Thaddeus Crews
d2995dcfe8
Merge pull request #102169 from Riteo/what-is-even-a-keypad
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Linux/BSD: Modify only keypad keys
2025-02-03 08:16:08 -06:00
Riteo
140a63be25
Linux/BSD: Modify only keypad keys
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The `keycode` field of `InputEventKey` is supposed to be "unshifted";
That is, what the key would output if no modifier keys were pressed.
This should match what's written on the key label, but `Key` enumerates
also all keypad keys, which require a modifier. We thus require some
extra checks for them.
Note that this can still allow "stuck keys", but that's an even deeper
problem.
2025-02-02 19:19:15 +01:00
Hilderin
bc0efb86a9
Fix Floating Window overlapping when on screen edge
2025-02-01 22:27:57 -05:00
Hilderin
150191353f
Fix Floating Window not visible after restore on KDE
2025-02-01 21:08:39 -05:00
Pāvels Nadtočajevs
4b8cfc3040
Fix native popup menus position in embedded windows.
2025-02-01 21:31:03 +02:00
Thaddeus Crews
4f3dddbbff
Merge pull request #101987 from Riteo/imagine-using-rids
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Wayland: Check custom cursor resource reference for cache invalidation
2025-01-31 09:15:52 -06:00
Thaddeus Crews
295a1dd5f7
Merge pull request #102067 from Eddy-Rogers/102008-TempDirSlashes
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Windows: Normalize slashes in return of `OS.get_temp_dir()`
2025-01-31 09:15:51 -06:00
Thaddeus Crews
a7e5469155
Merge pull request #102163 from adamscott/fix-glitched-audio-web
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[Web] Fix audio issues with samples and GodotPositionReportingProcessor
2025-01-31 09:15:49 -06:00
Thaddeus Crews
81e17d879d
Merge pull request #102109 from bruvzg/export_res
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[Export] Respect icon/splash screen import settings.
2025-01-31 09:15:45 -06:00
Janis Kirsteins
e77a011188
Fix a crash in Joypad initialization on iOS
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Creating a JoypadApple can trigger a notification to add a joypad (if
a device is already connected before the game is started). Observed
on iOS 18.2.1 with a Nimbus SteelSeries.
However at this point the Input singleton is not available yet, so
it will crash.
This commit moves JoypadApple initialization to `initialize_joypad()`
which is called explicitly after the Input singleton is available.
This is consistent with other platform joypad initialization.
2025-01-31 12:57:52 +01:00
Pāvels Nadtočajevs
86f56efbaa
[FreeDesktop portal] Check for `FileChooser` and `Settings` interface availability instead of assuming it's always available.
2025-01-31 07:52:40 +02:00
Pāvels Nadtočajevs
b3f7c8f5d3
[Export] Respect icon/splash screen import settings.
2025-01-31 07:45:16 +02:00
NOLogicalSense
b38103e95d
Windows: Normalize slashes in return of `OS.get_temp_dir()`
2025-01-30 22:02:20 +01:00
Thaddeus Crews
59406ce250
Merge pull request #101706 from bruvzg/ios_exp_prov_validation
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[iOS] Fix provisioning profile specifier / UUID validation.
2025-01-30 11:38:48 -06:00
Pāvels Nadtočajevs
9310d2512f
Disable Metal and Vulkan renderers in simulator builds. Remove simulator support from editor/exporter.
2025-01-30 11:32:01 +02:00
Thaddeus Crews
f4c2ffffb7
Merge pull request #102134 from bruvzg/win_main_cleanup
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[Windows] Remove unused code from `godot_windows.cpp`.
2025-01-29 17:45:15 -06:00
Adam Scott
c558c8a5f1
[Web] Fix audio issues with samples and GodotPositionReportingProcessor
2025-01-29 17:02:14 -05:00
Thaddeus Crews
3c80c14092
Merge pull request #101924 from adamscott/game-editor-non-cached-mouse-mode
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Delegate handling `mouse_mode` to the `DisplayServer`
2025-01-28 16:08:56 -06:00
Pāvels Nadtočajevs
d9bba03392
[Windows] Remove unused code from `godot_windows.cpp`.
2025-01-28 20:12:47 +02:00
Justin Sasso
8a4bc9881f
Add linux-bionic RID Export Option
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Adds an export option to enable the linux-bionic RID so Android can export with NativeAOT enabled.
2025-01-28 12:54:10 -05:00
Adam Scott
47f553ae0b
Delegate to the DisplayServer the task of handling mouse_mode
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- Add `MOUSE_MODE_MAX` and various index checks
2025-01-28 11:22:27 -05:00
Thaddeus Crews
55c9dbc043
Merge pull request #102003 from Meorge/app-bundle-date
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Update the app bundle's access and modified times to match the build time on macOS
2025-01-28 09:03:32 -06:00
Thaddeus Crews
b238fe25e1
Merge pull request #101996 from syntaxerror247/fix-swipe-to-dismiss
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Android: Keep swipe-to-dismiss disabled by default
2025-01-28 09:03:30 -06:00
Anish Mishra
6df21a8fdc
Android: Keep swipe-to-dismiss disabled by default
2025-01-27 23:45:58 +05:30
Thaddeus Crews
4793965c1f
Merge pull request #102045 from Hilderin/fix-bad-window-error-when-stopping-embedded-game
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Fix BadWindow error when stopping embedded game on Linux
2025-01-27 09:46:16 -06:00
Thaddeus Crews
c019f3d4a5
Merge pull request #102049 from timothyqiu/editor-i18n
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Fix several i18n issues in editor
2025-01-27 09:46:15 -06:00
bruvzg
14b9f64a18
Update Windows icon cache after export.
2025-01-27 17:09:25 +02:00
Haoyu Qiu
4c4f29a490
Fix several i18n issues in editor
2025-01-26 16:41:10 +08:00
Malcolm Anderson
998e3dfcf7
Update the app bundle's creation time to match the build time on macOS
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Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2025-01-25 20:21:17 -08:00
Hilderin
725dd4930e
Fix BadWindow error when stopping embedded game on Linux
2025-01-25 20:30:40 -05:00
Rémi Verschelde
90208f7dd4
SCons: Fix handling of platform-specific tools, notably `mingw`
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Add optional `detect.py` `get_tools` method to let platforms register SCons
tools they need.
This helps move this logic out of SConstruct, keeping platforms more self
contained, and helping thirdparty platforms define their own custom tools.
This logic was also unreliable (the `use_mingw` one would only work if
passed manually on the command line, not in e.g. `get_flags`).
Co-authored-by: Thaddeus Crews <repiteo@outlook.com>
2025-01-25 13:59:30 +01:00
Riteo
c8087567c9
Wayland: Check custom cursor resource reference for cache invalidation
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Images don't have RIDs and this way of checking stuff broke the cursor
cache. Let's do like all other platforms and check the resource
reference instead.
2025-01-24 15:10:46 +01:00
Thaddeus Crews
b0655dc86f
Merge pull request #101050 from jamie-pate/fix_android_godot_app_create_instance
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Fix create_instance in android GodotApp so non-editor apps can restart
2025-01-22 16:32:29 -06:00
Thaddeus Crews
f1c0b5b854
Merge pull request #101779 from Riteo/primary-mess
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Wayland: Check selection devices before using them
2025-01-22 09:19:30 -06:00
Hilderin
9eed43d429
Fix NOTIFICATION_WM_CLOSE_REQUEST in Embedded Floating Window
2025-01-21 21:03:15 -05:00
Thaddeus Crews
28b917dcdf
Merge pull request #101848 from Riteo/wl-embarassingly-hard
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Wayland: Pass unmodified symbols to key events
2025-01-21 11:55:27 -06:00
Thaddeus Crews
8cf94c8de5
Merge pull request #101763 from SupSuper/patch-1
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[Windows] Fix left/right Shift key regression
2025-01-21 11:55:21 -06:00
Daniel
17423e9899
[Windows] Fix left/right Shift key regression
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Fixes #101384 by checking the latest state of the Shift keys before sending the KEYUP event.
2025-01-20 23:02:58 +00:00
Riteo
d12137bdda
Wayland: Pass unmodified symbols to key events
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Before this change we would internationalize the keycode itself in all
`InputEventKey`s, confusing the whole input subsystem.
2025-01-20 18:27:04 +01:00
Thaddeus Crews
24fb28af55
Merge pull request #101689 from syntaxerror247/native-dialogs
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Make dialogs non-cancelable on Android
2025-01-20 10:05:43 -06:00
Thaddeus Crews
edaf14aada
Merge pull request #101697 from bruvzg/win_dlg_ncc
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[Windows] Make native dialogs non-cancelable and stay on top of parent.
2025-01-20 10:05:42 -06:00
Riteo Siuga
bed2a1927f
Wayland: Check selection devices before using them
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Looks like we never actually stopped the code from using bad pointers.
I even forgot the check in the primary selection code 🤦
2025-01-20 02:13:45 +01:00
Riteo Siuga
368a59e6f9
Wayland: Release pressed events on application focus out
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Looks like I always assumed wrongly that the compositor would send us
key release events when unfocusing... It did not.
2025-01-20 01:38:25 +01:00
Jamie Pate
605b97075f
Fix create_instance in android GodotApp so non-editor apps can restart
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Enables OS.create_instance(args) and OS.set_restart_on_exit(true, args)
on android.
Borrowed the logic from the editor, so it completely restarts the
process so you can pass --rendering-method, --rendering-driver to switch
between forward_plus, mobile, gl_compatibility etc on an exported app.
Related:
https://github.com/godotengine/godot-proposals/issues/6423
2025-01-19 03:23:45 -08:00
bruvzg
d65c07da4c
[Windows] Override key codes with Unicode values for OEM keys only.
2025-01-18 14:56:18 +02:00
Pāvels Nadtočajevs
f355c9ad37
[iOS] Fix provisioning profile specifier / UUID validation.
2025-01-17 19:20:17 +02:00
Lukas Tenbrink
512abc38b2
Remove implicit conversions from String, Char16String and CharString to data pointers. Make conversions to StrRange implicit to aid transition.
2025-01-17 17:31:58 +01:00
Thaddeus Crews
041cb204c3
Merge pull request #101645 from m4gr3d/disable_xr_mode_for_regular_launch
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Clean up the XR editor logic
2025-01-17 10:16:53 -06:00
bruvzg
7c50a7822e
[Windows] Make native dialogs non-cancelable and stay on top of parent.
2025-01-17 17:44:34 +02:00
Anish Mishra
401310d74d
Make dialogs non-cancelable on Android.
2025-01-17 19:45:34 +05:30
Pāvels Nadtočajevs
133ea4f17a
[Wayland] Fix excessive IME updates.
2025-01-17 15:29:06 +02:00
Thaddeus Crews
fd88acc671
Merge pull request #101008 from Repiteo/scons/nocache-all-text
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SCons: Properly `NoCache` all text files
2025-01-16 17:17:59 -06:00
Thaddeus Crews
6820cceb86
Merge pull request #101566 from TCROC/fix-wayland-cant-set-mode-exclusive-full-screen
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Fix Wayland `window_can_set_mode` ExclusiveFullScreen
2025-01-16 17:17:49 -06:00
Thaddeus Crews
73278bf35d
SCons: Properly `NoCache` all text files
2025-01-16 16:59:12 -06:00
Fredia Huya-Kouadio
b4f25b1863
Clean up the XR editor logic
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- Coalesce common logic into the `main` flavor to avoid duplication
- Code cleanup
2025-01-16 09:40:30 -08:00
Adam Scott
33e16435f5
Replace some problematic uses of `String::num` to `String::num_int64`
2025-01-15 12:51:51 -05:00
Travis Lange
d713a22f2e
fix wayland can set mode exclusive full screen
2025-01-14 20:21:52 -05:00
Rémi Verschelde
f8724e41a0
Merge pull request #101538 from bruvzg/wdrag_ftr
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[DisplayServer] Add missing `FEATURE_WINDOW_DRAG` flag to Windows, X11 and Wayland display servers.
2025-01-14 18:29:47 +01:00
Rémi Verschelde
4d1cfc1784
Merge pull request #101061 from syntaxerror247/first-pr-2025
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Android: Implement support for `native dialog`
2025-01-14 15:05:59 +01:00
Pāvels Nadtočajevs
2e99d84e87
[DisplayServer] Add missing `FEATURE_WINDOW_DRAG` flag to Windows, X11 and Wayland display servers.
2025-01-14 15:26:32 +02:00
Anish Mishra
cb9ee099ac
Android: Implement support for native dialog
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This adds support for DisplayServer::dialog_show() on Android, aligning it with the functionality already available on macOS and Windows.
2025-01-14 15:03:14 +05:30
Anish Mishra
867ae4d85a
Update Android editor name and add missing icons
2025-01-14 13:46:45 +05:30
Rémi Verschelde
e8981308f2
Merge pull request #101498 from m4gr3d/run_launcher_godot_app_from_editor
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Use implicit launch when running a Godot Android project from the editor
2025-01-13 20:22:52 +01:00
Rémi Verschelde
aa72d56d50
Merge pull request #101458 from syntaxerror247/fix-back-request
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Fix double emission of `NOTIFICATION_WM_GO_BACK_REQUEST`
2025-01-13 20:22:24 +01:00
Rémi Verschelde
b7c0a0fbd1
Merge pull request #101387 from picoxr/add-picoos-immersivemode
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Add PICO OS Immersive Mode
2025-01-13 20:22:11 +01:00
Fredia Huya-Kouadio
17279cdf45
Use implicit launch when running a Godot Android project from the editor
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This allows developers to override the default launching activity (`com.godot.game.GodotApp`) with a custom one if desired.
Logic is added to fallback to the default launching activity if the implicit launch fails.
2025-01-13 08:52:17 -08:00
ygz-bd
a2bfb7cff2
Enable XR Preview Mode for PICO OS
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Supported features in the immersive preview mode
- Passthrough
- Hand tracking
Notes:
- Multi-window is only available for internal apps on PICO OS, therefore launching adjacent windows is not possible currently.
- Passthrough splash screen is not supported on PICO OS
2025-01-13 16:34:22 +00:00
Fredia Huya-Kouadio
4bc8918c19
Add support for specifying whether to play the current scene or a specific scene in XR or regular mode
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The functionality is only activated for the XR Editor, when a project has OpenXR enabled.
2025-01-12 22:02:24 -08:00
Anish Mishra
c327b5797e
Fix double emission of NOTIFICATION_WM_GO_BACK_REQUEST
2025-01-13 09:09:22 +05:30
Thaddeus Crews
9d0c41a489
Style: Unify `.editorconfig` logic
2025-01-12 08:49:01 -06:00
Rémi Verschelde
f431419e7b
Merge pull request #99781 from Meorge/pack-project-as-zip
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Add "Pack Project as ZIP..." to Project menu
2025-01-11 22:29:33 +01:00
Pāvels Nadtočajevs
b252867145
[macOS/Windows] Add `Emoji & Symbols` context menu item to LineEdit/TextEdit to show system character picker.
2025-01-10 09:25:34 +02:00
Malcolm Anderson
6b33037021
Add menu bar item for "Pack Project as ZIP..."
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Apply suggestions from code review
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
Fix includes
Update editor/editor_node.cpp
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2025-01-09 20:37:02 -08:00
Rémi Verschelde
a0de7d0e01
Merge pull request #101257 from SteffenBlake/remote-debug-windows-battery-fix
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Windows: Update export script's task to work even on battery power
2025-01-09 13:50:59 +01:00
Rémi Verschelde
26db0bb15f
SCons: Make `lto=auto` prefer ThinLTO over full LTO for LLVM targets
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This speeds up build time considerably for these platforms compared to
using `lto=full`, which is sadly single-threaded with LLVM, unlike GCC.
Changes to default behavior of `lto=auto` (i.e. `production=yes`):
- Linux: Prefer ThinLTO for LLVM
- Web: Prefer ThinLTO
- Windows: Prefer ThinLTO for llvm-mingw
The following LLVM targets don't use LTO by default currently, which
needs to be assessed further (gains from LLVM LTO on performance need
to be weighed against the potential size increase from heavy inlining):
- Android
- iOS
- macOS
- Windows clang-cl
2025-01-09 13:03:58 +01:00
Rémi Verschelde
65cf7c1d5e
Merge pull request #101221 from bruvzg/win_dec_exp
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[Window] Expose `start_drag` and `start_resize` methods (for both native and embedded windows).
2025-01-09 11:17:24 +01:00
Rémi Verschelde
892f77d5af
Merge pull request #100052 from akien-mga/scons-linux-relax-freetype-libpng-zlib-deps
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Linux: Relax interdependency between freetype, libpng, and zlib for unvendored builds
2025-01-09 11:17:13 +01:00
Rémi Verschelde
2a2adfa36c
Merge pull request #101267 from Summersay415/angle-libs
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Fix ANGLE and D3D12 libraries inclusion in .zip export
2025-01-09 00:42:25 +01:00
Rémi Verschelde
8e0f498400
Merge pull request #101266 from WhalesState/color-picking-fix
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Fix color picking on Linux/X11.
