08 -05:00
Thaddeus Crews b0055592fb
Merge pull request #108336 from arkology/find-in-files-translation
Fix and improve auto-translation for `FindInFiles`
2025-07-23 13:27:07 -05:00
Thaddeus Crews 5c1db3203d
Merge pull request #108877 from Giganzo/shader-editor-switch-on-hover
Fix shader editor menu switch on hover for file button
2025-07-23 13:27:06 -05:00
Thaddeus Crews 65c8aa444f
Merge pull request #95914 from kitbdev/fix-drop-node-on-line
Fix dropping Node into script on non-empty line
2025-07-23 13:27:05 -05:00
Thaddeus Crews a85fbd8647
Merge pull request #102601 from kitbdev/fix-script-toggle-comment-empty
Fix error when toggling comment with empty lines
2025-07-23 13:27:04 -05:00
Thaddeus Crews ba424d22ce
Merge pull request #108295 from beicause/shader-editor-auto-opens-on-startup
Fix shader editor auto-opens on startup
2025-07-23 13:27:03 -05:00
Thaddeus Crews 57719ca9e2
Merge pull request #108708 from Rindbee/fix-wrong-node-path-when-Reparent-to-New-Node
Fix the absolute `NodePath` was calculated incorrectly when "Reparent to New Node"
2025-07-23 13:27:00 -05:00
Haoyu Qiu 3df6492a6e Fix i18n for array property custom add button text 2025-07-23 09:41:33 +08:00
Mounir Tohami 11c2d4fb39 fix spring bone 3d being disabled with 3d physics 2025-07-23 03:16:15 +03:00
Aaron Franke d492b665c3
Fix crash in SceneTreeDock when closing a scene with a selected node 2025-07-22 14:40:26 -07:00
Giganzo 38dcf25aca Fix shader editor menu switch on hover 2025-07-22 22:36:46 +02:00
kit 0d18575ad1 Fix error when toggling comment with empty lines 2025-07-22 15:37:54 -04:00
kit 732a35dfc5 Fix dropping Node into script on non-empty line 2025-07-22 15:34:31 -04:00
Thaddeus Crews 1d4ea7ab3b
Merge pull request #108570 from syntaxerror247/reduce-gizmo-scale
Android Editor: Reduce default gizmo scale multiplier
2025-07-22 11:20:11 -05:00
Thaddeus Crews 3843a30b53
Merge pull request #108825 from bruvzg/fix_run_opt_icons
Fix editor one-click icons not showing.
2025-07-22 11:20:10 -05:00
Thaddeus Crews 8d04657ec8
Merge pull request #108692 from m4gr3d/fix_debugger_immediate_disconnect
Fix debugger immediate disconnect
2025-07-22 11:20:08 -05:00
Thaddeus Crews 40f107de9f
Merge pull request #108721 from Giganzo/hidden-scrollbar
Fix hidden scrollbar in editor settings
2025-07-22 11:20:07 -05:00
Thaddeus Crews 90191a53d3
Merge pull request #108651 from Alex2782/fix_save_confirmation
Prompt to save modified scene missing when quitting editor with running project.
2025-07-22 11:20:06 -05:00
Pāvels Nadtočajevs e407f55fbf
Fix editor one-click icons not showing. 2025-07-21 12:18:44 +03:00
Kody Van Ry 2554434cd9 Fix allow any descendant to be used as a Root Type in Scene Import 2025-07-20 15:27:05 -06:00
Haoyu Qiu 9a050c5c12 Fix root auto-translate mode ignored for child nodes when generating POT 2025-07-19 18:28:03 +08:00
Colin O'Rourke f26a66c630 Bug Fixes
More detailed logic to fix 3 errors.

* Using 0 as the default value for 'Saved_type' would cause new Particle, Sky, and Fog shaders to display incorrectly and fail to function.

* Passing Saved_type directly into edit_type_select would cause an error because Saved_Type is not the options button index, and can be out of bounds.

