mirror of https://github.com/godotengine/godot
[Windows] Add missing opened file check.
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@ -308,6 +308,8 @@ void FileAccessWindows::seek_end(int64_t p_position) {
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}
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uint64_t FileAccessWindows::get_position() const {
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ERR_FAIL_NULL_V_MSG(f, 0, "File must be opened before use.");
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int64_t aux_position = _ftelli64(f);
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if (aux_position < 0) {
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check_errors();
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