2025-01-09 00:42:22 +01:00
Rémi Verschelde
7fe0609118
Linux: Relax interdependency between freetype, libpng, and zlib for unvendored builds
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This restriction was added to fix #7373 back then, which was a symbol conflict
between FreeType's bundled copy of gzip/zlib, and distro packages.
But we also unbundled FreeType's zlib in #69395 so this is no longer an issue.
On the other hand recent issues pointed out that using system-provided icu4c
or harfbuzz can cause issues (#91401 , #100301 ). We still allow it for now but
raise a warning.
2025-01-09 00:28:46 +01:00
Rémi Verschelde
6f3cc27423
Merge pull request #101178 from BlueCube3310/web-high-quality
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Web: Export ASTC/BPTC compressed textures
2025-01-08 21:48:13 +01:00
Rémi Verschelde
76c8e76560
Merge pull request #101284 from akx/tyops
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A handful of typo fixes
2025-01-08 15:53:33 +01:00
Rémi Verschelde
cc3a32b67e
Merge pull request #101249 from Repiteo/scons/color-refactor
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SCons: Refactor color output implementation
2025-01-08 15:53:29 +01:00
Rémi Verschelde
abd188f099
Merge pull request #97480 from Riteo/why-is-suspension-so-hard
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Wayland: Unsuspend only for the same reason as suspension
2025-01-08 15:53:19 +01:00
Rémi Verschelde
dea597c679
Merge pull request #94580 from stuartcarnie/sgc/macos_joypad
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Apple: Bug fixes and improvements for game controllers
2025-01-08 15:53:15 +01:00
Stuart Carnie
cd17cb0110
[macos, ios]: Refactor joypad support into shared code, numerous bugfixes
2025-01-08 07:00:23 -07:00
Riteo
e5ac45e822
Wayland: Unsuspend only for the same reason as suspension
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Before, we would check both methods together, leading to loops.
Now we track the actual reason we suspended and only unsuspend when
that same reason triggers. For example, if we suspend because of the
suspended flag we'll unsuspend only because it got unset. Conversely, if
we suspend because of a timeout we'll unsuspend only if we get a new
frame event.
We do this because, while some compositors properly report a "suspended"
state (hinting us to stop repainting), most don't and we need a "safety
net" anyways as we do not want to constantly stay at 1fps (the max time
we'll wait before giving up) either.
2025-01-08 13:53:01 +01:00
Aarni Koskela
f134769506
Fix various typos
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* Add TODO notes for typos that should be fixed for 5.0
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2025-01-08 14:47:42 +02:00
WhalesState
989161e117
Fix color picking on linux.
2025-01-08 10:32:25 +02:00
Summersay415
a8377d0f22
Fix ANGLE and D3D12 libraries inclusion in .zip export
2025-01-08 12:09:35 +07:00
Steffen Blake
7cedf99ddc
Update Windows Export Script to work on Battery Power
2025-01-07 18:37:43 -07:00
Thaddeus Crews
a29294fddc
SCons: Refactor color output implementation
2025-01-07 18:44:53 -06:00
Rémi Verschelde
cecc83d26a
Merge pull request #101225 from Summersay415/arch-docs
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Update official export templates architecture list in docs
2025-01-08 00:21:07 +01:00
Rémi Verschelde
0fee2724f0
Merge pull request #100751 from YYF233333/force_regex_with_editor
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Force build editor with regex module, remove checking code
2025-01-07 23:17:35 +01:00
Pāvels Nadtočajevs
8d911b2554
[Window] Expose `start_drag` and `start_resize` methods (for both native and embedded windows).
2025-01-07 23:35:14 +02:00
Summersay415
f6d22da94b
Update official export templates architecture list in docs
2025-01-07 20:28:25 +07:00
Yufeng Ying
34d8255947
Force build editor with regex module, remove checking code.
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Fix include.
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2025-01-07 19:43:23 +08:00
Pāvels Nadtočajevs
7f0b4e58b0
Implement `DisplayServer.window_start_resize`.
2025-01-07 07:58:02 +02:00
Rémi Verschelde
bd56e811f3
Merge pull request #101015 from bruvzg/si_fix_empty_tt
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[Windows] Fix StatusIndicator crash with empty tooltip (and few other similar unsafe `ptr()` uses).
2025-01-07 00:45:11 +01:00
Rémi Verschelde
52f542b342
Merge pull request #101180 from syntaxerror247/editor-themed-icon
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Android Editor: Fix themed icon
2025-01-06 22:49:25 +01:00
Rémi Verschelde
cc32e46360
Merge pull request #101135 from Hilderin/fix-embedding-not-working-intermittently
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Fix embedding failing intermittently
2025-01-06 22:49:05 +01:00
Rémi Verschelde
881d4bd9ee
Merge pull request #100960 from buresu/fix-windows-keymapping
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Fix incorrect Unicode key mapping on Windows
2025-01-06 22:48:09 +01:00
Rémi Verschelde
44f871ff72
Merge pull request #100898 from Summersay415/wayland-issue
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Fix exclusive fullscreen on Wayland
2025-01-06 22:47:53 +01:00
Rémi Verschelde
d15e559355
Merge pull request #100103 from Summersay415/idsig
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Android: Delete `.idsig` on One Click Deploy
2025-01-06 22:47:29 +01:00
Rémi Verschelde
e06cac212b
Merge pull request #99893 from kiroxas/avoidUTF8ParsingWhenNotNecessary
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Avoid duplicated `utf8()` calls
2025-01-06 22:47:12 +01:00
Rémi Verschelde
399f585042
Merge pull request #99603 from stuartcarnie/metal_fx_upscaling
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Metal: Add MetalFX upscaling support
2025-01-06 22:47:08 +01:00
Rémi Verschelde
11f95e7feb
Merge pull request #99350 from bruvzg/fs_mime
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Support MIME types in file dialog filters on macOS and Linux.
2025-01-06 22:46:59 +01:00
Rémi Verschelde
990416e90b
Merge pull request #99296 from elpozewaunig/web_splash_properties
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Add web support for all missing splash screen properties
2025-01-06 22:46:55 +01:00
Anish Mishra
d7532f0d31
Android Editor: Fix themed icon
2025-01-06 19:14:00 +05:30
Hilderin
2f061df7b0
Fix embedding not working intermittently
2025-01-06 08:04:57 -05:00
Stuart Carnie
11dc4f2e5e
Metal: Add MetalFX upscaling support
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2025-01-06 06:03:18 -07:00
BlueCube3310
84e6ac9ecd
Web: Export ASTC/BPTC compressed textures
2025-01-06 12:31:22 +01:00
Pāvels Nadtočajevs
e1f129cb52
Support MIME types in file dialog filters on macOS and Linux.
2025-01-04 22:05:35 +02:00
Elias Pozewaunig
8de13860e8
Added web support for all missing splash screen properties
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show_image, fullsize and use_filter are now supported too.
bg_color, image and minimum_display_time were already supported previously.
2025-01-03 17:56:05 +01:00
Ricardo Subtil
b77aa473a1
Implement a "Recovery Mode" for recovering crashing/hanging projects during initialization
2025-01-03 10:50:15 +00:00
Rémi Verschelde
89b18de032
Merge pull request #100221 from adamscott/fix-diraccess-sync
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[Web] Fix `DirAccess::unlink()` not updating the IDBFS
2025-01-03 02:01:16 +01:00
Rémi Verschelde
e680767fb9
Merge pull request #100987 from marcelovbcfilho/master
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Windows: Implement native menu close callback
2025-01-03 00:49:55 +01:00
Rémi Verschelde
d28c41616a
Merge pull request #100938 from RedMser/system-user-adb
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Respect system user setting for (un)installing APK
2025-01-03 00:49:48 +01:00
Rémi Verschelde
35cf29bb21
Merge pull request #100715 from buresu/fix-wayland-ime-input
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Fix last character deletion in Wayland IME input
2025-01-03 00:48:55 +01:00
Summersay415
8c1742c957
Fix exclusive fullscreen on Wayland
2025-01-02 21:49:49 +07:00
Marcelo Vilas Boas Correa Filho
3bb2309f6b
Feature adding Windows native menu close callback
2025-01-02 10:52:09 -03:00
bruvzg
663b90da61
[Windows] Fix StatusIndicator crash with empty tooltip (and few other similar unsafe `ptr()` uses).
2025-01-02 10:07:02 +02:00
Naoto Kondo
8c7319459b
Fix incorrect Unicode key mapping on Windows
2025-01-02 04:31:49 +09:00
RedMser
bb76e721e9
Respect system user setting for (un)installing APK
2024-12-30 17:37:24 +01:00
Thaddeus Crews
589a2b511e
Merge pull request #100815 from m4gr3d/remove_install_permission_for_xr_editor
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[Android Editor] Update handling of the `REQUEST_INSTALL_PACKAGES` permission
2024-12-30 08:58:53 -06:00
Thaddeus Crews
3994e561ea
Merge pull request #100827 from OS-of-S/fixed-mold-search
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Fix Mold-search in older systems
2024-12-30 08:58:49 -06:00
Summersay415
3d8ecc452a
Delete .idsig on One Click Deploy
2024-12-29 13:53:17 +07:00
OS-of-S
b9f0e0cfa3
Fixed Mold-search in older systems
2024-12-28 13:49:56 +07:00
Fredia Huya-Kouadio
7ad9d23a1d
Updates how the `REQUEST_INSTALL_PACKAGES` permission is handled
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- Only request the permission the first time the editor tries to open an apk
- Disable the permission for the HorizonOS build as the HorizonOS store doesn't support it yet
2024-12-25 20:04:34 -08:00
A Thousand Ships
a1846b27ea
Improve use of `Ref.is_null/valid`
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Use `is_null` over `!is_valid` and vice versa.
2024-12-23 16:35:02 -05:00
Thaddeus Crews
ff706b8fb8
Merge pull request #100756 from raulsntos/android/fix-aab-path
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[Android] Fix path to AAB in copyAndRenameBinary task
2024-12-23 11:15:08 -06:00
Anish Mishra
96c6dec9a7
Android Code Cleanup: Rename constants to uppercase
2024-12-23 14:14:41 +05:30
Raul Santos
d380cb1a6c
[Android] Fix path to AAB in copyAndRenameBinary task
2024-12-22 22:40:36 +01:00
Naoto Kondo
b719eed725
Fix last character deletion in Wayland IME input
2024-12-22 05:52:03 +09:00
Rémi Verschelde
13274842a9
Merge pull request #100638 from Tiktalik/fixed-wayland-horizontal-scroll
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Fix Wayland left/right scroll wheel issues.
2024-12-20 23:57:16 +01:00
Rémi Verschelde
eaed664bce
Merge pull request #100637 from bruvzg/unset_fw
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Unset last focused window when it is destroyed.
2024-12-20 23:57:13 +01:00
Rémi Verschelde
fd5548a8b7
Merge pull request #100634 from YYF233333/iwyu2
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Remove unused headers in servers
2024-12-20 23:57:09 +01:00
Rémi Verschelde
b46103b286
Merge pull request #100601 from syntaxerror247/wear-OS
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Add option to disable `Swipe to Dismiss` for Wear OS
2024-12-20 23:56:54 +01:00
Rémi Verschelde
a11364d1e6
Merge pull request #99010 from Hilderin/embedding-game-process
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Embed game process in editor
2024-12-20 23:56:43 +01:00
Anish Mishra
5d8e2cd63f
Add option to disable Swipe-to-Dismiss for Wear OS
2024-12-20 23:21:50 +05:30
Yufeng Ying
e88e30c273
Remove unused headers in servers.
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Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2024-12-20 18:51:01 +08:00
Tiktalik
fb741715c1
Fixed incorrect use of vertical scroll where it should have been horizontal.
2024-12-20 00:53:10 -07:00
Pāvels Nadtočajevs
73faa509ea
Unset last focused window when it is destroyed.
2024-12-20 09:40:25 +02:00
Thaddeus Crews
89001f91d2
Merge pull request #100607 from syntaxerror247/fix-filepicker
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Fix Android native file picker
2024-12-19 20:00:21 -06:00
Thaddeus Crews
95b00295fb
Merge pull request #96447 from Repiteo/scons/clang-cl-compile_commands
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SCons: Set appropriate prefix when using clang-cl
2024-12-19 19:59:45 -06:00
Thaddeus Crews
9300c2bdc9
Merge pull request #100400 from CrabNickolson/windows-thread-names
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Add support for thread naming on windows platform
2024-12-19 19:59:41 -06:00
Anish Mishra
9deee0097a
Fix Android native file picker
2024-12-19 19:31:32 +05:30
Kiro
06efe84bca
Remove duplicate `utf8()` calls
2024-12-19 10:15:46 +01:00
Hilderin
9d2a4c03be
Embedding game process in editor
2024-12-18 17:52:42 -05:00
Pāvels Nadtočajevs
a0300532b5
[Windows, LLVM] Fix `colorize` flag.
2024-12-18 21:00:32 +02:00
Rémi Verschelde
4cc471dbed
Merge pull request #100553 from tygyh/snyk-fix-450c49dd4b2c073502654af4e06e6ec6
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Web: Security upgrade eslint from 9.12.0 to 9.15.0
2024-12-18 17:23:46 +01:00
snyk-bot
97ecf7830a
fix: platform/web/package.json & platform/web/package-lock.json to reduce vulnerabilities
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The following vulnerabilities are fixed with an upgrade:
- https://snyk.io/vuln/SNYK-JS-CROSSSPAWN-8303230
- https://snyk.io/vuln/SNYK-JS-ESLINTPLUGINKIT-8340627
2024-12-18 10:28:34 +00:00
Fredia Huya-Kouadio
23cea1b9d2
Additional fixes and improvements to JavaClassWrapper
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- Fix crashing bug when invoking class constructor with parameters
- Add support for accessing class constants
- Add support for Godot Callable arguments. A Godot Callable can be wrapped by a Java Runnable to allow Java logic to run arbitrary Godot lambdas
- Automatically convert java.lang.CharSequence to Godot String as needed
- Code cleanup
2024-12-17 18:46:34 -08:00
Rémi Verschelde
4e46e8beb7
Merge pull request #100464 from bruvzg/start_drag_port
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Implement `window_start_drag` on Windows and Linux.
2024-12-18 00:39:56 +01:00
Rémi Verschelde
cb5b1ecc25
Merge pull request #100200 from syntaxerror247/android-base-color
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Android: Support for `base color` retrieval
2024-12-18 00:39:45 +01:00
Rémi Verschelde
cb0d731daf
Merge pull request #100351 from raulsntos/dotnet/android-gradle-fix
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[.NET] Fix gradle builds for multiple ABIs
2024-12-17 22:59:58 +01:00
Rémi Verschelde
f08fe52d9a
Merge pull request #99963 from Faless/web/no_ip
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[Web] Implement dummy IP and NetSocket
2024-12-17 22:59:42 +01:00
Rémi Verschelde
66b8101cef
Merge pull request #95460 from m4gr3d/enable_mouse_forward_back_buttons
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Enable `BUTTON_FORWARD` and `BUTTON_BACK` mouse buttons on Android
2024-12-17 22:59:20 +01:00
Fredia Huya-Kouadio
2d3f6963b2
Update the visibility for the custom templates for all platforms
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Hide the custom template options behind the `Advanced Options` toggle
2024-12-17 13:08:47 -08:00
Anish Mishra
70b24c3d16
Android: Support for base color retrieval
2024-12-18 02:14:48 +05:30
Adam Scott
3011717e14
Remove custom `--language-in` arg for the Closure compiler
2024-12-17 13:52:30 -05:00
Rémi Verschelde
0d4c68f82b
Merge pull request #100482 from adamscott/fix-closure-issues
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Fix (some of the) 3.1.73 emscripten Closure compiler issues
2024-12-17 16:19:29 +01:00
Rémi Verschelde
182b4741ea
Merge pull request #93479 from Repiteo/scons/better-colored-output
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SCons: Improve colored output
2024-12-17 16:18:41 +01:00
Pāvels Nadtočajevs
293be04ec8
Implement `window_start_drag` on Windows and Linux.
2024-12-17 16:49:27 +02:00
Adam Scott
20daa75d43
Fix (some of the) 3.1.73 emscripten Closure compiler issues
2024-12-16 14:05:07 -05:00
Thaddeus Crews
3bc4936498
Merge pull request #95928 from ryanbraganza/webmidi-support
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Add Web MIDI support
2024-12-16 12:09:49 -06:00
Thaddeus Crews
7254761a46
Merge pull request #98861 from MJacred/get_joypad_infos_on_windows
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Get joypad's vendor ID, product ID and name on Windows for XInput devices.
