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Author SHA1 Message Date
Thaddeus Crews 5b9443ac93
Merge pull request #105768 from dsnopek/fix-web-dlsym-error
Web: Fix crash when built with `dlink_enabled=yes`
2025-04-25 18:25:13 -05:00
David Snopek 39ad4633a8 Web: Fix crash when built with `dlink_enabled=yes` 2025-04-25 15:14:25 -05:00
Thaddeus Crews 2bf7184ed9
Merge pull request #103865 from Repiteo/scons/__has_include
SCons: Remove `check_c_headers`
2025-04-25 11:36:06 -05:00
Thaddeus Crews 5eb5f2fa6e
Merge pull request #105740 from bruvzg/mesa_scr_upd
Update Mesa-NIR library detection and download script.
2025-04-25 11:36:02 -05:00
Thaddeus Crews 33065d8323
Merge pull request #103238 from Ryan-000/mesh_support_vram_profiler
Add Meshes to the Video RAM Profiler
2025-04-25 11:36:01 -05:00
Thaddeus Crews 007717faf9
SCons: Remove `check_c_headers`
• Can instead check for headers directly with `__has_include`, a C++17 feature
2025-04-25 11:30:39 -05:00
Pāvels Nadtočajevs 43e9b04f66
Update Mesa-NIR library detection and download script. 2025-04-25 08:11:14 +03:00
Thaddeus Crews 28089c40c1
Merge pull request #91006 from reduz/live-backtrace
Ability to print and log script backtraces
2025-04-24 17:18:52 -05:00
reduz d1dcb40d56 Ability to print and log script backtraces
Co-authored-by: Mikael Hermansson <mikael@hermansson.io>
2025-04-24 18:54:41 +02:00
Ryan 4497e2a0d3 Add Meshes to the Video RAM Profiler
Apply suggestions from code review

Co-Authored-By: Hugo Locurcio <hugo.locurcio@hugo.pro>
2025-04-23 18:26:56 -04:00
Thaddeus Crews 1f7a8eac9d
Merge pull request #101973 from clayjohn/sky-material-opt
Optimize ProceduralSkyMaterial by removing uses of acos and simplifying logic
2025-04-22 18:25:51 -05:00
Thaddeus Crews c928676582
Merge pull request #105531 from Repiteo/style/specify-attribute-macros
Style: Declare inline macros as attributes
2025-04-22 10:44:32 -05:00
Thaddeus Crews 2ffd5a3913
Merge pull request #104738 from YYF233333/cleanup_rid_owner
Use `LocalVector` in `RID_Owner::get_owned_list`
2025-04-22 10:44:25 -05:00
Thaddeus Crews 2a96e895e6
Merge pull request #105525 from BlueCube3310/light-probe-sh-impr
Scene shader: Improve and document SH diffuse evaluation for light probes
2025-04-21 08:24:20 -05:00
Yyf2333 1a70a06a43 Change RID_Owner::get_owned_list. 2025-04-21 01:04:27 +08:00
Matthieu Bucchianeri e3c215fc13 Add support for Direct3D 12 OpenXR backend.
This change adds support for running XR projects built with the `d3d12`
rendering backend. The XR backend hooks into the setup for the D3D12
render context in order to use the desired device and command queue for
submission to OpenXR. The XR backend takes care of importing the D3D12
swapchain images into the render context.

As part of this process, three issues are addressed:
- Ensuring that resource state transitions are only done on textures
  that require them.
- Enabling view instancing in the PSOs for multiview render passes.
- Addressing a bug in the D3D12 runtime where PSO creation may fail
  when front face detection is used.

