Pāvels Nadtočajevs
ff118b63e2
Add missing default values to the `read_*_from_stdin` binds.
2025-03-05 10:23:31 +02:00
Hugo Locurcio
39cb5a92f0
Document Glow Upscale Mode project setting only affecting Forward+/Mobile
2025-03-03 20:53:44 +01:00
kobewi
6d2f18c6c6
Fix caret_force_displayed
2025-03-03 15:58:58 +01:00
Haoyu Qiu
a79076c5b1
Fix various typos in the class reference
2025-02-28 17:58:06 +08:00
Anish Mishra
5ce16dfc69
Android: enable support for volume button events
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- Enable events KEY_VOLUMEUP and KEY_VOLUMEDOWN on Android.
- Adds a project setting to override volume buttons. It would disable system volume changes when the buttons are used within the project.
2025-02-28 09:47:22 +05:30
风青山
d0437d5052
Revert "Fix inspector jumping when gaining focus"
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This reverts commit 9226424401 .
2025-02-26 18:18:30 +08:00
David Snopek
e0370b9596
Bind new core `METHOD_FLAG_VIRTUAL_REQUIRED` bitfield
2025-02-25 16:46:50 -06:00
David Snopek
a285d1aa98
`texture_create_from_native_handle()` should return `RID` for texture from `RenderingServer`, not `RenderingDevice`
2025-02-25 14:20:33 -06:00
Hugo Locurcio
07fa717b34
Document creating Texture2DArray, Cubemap and CubemapArray from code
2025-02-24 23:02:30 +01:00
Rémi Verschelde
39c201ca58
Merge pull request #103247 from Faless/mbedtls/backport_defragment_tls_handshake
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[mbedTLS] Integrate TLS handshake defragmentation PR
2025-02-24 17:33:35 +01:00
Thaddeus Crews
f931a65177
Merge pull request #103132 from syntaxerror247/docs-sensors
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Android: Inform that sensors must be enabled in ProjectSettings
2025-02-24 09:06:16 -06:00
Fabio Alessandrelli
fe84b84b51
[mbedTLS] Enable TLS 1.3 negotiation by default
2025-02-24 14:04:09 +01:00
Rémi Verschelde
b77423370a
Fix cross-platform configuration of rendering driver settings
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Simpler alternative to #103026 which avoids breaking compatibility.
Instead of introducing a new `auto` default value, we ensure that all
supported drivers are registered regardless of the editor's host platform,
and that the defaults are the intended ones.
This solves the following issues:
- macOS exports are meant to default to Metal in 4.4, but they would
default to Vulkan if exported from Linux, Windows, or Android editors.
- Windows exports couldn't be made with Direct3D 12 from Linux, macOS, or
Android editors, as the option couldn't be selected outside Windows.
Unlike #103026 , it doesn't solve the issue of not always saving the
rendering drivers to `project.godot`, but now the defaults are at least
consistent between editor platforms.
Co-authored-by: Pāvels Nadtočajevs <7645683+bruvzg@users.noreply.github.com>
2025-02-23 12:28:59 +01:00
Rémi Verschelde
11f56d8265
Revert "Always allow selecting any rendering driver in the settings, add "auto" option."
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This reverts commit dea20c4a9b .
This had unforeseen consequences for editor code that relies on querying these settings,
and possibly thirdparty code that would do the same. In hindsight, it's a bit too late
in the release cycle to make such a compatibility breaking change.
2025-02-23 12:19:20 +01:00
Rémi Verschelde
0c3787a152
Merge pull request #103148 from nathanhoad/fix-docs-typo-editortranslationplugin
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Fix typo in EditorTranslationParserPlugin docs
2025-02-23 12:13:09 +01:00
Rémi Verschelde
54545d78d3
Merge pull request #101983 from markdibarry/parallax2d-remove-experimental
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Remove Parallax2D's experimental flag
2025-02-23 12:12:42 +01:00
Nathan Hoad
b3aeaa66d4
Fix typo in EditorTranslationParserPlugin docs
2025-02-22 16:26:02 +10:00
Anish Mishra
93bababb8c
Android: Inform that sensors must be enabled in ProjectSettings
2025-02-21 23:04:01 +05:30
Rémi Verschelde
413b7941f3
Merge pull request #103026 from bruvzg/drv_names
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Always allow selecting any rendering driver in the settings, add "auto" option.
