mirror of https://github.com/godotengine/godot
Merge pull request #107598 from ydeltastar/fix-nameless-audio
Fix audio name doesn't appear in exports of child classes of `AudioStream`
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@ -3399,7 +3399,7 @@ void EditorPropertyResource::setup(Object *p_object, const String &p_path, const
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shader_picker->set_edited_material(Object::cast_to<ShaderMaterial>(p_object));
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resource_picker = shader_picker;
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connect(SceneStringName(ready), callable_mp(this, &EditorPropertyResource::_update_preferred_shader));
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} else if (p_base_type == "AudioStream") {
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} else if (ClassDB::is_parent_class(p_base_type, "AudioStream")) {
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EditorAudioStreamPicker *astream_picker = memnew(EditorAudioStreamPicker);
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resource_picker = astream_picker;
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} else {
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