Pāvels Nadtočajevs
3b12b3402f
Forward mouse events to embedded no-focus windows.
2025-08-05 22:31:44 +03:00
aaronp64
f25e6af9bf
Keep collapsed state for actions when modifying Input Map
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Changing the Input Map in Project Settings (adding/removing/renaming actions, reordering, or changing action events) causes the action list Tree to be cleared/repopulated. Updated ActionMapEditor::update_action_list to store which actions were collapsed before clearing, so they can remain collapsed after modifications.
2025-08-05 15:25:47 -04:00
Thaddeus Crews
0279916ff2
Merge pull request #108374 from DanielGSilva/mouse-captured-orientation
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Deactivate orientation gizmo on window exit
2025-08-04 12:04:21 -05:00
Thaddeus Crews
f7de98ad2e
Merge pull request #109294 from timothyqiu/flags-atr
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Disable auto translation of flag names in the inspector
2025-08-04 12:04:20 -05:00
Haoyu Qiu
0b156980f3
Disable auto translation of flag names in the inspector
2025-08-04 16:09:07 +08:00
Haoyu Qiu
5593ac4e3b
Fix some inspector action buttons not updating icon when theme changes
2025-08-04 15:30:36 +08:00
Thaddeus Crews
4b23f09e2f
Merge pull request #109267 from syntaxerror247/misc
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Android: Misc changes
2025-08-03 10:51:15 -05:00
Thaddeus Crews
c720789b83
Merge pull request #107748 from ydeltastar/fix-eval-properties
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Fix `Evaluator`'s format issues caused by special characters in the expression
2025-08-03 10:51:07 -05:00
Thaddeus Crews
097247d637
Merge pull request #109058 from KoBeWi/____________________________________________
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Prevent invalid and ambiguous tag names
2025-08-03 10:51:06 -05:00
Giganzo
47e3cc111e
Fix glitched animation key after canceled dragging
2025-08-03 15:05:03 +02:00
Anish Mishra
ae678b4085
Android: Misc changes
2025-08-03 13:09:10 +05:30
Thaddeus Crews
761f8df597
Merge pull request #109016 from Rindbee/use-undo_redo-to-track-property-changes
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Use `EditorUndoRedoManager` to track the property changes of the configured `InputEvent` in the plugin
2025-08-01 11:45:20 -05:00
kobewi
4d9b9523c9
Fix inconsistent thumbnail width
2025-08-01 15:32:00 +02:00
Rémi Verschelde
dda2614aca
i18n: Sync translations with Weblate
2025-07-31 22:27:25 +02:00
SchultzenDK
f5aacc9bd6
stop clearing editor_plugin_screen on script edit
2025-07-31 21:13:22 +02:00
Thaddeus Crews
3e28932a30
Merge pull request #109116 from WhalesState/scene-preview-headless
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Prevent generating Editor 3D scene preview in headless mode.
2025-07-31 10:39:12 -05:00
Thaddeus Crews
4042e4d7a2
Merge pull request #109130 from aaronfranke/editor-crash-scene-tree-dock-again
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Clear SceneTreeDock's previous node selection when removing edited scene
2025-07-31 10:39:06 -05:00
Thaddeus Crews
f445b92ba8
Merge pull request #109059 from precup/fix-path3d-gizmo-crash
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Fix editor segfault when using a `Path3D` without a `Curve3D`
2025-07-31 10:39:02 -05:00
ydeltastar
7c31b8f6ea
Fix Evaluator's format issues caused by special characters in the expression
2025-07-31 12:22:17 -03:00
Mounir Tohami
706601778e
Prevent generating editor 3D scene preview in headless mode.