2024-12-16 12:09:44 -06:00
Thaddeus Crews
a7fa0528bb
Merge pull request #100372 from Calinou/os-add-get-version-alias
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Add `OS.get_version_alias()` to return a human-readable Windows/macOS version number
2024-12-16 12:09:40 -06:00
MJacred
01a2726c59
Get joypad's vendor ID, product ID, and name on Windows
2024-12-15 23:59:11 +01:00
Ryan Braganza
a7505ee0bc
Add Web MIDI support
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Co-authored-by: Adam Scott <ascott.ca@gmail.com>
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-12-15 21:24:15 +11:00
Hugo Locurcio
928982891e
Add `OS.get_version_alias()` to return a human-readable Windows/macOS version number
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Windows 11's major version number is actually 10.x.x, which can be confusing
if you don't know about this quirk. `OS.get_version_alias()` avoids this
by displaying the "branding" version number and the build number as a suffix,
so that individual updates can still be distinguished from each other.
On macOS, `OS.get_version_alias()` returns the version number prepended
with the version name (e.g. Sequoia for macOS 15).
On other operating systems, this returns the same value as `OS.get_version()`.
2024-12-14 18:47:50 +01:00
Rémi Verschelde
20064cf5c0
Merge pull request #95044 from Hilderin/fix-double-click-signal-connection
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Fix connecting a signal with a double click is too difficult
2024-12-14 18:25:07 +01:00
Ramón Grill
d848835f8c
Add support for thread naming on windows platform
2024-12-14 14:42:39 +01:00
Hilderin
4e19ab8afe
Fix connecting a signal with a double click is too difficult
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Co-authored-by: Danil Alexeev <dalexeev12@yandex.ru>
2024-12-14 16:18:34 +03:00
Thaddeus Crews
9535cd064f
Merge pull request #97810 from pafuent/getting_ccache_working_on_mac
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Improve detection of ccache on macOS
2024-12-13 16:19:32 -06:00
Pablo Andres Fuente
7c4c1100e0
Improving detection of ccache on Mac
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Before this commit, ccache where only used on Mac when
`OSXCROSS_ROOT` was defined. Now, it could be used even
when that envirnment variable is not defined.
2024-12-13 09:50:27 -03:00
Raul Santos
d526d523b4
[.NET] Fix gradle builds for multiple ABIs
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Include the needed .NET jar in the Godot templates so it's always available, then we don't need to include the jar from a .NET publish which could fail when exporting to multiple architectures because it would attempt to add the same jar for each architecture.
2024-12-13 08:01:13 +01:00
Thaddeus Crews
ed8b4ab060
Merge pull request #100337 from akien-mga/scons-sse2-baseline
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SCons: Properly set SSE2 as baseline on x86_32
2024-12-12 16:13:31 -06:00
Rémi Verschelde
f86b3696f6
SCons: Properly set SSE2 as baseline on x86_32
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Setting it only for release templates on Windows and macOS was inconsistent,
and Jolt requires it as a minimum.
Drop the `-mxsave` flag from the raycast module, this doesn't seem to be
used explicitly by Embree, and unnecessarily makes our config and baseline
muddy.
2024-12-12 22:44:44 +01:00
HP van Braam
dbbacf3d0e
Regenerate X11 wrappers with dynload-wrapper 0.7
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Dynload-wrapper 0.7 introduces the --include-dir option which lets us restrict
what headers are considered for generation.
In this case it removes the `XFreeThreads` Xlib function which does not
exist on Ubuntu 22.04 and older.
2024-12-12 14:57:26 +01:00
Thaddeus Crews
38775731e8
Merge pull request #99965 from Riteo/unstable-galore
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Wayland: Add support for xdg-foreign-unstable-v2
2024-12-11 17:36:07 -06:00
Thaddeus Crews
4a1a7addd1
Merge pull request #100179 from zaevi/fix_transient_topmost
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[Windows & macOS] Fix popup window shows behind `always_on_top` parent.
2024-12-11 17:35:53 -06:00
Rémi Verschelde
00ac17462a
Merge pull request #100281 from bruvzg/bt_big
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[Windows] Fix loading debug symbol files over 2GB.
2024-12-11 18:47:14 +01:00
Pāvels Nadtočajevs
a8c8eca74a
[Windows] Fix loading debug symbol files over 2GB.
2024-12-11 17:42:47 +02:00
Pāvels Nadtočajevs
8b853b7db7
[macOS] Print full source paths in the trace.
2024-12-11 09:21:25 +02:00
Thaddeus Crews
69c67ede17
Merge pull request #88950 from bruvzg/excap
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[macOS, Windows] Add support for excluding windows from a screenshot.
2024-12-10 14:16:10 -06:00
Thaddeus Crews
3cb8419703
Merge pull request #100207 from bruvzg/mingw_dbg
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[Windows] Fix MinGW debug symbols.
2024-12-10 14:16:06 -06:00
Thaddeus Crews
6cbf7c77c2
Merge pull request #100150 from ArchercatNEO/homeless-export
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Use temp dirs instead of cache dirs for export
2024-12-10 14:15:54 -06:00
Thaddeus Crews
f222cc43f3
Merge pull request #99633 from buresu/fix-wayland-keymapping
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Fix underscore input not working with jp106 keyboard on wayland platform
2024-12-10 14:15:51 -06:00
Thaddeus Crews
d8761f2c79
SCons: Improve colored output
2024-12-10 11:44:48 -06:00
Fabio Alessandrelli
9d329f54c0
[Web] Restore ScriptProcessorNode audio driver fallback
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Godot has a ScriptProcessorNode audio driver implementation for the
(deprecated) Web API.
As reported by some users, this fallback was not properly re-added
during the Godot 4 transition, and was left as "dead code".
While the API is deprecated, it is still supported by most browsers, and
some WebView may not implement AudioWorklet correctly (the new
recommended API).
This commit re-adds the ScriptProcessorNode implementation as a fallback
if the AudioWorklet driver fails to initialized (and can be forced if
desired via project settings as usual).
2024-12-10 18:22:03 +01:00
bruvzg
9fece033ab
[macOS, Windows] Add support for excluding windows from a screenshot.
2024-12-10 11:00:13 +02:00
Riteo
65c28ed31d
Wayland: Add support for xdg-foreign-unstable-v2
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The v1 version is deprecated and bound to be removed in the future from
all compositors. This patch adds a v1/v2 designator to everything
related to the protocol and prefers the v2 protocol if both are
available.
Additionally, renames the event handler to follow the Wayland interface
name, for consistency with the rest of the codebase.
2024-12-10 01:29:46 +01:00
Adam Scott
a6c5373a09
[Web] Fix `DirAccess::unlink()` not updating the IDBFS
2024-12-09 17:48:08 -05:00
Thaddeus Crews
a607bca2fd
Merge pull request #100024 from Ivorforce/optimize-string-single-char
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Optimize string single char contains calls.
2024-12-09 14:33:24 -06:00
Thaddeus Crews
e7cdbf827b
Merge pull request #99871 from RossRothenstine/ross/fix-windows-sleep-underflow
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Windows: Fix underflow before `delay_usec`
2024-12-09 14:33:15 -06:00
Zae
2211b1bf91
Fix popup shows behind always_on_top parent.
2024-12-10 01:35:25 +08:00
bruvzg
404383e161
[Windows] Fix MinGW debug symbols.
2024-12-09 18:54:07 +02:00
ArchercatNEO
00a791f04e
Use temp dirs instead of cache dirs for export
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Fixes #95897
During CI scenarios $HOME may be set to an invalid value (such as
`/var/empty`).
Using temp dirs fits better with godot's usage of these paths and is
independent from the user's $HOME.
2024-12-08 12:07:17 +00:00
Lukas Tenbrink
b5c31ebb41
Add contains_char() for single-character 'contains' calls.
2024-12-06 20:23:35 +01:00
Thaddeus Crews
49e033f8e2
Merge pull request #100047 from MBCX/fix-freebsd-compilation
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Make Godot compile on `FreeBSD`
2024-12-05 14:12:11 -06:00
Thaddeus Crews
63af934d74
Merge pull request #98506 from 0xafbf/build-linux-with-spaces-in-path
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Fix linux builds with separate debug symbols file when there is a space in the path.
2024-12-05 14:12:10 -06:00
Thaddeus Crews
9951743adf
Merge pull request #97822 from stdmnpkg/loongarch
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Add loongarch64 support for Linux/*BSD
2024-12-05 14:11:44 -06:00
MBCX
6bc80effbb
Make Godot compile on FreeBSD
2024-12-05 12:33:55 -04:00
Student Main
f39614aa5a
Ignore case when parse /proc/cpuinfo
2024-12-06 00:19:58 +08:00
Student Main
e0693f8ad8
Add loongarch64 support
2024-12-06 00:18:26 +08:00
Andrés Botero
becf5d7ac3
Fix linux builds with debug symbols when there is a space in the path.
2024-12-05 10:31:12 -05:00
Ross Rothenstine
35faf99755
windows: Fix underflow before delay_usec
2024-12-04 23:54:53 -08:00
Hilderin
a80eb8c503
Fix Inspector tooltips are blinking
2024-12-03 17:25:36 -05:00
Thaddeus Crews
44cda51110
Merge pull request #98812 from bruvzg/macos_bundles_as_file
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[macOS] Handle bundles as files in the embedded file dialogs.
2024-12-03 14:41:07 -06:00
Thaddeus Crews
1719f8ed3d
Merge pull request #99834 from kiroxas/passLengthToParseUTF8
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Ensure `parse_utf8` has length of string passed in when available
2024-12-03 14:41:06 -06:00
Thaddeus Crews
156bc92282
Merge pull request #98397 from adamscott/add-tmp-support
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Add temp utilities (alias `OS::get_temp_dir()`, `FileAccess::create_temp()`, and `DirAccess::create_temp()`)
2024-12-03 14:40:59 -06:00
Thaddeus Crews
a135a6478a
Merge pull request #98383 from RandomShaper/deprecate_unsafe_th_rend
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Deprecate the pointless unsafe threading model for rendering
2024-12-03 14:40:56 -06:00
Thaddeus Crews
6e8c0a43c3
Merge pull request #99378 from syntaxerror247/optional_monochrome_icon
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Android: Refactor icon logic and make monochrome icon optional
2024-12-03 14:40:52 -06:00
Fabio Alessandrelli
14e4e3424f
[Web] Implement dummy NetSocketWeb
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This makes the class available to avoid spam from classes using it, even
if without any actual implementation (since raw sockets are not
available on the web).
2024-12-03 14:30:35 +01:00
Pāvels Nadtočajevs
84650f2018
Implement `DisplayServer.beep`.
2024-12-03 12:43:26 +02:00
bruvzg
d5e599f77e
[macOS] Handle bundles as files in the embedded file dialogs.
2024-12-03 12:41:52 +02:00
Adam Scott
1b3e483899
Add file and dir temporary utilities
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Co-authored by @Alex2782 for the Android bindings.
Many thanks to the reviewers also.
Co-authored-by: Alex <alex.hart.278@gmail.com>
2024-12-02 12:08:14 -05:00
Anish Mishra
f767cf00fd
Android: Make monochrome icon optional
2024-12-02 22:04:38 +05:30
Rémi Verschelde
aab12fd273
Merge pull request #99652 from bruvzg/fd_cd_win
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[Windows] Fix root and current folder in native file dialog.
2024-12-02 17:20:27 +01:00
Rémi Verschelde
60e1490df1
Merge pull request #99644 from bruvzg/fd_all_name
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Change file dialog all files filter name from `All Files (*)` to `All Files (*.*)`.
2024-12-02 17:20:23 +01:00
Rémi Verschelde
bb09a6f061
Merge pull request #99642 from bruvzg/mac_win_tile
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[macOS] Use native window drag for the custom editor title bars.
2024-12-02 17:20:19 +01:00
Rémi Verschelde
2dc30a4c39
Merge pull request #99051 from bruvzg/ios_entitlements
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[iOS] Add options to specify additional entitlements and capabilities in the export settings.
2024-12-02 17:20:11 +01:00
Rémi Verschelde
47f71f66c1
Merge pull request #98631 from bruvzg/fix_fs_restore
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[Windows] Fix restoring fullscreen window.
2024-12-02 17:20:02 +01:00
Rémi Verschelde
57e504ca42
Merge pull request #98582 from bruvzg/win_btn_count
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Remove button number limit from Windows `dialog_show()` implementation.
2024-12-02 17:19:52 +01:00
Pāvels Nadtočajevs
b248d66265
[macOS] Use native window drag for the custom editor title bars.
2024-12-02 17:40:27 +02:00
Pāvels Nadtočajevs
d3e16c9ee2
[iOS] Add options to specify additional entitlements and capabilities in the export settings.
2024-12-02 17:38:19 +02:00
Rémi Verschelde
9babf66008
Merge pull request #99879 from Lielay9/missing-sharp-corner_getter
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Add missing getter for sharp window corners.
2024-12-02 15:52:00 +01:00
Rémi Verschelde
1fed9cf01f
Merge pull request #99110 from bruvzg/gnome_fd
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[Linux] Use safe IDs for native file dialog options. Show extensions in export dialog.
2024-12-02 15:51:07 +01:00
Rémi Verschelde
a702b69ce7
Merge pull request #98917 from syntaxerror247/immersive-mode-issue
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Android: Fix immersive mode issue
2024-12-02 15:50:57 +01:00
rune-scape
d58b2e879f
Get rid of easily removable uses of const_cast
2024-12-01 17:50:13 -08:00
Kiro
83d4bde0a2
When calling code has length of string, pass it to parse_utf8
2024-12-01 08:31:22 +01:00
Hei
b045523d58
Add the missing getter for sharp window corners
2024-11-30 19:24:25 +02:00
Naoto Kondo
f367a6c231
Fix underscore input not working with jp106 keyboard on wayland platform
2024-11-30 23:40:42 +09:00
Rémi Verschelde
f6afacb185
Merge pull request #99833 from Faless/fix/sleepy_windows_becomes_a_heater
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[Windows] Improve frame pacing by busy waiting as needed
2024-11-29 22:51:35 +01:00
Rémi Verschelde
506930063a
Merge pull request #98093 from zynga-jpetersen/jpetersen/ios_xcode_PROVISIONING_PROFILE_SPECIFIER_support
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Support for XCode 8+ feature `PROVISIONING_PROFILE_SPECIFIER`
2024-11-29 22:46:29 +01:00
bruvzg
a4b17e7852
[FileAccess] Return error codes from `store_*` methods.
2024-11-29 23:22:31 +02:00
mrsaturnsan
b57ceefec1
[Windows] Improve frame pacing by busy waiting as needed
2024-11-29 14:04:18 +01:00
Fabio Alessandrelli
c831f635fe
[Web] Implement dummy IPWeb instead of IPUnix
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Note: This commit ties the IPUnix to the UNIX_SOCKET_UNAVAILABLE define,
disabling it when set. It is maybe not semantically correct (getifaddrs)
is not part of the "socket" API, but it's reasonable to expect that a
platform not supporting Unix-style sockets, would also not support other
Unix network functions.
2024-11-28 20:47:18 +01:00
Thaddeus Crews
150c69c0f2
Merge pull request #99694 from dsnopek/android-os-create-instance-return-value
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Android: `OS.create_instance()` should return `-1` on failure
2024-11-27 10:47:30 -06:00
Thaddeus Crews
3a5ce2ff94
Merge pull request #98901 from adamscott/add-editor-ensure-crossorigin-isolation-headers
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[Web] Ensure editor crossorigin isolation headers
2024-11-27 10:47:13 -06:00
Thaddeus Crews
78abba7b0b
Merge pull request #99385 from syntaxerror247/file_picker_extension_support
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Implement extension support for native file dialog on Android
2024-11-27 10:47:08 -06:00
Thaddeus Crews
127738c08b
Merge pull request #99387 from 0x0ACB/direct_composition
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Use direct composition for d3d12 backend
2024-11-26 13:04:53 -06:00
Thaddeus Crews
0045b1a513
Merge pull request #98862 from HuntJSparra/early-projsettings-registration
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Register Engine, OS, ProjectSettings, and Time singletons in time for for `INITIZATION_LEVEL_CORE`
2024-11-26 13:04:51 -06:00
0x0ACB
a8cd0e9677
Use direct composition for d3d12 backend
2024-11-26 10:28:40 +01:00
David Snopek
38e0532ffa
Android: `OS.create_instance()` should return `-1` on failure
2024-11-25 15:58:06 -06:00
Thaddeus Crews
0d88737a9f
Merge pull request #99542 from bruvzg/stdin_str
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Convert line breaks to `\n` and strip line break from the end of string returned by `OS::read_string_from_stdin`/`OS::get_stdin_string`.
2024-11-25 13:22:30 -06:00
Thaddeus Crews
6e6fbdd593
Merge pull request #99605 from Alex2782/fix_errmsg_java_sdk_path
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Fix missing space after period in error message.