Please refer to #86283 for additional discussions on the implementation
details.
2025-04-19 20:39:33 -07:00
BlueCube3310 5640ddd0a5 Scene shader: Improve and document SH evaluation for light probes 2025-04-19 15:08:02 +02:00
Thaddeus Crews dd5460c32a
Style: Declare inline macros as attributes 2025-04-18 12:04:40 -05:00
clayjohn 6fede0b951 Optimize SkyMaterials by removing uses of acos and simplifying logic
The results looks almost the same and run much faster.
2025-04-17 22:50:11 -07:00
Thaddeus Crews ad40939b6f
Core: Replace C math headers with C++ equivalents
- Minor restructuring to ensure `math_funcs.h` is the central point for math functions
2025-04-16 15:49:02 -05:00
Thaddeus Crews 6a9f46931a
Merge pull request #104480 from BlueCube3310/image-unsuported-format
Renderer: Warn when images need to be converted due to their formats being unsupported by hardware
2025-04-16 10:44:52 -05:00
Thaddeus Crews a6979ef664
Merge pull request #97801 from basicer/srgb-color-hint
Add `color_conversion_disabled` shader hint.
2025-04-14 19:39:42 -05:00
Thaddeus Crews addab4f001
Merge pull request #95916 from Repiteo/core/bit-field
Core: Add dedicated `BitField` template
2025-04-11 13:29:13 -05:00
Thaddeus Crews c7e9dc96a4
Rendering: Fix `Math` constant conversion 2025-04-11 12:33:57 -05:00
Thaddeus Crews 0d267e7b1e
Core: Add dedicated `BitField` template 2025-04-11 11:53:26 -05:00
Thaddeus Crews 0964badc05
Merge pull request #105210 from nikitalita/gdsoftclass-fa-da
Add GDSOFTCLASS to FileAccess and DirAccess derived classes
2025-04-11 09:51:08 -05:00
Rob Blanckaert 8c54290b4a Add `color_conversion_disabled` shader hint.
Sometimes shaders want to accept a color as input that is always
in the srgb color space.  This adds a hint to vec3/vec4 to enable
the color picker popup for those vectors but disable color space
conversion.
2025-04-10 21:31:15 -07:00
Thaddeus Crews 94282d88f9
Core: Use `Math` namespace for constants 2025-04-10 16:29:30 -05:00
Thaddeus Crews cade15a163
Merge pull request #92475 from AThousandShips/string_replace_char
Add `String::replace_char(s)` methods for performance and convenience
2025-04-10 10:18:16 -05:00
Thaddeus Crews fc1dbda769
Merge pull request #105164 from stuartcarnie/apple_pthread
Apple: Add pthread implementation of `Thread` class
2025-04-10 10:18:12 -05:00
A Thousand Ships 889410dcda
Add `String::replace_char(s)` methods for performance and convenience 2025-04-10 13:08:45 +02:00
Stuart Carnie 8c8d6de3e7 Apple: Add pthread implementation of `Thread` class
This allows Apple platforms to override the default stack size of
a thread in the WorkerThreadPool, which is 512KiB by default.

This must be increased, as SPIRV-Cross, used by the Metal driver, can
use deeply nested stacks, as can debug builds.
2025-04-10 09:35:40 +10:00
Thaddeus Crews 7a6c3b309f
Merge pull request #105130 from bruvzg/uri_fix_plus
Add uri_file_decode to handle + in file names.
2025-04-09 18:11:56 -05:00
nikitalita 2d0ae77719 add GDSOFTCLASS to FileAccess and DirAccess derived classes 2025-04-09 11:52:50 -07:00
Thaddeus Crews e6a61b1ecc
Merge pull request #76829 from bruvzg/ac_kit_direct
Implement screen reader support using AccessKit library.
2025-04-08 12:32:47 -05:00
Pāvels Nadtočajevs 4310cb82b8
AccessKit integration for macOS, Linux, and Windows. 2025-04-08 20:25:47 +03:00
Pāvels Nadtočajevs 9abe2e5294
Add `uri_file_decode` to handle `+` in file names. 2025-04-07 23:49:17 +03:00
Lukas Tenbrink 60784744ce Handle the case where `waitpid` returns `errno` `EINTR`.
This case indicates that a debugger is attached, and `waitpid` should be called again.
Log errors when threads exit with `errno`.
2025-04-07 14:48:34 +02:00
BlueCube3310 a861394e13 Renderer: Warn when images need to be converted due to their formats being unsupported by hardware 2025-04-06 19:27:02 +02:00
Thaddeus Crews 207a2b6472
Core: Integrate warning suppression macro helpers 2025-04-03 10:13:46 -05:00
Thaddeus Crews 1f56d96cf2
Merge pull request #104893 from Repiteo/scons/external-includes-alt
SCons: Add `CPPEXTPATH` for external includes
2025-04-02 07:48:03 -05:00
Thaddeus Crews f25fc34439
SCons: Add `CPPEXTPATH` for external includes 2025-04-02 07:29:08 -05:00
Yufeng Ying 4f4031a675 Replace size() == 0 with is_empty(). 2025-04-02 19:18:43 +08:00
sora abaaa87a47 fix: use productCategory instead of vendorName for joy name on macos 2025-04-01 22:35:09 +02:00
Thaddeus Crews 4950deeea0
Merge pull request #104726 from Meorge/bugfix/reversed-buttons-do-not-spark-joy-con
Fix Apple's incorrect mapping of Joy-Con (L) and Joy-Con (R) face buttons
2025-03-31 12:03:46 -05:00
Thaddeus Crews e8b56aac8c
Merge pull request #104725 from Meorge/gamecontroller-avoid-joystick-code-duplication
Make reusable functions for GameController joystick and trigger input
2025-03-31 12:03:46 -05:00
Malcolm Anderson 0f897f8c7e Make reusable functions for GameController joystick and trigger input
Update drivers/apple/joypad_apple.mm

Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2025-03-30 21:04:30 -07:00
Kiro 23129a66ed Replace append_utfx with direct String::utfx 2025-03-30 19:56:38 +02:00
Thaddeus Crews 152c14b053
Merge pull request #104597 from bruvzg/path_check
Implement `DirAccess.is_equivalent` method.
2025-03-29 10:16:34 -05:00
Thaddeus Crews 780cf03051
Merge pull request #104556 from Ivorforce/string-extend-instead-of-parse
Use `append_` instead of `parse_` for `String` methods.
2025-03-29 10:16:33 -05:00
Rémi Verschelde afc7398c2b
Merge pull request #104616 from ibrahn/init-cmd-q-pending-and-gles3-skymatdata
Fix uninitialized member vars in CommandQueueMT and RasterizerSceneGLES3
2025-03-28 17:30:37 +01:00
bruvzg 48bfe13e4f
Add methods to decode/encode multibyte encodings. 2025-03-28 17:32:34 +02:00
Malcolm Anderson 722b412b73 Fix Apple's incorrect mapping of Joy-Con (L) and Joy-Con (R) face buttons
Thanks, Tim Apple
2025-03-28 07:28:42 -07:00
Rémi Verschelde 5b3c732608
Merge pull request #104619 from Meorge/single-joy-con
Support more controllers on macOS 11+
2025-03-28 14:33:22 +01:00
Rémi Verschelde e81eb3f1e9
Merge pull request #102354 from YYF233333/style_iterator
Use iterator pattern instead of manually traverse `List::Element *`
2025-03-28 14:31:40 +01:00
Rémi Verschelde 408d07109b
Merge pull request #99551 from DarioSamo/fragment-density-map
Implement Fragment density map support.
2025-03-28 14:31:19 +01:00
Yyf2333 22b5ec17fb Using iterator pattern instead of List::Element *.
Co-authored-by: Adam Scott <ascott.ca@gmail.com>
2025-03-28 13:29:15 +08:00
Lukas Tenbrink ffa6ef220b Use `append_` instead of `parse_` for `String` methods. 2025-03-27 17:51:02 +01:00
Malcolm Anderson 6f3c007e3d Support more controllers on macOS 11+
Fix platform availability

