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12643 Commits

Author SHA1 Message Date
Thaddeus Crews 8c0900450c
Merge pull request #108495 from simpkins/deadlock_comments
Document some deadlocks in the physics server code
2025-07-18 11:05:12 -05:00
Thaddeus Crews 25dcf7d2a0
Merge pull request #108306 from Chaosus/gds_fix_super_completion
Fix lookup symbol for `super()`
2025-07-17 10:34:48 -05:00
Thaddeus Crews 129143355f
Merge pull request #108463 from kitbdev/fix-text-theme-issues
Fix some Text Editor theme issues and clean up
2025-07-16 11:27:52 -05:00
Thaddeus Crews f44c4907d3
Merge pull request #108584 from shiena/fix/linux-camera-flag
Fix camera removal detection after toggling monitoring on Linux
2025-07-15 16:58:34 -05:00
kit 7e9e3b767c Fix some Text Editor theme issues and clean up 2025-07-15 13:43:30 -04:00
Thaddeus Crews 1d8e738499
Merge pull request #108511 from lyuma/htcx_wrist_ankle
Add missing OpenXR paths to /user/vive_tracker_htcx
2025-07-15 08:04:29 -05:00
Thaddeus Crews e1e2277f5a
Merge pull request #108530 from mihe/physics-debug-perf
Fix performance regression when rendering collision shapes
2025-07-15 08:04:25 -05:00
Thaddeus Crews 121c311d61
Merge pull request #108302 from aaronfranke/gltf-buffer-nasty
GLTF: Fix nasty bug with incorrect buffer indices on export
2025-07-15 08:04:23 -05:00
Thaddeus Crews f859d13035
Merge pull request #108332 from WhalesState/templates
Fix remaining physics and navigation disabling issues.
2025-07-15 08:04:22 -05:00
Thaddeus Crews 27ba8f7f8c
SCons: Support header-only modules 2025-07-14 15:37:05 -05:00
Thaddeus Crews 7dcc0548c0
Merge pull request #108026 from Fgico/gridmap-avoid-extra-clipboard-mesh-instantiation
Gridmap editor: Avoid extra mesh instantiation when setting clipboard data
2025-07-14 10:30:40 -05:00
Thaddeus Crews ea4cfe0fe2
Merge pull request #108537 from m4gr3d/fix_hand_not_tracking_error_spam
Fix error spam when hands are not tracked
2025-07-14 10:30:39 -05:00
Adam Simpkins cb25b933e7 Document some deadlocks in the physics server code
Add some comments documenting locations where
PhysicsServer3D::soft_body_set_mesh() can deadlock.

godotengine/godot-proposals#12670 has a proposal for some alternate
thread-safe soft body APIs.  In the meantime it seems worth at least
documenting some of the current pitfalls in the code.
2025-07-13 13:44:48 -07:00
KOGA Mitsuhiro ef833a9488 Fix camera removal detection after toggling monitoring on Linux 2025-07-14 02:28:54 +09:00
WhalesState 5eee6d22a0 Fix remaining physics and navigation disabling issues. 2025-07-12 17:12:42 +03:00
Mikael Hermansson 5a16e2fc78 Fix contacts not being reported properly when using Jolt Physics 2025-07-12 14:20:38 +02:00
Fredia Huya-Kouadio 26c12b22ca Fix error spam when hands are not tracked 2025-07-11 15:53:27 -07:00
Mikael Hermansson 8634a8e234 Fix performance regression when rendering collision shapes 2025-07-11 20:52:58 +02:00
Lyuma 0620eb126a xr: Add missing paths to /user/vive_tracker_htcx
Add 4 missing paths for wrist and ankle to XR_HTCX_vive_tracker_interaction.
These are already available in OpenXR 1.0, rev. 3 of the extension.
https://registry.khronos.org/OpenXR/specs/1.0/html/xrspec.html#XR_HTCX_vive_tracker_interaction
2025-07-10 23:47:51 -07:00
Thaddeus Crews c977b597b8
Merge pull request #107872 from Thought-Weaver/users/loganapple/editor-caret-fix
[Autocomplete] Avoid prepending literals when the character has already been typed
2025-07-10 11:39:30 -05:00
Thaddeus Crews 9fc9faef0a
Merge pull request #101416 from MrBlockers/91342-nested-spawner
Fix node cache errors on nested MultiplayerSpawners
2025-07-10 11:39:23 -05:00
Thaddeus Crews cbc6d78aed
Merge pull request #94996 from HolonProduction/salvage-71842
GDScript: Fix autocompletion issues with nested types
2025-07-10 11:39:19 -05:00
Thaddeus Crews d7cc121e64
Merge pull request #108347 from Rudolph-B/Issue-106184
Fix underculling of occulusion culling
2025-07-09 11:33:21 -05:00
Thaddeus Crews afd16dd4f3
Merge pull request #99798 from preslavnpetrov/master
[C#] Fix thread deadlock when using a worker thread to load a script with a generic base class
2025-07-09 11:33:20 -05:00
Chaosus c232b7c717 Fix lookup symbol for super() 2025-07-08 16:21:39 +03:00
HolonProduction d4abc211f1 GDScript: Fix autocompletion issues with nested types 2025-07-08 14:48:21 +02:00
Rudolph Bester a54df7fdb7 Move occlusion culling back to being based on euclidian distance but with some distance calculation using double precision 2025-07-08 13:38:36 +02:00
Logan Apple 216c462277 Initial fix for double caret inserting in NodePath
Additional cases where prepending doubles up

