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70 Commits

Author SHA1 Message Date
Michael Alexsander ec7bd419fc
Fix different separations across different code editors 2025-12-16 12:51:23 -03:00
Mattia Zirpoli 2eb41ac549 VisualShader: fix new node spawning position with display scaling 2025-12-13 02:41:01 +01:00
kobewi 92d10d9b4c Fix shader editor minimum size 2025-12-12 01:22:20 +01:00
Thaddeus Crews 73318cd8d0
Merge pull request #113616 from lodetrick/shader-file-dock
Use new dock system for ShaderFile Dock
2025-12-10 18:10:43 -06:00
Rémi Verschelde d09a3d83ff
Merge pull request #113574 from YeldhamDev/take_the_hint
Enable scroll hints for several parts of the editor
2025-12-09 19:32:11 +01:00
Rémi Verschelde 639b7cefa1
Merge pull request #113804 from YeldhamDev/shader_file_btn_fix
Fix wrong size for "File" button in the shader editor
2025-12-09 17:18:18 +01:00
Rémi Verschelde eaddff155e
Merge pull request #113801 from KoBeWi/cheme_thanged
Fix broken VisualShader icons
2025-12-09 17:18:12 +01:00
Michael Alexsander e20b45f653
Fix wrong size for "File" button in the shader editor 2025-12-09 12:45:04 -03:00
Michael Alexsander f187b8b2bf
Enable scroll hints for several parts of the editor 2025-12-09 10:55:26 -03:00
kobewi a2a82f02e3 Fix broken VisualShader icons 2025-12-09 13:41:12 +01:00
Logan Detrick 17c7a3b817 Remove unused private variables in `godot/editor` 2025-12-07 02:55:08 -08:00
Logan Detrick e4c92b69ac Use new dock system for ShaderFile Dock 2025-12-05 02:05:03 -08:00
Logan Detrick 0d83637853 Use new dock system for ShaderDock 2025-12-02 10:40:44 -08:00
Rémi Verschelde 34cdf39db0
Merge pull request #113420 from Calinou/editor-use-unicode-arrows
Use Unicode arrow symbols throughout the editor
2025-12-02 14:17:28 +01:00
kobewi c1cc178a82 Make EditorFileDialog inherit FileDialog 2025-12-02 12:30:51 +01:00
Hugo Locurcio db920eb7f0
Use Unicode arrow symbols throughout the editor
This does not apply to text printed to the Output panel, as the fixed-width
font may not have the glyph in its character set (or if it does, the arrow
character may be hard to read).
2025-12-02 01:36:35 +01:00
Rémi Verschelde 1575e3da90
Merge pull request #97620 from jj11hh/master
[Visual Shader] Fix nodes' relative positions changed in a different display scale.
2025-12-01 11:48:05 +01:00
Rémi Verschelde 8237bb4a32
Merge pull request #112124 from Chaosus/vs_expressions
Few fixes for expression node in visual shaders
2025-11-27 21:48:04 +01:00
Thaddeus Crews 80d1459a59
Merge pull request #102193 from MartinDelille/shader-focus
Focus shader text editor when opened with quick open dialog
2025-11-20 16:47:02 -06:00
Aaron Franke d6d60845fe
Separate visual shader code out of shader editor plugin and dialog 2025-11-20 10:49:18 -08:00
Jiang Yiheng dda1842b18 Fixed an issue where nodes' relative positions changed when opened in a different display scale. 2025-11-18 23:00:29 +08:00
Hugo Locurcio 8a22dba956
Tweak high-end mark in the visual shader editor's node creation dialog
- Use Forward+/Mobile terminology as support actually depends on the
  rendering method used, not the rendering driver.
- Use a standard warning color as this is no longer indicated as
  Vulkan-specific.
- Fix color on light theme (the text was being modulated instead
  of having its color overridden).
2025-11-18 01:40:49 +01:00
kit e2cbfb53f1 Deprecate TextEdit background_color 2025-11-13 22:48:04 -05:00
Thaddeus Crews 522fa8d9bc
Merge pull request #106164 from lodetrick/refactor-bottom-panel
Refactor editor `EditorBottomPanel` to be a `TabContainer`
2025-11-07 10:32:35 -06:00
Logan Detrick e2caff9a06 Refactor Bottom Panel to be a TabContainer 2025-11-06 13:39:52 -08:00
Martin Delille 9e190d1bcd
Focus shader text editor when opened with quick open dialog 2025-11-06 13:58:45 +01:00
kobewi 44358a586b Update VisualShader on theme changes 2025-11-04 11:44:49 +01:00
Rémi Verschelde 5d6ea08a67
Revert "Fix visual shader items not applying the correct theme components"
This reverts commit e0cb03a371.