* Restoring some saved Particle types correctly requires also checking the custom mode box
2025-07-18 18:30:37 -07:00
Fredia Huya-Kouadio f713a20c94 Fix debugger immediate disconnect
Address https://github.com/godotengine/godot/issues/108518
2025-07-18 15:12:37 -07:00
arkology 711f49d12b Fix and improve auto-translation for `FindInFiles` 2025-07-18 22:49:07 +03:00
Vojtěch Struhár f985abbf83 Align autoload columns to the left 2025-07-18 20:28:56 +02:00
Thaddeus Crews 6118bc241b
Merge pull request #108474 from h1v9/master
Fix all asset reimport on missing filesystem_cache10
2025-07-18 11:05:17 -05:00
Thaddeus Crews b3c7bebfb7
Merge pull request #108122 from Kazuo256/fix-107059
Properly show detach script button when script is added via inspector
2025-07-18 11:05:14 -05:00
Thaddeus Crews d98a2d2e5e
Merge pull request #108679 from Alex2782/fix_cancel_save_dialog
Cancel save dialog on editor exit
2025-07-18 11:05:09 -05:00
Thaddeus Crews 74ee47e31e
Merge pull request #108645 from Changryy/check-resource-before-load
Fix error when dragging non-resource file
2025-07-18 11:05:07 -05:00
风青山 2f5af689fd
Fix the absolute `NodePath` was calculated incorrectly when "Reparent to New Node"
Since the new parent node has not yet been added to the tree, the
`new_base_path` needs to be calculated using the `base_path`.
2025-07-18 10:26:50 +08:00
Giganzo 7f23baa79d Fix hidden scrollbar in editor settings 2025-07-17 20:39:49 +02:00
Alexander Hartmann 4e25e4406e Fix: Canceling save dialog on editor exit 2025-07-17 19:35:10 +02:00
h1v9 33a199d1cb Calculate md5 of import files when cache is missing. Prevents "forced" reimport 2025-07-17 19:26:21 +03:00
Wilson Kazuo Mizutani b400633dc2 Show detach script button when added via inspector
Fixes #107059.

The SceneTreeDock was not tracking script changes in selected nodes in any capacity as far as I could assess. To do
that, my solution essentially connects the "script_changed" signal from selected nodes to
"SceneTreeDock::_update_script_button()" whenever the selection changes. It actually queues the update to make sure it
happens only once no matter how many nodes are selected.

However, only connecting that signal would leave previously selected nodes with a signal connection that should no
longer exist. To properly disconnect previously selected nodes, we have to store the list of currently selected nodes so
we can disconnect them when the selection changes.

The commit also includes some improvements to the SceneTreeDock class:

1. Remove unnecessary initialization in SceneTreeDock

This field is already initialized in the line that declares it. As such, initializing it on the constructor as well as
is redundant.

2. Queue script button updates in scene tree dock

Since we now have the option to defer the script button update and make sure it only runs once per frame, it's always
best to use the queued version of the update from a performance perspective. I'm not entirely sure if there could be any
unexpected side effects but it is a minor self-contained UI update, so it's likely a relatively safe change.