2025-02-20 16:51:54 +01:00
Rémi Verschelde
cbb22caa35
Merge pull request #102964 from akien-mga/mbedtls-2.28-compat
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mbedtls: Don't set TLS max version on Mbed TLS < 3.0
2025-02-20 16:51:51 +01:00
A Thousand Ships
fec3d9e68c
[Editor] Fix return of `EditorTranslationParserPlugin._parse_file`
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Merged `_get_comments` into `_parse_file` and changed to using a
returned `Array[PackedStringArray]` instead.
2025-02-19 20:11:24 +01:00
Pāvels Nadtočajevs
dea20c4a9b
Always allow selecting any rendering driver in the settings, add "auto" option.
2025-02-19 12:05:04 +02:00
Rémi Verschelde
5f8b5a34c6
mbedtls: Don't set TLS max version on Mbed TLS < 3.0
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Relevant for Linux distribution packages which may link against system Mbed TLS.
Fixes #102957 .
2025-02-17 17:51:15 +01:00
Pāvels Nadtočajevs
b3c0eaeeb8
Add editor setting to override tablet driver.
2025-02-15 23:16:58 +02:00
Rémi Verschelde
11d8e2e811
Merge pull request #102862 from dsnopek/java-class-wrapper-get-exception
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JavaClassWrapper: Allow handling exceptions (rather than just crashing)
2025-02-14 22:58:31 +01:00
Rémi Verschelde
e20f01ea27
Merge pull request #102820 from allenwp/update-tonemapping-docs
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Update tonemapping docs.
2025-02-14 22:58:22 +01:00
Rémi Verschelde
9d2b6d2fb8
Merge pull request #102796 from caimantilla/fix-graph-edit-frame-rect-changed-signal-parameter-type
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Fix `GraphEdit::frame_rect_changed` signal parameter type
2025-02-14 22:58:19 +01:00
Caiman
bcd99bdb17
Fix GraphEdit::frame_rect_changed signal parameter type
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Changes the parameter type from Vector2 to Rect2, which is what is actually emitted.
2025-02-14 22:39:27 +01:00
Fabio Alessandrelli
488cdbacdb
[TLS] Disable TLSv1.3 support by default
2025-02-14 18:06:46 +01:00
David Snopek
5d69d20059
JavaClassWrapper: Allow handling exceptions (rather than just crashing)
2025-02-14 09:45:14 -06:00
3DartBlade
e8e8977b38
Updated "Vector2.angle_to" description in Vector2.xml
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Added a minor detail to the description of "angle_to" so that it specifies that the returned angle is signed. Hopefully helps others not to waste several hours not realizing this.
2025-02-13 21:59:33 +01:00
Allen Pestaluky
9d9cf99f9c
Update tonemapping docs.
2025-02-13 14:23:37 -05:00
Matias N. Goldberg
fcd785ace2
Add ASTC HDR format variants
2025-02-13 11:45:42 -03:00
smix8
9dfeabc92a
Add path query region filters
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Adds filter lists to exclude or include specific regions in path queries.
2025-02-13 15:05:34 +01:00
bruvzg
3f2a29cd9d
[Windows] Read Wacom config to check if Windows Ink is disabled and auto switch to WinTab.
2025-02-13 15:10:16 +02:00
Thaddeus Crews
be7b640cde
Merge pull request #102776 from timothyqiu/tile-coordinate-range
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Document the valid range of tile coordinates in TileMapLayer
2025-02-12 12:56:37 -06:00
Thaddeus Crews
449c84f3d3
Merge pull request #102742 from Calinou/doc-control-layout-direction-force
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Improve documentation on forcing right-to-left layout in Control
2025-02-12 12:56:33 -06:00
Thaddeus Crews
13f8316114
Merge pull request #102773 from Calinou/doc-fix-urls
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Fix dead links across the class reference
2025-02-12 12:56:32 -06:00
Thaddeus Crews
1939e87db1
Merge pull request #101561 from darksylinc/matias-device-address-api
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Change how device address is requested to avoid future API breakage
2025-02-12 12:56:25 -06:00
Haoyu Qiu
9fbceb79eb
Document the valid range of tile coordinates in TileMapLayer
2025-02-13 00:10:10 +08:00
Hugo Locurcio
4905d033e5
Fix dead links across the class reference
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This was found using lychee, which is being set up in godot-docs' CI.