2024-11-25 13:22:30 -06:00
Thaddeus Crews
57125f48ce
Merge pull request #98069 from thedinosoar/fix/service-worker-sandbox-error-98068
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[Web] Fix PWA callback assignment causing crash in sandboxed iframes
2024-11-25 13:22:29 -06:00
Thaddeus Crews
fc6c8bb982
Merge pull request #99688 from akien-mga/revert-99178
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Revert "Make `delay_usec` more precise on Windows to fix framepacing"
2024-11-25 13:22:24 -06:00
Rémi Verschelde
8e1a6ea431
Revert "Make delay_usec more precise"
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This reverts commit df3367f334 .
Fixes #99593 .
2024-11-25 19:43:21 +01:00
bruvzg
e0b4f3d314
[Windows] Fix root and current folder in native file dialog.
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Co-authored-by: RedMser <redmser.jj2@gmail.com>
2024-11-25 15:00:25 +02:00
Pāvels Nadtočajevs
1d43fa9a64
Change file dialog all files filter name from `All Files (*)` to `All Files(*.*)`.
2024-11-24 20:09:05 +02:00
Alexander Hartmann
796d943f14
Fix missing space after period in error message.
2024-11-24 02:46:42 +01:00
Pāvels Nadtočajevs
e9b57fce82
Convert line breaks to `\n` and strip line break from the end of string returned by `OS::read_string_from_stdin`/`OS::get_stdin_string`.
2024-11-23 15:11:50 +02:00
Thaddeus Crews
17e8cf0d87
Merge pull request #99044 from Sticksman/bug-fix-98873
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Remove deprecated worker.js file
2024-11-22 14:54:41 -06:00
bruvzg
24d51f7635
[Windows] Fix TTS events arriving out of order.
2024-11-22 11:10:37 +02:00
Thaddeus Crews
797c8bd85f
Merge pull request #99351 from dustdfg/scons_android_refactor
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SCons: Move `swappy` option to android and slightly refactor `detect.py`
2024-11-21 17:56:59 -06:00
Thaddeus Crews
9d54981627
Merge pull request #99061 from Faless/web/editor_not_api
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[Web] Fix Web Editor plugin being added to SCons multiple times
2024-11-21 17:56:58 -06:00
Hunt J. Sparra
48fbe4172b
Register Engine, OS, ProjectSettings, and Time early.
2024-11-21 18:09:03 -05:00
Adam Scott
1a082fdd80
Ensure editor crossorigin isolation headers
2024-11-21 10:29:07 -05:00
Yevhen Babiichuk (DustDFG)
6467beb75d
SCons: Move `swappy` option to android and slightly refactor `detect.py`
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Signed-off-by: Yevhen Babiichuk (DustDFG) <dfgdust@gmail.com>
2024-11-20 12:48:18 +02:00
Thaddeus Crews
650e96b768
Merge pull request #99353 from syntaxerror247/some_uid_issues
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Fix Android boot splash and gradle build issue
2024-11-19 15:20:23 -06:00
Anish Mishra
57541d53d3
Android: Extension support for native file dialog
2024-11-19 22:16:32 +05:30
Anish Mishra
5e09d747e8
Revert "Add warning when monochrome icon is not specified"
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This reverts commit a84292e835 .
2024-11-19 21:27:56 +05:30
Fabio Alessandrelli
b4f8135d46
[Web] Fix Web Editor plugin being added to SCons multiple times
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Move the Web Editor plugin files to an editor sub-folder inside the
platform folder.
2024-11-18 18:34:29 +01:00
Anish Mishra
728927425f
Fix Android boot splash and gradle build issue
2024-11-18 21:12:22 +05:30
Thaddeus Crews
449d90b64e
Merge pull request #99178 from mrsaturnsan/windows_sleep_precision
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Make `delay_usec` more precise on Windows to fix framepacing
2024-11-18 09:23:50 -06:00
Thaddeus Crews
1dcb686325
Merge pull request #99026 from Faless/net/split_ip
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[Net] Split Unix/Windows IP implementation
2024-11-18 09:23:43 -06:00
Thaddeus Crews
8811b39968
Merge pull request #97992 from Nikitf777/android-sdk-path
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Add default value of editor property `export/android/android_sdk_path` for Windows, Linux, and macOS
2024-11-18 09:23:42 -06:00
Thaddeus Crews
cc48a22b29
Merge pull request #99388 from bruvzg/disable_nahimic
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Disable Nahimic code injection.
2024-11-18 09:23:40 -06:00
Thaddeus Crews
778f26e69e
Merge pull request #99372 from tdaven/fix-inconsistent-wayland-clipboard
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Wayland: Only set selection when there is not already a source.
2024-11-18 09:23:34 -06:00
bruvzg
8bb3e5360e
Disable Nahimic code injection.
2024-11-18 13:00:55 +02:00
Trevor Davenport
0d9a705e25
Wayland: Only set selection when there is not already a source.
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Co-authored-by: Riteo Siuga <riteo@posteo.net>
2024-11-17 16:00:24 -07:00
Nikita
c6f4228706
Add default value of editor propetry "export/android/android_sdk_path" for Windows, Linux, and macOS
2024-11-17 22:25:39 +03:00
A Thousand Ships
68f638cf02
Use `(r)find_char` instead of `(r)find` for single characters
2024-11-17 10:02:18 +01:00
mrsaturnsan
df3367f334
Make delay_usec more precise
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Comment fix
2024-11-16 09:15:46 -06:00
Thaddeus Crews
6c9337de36
Merge pull request #99217 from dustdfg/refactor_compiler_min_detection
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Buildsystem: Refactor compiler detection code
2024-11-15 10:42:42 -06:00
Thaddeus Crews
d9b458d4b0
Merge pull request #99280 from bruvzg/win32_build_fix
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Fix 32-bit Windows build.
2024-11-15 10:42:41 -06:00
Pāvels Nadtočajevs
287b7543a0
Fix 32-bit Windows build.
2024-11-15 15:49:08 +02:00
Yevhen Babiichuk (DustDFG)
d55ed0cb15
Buildsystem: Refactor compiler detection code
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* Delete old check for gcc 8 as we support 9 or higher
* Flatten branches for clang and apple clang
* Renamed is_vanilla_clang to is_apple_clang to be more clear
Signed-off-by: Yevhen Babiichuk (DustDFG) <dfgdust@gmail.com>
2024-11-15 12:59:46 +02:00
Pāvels Nadtočajevs
f5fad7592f
Use processed filter list for native dialogs.
2024-11-15 12:08:33 +02:00
Pāvels Nadtočajevs
ed7b4f5c4a
[Linux] Use safe IDs for native file dialog options.
2024-11-15 08:45:33 +02:00
Pedro J. Estébanez
a46ea9d064
Deprecate the pointless unsafe threading model for rendering
2024-11-14 10:43:29 +01:00
Thaddeus Crews
1627912d11
Merge pull request #98918 from bruvzg/pck_enc_iv
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Allow setting custom initialization vector for FileAccessEncrypted. Add export setting to set static seed for PCK encryption initialization vectors.
2024-11-13 08:34:31 -06:00
Thaddeus Crews
ddb2073c5c
Merge pull request #95972 from Hilderin/fix-mouse-move-over-unfocused-window
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Fix mouse move over an unfocused window
2024-11-13 08:34:30 -06:00
Thaddeus Crews
896d3bd0d1
Merge pull request #99171 from dustdfg/pkg_config
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Buildsystem: Use pkg-config for miniupnpc and mbedtls
2024-11-13 08:34:29 -06:00
Thaddeus Crews
49023c0f7d
Merge pull request #99138 from dustdfg/remove_old_vs_proj_code
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Delete old unused code for VS project generation
2024-11-13 08:34:13 -06:00
Thaddeus Crews
a767a65cdf
Merge pull request #99123 from tygyh/Update-vulnerable-plugins
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Update JavaScript/Java plugins to solve known vulnerabilities
2024-11-13 08:34:00 -06:00
Yevhen Babiichuk (DustDFG)
a42b8e2413
Buildsystem: Use pkg-config for miniupnpc and mbedtls
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Miniupnpc added pkg-config files in 2.2.3 but we require 2.2.8
5a398006b9
MbedTLS added pkg-config files in 3.6.0 while we require 3.6.1
https://github.com/Mbed-TLS/mbedtls/blob/development/ChangeLog
Signed-off-by: Yevhen Babiichuk (DustDFG) <dfgdust@gmail.com>
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2024-11-13 15:25:42 +02:00
Fabio Alessandrelli
9383610ad1
[Web] Disable UNIX sockets
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They are not supported anyway, emscripten has an emulation layer that
implements them over WebSocket/WebRTC, which is really surprising for
users, and also not very useful since we have proper WebSocket and
WebRTC support.
This can make the build smaller, if we also disable the UPNP module
(which will otherwise include a third party library referencing "socket"
thus forcing emscripten to include the compatibility layer)
2024-11-13 10:28:08 +01:00
Fabio Alessandrelli
fc52821cfb
[Net] Properly rename NetSocketPosix to NetSocketUnix
2024-11-13 10:27:01 +01:00
bruvzg
45593d45b3
Allow setting custom initialization vector for FileAccessEncrypted. Add export setting to set static seed for PCK encryption initialization vectors.
2024-11-13 08:16:12 +02:00
Yevhen Babiichuk (DustDFG)
216488ad9b
Delete old unused code for VS project generation
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Also ensured that sorting of files for hashing actually happens
Signed-off-by: Yevhen Babiichuk (DustDFG) <dfgdust@gmail.com>
2024-11-12 21:26:12 +02:00
Thaddeus Crews
cb411fa960
Merge pull request #98687 from m4gr3d/disable_swappy_requirement_for_as_debug_builds
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Update the `production` build argument for Android Studio debug builds
2024-11-12 12:13:23 -06:00
Thaddeus Crews
179321a0a3
Merge pull request #91201 from bruvzg/con_type
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[OS] Add functions to determine standard I/O device type.
2024-11-12 12:13:12 -06:00
Thaddeus Crews
a73e2d459e
Merge pull request #98604 from Summersay415/read-music
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Android: Add various media permissions
2024-11-12 12:13:08 -06:00
Thaddeus Crews
190670d16b
Merge pull request #99107 from RandomShaper/win_less_inheritance
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Windows: Avoid child processes inheriting all file handles
2024-11-12 12:13:06 -06:00
Fabio Alessandrelli
168a2a1466
[Net] Split Unix/Windows IP implementation
2024-11-12 17:33:47 +01:00
Thaddeus Crews
0445bfb01c
Merge pull request #98931 from adamscott/fix-ime-web-issues
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[Web] Fix issue where focus timer would throw continuously
2024-11-12 09:28:10 -06:00
Thaddeus Crews
a833685e75
Merge pull request #96625 from elpozewaunig/web_splash_color
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Display project settings splash color on web export
2024-11-12 09:28:08 -06:00
Thaddeus Crews
316293ecc2
Merge pull request #99042 from Repiteo/windows/natvis-improvements
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Windows: Expand `godot.natvis` type coverage
2024-11-12 09:28:05 -06:00
Thaddeus Crews
5455eb1f34
Merge pull request #98890 from syntaxerror247/android-dialog-theme-update
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Android: Update exported app and editor theme
2024-11-12 09:28:01 -06:00
Thaddeus Crews
cb286da1dd
Merge pull request #99112 from bruvzg/get_model_name
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Implement `get_model_name` on macOS and Windows.
2024-11-12 09:27:52 -06:00
Thaddeus Crews
aad7e68fc4
Merge pull request #98976 from hpvb/regenerate-x11-wrappers-0.6
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Linux: Regenerate X11 wrappers with dynload-wrapper 0.6
2024-11-12 09:27:48 -06:00
Thaddeus Crews
e66d9988a6
Merge pull request #95774 from Mickeon/documentation-miscellaneous-oddities
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Fix miscellaneous oddities around the class reference
2024-11-12 09:27:47 -06:00
Thaddeus Crews
b6bbd4034e
Merge pull request #98971 from syntaxerror247/new_appCategory
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Add `CATEGORY_UNDEFINED` option in Android export
2024-11-12 09:27:45 -06:00
Thaddeus Crews
1cbe9715ea
Merge pull request #98969 from Faless/net/split_sockets
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[Net] Split Unix/Windows NetSocket implementation
2024-11-12 09:27:40 -06:00
Thaddeus Crews
d4a5c339ea
Merge pull request #99080 from Repiteo/ci/bump-ruff-mypy
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CI: Update `ruff` & `mypy` pre-commit hooks
2024-11-12 09:27:34 -06:00
Dr. Dystopia
3077463151
Update JavaScript/Java plugins to solve known vulnerabilities
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Done using the Snyk tool.
2024-11-12 16:06:35 +01:00
Pedro J. Estébanez
7fcf3c491d
Windows: Avoid child processes inheriting all file handles
2024-11-12 12:25:28 +01:00
Pāvels Nadtočajevs
a6dfd1cf6e
Implement `get_model_name` on macOS and Windows.
2024-11-12 10:34:24 +02:00
Elias Pozewaunig
4db5cd6e84
Display correct splash color on web export
2024-11-11 21:35:25 +01:00
Thaddeus Crews
d76fbb7a40
Merge pull request #97356 from reduz/pck-file-removal
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Add ability for PCK patches to remove files
2024-11-11 14:18:27 -06:00
Adam Scott
5295692990
Fix issue where focus timer would throw continuously
2024-11-11 15:08:16 -05:00
Thaddeus Crews
9bf628891a
Windows: Expand `godot.natvis` type coverage
2024-11-11 13:47:14 -06:00
Felix Yuan
1768a1b991
Remove deprecated worker.js file
2024-11-11 09:47:43 -08:00
Thaddeus Crews
f2136384e4
CI: Update `ruff` & `mypy` pre-commit hooks
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• ruff: 0.6.6 → 0.7.3
• mypy: 1.11.2 → 1.13.0
2024-11-11 11:27:42 -06:00
Juan
2ac562cdf8
Add ability for PCK patches to remove files
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Co-authored-by: Mikael Hermansson <mikael@hermansson.io>
2024-11-11 16:34:37 +01:00
Thaddeus Crews
925b690c98
Core: Integrate `Ref::instantiate` where possible
2024-11-10 12:41:26 -06:00
Thaddeus Crews
c4a52e1ade
Merge pull request #98809 from bruvzg/mac_gde_libs_non_uni
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[GDExtension] Improve macOS library loading/export.
2024-11-10 12:13:06 -06:00
Thaddeus Crews
7a42ff474e
Merge pull request #98934 from adamscott/shush-web-display-server-complaining-about-vsync-and-screen-kept-on
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[Web] Remove warnings when setting vsync mode and screen keep on
2024-11-10 12:13:05 -06:00
Thaddeus Crews
1789ad37bd
Merge pull request #98961 from mihe/natvis-improvements
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Add `Ref` and `HashSet` to `godot.natvis`
2024-11-10 12:12:21 -06:00
Thaddeus Crews
5bc5f066e2
Merge pull request #98700 from mhilbrunner/glob-platform-api
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Allow multiple platform API files
2024-11-10 12:12:16 -06:00
Fabio Alessandrelli
0c620b29cd
[Net] Split Unix/Windows NetSocket implementation
2024-11-10 16:13:50 +01:00
Hein-Pieter van Braam
333452d499
Regenerate X11 wrappers
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Version 0.6 of https://github.com/hpvb/dynload-wrapper/ now supports all
of the features we need to generate the wrappers without editing them.
This replaces the hand-patched wrappers with "clean" generated ones.
2024-11-09 02:52:49 +01:00
Anish Mishra
b2cb858572
Android: Add app_category "Undefined"
2024-11-08 23:37:27 +05:30
Anish Mishra
6fd8d7b634
Android: Update exported app and editor theme
2024-11-08 22:37:52 +05:30
Rémi Verschelde
6d326547da
Windows: Fix duplicate .exe extension with mingw on Linux/macOS
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This old hack is no longer needed and now wrong after #98105 .
Fixes #98967 .
2024-11-08 16:46:35 +01:00
Mikael Hermansson
9b7c14718b
Add `Ref` and `HashSet` to `godot.natvis`
2024-11-08 14:37:43 +01:00
Adam Scott
784558f327
[Web] Remove warnings when setting vsync mode and screen keep on
2024-11-07 14:06:34 -05:00
Thaddeus Crews
fa65b70494
Merge pull request #98105 from Repiteo/scons/mingw-shenanigans
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SCons: Extend `MinGW` support & checks
2024-11-07 12:36:32 -06:00
Adam Scott
75bf6df49a
Make IME code early return instead
2024-11-07 13:27:29 -05:00
Anish Mishra
6445b6cbdd
Android: Fix immersive mode issue
2024-11-07 18:29:25 +05:30
bruvzg
76164c2aa9
[OS] Add functions to determine standard I/O device type.