Make inputs accumulate, matching the `extendedGamepad` implementation
2025-03-26 21:41:51 -07:00
Ibrahn Sahir c9352f06f7 Fix uninitialised member vars in CommandQueueMT and RasterizerSceneGLES3 2025-03-25 17:19:16 +00:00
Pāvels Nadtočajevs d5cea9bb2e
Implement `DirAccess.is_equivalent` method. 2025-03-25 17:52:15 +02:00
Dario 76d709be74 Implement support for fragment density maps.
Co-Authored-By: Bastiaan Olij <mux213@gmail.com>
2025-03-24 11:50:04 -05:00
Thaddeus Crews f09ee0171a
Style: Begin integrating simple `.clangd` fixes 2025-03-22 13:24:35 -05:00
kobewi 10f6c01b9c Remove ABS in favor of Math::abs 2025-03-19 13:52:40 +01:00
Rémi Verschelde 3d9b05ad4a
Merge pull request #104341 from stuartcarnie/103602/metal_fix_cubemaps
Renderer: Fix Metal handling of cube textures; assert equal dimensions
2025-03-19 12:27:41 +01:00
Rémi Verschelde 2fa721b1bc
Merge pull request #104127 from Ivorforce/360-noclip
Remove `String` clipping constructors.
2025-03-19 12:27:10 +01:00
Stuart Carnie e2066298d9 Renderer: Fix Metal handling of cube textures; assert equal dimensions 2025-03-19 11:52:59 +11:00
Pāvels Nadtočajevs a797c7b8e2
[macOS/iOS] Ensure only one axis change event is produced during single `process_joypads()` call. 2025-03-18 14:58:14 +02:00
Lukas Tenbrink a23f630781 Remove `String` clipping constructors.
Callers should instead call constructors with explicit encoding names, with known length `Span`.
2025-03-15 12:34:44 +01:00
Thaddeus Crews c1b7865ae9
Merge pull request #103557 from aaronfranke/godot-version-defines
Rename version defines to `GODOT_VERSION_*` to match GDExtension godot-cpp
2025-03-13 08:57:42 -05:00
Thaddeus Crews e2c6d860d8
Merge pull request #102302 from stuartcarnie/render_opt
Rendering compositor identifies `is_opengl` API; minor optimisation
2025-03-13 08:57:28 -05:00
Stuart Carnie 5e1fe8040a rendering: compositor has `is_opengl` API; minor optimisations 2025-03-13 15:41:44 +11:00
Stuart Carnie 2123368dca Metal: Use reference, so we're not copying every frame 2025-03-13 07:15:59 +11:00
Aaron Franke 97ee05e9b7
Rename version defines to GODOT_VERSION_* to match GDExtension godot-cpp 2025-03-12 11:11:38 -07:00
Thaddeus Crews 15a5a2f309
Merge pull request #103766 from BlueCube3310/basisu-hdr-astc
BasisUniversal: Ensure ASTC's HDR variant is supported when transcoding
2025-03-12 10:31:49 -05:00
Thaddeus Crews c19244c7ed
Merge pull request #103878 from mooflu/blur_91717
Fix gles3 gaussian_blur mipmap setup.
2025-03-11 19:54:45 -05:00
Thaddeus Crews d8b48b022a
Merge pull request #101932 from BlueCube3310/web-astc
WebGL: Support native ASTC compression when available
2025-03-11 16:53:49 -05:00
Frank Becker e9bbe6fc78 Fix gles3 gaussian_blur mipmap setup.
Extend max level to include i for writing and so fb is complete and avoid resulting errors like:
"Framebuffer is incomplete: Attachment level is not in the [base level, max level] range".
2025-03-11 14:47:04 -07:00
Thaddeus Crews e9e4760335
Merge pull request #83538 from bruvzg/size_and_at
[FileAccess] Implement `get_size` and `get_access_time` methods.
2025-03-11 14:00:58 -05:00
Thaddeus Crews a77a28c029
Merge pull request #101971 from clayjohn/sky-light-size-fix
Pass angular diameter into light size constants for sky shaders.
2025-03-11 09:35:09 -05:00
Thaddeus Crews 56a710999e
Merge pull request #103404 from devloglogan/suppress-opengl-debug-marker
Suppress OpenGL debug marker printing
2025-03-11 09:34:55 -05:00
Thaddeus Crews 8d1c1c5867
Merge pull request #92476 from AThousandShips/string_remove_char
Add `String::remove_char(s)` methods for performance and convenience
2025-03-10 10:01:04 -05:00
Thaddeus Crews a5acf1dc81
Merge pull request #101174 from Repiteo/style/objc-import-syntax
Style: Standardize Obj-C `#import` syntax
2025-03-10 10:01:02 -05:00
A Thousand Ships 331a43a9d8
Add `String::remove_char(s)` methods for performance and convenience 2025-03-10 13:19:28 +01:00
bruvzg 85d3be8070
[FileAccess] Implement `get_size` and `get_access_time` methods. 2025-03-09 16:07:00 +02:00
A Thousand Ships 466590d0ec
Use `get_slicec` instead of `get_slice` for single character splitters 2025-03-08 20:36:37 +01:00
Thaddeus Crews 713a1ba554
Style: Standardize Obj-C `#import` syntax 2025-03-08 09:28:34 -06:00
Thaddeus Crews 324512e11c
Style: Replace header guards with `#pragma once` 2025-03-07 17:33:47 -06:00
Thaddeus Crews 3c43508ed7
Merge pull request #102427 from AThousandShips/fix_substr
Clean up some uses of `String::substr`
2025-03-07 15:12:33 -06:00
Thaddeus Crews c937b6d180
Merge pull request #102419 from Ivorforce/std-size
Use `std::size` instead of `sizeof(a) / sizeof(a[0])` pattern throughout the codebase.
2025-03-07 15:12:25 -06:00
Thaddeus Crews 6ab1472fc7
Merge pull request #103730 from darksylinc/matias-vma-regression
Fix incorrect parameters passed to VMA
2025-03-07 12:06:27 -06:00
BlueCube3310 fba6e6f932 WebGL: Support native ASTC compression when available 2025-03-07 15:41:59 +01:00
BlueCube3310 4d46ef8e8e BasisUniversal: Ensure ASTC's HDR variant is supported when transcoding 2025-03-07 15:26:03 +01:00
A Thousand Ships 5113022dfe
Clean up some uses of `String::substr`
Cases where the end position is either equvalent to the default or past
the end of the string.
2025-03-07 14:50:38 +01:00
Matias N. Goldberg c543c5615c Fix incorrect parameters passed to VMA
If the allocation is small enough that it enters the