Moved code to helper function

Added unit tests

Lookup caret character instead of passing position

Switched to using the parsed type

Adding safety checks and various cleanup
2025-07-07 09:23:32 -07:00
Thaddeus Crews aa035bc1e8
Merge pull request #108284 from dmlary/nav2d_obstacle-avoidance-enabled-fix
NavMap2D: check if obstacles have avoidance enabled
2025-07-07 10:08:03 -05:00
Thaddeus Crews 9d917f4b14
Merge pull request #108281 from dmlary/nav_obstacle-avoidance-enabled-fix
NavMap3D: check if obstacles have avoidance enabled
2025-07-07 10:08:00 -05:00
Thaddeus Crews 320484a8fb
Merge pull request #108262 from aaronfranke/csharp-crash-bad-enum
Fix crash in C# bindings generator with bad enum documentation XML
2025-07-07 10:07:56 -05:00
Aaron Franke ad10c6185d
GLTF: Fix nasty bug with incorrect buffer indices 2025-07-05 00:00:13 -07:00
smix8 c2f8e70aa0 Revert "Create more optimized CSGShape3D baked static mesh"
This reverts commit 28875459d9.
2025-07-04 20:43:28 +02:00
A Thousand Ships f11aff3841
Editor: Restructure editor code
Moving various editor files into sub folders to reduce clutter
2025-07-04 18:18:22 +02:00
David M. Lary 780f3d5e3b NavMap2D: check if obstacles have avoidance enabled
In NavMap2D::_update_rvo_obstacles_tree() check if the NavObstacle2D
has avoidance enabled before adding it to the tree.

This is the 2D fix for #108259
2025-07-04 10:30:49 -05:00
David M. Lary 09c9bccb85 NavMap3D: check if obstacles have avoidance enabled
In `NavMap3D::_update_rvo_obstacles_tree_2d()` check if the
`NavObstacle3D` has avoidance enabled before adding it to the
tree.

fixes #108259
2025-07-04 10:16:40 -05:00
Thaddeus Crews 8f816614f6
Merge pull request #108239 from mihe/jolt/scene-switch-crash
Fix crash in Jolt Physics when switching scenes in editor
2025-07-04 10:09:05 -05:00
Aaron Franke ab90808fee
Fix crash in C# bindings generator with bad enum documentation XML 2025-07-03 20:48:09 -07:00
Thaddeus Crews 9b22b41531
Merge pull request #105087 from HolonProduction/lsp-annotations
LSP: Extract annotations from `EditorHelp`
2025-07-03 12:21:28 -05:00
Thaddeus Crews b7dcb1f728
Merge pull request #108094 from simpkins/jolt_soft_body_transform
Jolt physics: wake up a soft body when its transform changes
2025-07-03 12:21:27 -05:00
Thaddeus Crews fc20bb6b03
Merge pull request #100187 from atlasapplications/dotnet-export-icu
Update Dotnet iOS Export Process
2025-07-03 12:21:26 -05:00
Thaddeus Crews 89809f2b72
Merge pull request #108140 from HolonProduction/lsp-init-delay
LSP: Don't poll during editor setup
2025-07-03 12:21:20 -05:00
Thaddeus Crews 0dc626b1f3
Merge pull request #108235 from mihe/jolt/shapeless-perf
Improve performance for shapeless objects when using Jolt Physics
2025-07-03 12:21:20 -05:00
Thaddeus Crews 77b680244d
Merge pull request #102186 from HolonProduction/completion-builtin-enum
Improve GDScript editor support for global enums
2025-07-03 12:21:19 -05:00
Mikael Hermansson e2985a2e1f Fix crash in Jolt Physics when switching scenes in editor
Co-authored-by: Jorrit Rouwe <jrouwe@gmail.com>
2025-07-03 16:45:53 +02:00
Mikael Hermansson 63021bb4aa Improve performance for shapeless objects when using Jolt Physics 2025-07-03 14:14:00 +02:00
Preslav.Laptop 85d2a23a62
Move the script reload function to outside the
lock to prevent worker threads from the
ResourceLoader::load method from causing a
deadlock
2025-07-02 19:11:20 +02:00
Thaddeus Crews f8b2f1bc82
Merge pull request #101006 from zaevi/fix_csharp_refcounted_dispose
C#: Fix `RefCounted` not disposed correctly in certain case
2025-07-01 17:58:00 -05:00
Thaddeus Crews bad29ef0c7
Merge pull request #107636 from HolonProduction/completion-dont-use-next
Autocompletion: Don't use `next` for `GET_NODE` inference
2025-07-01 17:57:59 -05:00
Thaddeus Crews ee5859b7ae
Merge pull request #92584 from HolonProduction/autocompletion-assign-variant
Autocompletion: Fix type resolution when assigning variant
2025-07-01 17:57:51 -05:00