The replacement includes the bindings since it is a requirement for the other replacements in the class to work
(UndoRedo needs their method names registered in the class DB). It should be OK to remove the old non-queued bindings
too even though they are accessible in the public API because it is a "unofficial" method starting with an underscore.
2025-07-17 13:09:50 -03:00
Pāvels Nadtočajevs eac8e9d1cd
[SpriteFramesEditor] Decompress texture before auto slicing sprite sheet. 2025-07-17 10:51:44 +03:00
Thaddeus Crews fc1e61ad94
Merge pull request #108312 from KoBeWi/deselect_deselected_just_to_be_sure
Fix filtered out nodes not getting deselected
2025-07-16 11:27:53 -05:00
Thaddeus Crews 129143355f
Merge pull request #108463 from kitbdev/fix-text-theme-issues
Fix some Text Editor theme issues and clean up
2025-07-16 11:27:52 -05:00
Thaddeus Crews 12c8c140a4
Merge pull request #108642 from Changryy/auto-load-naming
Fix new autoload scripts using file name instead of user defined name
2025-07-16 11:27:52 -05:00
kobewi 0a94243d60 Don't update script documentation when exporting 2025-07-16 18:16:39 +02:00
Alexander Hartmann 7697b70df2 Prompt to save modified scene missing when quitting editor with running project. 2025-07-16 15:44:08 +02:00
Lindo 529a5a3512 Fix error when dragging non-resource file 2025-07-16 11:23:09 +02:00
Thaddeus Crews 0f23b7b420
Merge pull request #108632 from aryan-11825114/add-min-scale-to-shader-list
Add minimum scale to shader list
2025-07-15 16:58:36 -05:00
Lindo 90327dcbec Fix new autoload scripts using file name instead of user defined name 2025-07-15 20:27:31 +02:00
kit 7e9e3b767c Fix some Text Editor theme issues and clean up 2025-07-15 13:43:30 -04:00
Thaddeus Crews 20606b1d4d
Merge pull request #108477 from KoBeWi/grid_burn-in
Fix lingering grid from TileMapLayer editor
2025-07-15 08:04:28 -05:00
Thaddeus Crews af4e96b1b3
Merge pull request #108604 from deralmas/fitting-shenanigans
Wayland: Workaround tooltip issues
2025-07-15 08:04:27 -05:00
Thaddeus Crews ff15cb479e
Merge pull request #108494 from precup/fix-sphere-gizmo-handle
Fix sphere gizmo handle position
2025-07-15 08:04:24 -05:00
Dery Almas cf48f5a102 Disable tooltip fitting if FEATURE_SELF_FITTING_WINDOWS is available 2025-07-15 11:44:56 +02:00
aryan-11825114 89a467d586 Add minimum scale to shader list 2025-07-15 15:01:52 +05:30
Stuart Carnie a3d3306ed3 Editor: Fix crash when specifying `--debug-server`
The dock is not in the tree when starting the debug server via the CLI
2025-07-15 07:31:31 +10:00
Mike Precup b9beb852e6 Fix sphere gizmo handle position 2025-07-14 10:19:01 -07:00
Thaddeus Crews d5cb0f948e
Merge pull request #108478 from KoBeWi/phantom_paths
Fix export path "leaking" between presets
2025-07-14 10:30:42 -05:00
Thaddeus Crews 2d1453c1e8
Merge pull request #108436 from AeioMuch/scroll_scene_tree_if_move_item_with_keys
Scroll scene tree dock when moving item(s) with keys
2025-07-14 10:30:41 -05:00
Thaddeus Crews 1713a8ddc8
Merge pull request #108533 from YeldhamDev/get_owned
Fix unwanted resource duplication in the theme editor
2025-07-14 10:30:35 -05:00
Thaddeus Crews 7e0b813abd
Merge pull request #108523 from WhalesState/editor-files
Move last four 3D files to 3D folder and move physics gizmos to their own physics folder.
2025-07-14 10:30:30 -05:00
Thaddeus Crews f0b4ebb7ea