This causes a crash when opening the editor with the shader editor pre-opened in the layout.
2025-11-04 10:26:37 +01:00
Thaddeus Crews 7cd4ee5923
Merge pull request #112291 from kitbdev/fix-warnings-panel-font
Fix warnings and error panel font not updating
2025-11-03 11:38:58 -06:00
Michael Alexsander e0cb03a371
Fix visual shader items not applying the correct theme components 2025-11-02 13:59:37 -03:00
kit 4e22eddb3c Fix warnings and error panel font not updating 2025-11-01 15:19:35 -04:00
Michael Alexsander e06f015f95
Add a new editor theme
Co-authored-by: passivestar <60579014+passivestar@users.noreply.github.com>
2025-10-30 00:31:54 -03:00
Chaosus da0c60e10d Few fixes for expression node in visual shaders 2025-10-28 18:18:13 +03:00
Thaddeus Crews 8bae34aa49
Merge pull request #111976 from stuartcarnie/metal_stable_bindings
Metal: Stable argument buffers; GPU rendering crashes; visionOS exports
2025-10-28 10:15:30 -05:00
Stuart Carnie 97c17aedc7 Metal: Stable argument buffers; GPU rendering crashes; visionOS exports
Supersedes #110683
2025-10-28 08:45:26 +11:00
Aaron Franke e26e96df4b
Cleanup some things in shader editor code 2025-10-24 19:57:39 -07:00
Thaddeus Crews b137476eb5
Merge pull request #109998 from aaronfranke/shader-toggle-files-organize
Organize toggle files button logic in shader editor
2025-10-24 11:23:12 -05:00
Thaddeus Crews 638c1d7bf9
Merge pull request #109775 from KoBeWi/shader_editor_is_like_script_editor_for_GPU
Clean up ShaderEditor shortcuts
2025-10-23 15:33:56 -05:00
Thaddeus Crews d1d28c0bcf
Merge pull request #111223 from Ivorforce/remove-iterator-include
Replace `std::size` usage with `std_size` to avoid `<iterator>` include.
2025-10-06 09:06:49 -05:00
Lukas Tenbrink 1db0a60dc0 Replace `std::size` usage with `std_size` to avoid `<iterator>` include. 2025-10-05 00:26:11 +02:00
Aaron Franke 3d1c9fd5de
Move server files into their subfolders 2025-09-30 19:39:39 -07:00
Thaddeus Crews fdf32d1b2a
Merge pull request #108577 from YYF233333/global_class_list
Simplify `ScriptServer::get_global_class_list`
2025-09-30 11:19:10 -05:00
Thaddeus Crews c32c2606f4
Merge pull request #110837 from wheatear-dev/add-gdsoftclass-deeper
Add `GDSOFTCLASS` to deeper inheritors of `Object`
2025-09-25 12:13:56 -05:00
A Thousand Ships bd65cfa876
Revert "Replace many uses of `is_class` with `derives_from`."
This reverts commit 78b743cf4a.
2025-09-25 13:48:53 +02:00
Aaron Franke 23fa9d8508
Organize toggle files button logic in shader editor 2025-09-24 17:55:39 -07:00
Edward Moulsdale e366471fdc Add GDSOFTCLASS to deeper inheritors of Object 2025-09-24 19:15:56 +01:00
Lukas Tenbrink 8ef4a43ada Replace many uses of `is_class` with `derives_from`. 2025-09-23 19:59:00 +02:00
Thaddeus Crews be421bcdd4
Merge pull request #110250 from YeldhamDev/i_just_cant_keep_focused
Hide `Control` focus when given via mouse input
2025-09-22 13:28:44 -05:00
Michael Alexsander aeb3a45c97
Hide `Control` focus when given via mouse input 2025-09-19 13:43:29 -03:00
kobewi d61a337a70 Improve usage of String.split() vs get_slice() 2025-09-19 16:31:55 +02:00