2025-07-31 11:44:07 +03:00
Aaron Franke
ac20484a05
Clear SceneTreeDock's previous node selection when removing edited scene
2025-07-30 08:49:38 -07:00
Thaddeus Crews
9e46d698b5
Merge pull request #108772 from timothyqiu/second-level-inherit
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Fix root auto-translate mode ignored for child nodes when generating POT
2025-07-30 09:03:48 -05:00
Thaddeus Crews
5c3990c173
Merge pull request #106579 from timothyqiu/add-button-text
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Fix i18n for array property custom add button text
2025-07-30 09:03:47 -05:00
Thaddeus Crews
7b69fa2caa
Merge pull request #108950 from Calinou/editor-2d-apply-debanding-if-enabled
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Fix debanding not being used in the 2D editor when enabled in Project Settings
2025-07-30 09:03:41 -05:00
Thaddeus Crews
711ecb5921
Merge pull request #108816 from Rindbee/save-the-changes-before-duplicating-resource-files
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Save the changes before duplicating resource files
2025-07-30 09:03:38 -05:00
Mike Precup
0f04d5ce53
Fix editor segfault when using a path3d without a curve3d
2025-07-28 11:35:21 -07:00
kobewi
529860e36c
Prevent invalid and ambiguous tag names
2025-07-28 20:25:05 +02:00
Thaddeus Crews
95c21f6a05
Merge pull request #108337 from fstxz/request_seq_int_cast
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DAP: Cast request's `seq` value to int
2025-07-28 10:49:33 -05:00
Kilian Hu
7c5bb585a5
Fix gizmo update if select changes outside 3D view
2025-07-28 16:42:23 +02:00
Thaddeus Crews
3c9f065e27
Merge pull request #102258 from Squamto/master
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Fix Error when connecting signal with unbinds not yet existing function
2025-07-27 10:28:31 -05:00
Thaddeus Crews
246a9026ab
Merge pull request #106861 from VojtaStruhar/106776-column-alignment
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Align autoload popup columns to the left
2025-07-27 10:28:30 -05:00
风青山
95403207e8
Use `EditorUndoRedoManager` to track the property changes of the
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configured `InputEvent` in the plugin
This allows undo and redo, and can mark in time whether the handled
`InputEvent` resource is edited.
`command_or_control_autoremap` needs to be handled separately, as
its value will change the usage of other properties.
2025-07-27 13:57:16 +08:00
Mounir Tohami
aa086fa0d5
Fix Editor crash during first scan in headless import mode.
2025-07-27 04:55:23 +03:00
Squamto
096f0288ba
Fix Error when connecting signal with unbinds not yet existing function
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When a Signal with unbinds was connected to a non-existing function, the connection attempt was made before the function was created.
I moved the creation of the function in front of the connection attempt.
2025-07-26 19:57:08 +02:00
Hugo Locurcio
005ceee84a
Fix debanding not being used in the 2D editor when enabled in Project Settings
2025-07-25 23:04:54 +02:00
Thaddeus Crews
0dd9178269
Merge pull request #108893 from WhalesState/editor-wayland
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Fix `ProgressDialog` errors during first scan.
2025-07-25 11:08:15 -05:00
风青山
cfb6dc4dc0
Save the changes before duplicating resource files
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First synchronize the in-memory data to the file, and then copy the file.
This can avoid differences between the copied file and the source file.
2025-07-25 21:27:07 +08:00
Thaddeus Crews
0123521643
Merge pull request #108620 from ColinSORourke/VisualShaderTypeFix
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Visual Shader State Persistence - Type Fixes
2025-07-24 20:49:40 -05:00
Mounir Tohami
1cc459d86f
Fix Editor wayland first scan task error.
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Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com>
2025-07-25 01:05:15 +03:00
Thaddeus Crews
0d1d3ead8b
Merge pull request #108381 from timothyqiu/shader-side-toggle
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Fix error when "Toggle Files Panel" in shader editor
2025-07-24 14:23:47 -05:00
Thaddeus Crews
ebb322ad17
Merge pull request #108914 from bruvzg/no_bake
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Remove selective shader baking.
2025-07-24 14:23:45 -05:00
Thaddeus Crews
052baba905
Merge pull request #107685 from KoBeWi/useless_documentation
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Don't update script documentation when exporting
2025-07-24 14:23:43 -05:00
Pāvels Nadtočajevs
9c325d0f91
Remove selective shader baking.