2024-11-06 13:33:38 +02:00
bruvzg
fdde7713a8
Fix IME deactivation events not send on focus loss. Do not unset AltGr modifiers in non-IME input.
2024-11-06 09:47:26 +02:00
Thaddeus Crews
6071c7cd3b
Merge pull request #97250 from Garetonchick/windows-drag-and-drop-fix
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Windows: Fix dragging and dropping files from compressed files into editor
2024-11-05 18:36:07 -06:00
Thaddeus Crews
b00e1cbf74
Merge pull request #97631 from m4gr3d/prompt_apk_install_after_generation
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[Android editor] Enable automatic install of exported apks for the Android editor
2024-11-04 21:52:08 -06:00
Thaddeus Crews
2450dee1bc
Merge pull request #93401 from Repiteo/style/clang-tidy-fixes
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Style: Apply `clang-tidy` fixes
2024-11-04 21:52:05 -06:00
Thaddeus Crews
7d950c1567
Merge pull request #98712 from syntaxerror247/android_accent_color
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[Android] Implement support for accent color retrieval
2024-11-04 21:52:04 -06:00
Thaddeus Crews
2b49543478
Merge pull request #98709 from darksylinc/matias-upsidedown-splash
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Fix splash screen upside down on Android
2024-11-04 21:52:01 -06:00
Thaddeus Crews
56310396db
Merge pull request #98603 from Summersay415/live-is-monochrome
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Fix monochrome icon, add warning when it's not specified
2024-11-04 21:51:57 -06:00
Thaddeus Crews
bb5f390fb9
Style: Apply `clang-tidy` fixes (superficial)
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• `modernize-use-bool-literals`, `modernize-use-nullptr`, and `readability-braces-around-statements`
2024-11-04 12:11:14 -06:00
bruvzg
2d66988f99
[GDExtension] Improve macOS library loading/export.
2024-11-04 09:28:30 +02:00
Anish Mishra
7b866f302f
[Android] Implement support for accent color retrieval
2024-11-01 16:19:09 +05:30
Thaddeus Crews
be70c2f873
Merge pull request #98350 from syntaxerror247/android-native-filepicker
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[Android] Implement native file picker support
2024-10-31 20:14:41 -05:00
Matias N. Goldberg
b9a2f108fc
Fix splash screen upside down on Android
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Fixes an issue introduced in #96439 (see
https://github.com/godotengine/godot/pull/96439#issuecomment-2447288702 )
Godot was relying on Java's
activity.getWindowManager().getDefaultDisplay().getRotation(); to apply
pre-rotation but this is wrong.
First, getRotation() may temporarily return a different value from the
correct one; which is what was causing the splash screen to be upside
down. It would return -90 instead of 90 for the first rendered frame.
But unfortunately, the splash screen is just one frame rendered for a
very long time, so the error lingered for a long time for everyone to
see.
Second, to determine what rotation to use, we should be looking at what
Vulkan told us, which is the value we pass to
VkSurfaceTransformFlagBitsKHR::preTransform.
This commit removes the now-unnecessary
screen_get_internal_current_rotation() function (which was introduced by
#96439 ) and now saves the preTransform value in the swapchain.
2024-10-31 16:52:26 -03:00
Max Hilbrunner
8c5debeaed
Allow multiple platform API files
2024-10-31 16:07:01 +01:00
Yevhen Babiichuk (DustDFG)
0ba0093dd6
Remove duplicate of get_build_version
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Signed-off-by: Yevhen Babiichuk (DustDFG) <dfgdust@gmail.com>
2024-10-31 12:54:23 +02:00
Fredia Huya-Kouadio
d699d4b7d4
Update the `production` build argument for Android Studio debug builds
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Swappy is required for `production` build which breaks the Android Studio debug builds as those turns on the `production` argument.
This commit updates the logic so that the `production` argument is only used by Android Studio for `release` builds.
2024-10-30 21:15:31 -07:00
Anish Mishra
b2130efb31
[Android] Implement native file picker support
2024-10-30 14:53:02 +05:30
Anish Mishra
0dfd18c84b
[DisplayServer] Add feature flag for native file dialog access to `user/res` and `options`
2024-10-30 14:13:43 +05:30
Thaddeus Crews
05a4620e88
Merge pull request #98615 from Summersay415/three-opengls-please
...
Fix fallbacks to OpenGL
2024-10-29 19:25:48 -05:00
Thaddeus Crews
08d8909a65
Merge pull request #98574 from syntaxerror247/android_input_dialog
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[Android] Implement native input dialog support
2024-10-29 19:25:37 -05:00
Thaddeus Crews
b7a0971ad2
Merge pull request #97934 from adamscott/give-AThousandShips-a-break
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[Codestyle] Set clang-format `RemoveSemicolon` rule to `true`
2024-10-29 19:25:36 -05:00
Clay John
748f4079e3
Merge pull request #96439 from darksylinc/matias-TheForge-pr03-rebased
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Add Swappy & Pre-Transformed Swapchain
2024-10-29 12:34:40 -07:00
Anish Mishra
be5d7f757d
[Android] Implement native input dialog support
2024-10-29 20:02:08 +05:30
Summersay415
a84292e835
Add warning when monochrome icon is not specified
2024-10-29 21:19:21 +07:00
bruvzg
bf9f78c353
[Windows] Fix restoreing fullscreen window.
2024-10-29 09:32:49 +02:00
Fredia Huya-Kouadio
af2423ba4d
Enable automatic install of export apks for the Android editor
2024-10-28 16:12:16 -07:00
Matias N. Goldberg
aaa0e2fddf
Add Swappy & Pre-Transformed Swapchain
...
- Adds Swappy for Android for stable frame pacing
- Implements pre-transformed Swapchain so that Godot's compositor is in
charge of rotating the screen instead of Android's compositor
(performance optimization for phones that don't have HW rotator)
============================
The work was performed by collaboration of TheForge and Google. I am
merely splitting it up into smaller PRs and cleaning it up.
Changes from original PR:
- Removed "display/window/frame_pacing/android/target_frame_rate" option
to use Engine::get_max_fps instead.
- Target framerate can be changed at runtime using Engine::set_max_fps.
- Swappy is enabled by default.
- Added documentation.
- enable_auto_swap setting is replaced with swappy_mode.
2024-10-28 18:55:37 -03:00
jpetersen
4036270f8d
Support for XCode 8+ feature PROVISIONING_PROFILE_SPECIFIER
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https://developer.apple.com/documentation/xcode/build-settings-reference\#Provisioning-Profile
Used to allow for specific provisioning profile to be specified by name instead of UUID.
Needed to solve this problem where uuid wasn’t disambiguating: https://stackoverflow.com/questions/45051712/signing-app-with-xcodebuild-command-line-with-provisioning-profile-fails
Allows for specification for release and debug versions through environment variables or through export template attributes.
Debug:
EnvironmentVariable: GODOT_IOS_PROFILE_SPECIFIER_DEBUG
Export template: “application/provisioning_profile_specifier_debug”
Release:
EnvironmentalVariable: GODOT_IOS_PROFILE_SPECIFIER_RELEASE
Export Template: “application/provisioning_profile_specifier_release”
2024-10-28 11:37:55 -07:00
Summersay415
6d14cd6ff9
Fix fallbacks to OpenGL
2024-10-28 22:57:19 +07:00
Summersay415
4fd53eb128
Add media permissions
2024-10-28 19:14:20 +07:00
bruvzg
335b42d437
Remove button number limit from Windows dialog_show() implementation.
2024-10-27 16:54:03 +02:00
Thaddeus Crews
07e759b74a
Merge pull request #97771 from dsnopek/openxr-linux-egl
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OpenXR: Add support for Wayland on Linux
2024-10-25 13:04:08 -05:00
Thaddeus Crews
17f06f6dae
Merge pull request #97555 from dustdfg/platform_methods/extract_validate_arch
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Build System: Extract `validate_arch` helper functions
2024-10-25 13:03:48 -05:00
Adam Scott
0d350e7108
Set clang-format `RemoveSemicolon` rule to `true`
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- Set clang-format `Standard` rule to `c++20`
2024-10-25 13:49:43 -04:00
Thaddeus Crews
1015a481ff
Merge pull request #98431 from lodicolo/4.3-stable_GH_76825
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Fix GodotFetch glue code for null response bodies
2024-10-24 13:23:07 -05:00
Thaddeus Crews
c278d57233
Merge pull request #98427 from syntaxerror247/document-immersive-mode
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Add documentation for Android immersive mode
2024-10-24 13:23:05 -05:00
Thaddeus Crews
1001a8c663
Merge pull request #98380 from RandomShaper/mobile_strict_alias
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Android & iOS: Enable strict aliasing
2024-10-24 13:22:55 -05:00
Thaddeus Crews
14d201ab54
Merge pull request #97556 from dustdfg/platforms/windows_detect_extract_common_checks
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Extract common check functions in windows_detect.py file
2024-10-24 13:22:40 -05:00
Garetonchick
2bd759964e
fix drag-and-drop in windows
2024-10-24 19:43:30 +03:00
Thaddeus Crews
9968828913
SCons: Set appropriate prefix when using clang-cl
2024-10-24 10:22:32 -05:00
Robbie Lodico
c7f421ef5f
Fix GodotFetch glue code for null response bodies
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The spec says that Response.body can be null (in the event of requests that should have no body, like HEAD requests) and Firefox adheres to it which results in request failure for HEAD requests on Firefox for web exports.
This commit addresses that by treating a null body as an "empty" body (without using a polyfill) and avoids changing the request lifecycle as much as possible.
PR review changes:
- Use == instead of strict ===
- Do not use ?? null
- Comment formatting
2024-10-23 08:10:35 -04:00
Keegan McGonigle
05b266bd89
Fix PWA callback assignment and error handling
2024-10-22 10:28:21 -07:00
Anish Mishra
827961e4e5
Update documentation for Android immersive mode
2024-10-22 22:55:43 +05:30
dan
403e53e1d3
Fix window exiting with no message to user if _create_window fails
2024-10-21 17:31:30 -07:00
Thaddeus Crews
7dbea98c49
Merge pull request #97005 from Repiteo/core/window-corner-style
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Core: Add `DisplayServer` flag for sharp corners
2024-10-21 16:39:25 -05:00
Pedro J. Estébanez
c1fd4df3e4
Android & iOS: Enable strict aliasing
2024-10-21 13:33:42 +02:00
Thaddeus Crews
f8c4a683d7
Core: Add `DisplayServer` flag for sharp corners
2024-10-18 11:20:21 -05:00
Yevhen Babiichuk (DustDFG)
af6d260c17
Don't include `core/io/image.h` in `core/os/os.h`
...
`core/os/os.h` doesn't use `core/io/image.h`. It just brings
transitive dependencies. Lots of dependencies because `core/os/os.h`
is transitively included in almost every file of godot
Also added `core/io/image.h` into files^1 where `Ref<Image>` and `core/os/os.h`
were used to prevent obscure errors involving `Ref<Image>`
^1 except those which include `core/io/image_loader.h` or `core/io/image.h` by
corresponding .h file with the same name
Signed-off-by: Yevhen Babiichuk (DustDFG) <dfgdust@gmail.com>
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2024-10-18 19:04:19 +03:00
Clay John
14fc9a545c
Merge pull request #98230 from and-rad/android_permissions
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Fix Android app permissions for SDK levels earlier than 28
2024-10-17 21:26:27 -07:00
Thaddeus Crews
30a2a800dd
Merge pull request #98127 from darksylinc/matias-wayland-build-error
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Fix wrong Wayland path if building with opengl3=no
2024-10-16 14:16:02 -05:00
Thaddeus Crews
6ccff9b009
Merge pull request #98126 from TCROC/macos-codesign-additional-entitlements
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Additional macOS codesign entitlements and print verbose
2024-10-16 14:16:01 -05:00
Andreas Raddau
90c35f3978
Fix Android app permissions for SDK levels earlier than 28
2024-10-16 12:47:18 +02:00
Travis Lange
5777a3fed5
added ability to add extra codesign entitlements for macos from godot editor
2024-10-13 09:33:42 -04:00
Matias N. Goldberg
0818408db5
Fix wrong Wayland path if building with opengl3=no
...
Godot checks if there's Vulkan or GLES3 support.
If no support is found, it shows an error message.
However the code for this error message is left out when building with
opengl3=no
2024-10-12 20:20:12 -03:00
Thaddeus Crews
d4dddd00cb
SCons: Extend `MinGW` support & checks
2024-10-11 14:24:00 -05:00
Thaddeus Crews
a44f691fc7
CI: Add MinGW/GCC build to Windows GHA
2024-10-10 10:10:55 -05:00
Yevhen Babiichuk (DustDFG)
7aacdaa071
Build System: Extract `validate_arch` helper function
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Signed-off-by: Yevhen Babiichuk (DustDFG) <dfgdust@gmail.com>
2024-10-06 07:50:49 +03:00
Rémi Verschelde
b0d512636c
Merge pull request #97570 from dustdfg/ios_macos/print_warning_instead_of_comments
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Replace comments with printed warning for Metal on x86_64
2024-10-04 22:43:46 +02:00
David Snopek
256699ee31
OpenXR: Add support for Wayland on Linux
2024-10-04 11:44:05 -05:00
Rémi Verschelde
3576e840c7
Merge pull request #97789 from bruvzg/ios_icons
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[iOS] Add support for dark and tinted icon versions.
2024-10-04 17:18:22 +02:00
bruvzg
4c520e9400
[iOS] Add support for dark and tinted icon versions.
2024-10-04 14:00:27 +03:00
Rémi Verschelde
36837bfb5d
Merge pull request #91487 from shatyuka/window-style
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Apply `WS_MINIMIZE` style on window creation
2024-10-04 12:58:34 +02:00
Rémi Verschelde
c28dd316a9
Merge pull request #97757 from bruvzg/max_move_screen
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Fix `window_set_current_screen` for maximized windows.
2024-10-04 11:22:10 +02:00
Rémi Verschelde
5ac62a6863
Merge pull request #97743 from bruvzg/has_kbd
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[DisplayServer] Implement `has_hardware_keyboard` method for Android and iOS.
2024-10-04 11:22:02 +02:00
Rémi Verschelde
dedb2ff217
Merge pull request #97678 from bruvzg/fix_nd_menu
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[macOS] Fix menu crash when used from opened native dialog.
2024-10-04 11:21:54 +02:00
Rémi Verschelde
98deb2a000
Merge pull request #90400 from DarioSamo/transfer_and_pipelines
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Ubershaders and pipeline pre-compilation (and dedicated transfer queues).
2024-10-03 15:27:11 +02:00
bruvzg
d2f3725120
Fix window_set_current_screen for maximized windows.
2024-10-03 10:38:32 +03:00
Dario
e2c6daf7ef
Implement asynchronous transfer queues, thread guards on RenderingDevice. Add ubershaders and rework pipeline caches for Forward+ and Mobile.
...
- Implements asynchronous transfer queues from PR #87590 .
- Adds ubershaders that can run with specialization constants specified as push constants.
- Pipelines with specialization constants can compile in the background.
- Added monitoring for pipeline compilations.
- Materials and shaders can now be created asynchronously on background threads.
- Meshes that are loaded on background threads can also compile pipelines as part of the loading process.
2024-10-02 15:11:58 -03:00
bruvzg
25f439c573
[DisplayServer] Implement has_hardware_keyboard method for Android and iOS.
2024-10-02 20:09:48 +03:00
Adam Scott
7a634ad2d4
[Web] Make audio bus fetching more resilient to errors
2024-10-02 11:24:57 -04:00
Rémi Verschelde
6388314dcc
Merge pull request #97645 from adamscott/fix-pwa-reloading-page
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Fix web export infinite reload issue
2024-10-02 15:01:16 +02:00
Rémi Verschelde
d66d056727
Merge pull request #97510 from kisg/vulkan_build_fix
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Move Vulkan includes to a central `godot_vulkan.h` header
2024-10-01 17:31:03 +02:00
bruvzg
4c8f8e6980
[macOS] Fix menu crash when used from opened native dialog.
2024-10-01 08:30:30 +03:00
Adam Scott
4431af9153
Fix web export infinite reload issue
2024-09-30 11:27:43 -04:00
Fredia Huya-Kouadio
4587d14796
Add logic to automatically pick up jar/aar library dependencies in the `res://addons` directory
2024-09-29 14:32:10 -07:00
Fredia Huya-Kouadio
5e0805a813
Provide access to the Android runtime to GDScript
...
Thanks for the fix of `JavaClassWrapper` in https://github.com/godotengine/godot/pull/96182 and the changes in the previous commit, this introduces an `AndroidRuntime` plugin which provides GDScript access to the Android runtime capabilities.
This allows developers to get access to various Android capabilities without the need of a plugin.