2025-02-12 16:03:06 +01:00
Innaias
eb99adb11b
Added warning line highlight
2025-02-11 18:59:28 -08:00
Hugo Locurcio
e05f0a45f6
Improve documentation on forcing right-to-left layout in Control
2025-02-12 02:20:31 +01:00
Matias N. Goldberg
af900a5825
Change how device address is requested to avoid future API breakage
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PR #100062 introduced BUFFER_USAGE_DEVICE_ADDRESS_BIT.
However it did so by adding a boolean to uniform_buffer_create(), called
"bool p_enable_device_address".
This makes maintaining backwards compatibility harder because I am
working on another feature that would require introducing yet another
bit flag.
This would save us the need to add fallback routines when the feature I
am working on makes it to Godot 4.5.
Even if my feature doesn't make it to 4.5 either, this PR makes the
routine more future-proof.
This PR also moves STORAGE_BUFFER_USAGE_DEVICE_ADDRESS into
BUFFER_CREATION_DEVICE_ADDRESS_BIT, since it's an option available to
both storage and uniforms.
This PR also moves the boolean use_as_storage into
BUFFER_CREATION_AS_STORAGE.
2025-02-11 20:00:18 -03:00
Rémi Verschelde
9ac02ccbcb
Merge pull request #102726 from mihe/jolt/thread-safe-errors
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Skip `Object::to_string` when Jolt Physics is on separate thread
2025-02-11 23:59:40 +01:00
Rémi Verschelde
4f137bb1ad
Merge pull request #102716 from Calinou/doc-control-layout-direction
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Clarify the behavior of `Control.layout_direction` in the documentation
2025-02-11 23:59:33 +01:00
Mikael Hermansson
1006fa9c42
Skip `Object::to_string` when Jolt Physics is on separate thread
2025-02-11 22:55:32 +01:00
Hugo Locurcio
65c795eb35
Clarify the behavior of `Control.layout_direction` in the documentation
2025-02-11 16:56:22 +01:00
Thaddeus Crews
cc678ec312
Merge pull request #102675 from Calinou/doc-canvasitem-draw-dashed-line
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Document `CanvasItem.draw_dashed_line()`'s `dash` and `align` parameters
2025-02-11 09:13:22 -06:00
Thaddeus Crews
b6894b9a45
Merge pull request #102691 from bruvzg/mix_rates
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[AudioStreamGenerator] Add mixing rate presets, update docs.
2025-02-11 09:13:20 -06:00
Hugo Locurcio
d1af005fed
Document `CanvasItem.draw_dashed_line()`'s `dash` and `align` parameters
2025-02-11 15:15:46 +01:00
kobewi
d29a7450fa
Drop preload Resources as UID
2025-02-11 14:17:05 +01:00
Fredia Huya-Kouadio
7495a8a02e
Add support for embedding game process in the Android Editor
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- Implement Android editor specific `EmbeddedGodotGame` to support embedding the game window in the Android editor
2025-02-11 02:20:18 -08:00
Pāvels Nadtočajevs
3965bdfd62
[AudioStreamGenerator] Add mixing rate presets, update docs.
2025-02-11 11:22:34 +02:00
SheepYhangCN
c0eec97e98
macOS: Implement fallback from Metal to Vulkan for x86_64
2025-02-10 13:23:46 +01:00
Pāvels Nadtočajevs
912b52a6a5
Expose `OVERRUN_ENFORCE_ELLIPSIS` flag to the controls.
2025-02-10 08:41:31 +02:00
Danil Alexeev
ead16435bf
Script Editor: Add option to disable documentation tooltips
2025-02-09 11:02:10 +03:00
Thaddeus Crews
2d1d51a14c
Merge pull request #102472 from bruvzg/ime_hl
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[TextEdit] Update syntax highlighting when IME composition string is updated.
2025-02-07 14:50:39 -06:00
Tim Krief
8367e6243c
Use float instead of integers for durations
2025-02-07 11:02:12 +01:00
Pāvels Nadtočajevs
7da0767f35
[TextEdit] Update syntax highlighting when IME composition string is updated.