2025-07-23 23:02:43 +03:00
Thaddeus Crews
7755a85c52
Merge pull request #108887 from WhalesState/spring-bone
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Fix SpringBone3D being unintentionally disabled.
2025-07-23 13:27:10 -05:00
Thaddeus Crews
2bfc3212ad
Merge pull request #108883 from aaronfranke/editor-crash-scene-tree-dock
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Fix crash in SceneTreeDock when closing a scene with a selected node
2025-07-23 13:27:08 -05:00
Thaddeus Crews
b0055592fb
Merge pull request #108336 from arkology/find-in-files-translation
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Fix and improve auto-translation for `FindInFiles`
2025-07-23 13:27:07 -05:00
Thaddeus Crews
5c1db3203d
Merge pull request #108877 from Giganzo/shader-editor-switch-on-hover
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Fix shader editor menu switch on hover for file button
2025-07-23 13:27:06 -05:00
Thaddeus Crews
65c8aa444f
Merge pull request #95914 from kitbdev/fix-drop-node-on-line
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Fix dropping Node into script on non-empty line
2025-07-23 13:27:05 -05:00
Thaddeus Crews
a85fbd8647
Merge pull request #102601 from kitbdev/fix-script-toggle-comment-empty
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Fix error when toggling comment with empty lines
2025-07-23 13:27:04 -05:00
Thaddeus Crews
ba424d22ce
Merge pull request #108295 from beicause/shader-editor-auto-opens-on-startup
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Fix shader editor auto-opens on startup
2025-07-23 13:27:03 -05:00
Thaddeus Crews
57719ca9e2
Merge pull request #108708 from Rindbee/fix-wrong-node-path-when-Reparent-to-New-Node
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Fix the absolute `NodePath` was calculated incorrectly when "Reparent to New Node"
2025-07-23 13:27:00 -05:00
Haoyu Qiu
3df6492a6e
Fix i18n for array property custom add button text
2025-07-23 09:41:33 +08:00
Mounir Tohami
11c2d4fb39
fix spring bone 3d being disabled with 3d physics
2025-07-23 03:16:15 +03:00
Aaron Franke
d492b665c3
Fix crash in SceneTreeDock when closing a scene with a selected node
2025-07-22 14:40:26 -07:00
Giganzo
38dcf25aca
Fix shader editor menu switch on hover
2025-07-22 22:36:46 +02:00
kit
0d18575ad1
Fix error when toggling comment with empty lines
2025-07-22 15:37:54 -04:00
kit
732a35dfc5
Fix dropping Node into script on non-empty line
2025-07-22 15:34:31 -04:00
Thaddeus Crews
1d4ea7ab3b
Merge pull request #108570 from syntaxerror247/reduce-gizmo-scale
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Android Editor: Reduce default gizmo scale multiplier
2025-07-22 11:20:11 -05:00
Thaddeus Crews
3843a30b53
Merge pull request #108825 from bruvzg/fix_run_opt_icons
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Fix editor one-click icons not showing.
2025-07-22 11:20:10 -05:00
Thaddeus Crews
8d04657ec8
Merge pull request #108692 from m4gr3d/fix_debugger_immediate_disconnect
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Fix debugger immediate disconnect
2025-07-22 11:20:08 -05:00
Thaddeus Crews
40f107de9f
Merge pull request #108721 from Giganzo/hidden-scrollbar
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Fix hidden scrollbar in editor settings
2025-07-22 11:20:07 -05:00
Thaddeus Crews
90191a53d3
Merge pull request #108651 from Alex2782/fix_save_confirmation
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Prompt to save modified scene missing when quitting editor with running project.
2025-07-22 11:20:06 -05:00
Pāvels Nadtočajevs
e407f55fbf
Fix editor one-click icons not showing.
2025-07-21 12:18:44 +03:00
Kody Van Ry
2554434cd9
Fix allow any descendant to be used as a Root Type in Scene Import
2025-07-20 15:27:05 -06:00
Haoyu Qiu
9a050c5c12
Fix root auto-translate mode ignored for child nodes when generating POT
2025-07-19 18:28:03 +08:00
Colin O'Rourke
f26a66c630
Bug Fixes
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More detailed logic to fix 3 errors.