For example, the following logic can be used to check whether the device supports vibration:
```
var android_runtime = Engine.get_singleton("AndroidRuntime")
if android_runtime:
print("Checking if the device supports vibration")
var vibrator_service = android_runtime.getApplicationContext().getSystemService("vibrator")
if vibrator_service:
if vibrator_service.hasVibrator():
print("Vibration is supported on device!")
else:
printerr("Vibration is not supported on device")
else:
printerr("Unable to retrieve the vibrator service")
else:
printerr("Couldn't find AndroidRuntime singleton")
```
2024-09-29 14:32:10 -07:00
Fredia Huya-Kouadio
07cae26abe
Remove the restriction on supported types for Godot Android plugins
...
The Android plugin implementation is updated to use `JavaClassWrapper` which was fixed in https://github.com/godotengine/godot/pull/96182 , thus removing the limitation on supported types.
Note that `JavaClassWrapper` has also been updated in order to only provide access to public methods and constructor to GDScript.
2024-09-29 14:32:10 -07:00
Gergely Kis
146ba4106f
Move Vulkan includes to a central godot_vulkan.h header
...
Also fixes Vulkan build problem with recent Clang.
2024-09-29 17:53:18 +02:00
Rémi Verschelde
422306ef87
Merge pull request #97325 from BlueCube3310/bcdec
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Replace squish with bcdec for BC decompression
2024-09-29 00:47:02 +02:00
Yevhen Babiichuk (DustDFG)
1abcfdda85
Replace comments with printed warning for Metal on x86_64
...
Signed-off-by: Yevhen Babiichuk (DustDFG) <dfgdust@gmail.com>
2024-09-28 08:28:33 +03:00
Yevhen Babiichuk (DustDFG)
9c50312f0d
Extract common check functions in windows_detect.py file
...
Signed-off-by: Yevhen Babiichuk (DustDFG) <dfgdust@gmail.com>
2024-09-27 21:15:33 +03:00
Anish Mishra
dbcc7f3051
Add support for Android Themed Icons (monochrome)
2024-09-27 13:56:34 +02:00
Rémi Verschelde
58ec7a95a4
Merge pull request #97477 from m4gr3d/update_xr_editor_excluded_permissions
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[XR Editor] Update the set of excluded permissions
2024-09-27 13:53:33 +02:00
Rémi Verschelde
eeaca3a439
Merge pull request #96610 from adamscott/emscripten-minimum-requirements
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[Web] Update minimum requirements for emscripten to 3.1.62
2024-09-26 18:45:10 +02:00
Adam Scott
a1e409c58b
Update minimum requirements for emscripten to 3.1.62
2024-09-26 10:19:48 -04:00
BlueCube3310
2167157aaf
Replace squish with bcdec for BC decompression
2024-09-26 14:42:54 +02:00
Rémi Verschelde
a0d1ba4a3d
Merge pull request #97458 from Faless/fix/imagine_its_2024_and_your_os_cant_handle_few_kbs_of_text
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[SCons] Remove MAXLINELENGTH override for MSVC
2024-09-26 12:50:14 +02:00
Rémi Verschelde
a4c1804cab
Merge pull request #97483 from akien-mga/clang-format-19.1.0
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CI: Update `clang-format` pre-commit hook to 19.1.0
2024-09-26 12:46:04 +02:00
Rémi Verschelde
991e6c92ab
Merge pull request #96923 from Repiteo/style/warning-admonition
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Style: Add `WARNING:` as new comment admonition
2024-09-26 12:45:38 +02:00
Rémi Verschelde
a90da7e87b
Merge pull request #93058 from Repiteo/scons/scons_hints
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SCons: Add unobtrusive type hints in SCons files
2024-09-26 12:45:21 +02:00
Fabio Alessandrelli
395a4fc5f2
[SCons] Remove MAXLINELENGTH override for MSVC
...
It's not clear what is the actual max value that windows support, but
despite their claim of it being 8191 we have been seeing failure with
just 8150.
2024-09-26 12:06:16 +02:00
Rémi Verschelde
c92a6c7e27
CI: Update `clang-format` pre-commit hook to 19.1.0
2024-09-26 11:46:12 +02:00
Fredia Huya-Kouadio
77202e08b4
Update the set of excluded permissions for the XR Editor
...
A few permissions including the `USE_SCENE` permission are being renamed with the launch of the Meta Spatial SDK, so we update the excluded list to avoid requesting them on app start.
2024-09-25 23:22:16 -07:00
Thaddeus Crews
32c83a228d
Style: Add `WARNING:` as new comment admonition
2024-09-25 09:44:42 -05:00
Thaddeus Crews
9f9ee0c813
SCons: Add unobtrusive type hints in SCons files
2024-09-25 09:34:35 -05:00
David Snopek
36293a2dbf
Fix renaming nodes on X11
2024-09-25 09:05:51 -05:00
Rémi Verschelde
648b21b9ba
Merge pull request #96813 from Repiteo/scons/fix-clang-cl-flags
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SCons: Fix `clang-cl` link/ar flags
2024-09-23 12:27:59 +02:00
Joaquim Monteiro
c4e4810e93
Fallback to OpenGL 3 if Vulkan isn't available on Wayland
2024-09-21 06:35:35 +01:00
Rémi Verschelde
c2564f42aa
Merge pull request #97142 from SheepYhangCN/master
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Fallback to OpenGL 3 if other rendering drivers are not supported
2024-09-20 16:06:35 +02:00
Thaddeus Crews
b37fc1014a
Style: Apply new `clang-format` changes
2024-09-20 08:09:48 -05:00
SheepYhangCN
3b839347df
Added fallback_to_opengl3
2024-09-20 06:10:05 +08:00
Alvin Wong
454251660c
Fix using Binutils AR with TEMPFILE on Windows
...
Set `TEMPFILEARGESCFUNC`[1] to replace backslashes with forward slashes
in paths.
[1]: https://scons.org/doc/production/HTML/scons-user/apa.html#cv-TEMPFILEARGESCFUNC
2024-09-19 22:19:15 +08:00
Rémi Verschelde
804d9775b5
Merge pull request #96407 from alvinhochun/mingw-ar-long-command-tempfile
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Remove `ARFLAGS` hack for Windows, replace with `TEMPFILE`
2024-09-18 17:40:53 +02:00
Rémi Verschelde
1d3e9b3688
Merge pull request #96829 from dsnopek/x11-focus-bugs-take-twenty-seven-million-and-four
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Fix project manager stealing focus on i3
2024-09-18 11:15:30 +02:00
Rémi Verschelde
2c8ab6e7eb
Merge pull request #94839 from alvinhochun/win-set-console-mode
...
Combine existing modes when calling SetConsoleMode
2024-09-18 11:15:22 +02:00
kobewi
4023ace08d
Add Advanced Settings switch to Editor Settings
2024-09-17 12:20:55 +02:00
Rémi Verschelde
5fc786911f
Merge pull request #96286 from adamscott/add-js_buffer_to_packed_byte_array
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Add `JavaScriptBridge` buffer methods
2024-09-17 09:17:42 +02:00
David Snopek
b1871cdabf
Fix project manager stealing focus on i3
2024-09-16 16:55:57 -05:00
Adam Scott
a9b934b657
Add `JavaScriptBridge` buffer methods
2024-09-16 12:13:34 -04:00
Raul Santos
0aa46e19c5
C#: Fallback to CoreCLR/MonoVM hosting APIs when hostfxr/NativeAOT fails
...
Some platforms don't support hostfxr but we can use the coreclr/monosgen library directly to initialize the runtime.
Android exports now use the `android` runtime identifier instead of `linux-bionic`, this removes the restrictions we previously had:
- Adds support for all Android architectures (arm32, arm64, x32, and x64), previously only the 64-bit architectures were supported.
- Loads `System.Security.Cryptography.Native.Android` (the .NET library that binds to the Android OS crypto functions).
2024-09-16 17:07:03 +02:00
Rémi Verschelde
6daa6a8513
Merge pull request #97063 from rcadena/d97062-unexpected-debugger-line
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Remove debug print from Android `DisplayServer.screen_get_scale` implementation
2024-09-16 13:36:09 +02:00
Rémi Verschelde
f91c1a7b88
Merge pull request #97000 from Hilderin/fix-editor-doc-cache-locked-on-editor-startup
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Fix `editor_doc_cache` locked by `adb` process on editor startup
2024-09-16 13:35:46 +02:00
Rémi Verschelde
4215dfdff7
Merge pull request #96973 from Riteo/pointing-the-obvious
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Wayland: Simplify cursor code and fix custom cursors
2024-09-16 13:35:35 +02:00
Rémi Verschelde
ebe8f36458
Merge pull request #96970 from bruvzg/macos_lib_path
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[macOS] Fix dynamic library lookup for system libraries.
2024-09-16 13:35:32 +02:00
Rémi Verschelde
7174e2192b
Merge pull request #96967 from m4gr3d/update_android_editor_flavors
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[Android editor] Update the Android editor flavors
2024-09-16 13:35:28 +02:00
Robert Cadena
42b0e91ee4
Remove debug print from Android `DisplayServer.screen_get_scale` implementation
2024-09-16 11:17:26 +02:00
Markus Sauermann
60aaa017ff
Enable Drag and Drop for SubViewports and Windows
...
Make Drag and Drop an application-wide operation.
This allows do drop on Controls in other Viewports/Windows.
In order to achieve this, `Viewport::_update_mouse_over` is adjusted to
remember the Control, that the mouse is over (possibly within nested
viewports). This Control is used as a basis for the Drop-operation, which
replaces the previous algorithm, which was only aware of the topmost
Viewport.
Also now all nodes in the SceneTree are notified about the Drag and Drop
operation, with the exception of SubViewports that are not children of
SubViewportContainers.
2024-09-15 01:06:02 +02:00
bruvzg
8d039146d9
[macOS] Fix dynamic library lookup for system libraries.
2024-09-14 18:22:36 +03:00
Hilderin
e064efccbc
Fix editor_doc_cache locked on editor startup
2024-09-14 09:37:04 -04:00
Riteo
c15cd3acc4
Wayland: Simplify cursor code and fix custom cursors
...
Initially the WaylandThread cursor code was supposed to be as stateless
as possible but, as time went on, this wasn't possible.
This expectation made the resulting API quite convoluted, so this patch
aims to simplify it substantially bot in terms of API surface and, most
importantly, in terms of actual implementation complexity.
This patch also fixes custom cursors since I accidentally changed the
mmap flags to MAP_PRIVATE some time ago. This took me hours to notice.
2024-09-13 19:08:53 +02:00
Fredia Huya-Kouadio
741efa632a
Update the Android editor flavors to avoid vendor-specific references
2024-09-13 08:53:29 -07:00
A Thousand Ships
dd6443193c
[Editor] Expose more editor settings to documentation
...
Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com>
2024-09-12 15:34:49 +02:00
Rémi Verschelde
f33a81977b
Merge pull request #96742 from m4gr3d/check_openxr_automatic_permissions_request
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[Android editor] Limit when OpenXR runtime permissions are requested
2024-09-12 09:17:51 +02:00
Fredia Huya-Kouadio
3ff95ef12a
Only request OpenXR permissions for a XR game running off the Android editor when the `xr/openxr/extensions/automatically_request_runtime_permissions` project setting is enabled
2024-09-11 14:47:08 -07:00
Riteo
343ea9c6f7
Wayland: clear button mask on pointer leave
...
While experimenting with the recent "extent to title" PR, I noticed that
it's not guaranteed for a "button released" event to be emitted when
the pointer leaves the main surface, leaving some buttons stuck.
Not doing this for tablets since the spec makes this behavior clear and
explicit, so we (hopefully) shouldn't have this issue there.
2024-09-10 20:53:53 +02:00
Thaddeus Crews
df0a88b128
SCons: Fix `clang-cl` link/ar flags
2024-09-10 13:48:53 -05:00
bruvzg
2c991a727b
[Windows] Only use long executable path when necessary, fix broken apksigner detection.
2024-09-10 10:34:44 +03:00
Rémi Verschelde
9fb54b7d1d
Merge pull request #96747 from bruvzg/fix_ar_det
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[MinGW] Fix GCC ar detection.
2024-09-09 17:51:56 +02:00
Rémi Verschelde
07c395191c
Merge pull request #96697 from devloglogan/long-press-fix
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Disable some android editor settings by default on XR devices
2024-09-09 17:51:49 +02:00
devloglogan
16e1d8a81b
Disable some editor settings by default in the XR Editor
2024-09-09 07:15:15 -05:00
bruvzg
b1f9271e49
[MinGW] Fix GCC ar detection.
2024-09-09 11:01:29 +03:00
Rémi Verschelde
d0dc3896ad
Merge pull request #96714 from Riteo/dont-ask-me-why-they-are-different
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Wayland: Make primary selection logic consistent with main clipboard
2024-09-08 23:22:26 +02:00
Rémi Verschelde
c948541b14
Merge pull request #96669 from bruvzg/win_app
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Reenable macOS .app export from Windows, add warnings about Unix permissions.
2024-09-08 23:22:08 +02:00
Riteo
26d89bc8e9
Wayland: make primary selection logic consistent with main clipboard
2024-09-08 16:48:41 +02:00
bruvzg
1f0b1220d2
Reenable macOS .app export from Windows, add warnings about Unix permissions.
2024-09-07 01:12:10 +03:00
Rémi Verschelde
0e9950bde1
Merge pull request #96624 from m4gr3d/android_editor_improvements
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[Android editor] Improve support for XR projects
2024-09-06 22:38:50 +02:00
bruvzg
10f3c1f587
Add support for non-blocking IO mode to `OS.execute_with_pipe`.
2024-09-06 14:16:39 +03:00
Rémi Verschelde
2c733cbf1c
Merge pull request #95885 from bruvzg/macos_arch
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[macOS] Use per-architecture min. OS version for export.
2024-09-06 11:11:01 +02:00
Fredia Huya-Kouadio
9dc0543da7
Improve support for XR projects
2024-09-06 00:35:50 -07:00
Rémi Verschelde
82799d7687
Merge pull request #96526 from bruvzg/win_env
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[Windows] Use the same API for all `OS_Windows::*_environment` functions.
2024-09-04 18:55:46 +02:00
Rémi Verschelde
4ab358481b
Merge pull request #96340 from m4gr3d/update_pip_mode_options
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[Android Editor] Update the options for launching the Play window in PiP mode
2024-09-04 18:55:35 +02:00
Rémi Verschelde
3cc99d3e31
Merge pull request #95983 from bruvzg/win_fd_opt_fix
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[Windows] Emit native file dialog callback from event loop, fix selected options not saved.
2024-09-04 17:11:57 +02:00
Rémi Verschelde
9abf86f4fe
Merge pull request #96540 from hunterkepley/fix-wayland-middlemouse-paste
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Wayland: Fix primary clipboard handling
2024-09-04 11:16:42 +02:00
Rémi Verschelde
8eff04192b
Merge pull request #91780 from Riteo/falling-with-style
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Improve UX when falling back between Display Servers
2024-09-04 11:16:08 +02:00
hunterkepley
7949585aad
Wayland: Fix primary clipboard handling
2024-09-03 22:39:54 -04:00
Rémi Verschelde
13a90e938f
Merge pull request #70096 from rune-scape/stringname-dict
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StringName Dictionary keys
2024-09-03 17:38:06 +02:00
bruvzg
319bfa9965
[Windows] Use the same API for all `OS_Windows::*_environment` functions.
2024-09-03 16:02:35 +03:00
Rémi Verschelde
657dc363ef
Merge pull request #96182 from dsnopek/java-class-wrapper
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Fix `JavaClassWrapper` so it actually works
2024-09-03 11:43:35 +02:00
Rémi Verschelde
262c8da104
Merge pull request #95887 from bruvzg/sysinfo_drv
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Update rendering driver name on fallbacks. Fix rendering driver/method in the editor system info.
2024-09-03 11:43:12 +02:00
David Snopek
78883a52c6
Fix `JavaClassWrapper` so it actually works
2024-09-02 08:54:23 -05:00
Rémi Verschelde
109fafc7a4
Merge pull request #96383 from dsnopek/gdextension-pdb-missing-error
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GDExtension: Show warning on missing PDB file, rather than error
2024-09-02 12:13:34 +02:00
Rémi Verschelde
0b19125b18
Merge pull request #96365 from m4gr3d/fix_android_build_with_openxr_disabled
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Fix Android builds when OpenXR is disabled
2024-09-02 12:13:26 +02:00
Rémi Verschelde
527c716784
Merge pull request #92167 from BlueCube3310/file-access-the-final-season-part3-ep2
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Reduce code duplication in FileAccess
2024-09-02 12:12:42 +02:00
Fredia Huya-Kouadio
d1891adced
Enable `BUTTON_FORWARD` and `BUTTON_BACK` mouse buttons on Android
2024-09-01 11:01:49 -07:00
bruvzg
c273786758
Update rendering driver name on fallbacks. Fix rendering driver/method in the editor system info.
