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Fix different separations across different code editors

This commit is contained in:
Michael Alexsander 2025-12-16 12:51:23 -03:00
parent 5cb1ec5900
commit ec7bd419fc
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GPG Key ID: A9C91EE110F4EABA
5 changed files with 4 additions and 12 deletions

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@ -1702,9 +1702,9 @@ void CodeTextEditor::_notification(int p_what) {
update_toggle_files_button();
zoom_button->set_tooltip_text(
TTR("Zoom factor") + "\n" +
TTR("Zoom Factor") + "\n" +
// TRANSLATORS: The placeholders are keyboard shortcuts. The first one is in the form of "Ctrl+"/"Cmd+".
vformat(TTR("%s+Mouse wheel, %s/%s: Finetune\n%s: Reset"), keycode_get_string((Key)KeyModifierMask::CMD_OR_CTRL), ED_GET_SHORTCUT("script_editor/zoom_in")->get_as_text(), ED_GET_SHORTCUT("script_editor/zoom_out")->get_as_text(), ED_GET_SHORTCUT("script_editor/reset_zoom")->get_as_text()));
vformat(TTR("%s+Mouse Wheel, %s/%s: Finetune\n%s: Reset"), keycode_get_string((Key)KeyModifierMask::CMD_OR_CTRL), ED_GET_SHORTCUT("script_editor/zoom_in")->get_as_text(), ED_GET_SHORTCUT("script_editor/zoom_out")->get_as_text(), ED_GET_SHORTCUT("script_editor/reset_zoom")->get_as_text()));
[[fallthrough]];
}
@ -2015,6 +2015,4 @@ CodeTextEditor::CodeTextEditor() {
idle->connect("timeout", callable_mp(this, &CodeTextEditor::_text_changed_idle_timeout));
code_complete_timer->connect("timeout", callable_mp(this, &CodeTextEditor::_code_complete_timer_timeout));
add_theme_constant_override("separation", 4 * EDSCALE);
}

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@ -51,7 +51,6 @@
#include "scene/gui/grid_container.h"
#include "scene/gui/menu_button.h"
#include "scene/gui/rich_text_label.h"
#include "scene/gui/slider.h"
#include "scene/gui/split_container.h"
void ConnectionInfoDialog::ok_pressed() {
@ -3010,7 +3009,6 @@ void ScriptTextEditor::_enable_code_editor() {
ScriptTextEditor::ScriptTextEditor() {
code_editor = memnew(CodeTextEditor);
code_editor->set_toggle_list_control(ScriptEditor::get_singleton()->get_left_list_split());
code_editor->add_theme_constant_override("separation", 2);
code_editor->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT);
code_editor->set_code_complete_func(_code_complete_scripts, this);
code_editor->set_v_size_flags(SIZE_EXPAND_FILL);

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@ -34,7 +34,6 @@
#include "editor/editor_node.h"
#include "editor/settings/editor_settings.h"
#include "scene/gui/menu_button.h"
#include "scene/gui/split_container.h"
void TextEditor::add_syntax_highlighter(Ref<EditorSyntaxHighlighter> p_highlighter) {
ERR_FAIL_COND(p_highlighter.is_null());
@ -606,7 +605,6 @@ void TextEditor::update_toggle_files_button() {
TextEditor::TextEditor() {
code_editor = memnew(CodeTextEditor);
add_child(code_editor);
code_editor->add_theme_constant_override("separation", 0);
code_editor->connect("load_theme_settings", callable_mp(this, &TextEditor::_load_theme_settings));
code_editor->connect("validate_script", callable_mp(this, &TextEditor::_validate_script));
code_editor->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT);

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@ -38,7 +38,6 @@
#include "editor/settings/editor_settings.h"
#include "editor/themes/editor_scale.h"
#include "editor/themes/editor_theme_manager.h"
#include "scene/gui/separator.h"
#include "scene/gui/split_container.h"
#include "servers/rendering/shader_preprocessor.h"
#include "servers/rendering/shader_types.h"
@ -1185,7 +1184,6 @@ TextShaderEditor::TextShaderEditor() {
code_editor->connect("script_validated", callable_mp(this, &TextShaderEditor::_script_validated));
code_editor->set_v_size_flags(SIZE_EXPAND_FILL);
code_editor->add_theme_constant_override("separation", 0);
code_editor->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT);
code_editor->connect("show_warnings_panel", callable_mp(this, &TextShaderEditor::_show_warnings_panel));

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@ -174,8 +174,8 @@ class TextShaderEditor : public ShaderEditor {
uint32_t dependencies_version = 0xFFFFFFFF;
bool trim_trailing_whitespace_on_save;
bool trim_final_newlines_on_save;
bool trim_trailing_whitespace_on_save = false;
bool trim_final_newlines_on_save = false;
protected:
void _notification(int p_what);