Merge pull request #108555 from beicause/fix-crash-editing-resource-and-reloading-scene
Fix crash when editing some resources and reloading scene
2025-07-14 10:30:29 -05:00
Anish Mishra 8f6f8059cd Android Editor: Reduce default gizmo scale multiplier
The previous default value of `3` made gizmos too large and cluttered the viewport, especially on smaller screens. A value of `2` seems perfectly usable and provides a more comfortable default.
2025-07-13 11:50:46 +05:30
LuoZhihao 6ba1a1e758 Fix crash when editing some resources and reloading scene 2025-07-13 01:16:20 +08:00
Michael Alexsander e924d2b565
Fix unwanted resource duplication in the theme editor 2025-07-12 12:39:55 -03:00
Mounir Tohami 5be915a12c Move remaining 3D files to 3D folder and move physics gizmos to their own physics folder. 2025-07-11 18:46:13 +03:00
AeioMuch 5a38042b2d Scroll scene tree when moving item with keys 2025-07-10 21:52:50 +02:00
Thaddeus Crews 81f65cf796
Merge pull request #102953 from Giganzo/checkable-click
Fix Inspector checkable button sizing
2025-07-10 11:39:24 -05:00
Thaddeus Crews ed02254b2c
Merge pull request #108440 from kitbdev/fix-colorpicker-wrong-line
Fix ScriptEditor inline color wrong line number
2025-07-10 11:39:20 -05:00
Thaddeus Crews af128c5570
Merge pull request #107794 from bruvzg/gl_inv_bake
[macOS] Selectively bake specific shader variants for MoltenVK.
2025-07-10 11:39:18 -05:00
bruvzg 7cee0327b2
[Code Editor] Fix "Pick Color" menu option replacing multiple color items. 2025-07-10 17:24:33 +03:00
kobewi 4753ca4219 Fix export path "leaking" between presets 2025-07-10 15:18:34 +02:00
kobewi b073fba3f7 Fix lingering grid from TileMapLayer editor 2025-07-10 14:50:11 +02:00
kit 927208a92e Fix ScriptEditor line number in color objects 2025-07-09 16:18:57 -04:00
Giganzo 7c77df3c69 Fix Inspector checkable button sizing 2025-07-09 19:47:11 +02:00
Pāvels Nadtočajevs a8873727ac
[macOS] Selectively bake specific shader variants for MoltenVK. 2025-07-09 20:09:56 +03:00
Thaddeus Crews 22721a8ca7
Merge pull request #108368 from aaronfranke/editor-particles-2d-3d
Move 2D and 3D particle editors to the 2D and 3D folders
2025-07-09 11:33:16 -05:00
Thaddeus Crews e5718ac819
Merge pull request #102317 from ryevdokimov/gizmo-commit-handle-spam-fix
Do not commit gizmo handles if no changes were made
2025-07-09 11:33:15 -05:00
Thaddeus Crews 31d253d827
Merge pull request #108396 from timothyqiu/editor-title
Fix main editor title after changing language
2025-07-09 11:33:12 -05:00
Thaddeus Crews e748514112
Merge pull request #105835 from bruvzg/edited_scene_direction
Improve edited scene layout direction detection.
2025-07-09 11:33:11 -05:00
Thaddeus Crews 9123ccb985
Merge pull request #108418 from KoBeWi/annoying_error
Improve error when `update_doc()` fails
2025-07-09 11:33:10 -05:00
Robert Yevdokimov 060f9b7a16 Do not commit gizmo handles if no changes were made 2025-07-09 14:31:02 +04:00
kobewi c3b4c823da Improve error when update_doc() fails 2025-07-08 22:52:23 +02:00
kit 9184256ae4 Fix ScriptEditor inline colors float handling 2025-07-08 11:55:11 -04:00
Haoyu Qiu 4f6b9af42a Fix main editor title after changing language 2025-07-08 10:28:08 +08:00
Robert Yevdokimov 51678cc21b Fix being able to select hidden transform gizmo 2025-07-07 21:18:35 +04:00
Michael Alexsander 3d737cbbbd
Fix gizmos from 3D editor plugins not applying changes to locked nodes 2025-07-07 13:11:20 -03:00