2024-09-01 18:22:40 +03:00
BlueCube3310
205a10e0ae
Reduce code duplication in FileAccess
2024-09-01 12:39:32 +02:00
Alvin Wong
28b95ff550
Remove ARFLAGS hack for Windows, replace with TEMPFILE
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TEMPFILE is the built-in way of SCons to use a response file for command
lines that are too long.
2024-09-01 04:10:30 +08:00
Alvin Wong
35a8ff9284
mingw: Only use `ar --thin` on supported versions
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The flag is supported since Binutils 2.38 [1] or LLVM 14 [2].
[1]: https://sourceware.org/bugzilla/show_bug.cgi?id=28759
[2]: dd6e7e0d57
2024-09-01 02:13:31 +08:00
David Snopek
760099ca6f
GDExtension: Show warning on missing PDB file, rather than error
2024-08-31 07:45:06 -05:00
Fredia Huya-Kouadio
92ffa93c58
Fix Android builds when OpenXR is disabled
2024-08-30 23:11:50 -07:00
Fredia Huya-Kouadio
11d4df4bc3
Update the options for launching the Play window in PiP mode
2024-08-30 10:31:33 -07:00
Rémi Verschelde
b128e71383
Merge pull request #96208 from m4gr3d/cleanup_immersive_logic
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Restore fullscreen toggle menu for the Android editor and clean up the immersive mode logic
2024-08-30 09:59:27 +02:00
Rémi Verschelde
0897d830fe
Merge pull request #96204 from bruvzg/fd_no_case
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[Linux] Make file filters case insensitive.
2024-08-30 09:59:23 +02:00
Rémi Verschelde
66dd06837c
Merge pull request #90782 from bruvzg/export_platform_extension
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Allow adding custom export platforms using scripts / GDExtension.
2024-08-30 09:58:52 +02:00
rune-scape
154049ce17
StringName Dictionary keys
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also added 'is_string()' method to Variant
and refactored many String type comparisons to use it instead
2024-08-29 13:39:27 -07:00
Rémi Verschelde
526b35c929
Merge pull request #96254 from raulsntos/android/keyStore.isEmpty()
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[Android] Check if `keyStore` path is empty
2024-08-29 10:36:49 +02:00
Rémi Verschelde
cb96fc95c3
Merge pull request #92316 from alula/msvc-clang
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Add support for compiling with VS clang-cl toolset
2024-08-29 10:36:17 +02:00
Alula
346cbc7f1f
Add support for compiling with VS clang-cl toolset
2024-08-28 13:30:44 -05:00
bruvzg
d528f28275
[Windows] Fix OS.open_dynamic_library
2024-08-28 20:12:09 +03:00
Fredia Huya-Kouadio
923b0f2e56
Restore 'Toggle fullscreen' menu for the Android editor and clean up the immersive mode logic
2024-08-28 09:50:34 -07:00
Raul Santos
efe5f988e0
[Android] Check if keyStore path is empty
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In `godot-build-scripts`, the default `config.sh` sets `GODOT_ANDROID_SIGN_KEYSTORE` to an empty string but we were only checking if it's null.
2024-08-28 17:24:54 +02:00
Rémi Verschelde
60765bebe4
Merge pull request #95700 from m4gr3d/add_pip_support_to_game_window
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[Android Editor] Add support for launching the Play window in PiP mode
2024-08-28 13:14:23 +02:00
Rémi Verschelde
2730d703a8
Merge pull request #94747 from alvinhochun/mingw-llvm-build-flags
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Some improvements for MinGW and LLVM build on Windows
2024-08-28 13:14:19 +02:00
Alvin Wong
2d300a0bdc
MinGW: Use thin archives to reduce disk space
2024-08-28 18:20:16 +08:00
Alvin Wong
b5258b42c0
Enable Clang color output on Windows
2024-08-28 18:20:16 +08:00
Alvin Wong
e9b6c1baf8
Windows/detect.py: Detect llvm-mingw GCC wrappers and set use_llvm
2024-08-28 18:20:16 +08:00
Fredia Huya-Kouadio
961394a988
Add support for launching the Play window in PiP mode
2024-08-28 03:18:51 -07:00
Alvin Wong
3a0837b74b
Windows/detect.py: Simplify try_cmd function
2024-08-28 17:20:27 +08:00
bruvzg
ae334e069c
[Windows] Always use absolute UNC paths and long path aware APIs, add "long path aware" flag to the application manifest.
2024-08-28 11:15:57 +03:00
bruvzg
ace603bcb9
[Linux] Make file filters case insensitive.
2024-08-28 11:13:47 +03:00
Rémi Verschelde
108c603f91
Merge pull request #96203 from bruvzg/fd_all_filter
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[Linux] Fix "all files" filter in the native file dialog.
2024-08-28 09:45:47 +02:00
Rémi Verschelde
96159ebc5d
Merge pull request #96192 from dsnopek/windows-gdext-adddlldirectory
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Windows: Call `AddDllDirectory()` with an absolute path
2024-08-28 09:45:35 +02:00
bruvzg
07e986f728
Allow adding custom export platforms using scripts / GDExtension.
2024-08-28 10:29:01 +03:00
bruvzg
7b4e3e021a
[Linux] Fix "all files" filter in the native file dialog.
2024-08-28 10:14:01 +03:00
David Snopek
e8bd385f53
Windows: Call `AddDllDirectory()` with an absolute path
2024-08-27 17:38:30 -05:00
Rémi Verschelde
db24ed4ead
Merge pull request #94995 from Repiteo/scons/raw-cstrings
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SCons: Add method to generate raw cstrings
2024-08-28 00:12:47 +02:00
Rémi Verschelde
73acb2a5b8
Merge pull request #94845 from alvinhochun/llvm-mingw-sanitizers
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Windows: Add sanitizers for llvm-mingw, increase stack for ASan
2024-08-28 00:12:30 +02:00
Rémi Verschelde
330fca1ffd
Merge pull request #93985 from alvinhochun/windows-gpu-pref
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Respect integrated GPU preference in Windows Settings
2024-08-28 00:11:45 +02:00
Rémi Verschelde
431c5839fe
Merge pull request #96168 from CreatedBySeb/remove-user-prefix
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Remove confusing USER prefix from script-logged errors
2024-08-27 17:52:40 +02:00
Sébastien Dunne Fulmer
c3ed8a842c
Remove confusing USER prefix from script-logged errors
2024-08-27 15:00:48 +01:00
bruvzg
9a2977fef1
[Windows] Hide cursor before moving.
2024-08-27 08:44:05 +03:00
Fredia Huya-Kouadio
6a9c060883
Add support to the Android editor for signing and verifying Android apks
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- Apk signing and verification is enabled using the apksig library from ac5cbb07d8
2024-08-26 11:38:49 -07:00
Fredia Huya-Kouadio
a5897d579b
Update the `GodotHost` interface to support signing and verifying Android apks
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Update the export logic to enable apk generation and signing for Android editor builds
Note: Only legacy builds are supported. Gradle builds are not supported at this point in time.
2024-08-26 11:16:38 -07:00
Fredia Huya-Kouadio
794ea99240
Update the storage access handler logic to support accessing / retrieving contents with the `assets:/` prefix
2024-08-26 11:16:37 -07:00
Rémi Verschelde
b4f268fae8
Merge pull request #91018 from Daylily-Zeleen/daylily-zeleen/optionally_postinitialization_for_extension_owner
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Allow ClassDB to create a Object without postinitialization for GDExtension.
2024-08-26 10:51:17 +02:00
Rémi Verschelde
28a72fa434
Merge pull request #95934 from bruvzg/win_ang_fb
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Enable fallback from ANGLE to native and improve ANGLE error messages.
2024-08-25 22:51:38 +02:00
Rémi Verschelde
1d3bdfcd06
Merge pull request #95862 from adamscott/fix-pitch-scale-before-play
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Honor `pitch_scale` value before playing audio sample
2024-08-25 22:24:17 +02:00
bruvzg
f8a6c0e8ab
Enable fallback from ANGLE to native and improve ANGLE error messages.
2024-08-25 21:19:54 +03:00
Joel Winarske
6ce71f0fb0
Use wayland-egl-core.h instead of wayland-egl.h
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-avoid use of transitive wayland include
-resolves https://github.com/godotengine/godot/issues/95830
Signed-off-by: Joel Winarske <joel.winarske@gmail.com>
2024-08-23 14:16:37 -07:00
bruvzg
ea252675aa
[Windows] Emit native file dialog callback from event loop, fix selected options not saved.
2024-08-23 09:53:16 +03:00
Hilderin
6cbadcf606
Fix mouse move over an unfocused window
2024-08-22 21:36:01 -04:00
Rémi Verschelde
568589c9d8
Merge pull request #90993 from darksylinc/matias-TheForge
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Add debug utilities for Vulkan
2024-08-22 00:38:22 +02:00
Rémi Verschelde
37ae2a2900
Merge pull request #95921 from akien-mga/scons-validate-opt-in-drivers
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SCons: Better validation for platform-specific opt-in drivers
2024-08-22 00:10:56 +02:00
Rémi Verschelde
100fbb51ab
Merge pull request #95665 from Hilderin/fix-drag-drop-between-window
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Fix drag&drop between window on Windows
2024-08-22 00:10:35 +02:00
Rémi Verschelde
78f47abe2b
Merge pull request #94022 from Riteo/a-fraction-of-the-work
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Wayland: Switch pointer position handling to doubles
2024-08-22 00:10:31 +02:00
Matias N. Goldberg
364f916f3f
Add debug utilities for Vulkan
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Features:
- Debug-only tracking of objects by type. See
get_driver_allocs_by_object_type et al.
- Debug-only Breadcrumb info for debugging GPU crashes and device lost
- Performance report per frame from get_perf_report
- Some VMA calls had to be modified in order to insert the necessary
memory callbacks
Functionality marked as "debug-only" is only available in debug or dev
builds.
Misc fixes:
- Early break optimization in RenderingDevice::uniform_set_create
============================
The work was performed by collaboration of TheForge and Google. I am
merely splitting it up into smaller PRs and cleaning it up.
2024-08-21 23:48:08 +02:00
Rémi Verschelde
6e9bcc0f18
SCons: Better validation for platform-specific opt-in drivers
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This replaces cryptic compilation errors with a clear error message
and early build termination.
2024-08-21 22:53:34 +02:00
Riteo
33e414cf75
Wayland: report when video drivers can't be loaded or found
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This brings it to parity with the X11 backend.
2024-08-21 07:15:08 +02:00
bruvzg
3034d32429
[macOS] Use per-architecture min. OS version for export.
2024-08-21 07:51:39 +03:00
Riteo
c01f9361b1
X11: Alert only when video drivers fail initialization
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Before, they would always complain even if there was no attempt at
initializing them (e.g. because there's no X11 display).
While we're at it, this patch also adds a specific message for OpenGL ES
and rewords "OpenGLES" to "OpenGL ES" in an error, for consistency
(AFAIK we either say "GLES" or "OpenGL ES").
2024-08-21 06:31:19 +02:00
Adam Scott
aaafd163b2
Honor `pitch_scale` value before playing audio sample
2024-08-20 10:29:32 -04:00
Daylily-Zeleen
3d575801ce
Allow ClassDB to create a Object without postinitialization for GDExtension.
2024-08-20 20:19:02 +08:00
Stuart Carnie
2d0165574d
Add Metal support for macOS (arm64) and iOS
2024-08-20 12:11:06 +02:00
Stuart Carnie
41875d8aef
macOS/iOS: Fix various warnings when targeting newer SDKs
2024-08-20 11:55:21 +02:00
Rémi Verschelde
a07f20b3e5
Merge pull request #95794 from bruvzg/win_fd_thread
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[Windows] Run native file dialogs in thread to make it non-blocking.
2024-08-19 14:34:34 +02:00
Rémi Verschelde
d1424135d1
Merge pull request #90352 from Faless/web/serve_fix_browser_order
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[Web] Fix browser opening too early with `serve.py`
2024-08-19 14:33:26 +02:00
bruvzg
66832e9968
[Windows] Run native file dialogs in thread to make it non-blocking.
2024-08-19 12:58:16 +03:00
Hugo Locurcio
57141e04a6
Simplify printed file paths in the Linux/*BSD crash handler
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This shortens the printed paths a bit when they would contain `/./`,
which is redundant (e.g. `/opt/godot/./core` becomes `/opt/godot/core`).
2024-08-18 23:36:29 +02:00
Micky
b8f78b14be
Fix miscellaneous oddities around the class reference
2024-08-18 23:18:44 +02:00
Rémi Verschelde
a0d549fe93
Merge pull request #95272 from akien-mga/applicalifragilisticexpialidocious
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iOS: Fix typo in GodotApplicationDelegate
2024-08-17 00:46:47 +02:00
Hilderin
0987a9dc06
Fix drag&drop between window on Windows
2024-08-16 18:40:46 -04:00
Rémi Verschelde
82adfebcf8
Merge pull request #94799 from m4gr3d/memory_allocation_cleanup_and_optimizations
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Android memory cleanup and optimizations
2024-08-16 23:45:39 +02:00
Fredia Huya-Kouadio
a57a99f5bc
Memory cleanup and optimizations
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- Returns an empty list when there's not registered plugins, thus preventing the creation of spurious iterator objects
- Inline `Godot#getRotatedValues(...)` given it only had a single caller. This allows to remove the allocation of a float array on each call and replace it with float variables
- Disable sensor events by default. Sensor events can fired at 10-100s Hz taking cpu and memory resources. Now the use of sensor data is behind a project setting allowing projects that have use of it to enable it, while other projects don't pay the cost for a feature they don't use
- Create a pool of specialized input `Runnable` objects to prevent spurious, unbounded `Runnable` allocations
- Disable showing the boot logo for Android XR projects
- Delete locale references of jni strings
2024-08-16 09:27:41 -07:00
bruvzg
f72e74f395
[Windows/Linux] Check custom export templates architecture.
2024-08-16 15:52:12 +03:00
Rémi Verschelde
de44c20514
Merge pull request #95498 from LeonardoDemartino/fix_macos_dylibsigning
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macOS: Only set entitlements for main binaries, fixing C# signing issues
2024-08-16 14:35:06 +02:00
Rémi Verschelde
f2fb3353cb
Merge pull request #95197 from yahkr/95128-audio-fix
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Fix AudioStreamPlayer `get_playback_position()` for web build
2024-08-16 14:33:05 +02:00
Rémi Verschelde
b084b6a8bb
Merge pull request #94971 from bruvzg/drv_msgs
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[Windows] Improve video driver error messages.
2024-08-16 14:32:50 +02:00
Rémi Verschelde
6042c66663
Merge pull request #94720 from noidexe/fix-gamepad-triggers
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Fix gamepad triggers not working on web exports
2024-08-16 14:32:27 +02:00
Rémi Verschelde
a7598679cf
Merge pull request #95586 from m4gr3d/fix_last_modified_time_unit
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Update the Android `fileLastModified` method to return values in seconds instead of milliseconds
2024-08-16 10:36:56 +02:00
Rémi Verschelde
a8bbb09bd5
Merge pull request #95143 from TV4Fun/fix_non_windows_library_load
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Fix reload of GDExtension libraries in framework package on macOS
2024-08-16 10:35:19 +02:00
Rémi Verschelde
690c5669e2
Merge pull request #91271 from m4gr3d/clean_gradle_build_setup
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Clean up the gradle build logic used to generate the Godot Android binaries
2024-08-16 10:33:19 +02:00
Hilderin
59149dc4d0
Fix unfocused windows can't be dragged
2024-08-15 23:08:02 -04:00
Fredia Huya-Kouadio
cde873b406
Update the Android `fileLastModified` method to return values in seconds instead of milliseconds
2024-08-15 12:24:58 -07:00
Alvin Wong
16a563b9ac
DisplayServerWindows: Fix logic when creating with transient parent
2024-08-15 04:10:15 +08:00
Lisandro Lorea
9dd372f316
Fix gamepad triggers not working on web exports
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Fixes #81758
DisplayServerWeb::process_joypads handles buttons 6 and 7 of the
HTML5 Standard Gamepad as a special case by doing:
`input->joy_axis(idx, (JoyAxis)b, s_btns[b]);`
This doesn't work because there is no JoyAxis 6 or 7 in the enum
To fix this we use JoyAxis::TRIGGER_LEFT and TRIGGER_RIGHT for button 6
and 7
However since we are now lying to input->joy_axis we also need to lie in
the mappings for the standard gamepad in godotcontrollersdb.txt,
otherwise input->joy_axis will try to find a mapping to axis 4(LT) and
axis 5(RT) that's not defined.
Therefore we set lefttrigger to +a4 and righttrigger to +a5 in the
mapping, to match what we are actually sending.
A cleaner, and more involved fix to this would be modifying
input->joy_button so that it can handle analog buttons and map them to
axes preserving their value instead of converting to boolean
2024-08-14 16:13:16 -03:00
Leonardo Demartino
0a57dd4682
Only main binaries require entitlements. This fixes signing issues on macOS.