if (p_size <= SMALL_ALLOCATION_MAX_SIZE) {} block, Godot would call
vmaFindMemoryTypeIndexForBufferInfo with the wrong parameters.

This can cause vmaFindMemoryTypeIndexForBufferInfo to potentially
misbehave on some cards or drivers.

Fixes regression introduced in #102830
Might potentially reopen #101850 (I doubt it, but it's possible)

Must be backported to 4.4
2025-03-06 19:56:52 -03:00
Thaddeus Crews ec5e096388
Merge pull request #103645 from stuartcarnie/fix_101696_pt_2
Metal: Use `p_set_index` when binding uniforms, to use correct data
2025-03-06 16:36:12 -06:00
Thaddeus Crews 178566a439
Merge pull request #103661 from Grublady/nin_abxy
Swap Nintendo face buttons on macOS
2025-03-06 16:36:09 -06:00
Thaddeus Crews 4bafafaeb3
Merge pull request #102777 from darksylinc/matias-astc-hdr
Add ASTC HDR format variants
2025-03-06 16:36:06 -06:00
Grublady cdcee78fcb Swap Nintendo face buttons on macOS 2025-03-05 18:50:52 -05:00
Stuart Carnie a4fb68f43e Metal: Use `p_set_index` when binding uniforms, to use correct data 2025-03-06 06:29:49 +11:00
Thaddeus Crews 59d75a704e
Merge pull request #103613 from stuartcarnie/fix_101696
Metal: Use uniform set index passed by `RenderingDevice`
2025-03-05 12:08:11 -06:00
Thaddeus Crews 7dc6b38699
Merge pull request #103622 from bruvzg/lock_file_time
[Windows] Fix `get_modified_time` on locked files.
2025-03-05 12:08:07 -06:00
Thaddeus Crews aef8ed2901
Merge pull request #87388 from clayjohn/Vulkan-limit-add
Implement `LIMIT_MAX_COMPUTE_SHARED_MEMORY_SIZE` to `limit_get` in the Vulkan backend
2025-03-05 12:08:00 -06:00
Thaddeus Crews 729c4e9e88
Merge pull request #102905 from kleonc/render_info_fix_primitive_count_per_triangle_strip
Fix render info primitive count per `TRIANGLE_STRIP`
2025-03-05 12:07:47 -06:00
Pāvels Nadtočajevs 6597fa24a9 [Windows] Fix `get_modified_time` on locked files. 2025-03-05 11:40:37 +02:00
Pāvels Nadtočajevs 76e2e9f81f [Metal] Add missing stage info to shader description. 2025-03-05 09:06:06 +02:00
Stuart Carnie 2b8cb36434 Metal: Use uniform set index passed by `RenderingDevice`
This does not resolve the errors noted in #101696, as the project is
incorrectly binding incompatible uniform set descriptors, as set 0
and set 1 have a single `readonly` image and set 2 has a single
`writeonly` texture. The `RenderingDevice` is reporting the errors with
Metal, as it uses a different `_reflect_spirv`, which correctly
determines the read / write attribute. A separate PR will be required
to fix the shared `_reflect_spirv`