* Using 0 as the default value for 'Saved_type' would cause new Particle, Sky, and Fog shaders to display incorrectly and fail to function.
* Passing Saved_type directly into edit_type_select would cause an error because Saved_Type is not the options button index, and can be out of bounds.
* Restoring some saved Particle types correctly requires also checking the custom mode box
2025-07-18 18:30:37 -07:00
Fredia Huya-Kouadio
f713a20c94
Fix debugger immediate disconnect
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Address https://github.com/godotengine/godot/issues/108518
2025-07-18 15:12:37 -07:00
arkology
711f49d12b
Fix and improve auto-translation for `FindInFiles`
2025-07-18 22:49:07 +03:00
Vojtěch Struhár
f985abbf83
Align autoload columns to the left
2025-07-18 20:28:56 +02:00
Thaddeus Crews
6118bc241b
Merge pull request #108474 from h1v9/master
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Fix all asset reimport on missing filesystem_cache10
2025-07-18 11:05:17 -05:00
Thaddeus Crews
b3c7bebfb7
Merge pull request #108122 from Kazuo256/fix-107059
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Properly show detach script button when script is added via inspector
2025-07-18 11:05:14 -05:00
Thaddeus Crews
d98a2d2e5e
Merge pull request #108679 from Alex2782/fix_cancel_save_dialog
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Cancel save dialog on editor exit
2025-07-18 11:05:09 -05:00
Thaddeus Crews
74ee47e31e
Merge pull request #108645 from Changryy/check-resource-before-load
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Fix error when dragging non-resource file
2025-07-18 11:05:07 -05:00
风青山
2f5af689fd
Fix the absolute `NodePath` was calculated incorrectly when "Reparent to New Node"
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Since the new parent node has not yet been added to the tree, the
`new_base_path` needs to be calculated using the `base_path`.
2025-07-18 10:26:50 +08:00
Giganzo
7f23baa79d
Fix hidden scrollbar in editor settings
2025-07-17 20:39:49 +02:00
Alexander Hartmann
4e25e4406e
Fix: Canceling save dialog on editor exit
2025-07-17 19:35:10 +02:00
h1v9
33a199d1cb
Calculate md5 of import files when cache is missing. Prevents "forced" reimport
2025-07-17 19:26:21 +03:00
Wilson Kazuo Mizutani
b400633dc2
Show detach script button when added via inspector
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Fixes #107059 .
The SceneTreeDock was not tracking script changes in selected nodes in any capacity as far as I could assess. To do
that, my solution essentially connects the "script_changed" signal from selected nodes to
"SceneTreeDock::_update_script_button()" whenever the selection changes. It actually queues the update to make sure it
happens only once no matter how many nodes are selected.
However, only connecting that signal would leave previously selected nodes with a signal connection that should no
longer exist. To properly disconnect previously selected nodes, we have to store the list of currently selected nodes so
we can disconnect them when the selection changes.
The commit also includes some improvements to the SceneTreeDock class:
1. Remove unnecessary initialization in SceneTreeDock
This field is already initialized in the line that declares it. As such, initializing it on the constructor as well as
is redundant.
2. Queue script button updates in scene tree dock
Since we now have the option to defer the script button update and make sure it only runs once per frame, it's always
best to use the queued version of the update from a performance perspective. I'm not entirely sure if there could be any
unexpected side effects but it is a minor self-contained UI update, so it's likely a relatively safe change.
The replacement includes the bindings since it is a requirement for the other replacements in the class to work
(UndoRedo needs their method names registered in the class DB). It should be OK to remove the old non-queued bindings
too even though they are accessible in the public API because it is a "unofficial" method starting with an underscore.
2025-07-17 13:09:50 -03:00
Pāvels Nadtočajevs
eac8e9d1cd
[SpriteFramesEditor] Decompress texture before auto slicing sprite sheet.