Thaddeus Crews bb4763e255
Merge pull request #108377 from timothyqiu/inspector-plugin-full
Fix can't remove inspector plugins after reaching max count
2025-07-07 10:08:02 -05:00
Thaddeus Crews 5699180262
Merge pull request #108249 from Nikitf777/polygon-2d-editor-fix-selecting-wrong-point
Fix selecting wrong vertices in the Polygon2D editor when adding a polygon
2025-07-07 10:08:01 -05:00
Haoyu Qiu b9657ad198 Fix error when "Toggle Files Panel" in shader editor 2025-07-07 22:34:13 +08:00
Artemy Fedotov 054934e486
DAP: Cast request's `seq` value to int 2025-07-07 18:31:53 +04:00
Haoyu Qiu bbd7c9b5f2 Fix can't remove inspector plugins after reaching max count 2025-07-07 20:52:54 +08:00
danielgsilva 1c48eb449a Deactivate orientation gizmo on window exit 2025-07-07 11:55:40 +01:00
Aaron Franke b0d5d82c42
Move 2D and 3D particle editors to the 2D and 3D folders 2025-07-07 00:50:38 -07:00
Logan Detrick e9c5c713c9 Fix Group Enable Hover Display 2025-07-05 12:43:46 -07:00
kobewi 6402a0fd96 Fix filtered out nodes not getting deselected 2025-07-05 16:29:28 +02:00
Nikita Samusev abfa249686 Fix selecting wrong vertices in the Polygon2D editor when adding a polygon 2025-07-05 16:12:43 +03:00
LuoZhihao 4e991bf8f7 Fix shader editor auto-opens on startup 2025-07-05 06:22:58 +08:00
A Thousand Ships f11aff3841
Editor: Restructure editor code
Moving various editor files into sub folders to reduce clutter
2025-07-04 18:18:22 +02:00
Thaddeus Crews 3954b2459d
Merge pull request #108119 from Chaosus/vs_fix_preview_subinspector
Fix subinspector for parameter preview in visual shader editor
2025-07-04 10:09:07 -05:00
Thaddeus Crews 6e5297a07d
Merge pull request #107919 from lodetrick/toggle-section-key
Fix animation keying not working with toggleable inspector sections
2025-07-03 12:21:23 -05:00
Logan Detrick 5443fe9c4e Add animation keying to toggleable sections 2025-07-02 14:12:47 -07:00
Thaddeus Crews efb40c1524
Merge pull request #107932 from Nikitf777/polygon2d-editor-fix-remove-order
Fix removing wrong vertices in the Polygon2D editor when points overlap each other
2025-07-01 17:58:03 -05:00
Thaddeus Crews e0c8de80a5
Merge pull request #107598 from ydeltastar/fix-nameless-audio
Fix audio name doesn't appear in exports of child classes of `AudioStream`
2025-07-01 17:57:55 -05:00
Thaddeus Crews 762305f91d
Merge pull request #107918 from kitbdev/fix-text-editor-theme-reload
Fix custom Text Editor theme changes on reload
2025-07-01 17:57:54 -05:00
Thaddeus Crews 639c41d086
Merge pull request #107850 from beicause/Fix-Resource-doesn't-update-when-overwritten-in-editor
Fix Resource doesn't update when overwritten in editor
2025-07-01 17:57:52 -05:00
kit ed5a9860a6 Fix custom Text Editor theme changes on reload 2025-06-30 09:41:22 -04:00
Chaosus 9f0982d677 Fix subinspector for parameter preview in visual shader editor 2025-06-30 15:22:50 +03:00
LuoZhihao 0c74c0978f Fix Resource doesn't update when overwritten in editor 2025-06-29 01:08:11 +08:00
Rémi Verschelde a9cef6cf69
Merge pull request #107933 from Nikitf777/Fix-point-jumping-when-dragging
Fix points jumping when dragging starts in the Polygon2D editor
2025-06-28 13:03:05 +02:00
kobewi 4fd9b45189 Don't rename nodes when tree is invisible 2025-06-26 19:06:44 +02:00
Pāvels Nadtočajevs 42733a2a5c
Implement sparse bundle PCK support. 2025-06-26 00:47:25 +02:00