Helps #101696
2025-03-05 17:52:52 +11:00
clayjohn 338c12fc9a Implement LIMIT_MAX_COMPUTE_SHARED_MEMORY_SIZE to limit_get in all Rendering backends.
Also add a more helpful warning that is only displayed in dev builds to
match the D3D12 backend
2025-03-03 21:43:12 -08:00
Rémi Verschelde 59beee5860
Merge pull request #102908 from kleonc/primitive_quad_second_triangle_lighting_fix
Fix 2D quad primitive missing lighting data in GLES3 renderer
2025-03-04 01:00:30 +01:00
devloglogan 99260f3a68 Suppress OpenGL debug marker print 2025-02-28 10:08:24 -06:00
Evan Todd 87efa4d210 Fix particle jitter when scene tree is paused. 2025-02-27 08:40:40 -08:00
Stuart Carnie 5312811c4d Metal: Fix SPIR-V → MSL compilation on iOS targets 2025-02-27 10:22:39 +11:00
Stuart Carnie 818afcb327 Metal: Compile `MTLLibrary` on demand when pipeline is created
This changes the default shader loading strategy, implemented in the
Metal driver, to compile the `MTLLibrary` on demand when the pipeline
is created, which reduces cold startup time on IPHONE target OSs.

Normally, the `MTLLibrary` is compiled from Metal source asynchronously
when Godot calls
`RenderingDeviceDriverMetal::shader_create_from_bytecode`; however, this
changes this behaviour on mobile platforms to do it on demand when the
pipeline is created, as noted in #96052, Godot will ask to create
many more shaders from bytecode than are initially required. Mobile
OSs like iOS are limited to compiling to shader libraries concurrently,
which results in a significant bottleneck.

This is not the default for macOS, as it can concurrently compile many
shaders at once, resulting in faster startup times for the Godot editor.
2025-02-25 05:32:38 +11:00
Alex ee0cebeaad Fix `modified_time` on Android 2025-02-20 17:13:41 +01:00
Rémi Verschelde cd72d26518
Merge pull request #102830 from clayjohn/vma-memory-fix
Restore using VMA to create buffers and images
2025-02-17 09:47:47 +01:00
kleonc b3769129cb Fix 2D quad primitive missing lighting data in GLES3 renderer 2025-02-16 01:51:24 +01:00
kleonc b691a997a3 Fix render info primitive count per TRIANGLE_STRIP 2025-02-15 23:50:07 +01:00
Thaddeus Crews b607110ad2
Merge pull request #102792 from clayjohn/varying-crash
Validate varying count when compiling shaders
2025-02-14 08:25:39 -06:00
clayjohn d93ac5ee0c Restore using VMA to create buffers and images when we don't need to extra gpu memory tracking.
VMA handles memory allocation on certain devices better than our custom VK code, so we might as well use it

Co-authored-by: Matias N. Goldberg <dark_sylinc@yahoo.com.ar>
2025-02-13 17:40:42 -08:00
clayjohn 35100396e4 Validate varying count when compiling shaders
This avoids crashing on devices when a number of varyings greater than the device limit is used.

For now this accurately prints an error when compiling the shader, but the error text only pops up in the editor if the number of user varyings is above the limit.
2025-02-13 15:07:15 -08:00
Matias N. Goldberg fcd785ace2 Add ASTC HDR format variants 2025-02-13 11:45:42 -03:00
bruvzg f0ac8294cb [Windows] Add missing opened file check. 2025-02-13 11:18:46 +02:00
Pāvels Nadtočajevs d5865cb962 [Unix] Fix deleting symlinks. 2025-02-07 18:57:22 +02:00
Lukas Tenbrink e34f1f504c Use `std::size` instead of `sizeof(a) / sizeof(a[0])` pattern throughout the codebase. 2025-02-07 14:57:48 +01:00
BlueCube3310 8714b36171 Fix rendering material when UV2 is compressed 2025-02-06 20:24:46 +01:00
Rémi Verschelde 50b847992d Merge pull request #101602 from stuartcarnie/metal_gpu_address
Metal: Enable GPU buffer address support
2025-02-05 11:33:50 +01:00
Thaddeus Crews ea2770eb4f
Merge pull request #101947 from Rudolph-B/Issue-101750
Add Heightfield mask to GPUParticlesCollisionHeightField3D
2025-02-04 09:04:11 -06:00
Rudolph Bester b162c59097 Fix GPUParticlesCollisionHeightField3D adding collisions excluded by its layer_mask
Co-authored-by: Yahia Zakaria <yahiazakaria13@gmail.com>
2025-02-04 08:02:44 +02:00
Pāvels Nadtočajevs e6e108d091 Implement `get_length()` for pipes. 2025-02-03 16:50:00 +02:00
bruvzg baa33d49b1 [Windows] Fix build with MinGW 8.0.0-1. 2025-01-31 20:39:31 +02:00
Chaosus 570e59df3d Fix shader uniforms has null as default value 2025-01-31 07:35:51 +03:00
Thaddeus Crews 3ba6ac0f66
Merge pull request #102143 from MathdudeMan/shader-error
Fix: Mass property particle shader bug
2025-01-29 17:45:13 -06:00
Stuart Carnie 0a9cd5ede9 2D: Fix clip children and rendering artefacts
Fixes both GLES3 and RendererRD implementations