2025-07-17 10:51:44 +03:00
Thaddeus Crews
fc1e61ad94
Merge pull request #108312 from KoBeWi/deselect_deselected_just_to_be_sure
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Fix filtered out nodes not getting deselected
2025-07-16 11:27:53 -05:00
Thaddeus Crews
129143355f
Merge pull request #108463 from kitbdev/fix-text-theme-issues
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Fix some Text Editor theme issues and clean up
2025-07-16 11:27:52 -05:00
Thaddeus Crews
12c8c140a4
Merge pull request #108642 from Changryy/auto-load-naming
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Fix new autoload scripts using file name instead of user defined name
2025-07-16 11:27:52 -05:00
kobewi
0a94243d60
Don't update script documentation when exporting
2025-07-16 18:16:39 +02:00
Alexander Hartmann
7697b70df2
Prompt to save modified scene missing when quitting editor with running project.
2025-07-16 15:44:08 +02:00
Lindo
529a5a3512
Fix error when dragging non-resource file
2025-07-16 11:23:09 +02:00
Thaddeus Crews
0f23b7b420
Merge pull request #108632 from aryan-11825114/add-min-scale-to-shader-list
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Add minimum scale to shader list
2025-07-15 16:58:36 -05:00
Lindo
90327dcbec
Fix new autoload scripts using file name instead of user defined name
2025-07-15 20:27:31 +02:00
kit
7e9e3b767c
Fix some Text Editor theme issues and clean up
2025-07-15 13:43:30 -04:00
Thaddeus Crews
20606b1d4d
Merge pull request #108477 from KoBeWi/grid_burn-in
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Fix lingering grid from TileMapLayer editor
2025-07-15 08:04:28 -05:00
Thaddeus Crews
af4e96b1b3
Merge pull request #108604 from deralmas/fitting-shenanigans
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Wayland: Workaround tooltip issues
2025-07-15 08:04:27 -05:00
Thaddeus Crews
ff15cb479e
Merge pull request #108494 from precup/fix-sphere-gizmo-handle
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Fix sphere gizmo handle position
2025-07-15 08:04:24 -05:00
Dery Almas
cf48f5a102
Disable tooltip fitting if FEATURE_SELF_FITTING_WINDOWS is available
2025-07-15 11:44:56 +02:00
aryan-11825114
89a467d586
Add minimum scale to shader list
2025-07-15 15:01:52 +05:30
Stuart Carnie
a3d3306ed3
Editor: Fix crash when specifying `--debug-server`
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The dock is not in the tree when starting the debug server via the CLI
2025-07-15 07:31:31 +10:00
Mike Precup
b9beb852e6
Fix sphere gizmo handle position
2025-07-14 10:19:01 -07:00
Thaddeus Crews
d5cb0f948e
Merge pull request #108478 from KoBeWi/phantom_paths
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Fix export path "leaking" between presets
2025-07-14 10:30:42 -05:00
Thaddeus Crews
2d1453c1e8
Merge pull request #108436 from AeioMuch/scroll_scene_tree_if_move_item_with_keys
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Scroll scene tree dock when moving item(s) with keys
2025-07-14 10:30:41 -05:00
Thaddeus Crews
1713a8ddc8
Merge pull request #108533 from YeldhamDev/get_owned
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Fix unwanted resource duplication in the theme editor
2025-07-14 10:30:35 -05:00
Thaddeus Crews
7e0b813abd
Merge pull request #108523 from WhalesState/editor-files
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Move last four 3D files to 3D folder and move physics gizmos to their own physics folder.
2025-07-14 10:30:30 -05:00
Thaddeus Crews
f0b4ebb7ea
Merge pull request #108555 from beicause/fix-crash-editing-resource-and-reloading-scene
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Fix crash when editing some resources and reloading scene
2025-07-14 10:30:29 -05:00
Anish Mishra
8f6f8059cd
Android Editor: Reduce default gizmo scale multiplier
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The previous default value of `3` made gizmos too large and cluttered the viewport, especially on smaller screens. A value of `2` seems perfectly usable and provides a more comfortable default.