2025-02-07 11:54:56 +02:00
Pāvels Nadtočajevs
1bc86c2626
Fix `PackedStringArray.to_byte_array()` to return UTF-8 encoded data instead of pointers.
2025-02-07 10:19:32 +02:00
Rémi Verschelde
5d037d3a24
Merge pull request #102477 from Calinou/lightmapgi-decrease-max-rays-per-pass
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Decrease default Max Rays per Pass setting to 4 to fix some lightmapping crashes
2025-02-07 01:39:44 +01:00
Rémi Verschelde
239cfe2460
Merge pull request #102044 from Muller-Castro/blender-executable-path
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Documentation change from Blender directory to executable
2025-02-07 01:39:27 +01:00
Rémi Verschelde
e87f4f67b0
Merge pull request #100913 from larspet/tooltip-hover-oob
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Prevent tooltip from showing when hovering past the end of script line
2025-02-07 01:39:11 +01:00
Hugo Locurcio
0c4834b20f
Decrease default Max Rays per Pass setting to 4 to fix some lightmapping crashes
2025-02-06 14:36:23 +01:00
Thaddeus Crews
525aa0a7f4
Merge pull request #100939 from Faless/fix/js_singleton_cb_docs
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[Web] Clarify JavaScriptBridge callback requirements
2025-02-05 18:50:43 -06:00
Hugo Locurcio
8af5072652
Mention visibility layers and inheritance in `Node3D.is_visible_in_tree()` docs
2025-02-05 10:57:06 +01:00
Thaddeus Crews
ea2770eb4f
Merge pull request #101947 from Rudolph-B/Issue-101750
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Add Heightfield mask to GPUParticlesCollisionHeightField3D
2025-02-04 09:04:11 -06:00
Thaddeus Crews
c9887d25e3
Merge pull request #102342 from bruvzg/no_font_set
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Make `CharFXTransform.font` property read only, add some extra documentation notes.
2025-02-04 09:03:58 -06:00
Rudolph Bester
b162c59097
Fix GPUParticlesCollisionHeightField3D adding collisions excluded by its layer_mask
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Co-authored-by: Yahia Zakaria <yahiazakaria13@gmail.com>
2025-02-04 08:02:44 +02:00
A Thousand Ships
46b6acdabb
[Core] Expose `Packed*Array::erase`
2025-02-03 19:25:09 +01:00
Thaddeus Crews
654b5993e2
Merge pull request #99890 from Sauermann/fix-vp-mouse-notifications
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Introduce `Viewport` functions for keeping the mouse over state consistent
2025-02-03 11:14:42 -06:00
Pāvels Nadtočajevs
e6e108d091
Implement `get_length()` for pipes.
2025-02-03 16:50:00 +02:00
Thaddeus Crews
03385f9e34
Merge pull request #101836 from Calinou/doc-worldboundaryshape3d-fix-jolt-note
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Fix Jolt note in WorldBoundaryShape3D documentation
2025-02-03 08:15:56 -06:00
Robert Yevdokimov
5878b880ae
Add "active" state to one of the multiple selected Node3Ds to determine basis in Local mode
2025-02-03 16:57:30 +04:00
Pāvels Nadtočajevs
50740c4e91
Make `CharFXTransform.font` property read only, add some extra documentation notes.
2025-02-02 23:08:35 +02:00
Thaddeus Crews
4f827e6190
Merge pull request #95169 from Calinou/editorspinslider-float-step-1-slider
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Make EditorSpinSlider display a slider for floats with a step of 1.0
2025-01-31 09:15:55 -06:00
Hilderin
f601117c74
Fix Embed Game not available when multi window is disabled
2025-01-31 07:56:54 -05:00
kobewi
0b397d979d
Add editor setting for FPS mode and compat
2025-01-30 14:01:48 +01:00
Thaddeus Crews
3c80c14092
Merge pull request #101924 from adamscott/game-editor-non-cached-mouse-mode
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Delegate handling `mouse_mode` to the `DisplayServer`
2025-01-28 16:08:56 -06:00
ChildLearningClub
2710c359d6
Changed if false to if true "Emoji and Symbols" menu is enabled.