Closes #102147
2025-01-30 07:19:47 +11:00
MathdudeMan 964cd6525e Fix: Mass property particle shader error 2025-01-28 21:00:26 -05:00
Thaddeus Crews 808c25f453
Merge pull request #102089 from adamscott/fix-curve-texture-web
Add check for float texture linear filtering support
2025-01-28 09:03:39 -06:00
Adam Scott 60913170c6
Add check for float texture linear filtering support
Co-authored-by: Clay John <claynjohn@gmail.com>
2025-01-27 22:12:08 -05:00
Thaddeus Crews 82199a83ce
Merge pull request #101998 from stuartcarnie/2d_buffer_overwrite
2D: Fix rendering artifacts when using `BackBufferCopy`.
2025-01-27 09:46:22 -06:00
Julian Todd b5622e9f78 Initialize pa_buffer_attr.maxlength to -1 2025-01-27 07:57:57 +00:00
Stuart Carnie 2510fefebd 2D: Fix rendering artefacts when using `BackBufferCopy`.
Fixes both GLES3 and RendererRD implementations
2025-01-25 10:22:07 +11:00
Thaddeus Crews 802cb0fed8
Merge pull request #101909 from BlueCube3310/compat-rgtc-arr
WebGL2: Fix 2D array textures with RGTC compression not rendering
2025-01-24 09:05:36 -06:00
Matias N. Goldberg c30eff5986 Fix performance regression introduced in #90993
PR #90993 needed to get rid of VMA_MEMORY_USAGE_AUTO_PREFER_HOST because
we no longer used vmaCreateBuffer so we could specify the allocation
callbacks.

This however resulted in the wrong memory pool being chosen, causing
signficant performance slowdown.

Indicate additional preferred flags to help VMA select the proper pool.

Fixes #101905
2025-01-24 00:08:29 -03:00
clayjohn 74989c639e Pass angular diameter into light size constants for sky shaders.
This flew under the radar for so long since tan is nearly linear at small values
2025-01-23 17:32:44 -08:00
BlueCube3310 2221f6ed13 WebGL2: Fix 2D array textures with RGTC compression not rendering 2025-01-22 20:41:20 +01:00
Thaddeus Crews 604e3ab91f
Merge pull request #101730 from clayjohn/GLES3-emission-half
Bake UV2 emission using half float in the compatibility backend
2025-01-20 10:05:39 -06:00
Thaddeus Crews 0d4696b472
Merge pull request #101515 from allenwp/agx-negative-optimizations
Optimize AgX tonemapper's handling of negative values
2025-01-20 10:05:38 -06:00
Thaddeus Crews dcf4996276
Merge pull request #101159 from brandon515/compatibility_particle_shader_fix
Fix inverted `GPUParticlesCollisionHeightField3D` in compatibility renderer.
2025-01-20 10:05:24 -06:00
Brandon Haley 990612040a Implemented fix from #91219 in compatibility renderer by reversing the z
axis in the particle shader.
2025-01-18 13:32:10 -05:00
clayjohn 441fc1cba3 Baked UV2 emission using half float in the compatibility backend
The Lightmapper expects a half float image anyway, so this is both more efficient and correct
2025-01-17 16:46:31 -08:00
clayjohn b8252196df Avoid leaking ninepatch state to other draw commands in GLES backend 2025-01-17 10:13:04 -08:00
Stuart Carnie 01b4fd3522 Metal: enable GPU buffer address support 2025-01-16 06:10:50 +11:00