2025-07-13 11:50:46 +05:30
LuoZhihao
6ba1a1e758
Fix crash when editing some resources and reloading scene
2025-07-13 01:16:20 +08:00
Michael Alexsander
e924d2b565
Fix unwanted resource duplication in the theme editor
2025-07-12 12:39:55 -03:00
Mounir Tohami
5be915a12c
Move remaining 3D files to 3D folder and move physics gizmos to their own physics folder.
2025-07-11 18:46:13 +03:00
AeioMuch
5a38042b2d
Scroll scene tree when moving item with keys
2025-07-10 21:52:50 +02:00
Thaddeus Crews
81f65cf796
Merge pull request #102953 from Giganzo/checkable-click
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Fix Inspector checkable button sizing
2025-07-10 11:39:24 -05:00
Thaddeus Crews
ed02254b2c
Merge pull request #108440 from kitbdev/fix-colorpicker-wrong-line
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Fix ScriptEditor inline color wrong line number
2025-07-10 11:39:20 -05:00
Thaddeus Crews
af128c5570
Merge pull request #107794 from bruvzg/gl_inv_bake
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[macOS] Selectively bake specific shader variants for MoltenVK.
2025-07-10 11:39:18 -05:00
bruvzg
7cee0327b2
[Code Editor] Fix "Pick Color" menu option replacing multiple color items.
2025-07-10 17:24:33 +03:00
kobewi
4753ca4219
Fix export path "leaking" between presets
2025-07-10 15:18:34 +02:00
kobewi
b073fba3f7
Fix lingering grid from TileMapLayer editor
2025-07-10 14:50:11 +02:00
kit
927208a92e
Fix ScriptEditor line number in color objects
2025-07-09 16:18:57 -04:00
Giganzo
7c77df3c69
Fix Inspector checkable button sizing
2025-07-09 19:47:11 +02:00
Pāvels Nadtočajevs
a8873727ac
[macOS] Selectively bake specific shader variants for MoltenVK.
2025-07-09 20:09:56 +03:00
Thaddeus Crews
22721a8ca7
Merge pull request #108368 from aaronfranke/editor-particles-2d-3d
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Move 2D and 3D particle editors to the 2D and 3D folders
2025-07-09 11:33:16 -05:00
Thaddeus Crews
e5718ac819
Merge pull request #102317 from ryevdokimov/gizmo-commit-handle-spam-fix
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Do not commit gizmo handles if no changes were made
2025-07-09 11:33:15 -05:00
Thaddeus Crews
31d253d827
Merge pull request #108396 from timothyqiu/editor-title
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Fix main editor title after changing language
2025-07-09 11:33:12 -05:00
Thaddeus Crews
e748514112
Merge pull request #105835 from bruvzg/edited_scene_direction
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Improve edited scene layout direction detection.
2025-07-09 11:33:11 -05:00
Thaddeus Crews
9123ccb985
Merge pull request #108418 from KoBeWi/annoying_error
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Improve error when `update_doc()` fails
2025-07-09 11:33:10 -05:00
Robert Yevdokimov
060f9b7a16
Do not commit gizmo handles if no changes were made
2025-07-09 14:31:02 +04:00
kobewi
c3b4c823da
Improve error when update_doc() fails
2025-07-08 22:52:23 +02:00
kit
9184256ae4
Fix ScriptEditor inline colors float handling
2025-07-08 11:55:11 -04:00
Haoyu Qiu
4f6b9af42a
Fix main editor title after changing language
2025-07-08 10:28:08 +08:00
Robert Yevdokimov
51678cc21b
Fix being able to select hidden transform gizmo
2025-07-07 21:18:35 +04:00
Michael Alexsander
3d737cbbbd
Fix gizmos from 3D editor plugins not applying changes to locked nodes
2025-07-07 13:11:20 -03:00
Thaddeus Crews
bb4763e255
Merge pull request #108377 from timothyqiu/inspector-plugin-full
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Fix can't remove inspector plugins after reaching max count
2025-07-07 10:08:02 -05:00