2025-01-28 18:42:05 +01:00
Adam Scott
47f553ae0b
Delegate to the DisplayServer the task of handling mouse_mode
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- Add `MOUSE_MODE_MAX` and various index checks
2025-01-28 11:22:27 -05:00
Thaddeus Crews
998a21782f
Merge pull request #101768 from KoBeWi/just_spread_the_code_with_another_layer_of_hacks_what_can_go_wrong_huh
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Fix inspector jumping when gaining focus
2025-01-28 09:03:43 -06:00
Kayne Ruse
a3728cb387
Specified max_slides must be greater than zero
2025-01-28 17:40:39 +11:00
Hugo Locurcio
daa6198925
Add built-in GUI to display license notices
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Press Ctrl/Cmd + Shift + L (`ui_toggle_licenses_dialog` built-in action)
to show/hide the notices dialog.
The dialog can be shown via script using
`SceneTree.licenses_dialog_visible = true|false`.
Co-authored-by: MewPurPur <mew.pur.pur@abv.bg>
2025-01-27 18:35:04 +01:00
kobewi
9226424401
Fix inspector jumping when gaining focus
2025-01-27 17:41:18 +01:00
Thaddeus Crews
583b6aef9c
Merge pull request #101818 from Yelloween10/update-subviewport-doc
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Update SubViewport documentations to include a note about input behaviour
2025-01-27 09:46:08 -06:00
Thaddeus Crews
4129a09a5c
Merge pull request #102080 from bruvzg/fd_open_any
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Fix FILE_MODE_OPEN_ANY file dialog not selecting folders.
2025-01-27 09:46:06 -06:00
Thaddeus Crews
7ce0828c5b
Merge pull request #101883 from ProgrammerOnCoffee/cpuparticles-doc
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Fix incorrect `CPUParticles2D` and `CPUParticles3D` documentation
2025-01-27 09:45:56 -06:00
Pāvels Nadtočajevs
adceb32177
Fix FILE_MODE_OPEN_ANY file dialog not selecting folders.
2025-01-27 10:43:11 +02:00
Muller-Castro
3d8301445d
Change from blender directory to blender exec
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2025-01-25 20:24:44 -03:00
ProgrammerOnCoffee
0e7de3a1d9
Fix incorrect CPUParticles2D documentation
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Fixes incorrect documentation for CPUParticles2D.color_initial_ramp
2025-01-25 12:18:42 +01:00
Thaddeus Crews
a7363946b2
Merge pull request #101911 from rburing/fti_2d_particles_on_target
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`CPUParticles2D` - Add ability to follow physics interpolated target
2025-01-24 09:05:40 -06:00
Mark DiBarry
7f24c8453a
Remove Parallax2D's experimental flag
2025-01-24 08:28:20 -05:00
Ricardo Buring
56fc0fd175
CPUParticles2D - Add ability to follow physics interpolated target
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Allows a non-interpolated particle system to closely follow an interpolated target without tracking ahead of the target, by performing fixed timestep interpolation on the particle system global transform, and using this for emission.
Co-authored-by: lawnjelly <lawnjelly@gmail.com>
2025-01-24 14:13:20 +01:00
Thaddeus Crews
d4dafee53c
Merge pull request #101856 from Calinou/doc-cubemap-templates-fix-urls
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Fix URLs for Cubemap template images in documentation
2025-01-22 16:32:22 -06:00
Hugo Locurcio
57700b0563
Make EditorSpinSlider display a slider for floats with a step of 1.0
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Integers still don't display a slider (and use up/down arrows instead),
so that they can be quickly distinguished from floats in the inspector.
However, this now makes floats with a step of 1.0 look different
from integers in the inspector.
2025-01-22 23:03:01 +01:00
bruvzg
8ddd4985ea
[Editor] Add editor setting to globally override project game mode settings.
2025-01-22 17:39:56 +02:00
FireCatMagic
4dbf905a2e
Expose RenderingServer::environment_set_fog_depth
2025-01-21 18:24:54 -05:00
Thaddeus Crews
9a2ab8514e
Merge pull request #101810 from BattyBovine/collision-polygon-3d-debug-colours
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Add debug colours and fills to CollisionPolygon3D.
2025-01-21 11:55:29 -06:00