Thaddeus Crews
5699180262
Merge pull request #108249 from Nikitf777/polygon-2d-editor-fix-selecting-wrong-point
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Fix selecting wrong vertices in the Polygon2D editor when adding a polygon
2025-07-07 10:08:01 -05:00
Haoyu Qiu
b9657ad198
Fix error when "Toggle Files Panel" in shader editor
2025-07-07 22:34:13 +08:00
Artemy Fedotov
054934e486
DAP: Cast request's `seq` value to int
2025-07-07 18:31:53 +04:00
Haoyu Qiu
bbd7c9b5f2
Fix can't remove inspector plugins after reaching max count
2025-07-07 20:52:54 +08:00
danielgsilva
1c48eb449a
Deactivate orientation gizmo on window exit
2025-07-07 11:55:40 +01:00
Aaron Franke
b0d5d82c42
Move 2D and 3D particle editors to the 2D and 3D folders
2025-07-07 00:50:38 -07:00
Logan Detrick
e9c5c713c9
Fix Group Enable Hover Display
2025-07-05 12:43:46 -07:00
kobewi
6402a0fd96
Fix filtered out nodes not getting deselected
2025-07-05 16:29:28 +02:00
Nikita Samusev
abfa249686
Fix selecting wrong vertices in the Polygon2D editor when adding a polygon
2025-07-05 16:12:43 +03:00
LuoZhihao
4e991bf8f7
Fix shader editor auto-opens on startup
2025-07-05 06:22:58 +08:00
A Thousand Ships
f11aff3841
Editor: Restructure editor code
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Moving various editor files into sub folders to reduce clutter
2025-07-04 18:18:22 +02:00
Thaddeus Crews
3954b2459d
Merge pull request #108119 from Chaosus/vs_fix_preview_subinspector
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Fix subinspector for parameter preview in visual shader editor
2025-07-04 10:09:07 -05:00
Thaddeus Crews
6e5297a07d
Merge pull request #107919 from lodetrick/toggle-section-key
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Fix animation keying not working with toggleable inspector sections
2025-07-03 12:21:23 -05:00
Logan Detrick
5443fe9c4e
Add animation keying to toggleable sections
2025-07-02 14:12:47 -07:00
Thaddeus Crews
efb40c1524
Merge pull request #107932 from Nikitf777/polygon2d-editor-fix-remove-order
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Fix removing wrong vertices in the Polygon2D editor when points overlap each other
2025-07-01 17:58:03 -05:00
Thaddeus Crews
e0c8de80a5
Merge pull request #107598 from ydeltastar/fix-nameless-audio
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Fix audio name doesn't appear in exports of child classes of `AudioStream`
2025-07-01 17:57:55 -05:00
Thaddeus Crews
762305f91d
Merge pull request #107918 from kitbdev/fix-text-editor-theme-reload
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Fix custom Text Editor theme changes on reload
2025-07-01 17:57:54 -05:00
Thaddeus Crews
639c41d086
Merge pull request #107850 from beicause/Fix-Resource-doesn't-update-when-overwritten-in-editor
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Fix Resource doesn't update when overwritten in editor
2025-07-01 17:57:52 -05:00
kit
ed5a9860a6
Fix custom Text Editor theme changes on reload
2025-06-30 09:41:22 -04:00
Chaosus
9f0982d677
Fix subinspector for parameter preview in visual shader editor
2025-06-30 15:22:50 +03:00
LuoZhihao
0c74c0978f
Fix Resource doesn't update when overwritten in editor
2025-06-29 01:08:11 +08:00
Rémi Verschelde
a9cef6cf69
Merge pull request #107933 from Nikitf777/Fix-point-jumping-when-dragging
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Fix points jumping when dragging starts in the Polygon2D editor
2025-06-28 13:03:05 +02:00
kobewi
4fd9b45189
Don't rename nodes when tree is invisible
2025-06-26 19:06:44 +02:00
Pāvels Nadtočajevs
42733a2a5c
Implement sparse bundle PCK support.
2025-06-26 00:47:25 +02:00