2024-08-13 16:55:27 -03:00
Rémi Verschelde
edc0571c96
Merge pull request #95425 from bruvzg/macos_joypad_queue
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[macOS] Fix wrong object type in joypad queue.
2024-08-12 18:18:19 +02:00
Rémi Verschelde
4ab4613f90
Merge pull request #95331 from Riteo/seat-tight-this-is-weird
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Wayland: Avoid recreating input objects on capability change
2024-08-12 14:10:07 +02:00
bruvzg
d1047f4c46
[macOS] Fix wrong object type in joypad queue.
2024-08-12 14:09:18 +03:00
Rémi Verschelde
d0fc7f73df
Merge pull request #95323 from bruvzg/ios_dyl
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[iOS] Fix dylib GDExtension convertion.
2024-08-09 23:25:12 +02:00
Riteo
0d1826e084
Wayland: Avoid recreating input objects on capability change
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Before, multiple capability events would instantiate the same object
over and over as long as its bit was set. This caused issues with
hotplug and device suspension.
2024-08-09 15:42:23 +02:00
bruvzg
824324e7c4
[iOS] Fix dylib GDExtension convertion.
2024-08-09 12:44:48 +03:00
Yahkub-R
bcd776e441
Fix AudioStreamPlayer get_playback_position() for web build
2024-08-08 15:58:25 -04:00
bruvzg
9949d5a089
[macOS] Remove kill override.
2024-08-08 21:39:00 +03:00
Joel Croteau
f44d6a235f
Fix reload of GDExtension libraries in framework package on macos
...
`GDExtension::open_library` has a check in it to see if the library was loaded
from a temp file, and if it was to restore the original name as that is the one
we actually care about. This check is breaking extension reloading on Mac when
the library path is to a framework folder, as the file inside the framework
will not generally be the same name as the folder.
This check also shouldn't be necessary even on Windows, which is the only
platform that uses `generate_temp_files`, since disposal of the created temp
file is handled within `OS_Windows::open_dynamic_library`, and
`GDExtension::open_library` (which is the only function to call
`open_dynamic_library` with a `p_data` argument) only cares about the original
library file path and has to do extra work to remove the name of the temp file.
Instead, I have removed that check and set `OS_Windows::open_dynamic_library`
to return the name of the original file and not the name of the copy.
This fixes GDExtension reloading on macOS. I do not have a Windows machine
available to test that it still works properly on Windows, so someone should
check that before merging this.
2024-08-08 08:31:49 -06:00
Rémi Verschelde
1938d170aa
iOS: Fix typo in GodotApplicationDelegate
...
Fixes #90714 .
2024-08-08 10:06:36 +02:00
bruvzg
2bd21b588e
[macOS] Load OpenGL.framework by path to avoid issues with non-Latin executable names.
2024-08-07 11:57:27 +03:00
Rémi Verschelde
4577b37036
Merge pull request #95191 from bruvzg/macos_term
...
[macOS] Attempt to terminate process normally before using `forceTerminate`.
2024-08-06 12:32:22 +02:00
Rémi Verschelde
8ba212f188
Merge pull request #95189 from bruvzg/fix_mono_bundle
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[macOS] Fix `generate_bundle` build flag for .NET builds.
2024-08-06 12:32:18 +02:00
Rémi Verschelde
e693ff814a
Merge pull request #95155 from bruvzg/win_pen_checks
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[Windows] Reject `WM_POINTER(UP/DOWN)` messages for non pen pointer type.
2024-08-06 12:32:02 +02:00
Rémi Verschelde
e54ffd21e2
Merge pull request #95046 from timothyqiu/typos
...
Fix several typos in the documentation
2024-08-06 12:31:12 +02:00
Rémi Verschelde
2b65ff9249
Merge pull request #95009 from bruvzg/win_transp_checks
...
[Windows] Check if transparency is enabled in the project setting before applying DWM blur.
2024-08-06 12:30:56 +02:00
bruvzg
393741a7e2
[macOS] Attempt to terminate process normally before using `forceTerminate`.
2024-08-06 12:45:56 +03:00
bruvzg
1f53c71df5
[macOS] Fix `generate_bundle` build flag for .NET builds.
2024-08-06 10:55:24 +03:00
bruvzg
e5efde9481
[Windows] Reject WM_POINTER(UP/DOWN) messages for non pen pointer type.
2024-08-04 20:07:14 +03:00
Haoyu Qiu
7cf9ed5f65
Fix several typos in the documentation
2024-08-02 08:42:20 +08:00
bruvzg
27474c9563
[Windows] Check if transparency is enabled in the project setting before applying DWM blur.
2024-08-01 10:30:46 +03:00
bruvzg
99b0100a06
[X11] Use motion event button state instead of async state.
2024-08-01 10:07:07 +03:00
Fabio Alessandrelli
470a35832f
[Web] Fix browser opening too early with serve.py
2024-08-01 05:38:36 +02:00
Thaddeus Crews
0163705640
SCons: Add method to generate raw cstrings
2024-07-31 14:22:04 -05:00
bruvzg
1dfcbccfe6
[macOS] Fix `is_process_running` and `kill` for bundled apps.
2024-07-31 16:54:53 +02:00
Rémi Verschelde
1d57b81d26
Merge pull request #94976 from bruvzg/win_app_name
...
[Windows] Improve editor grouping, set friendly name registry key for exported projects.
2024-07-31 16:13:21 +02:00
bruvzg
3f8cc6678b
[Windows] Improve editor grouping, set friendly name registry key for exported projects.
2024-07-31 15:04:00 +03:00
Rémi Verschelde
8d9a394f63
Merge pull request #94958 from adamscott/fix-missing-web-nullcheck-source
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Add missing null check before disconnecting source
2024-07-31 11:37:47 +02:00
Rémi Verschelde
3fce516155
Merge pull request #94428 from alvinhochun/windows-angle-resize-sync
...
Windows: Update ANGLE surface size when window is resized
2024-07-31 11:37:37 +02:00
bruvzg
68ae413893
[Windows] Improve video driver error messages.
2024-07-31 11:16:38 +03:00
Adam Scott
1776258b1c
Add missing null check before disconnecting source
2024-07-30 15:00:58 -04:00
Pierce Brooks
e3482a9336
Android: Ensure cleanup of all subobjects in the OpenSL audio driver
2024-07-30 17:20:46 +02:00
Rémi Verschelde
3e0c10d393
Merge pull request #94943 from bruvzg/arm64_gl_switch
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[Windows] Improve OpenGL/ANGLE switching on ARM64.
2024-07-30 12:29:13 +02:00
Rémi Verschelde
862d881843
Merge pull request #94923 from m4gr3d/fix_crash_on_android_terminate
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Fix crash that occurs on termination of the Godot engine on Android
2024-07-30 12:29:10 +02:00
Rémi Verschelde
a92d7ed19f
Merge pull request #94887 from m4gr3d/fix_generate_apk_for_dev_build
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Automatically enable `doNotStrip` for dev builds
2024-07-30 12:29:01 +02:00
bruvzg
ad0ab2f396
[Windows] Improve OpenGL/ANGLE switching on ARM64.
2024-07-30 10:11:58 +03:00
Fredia Huya-Kouadio
30d63e8ab9
Fix the crash that occurs on termination of the Godot engine on Android
2024-07-29 09:20:50 -07:00
Fredia Huya-Kouadio
c1acddfeb4
Fix the `generate_apk` logic when `dev_build` or `debug_symbols` are enabled
...
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2024-07-29 06:48:49 -07:00
A Thousand Ships
61c4ce272c
[Web] Gracefully handle non-finite audio volumes
2024-07-29 15:48:06 +02:00
Rémi Verschelde
9a8f18b9bf
Merge pull request #94796 from kus04e4ek/backfall
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Windows: Fall back to D3D12 if Vulkan is not supported and vice versa
2024-07-29 15:17:26 +02:00
Rémi Verschelde
65e046159b
Merge pull request #94836 from bruvzg/win7_angle
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[Windows] Remove libSynchronization
2024-07-28 17:46:59 +02:00
Rémi Verschelde
8239eac5d9
Merge pull request #94809 from ChrisBase/fix_keytool_for_android_export_not_found
...
Fix Android export failing with custom keystores and no JDK setup in the OS environment
2024-07-28 17:46:42 +02:00
Rémi Verschelde
1d8373a300
Merge pull request #92859 from Summersay415/do-not-strip
...
Android: Change the way `doNotStrip` is set
2024-07-28 17:46:31 +02:00
Alvin Wong
25270d5907
Allow llvm-mingw sanitizers only on x86_32/x86_64
2024-07-28 17:21:35 +08:00
Alvin Wong
0cda0b935d
Windows: Add sanitizers for llvm-mingw, increase stack for ASan
...
ASan and UBSan are supported by llvm-mingw. They can be enabled by
passing `use_asan=yes use_ubsan=yes` to scons.
2024-07-28 04:32:18 +08:00
Alvin Wong
28c60a5ff9
Combine existing modes when calling SetConsoleMode
...
Otherwise the default modes will be cleared, which causes long lines to
be truncated in some terminals (e.g. Windows Terminal).
2024-07-28 00:32:40 +08:00
bruvzg
5d5d51937f
[Windows] Remove libSynchronization
2024-07-27 17:12:27 +03:00
Kusok
d30c1e6a8f
Fall back to D3D12 if Vulkan is not supported and vice versa
2024-07-27 16:17:20 +08:00
Chris
7afefe6469
Fixed Android export failing when no JDK is setup in the OS environment and custom keystores have been set in the export dialog.
2024-07-27 01:33:59 +02:00
Rémi Verschelde
607b230ffe
Merge pull request #94789 from Faless/web/fix_thread_cc_with_workaround
...
[Web] Fix closure compiler builds, enable it in CI.
2024-07-26 13:44:25 +02:00
Rémi Verschelde
44342c385c
Merge pull request #94735 from aitorciki/nvdrs-memset-initialization
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[Windows] Use default aggregate initialization for NVAPI settings
2024-07-26 13:44:13 +02:00
Rémi Verschelde
13c6c0cdb7
Merge pull request #94706 from alvinhochun/window-set-transient-parent-on-create
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Pass window exclusive and transient properties for subwindow creation
2024-07-26 13:44:03 +02:00
Fabio Alessandrelli
96feb924e8
[Web] Enable the closure compiler in CI
...
Also fixes some JSDoc annotations in GodotAudio
2024-07-26 13:27:52 +02:00
Fabio Alessandrelli
26f17c33a5
[Web] Add workaround for missing export in threaded builds
...
The offending symbol gets stripped away by wasm-dce but it's used on the
JavaScript side and causes and undefined symbol which also causes the
closure compiler to throw an error.
2024-07-26 12:28:36 +02:00
Aitor Guevara
21f3e69a24
[Windows] Use default aggregate initialization for NVAPI settings
...
Using the member initialization encouraged in NVAPI documentation for
NVDRS_SETTING results in builds enabling `dev_mode` breaking. Default
aggregate initialization results in a clean build though.
2024-07-25 14:41:46 +02:00
alvinhochun
24e02d56cb
Remove unneeded call in DisplayServerX11
...
X11 does not need setting exclusive flag (it is not implemented).
Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2024-07-25 17:11:15 +08:00
Fredia Huya-Kouadio
4d0da74014
Fix the cleanup logic for the Android render thread
...
On Android the exit logic goes through `Godot#onDestroy()` who attempts to cleanup the engine using the following code:
```
runOnRenderThread {
GodotLib.ondestroy()
forceQuit()
}
```
The issue however is that by the time we ran this code, the render thread has already been paused (but not yet destroyed), and thus `GodotLib.ondestroy()` and `forceQuit()` which are scheduled on the render thread are not executed.
To address this, we instead explicitly request the render thread to exit and block until it does. As part of it exit logic, the render thread has been updated to properly destroy and clean the native instance of the Godot engine, resolving the issue.
2024-07-24 10:17:46 -07:00
Alvin Wong
97aa278edb
Pass window exclusive and transient properties for subwindow creation
...
On Windows this allows to avoid having to change the owner of the window
after it has been created, which in rare circumstances may cause the
window to bug out.
2024-07-25 00:27:27 +08:00
Rémi Verschelde
25e5efaf9e
Merge pull request #94680 from bruvzg/fix_net_detection
...
Replace .NET detection code with `ClassDB::class_exists("CSharpScript")`.
2024-07-24 09:59:42 +02:00
bruvzg
25f78a5eb6
Replace .NET detection code with `ClassDB::class_exists("CSharpScript")`.
2024-07-23 23:46:14 +03:00
bruvzg
c34192eb9c
[macOS export] Do not stop export on signing errors.
2024-07-23 22:38:05 +03:00
bruvzg
52a2836861
Disable FP contraction.
2024-07-23 14:33:51 +03:00
Rémi Verschelde
a50fe87b89
Merge pull request #94078 from Repiteo/scons/msvc-flag-fix
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SCons: Don't override cl flags on msvc
2024-07-22 14:12:45 +02:00
Riteo
e307fd60d8
Wayland: Fix error spam when interacting with decorations
...
Also tried to make tablet handling a bit tidier (less whitespace).
That said I'll uniform tablet handling better once we're back in the dev
cycle.
2024-07-20 03:46:35 +02:00
bruvzg
0e519118d2
[Windows] Fix release export template build for ARM64 Windows.
2024-07-19 14:33:40 +03:00
Rémi Verschelde
cf9e485696
Merge pull request #94518 from bruvzg/mac_net_non_sandboxed_sign
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[macOS] Fix codesigning of .NET helper executables when sandboxing is disabled.
2024-07-19 11:10:55 +02:00
Rémi Verschelde
18da250ffb
Merge pull request #93737 from aitorciki/disable-windowed-gsync
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[Windows] Disable G-SYNC in windowed mode
2024-07-19 11:10:31 +02:00
bruvzg
975ee76e2b
[macOS] Fix codesigning of .NET helper executables when sandboxing is disabled.
2024-07-18 23:40:49 +03:00
Rémi Verschelde
2b2fd56ca5
Merge pull request #94473 from nvlled/fix-screen-image-memory-leak
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Linux/X11: Fix memory leak from created screen images
2024-07-18 10:45:43 +02:00
Rémi Verschelde
287521c2c2
Merge pull request #94466 from bruvzg/angle_update_lib
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[Windows] Add `libSynchronization` to link flags.
2024-07-18 10:45:40 +02:00
Ronald Casili
3636d9dafc
Linux/X11: Fix memory leak from created screen images
...
Allocated XImages are improperly free'd with XFree.
The X11 documentation says that XImage should use
XDestroyImage to free both the image structure and
the data pointed to by the image structure.
Also fix a potential use-after-free bug.
2024-07-18 09:45:44 +02:00
Adam Scott
2f5f84b470
Fix audio samples not being able to be "finished"
2024-07-17 10:45:38 -04:00
Rémi Verschelde
ea018a8131
Merge pull request #94120 from bruvzg/fix_kbd_names
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[Windows] Fix reading keyboard layout names.
2024-07-17 15:44:50 +02:00
Rémi Verschelde
1ca4ce284e
Merge pull request #94063 from bruvzg/tablet_drag
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[Winink] Check pointer button states.
2024-07-17 15:44:47 +02:00
Rémi Verschelde
64a11d08cc
Merge pull request #94411 from Riteo/suspending-the-right-way
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Wayland: Check for suspended flag when unsuspending
2024-07-17 12:52:50 +02:00
Rémi Verschelde
d191bee0ae
Merge pull request #94402 from Riteo/committed-to-the-cause
...
Wayland: Commit surface on window creation
2024-07-17 12:52:44 +02:00
Rémi Verschelde
a4312eebaa
Merge pull request #94468 from m4gr3d/restart_editor_when_updating_touchscreen_settings
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[Android Editor] Resolve issues with the editor touchscreen settings
2024-07-17 12:24:14 +02:00
Rémi Verschelde
7b12dbd74d
Merge pull request #94425 from m4gr3d/fix_remote_android_button_not_enabling
...
Fix issue preventing enabling the remote button for Android/iOS
2024-07-17 11:44:34 +02:00
Rémi Verschelde
38a537c011
Merge pull request #94398 from alvinhochun/windows-rendering-driver-initial-size-fix
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Windows: Fix wrong initial size passed to rendering driver
2024-07-17 11:44:19 +02:00
Fredia Huya-Kouadio
53a752f2d6
Disable long press for mouse events
...
Long press is used to simulate right-click events for finger touch and stylus. The previous logic also caused it to trigger for mouse input, which is not needed since the user can instead use the mouse right click button.
This update disables long press as right click events for mouse input.
2024-07-17 02:44:17 -07:00
Rémi Verschelde
496fd12b17
Merge pull request #94052 from m4gr3d/clean_input_dispatch_settings
...
Cleanup Android input on render thread settings
2024-07-17 11:42:52 +02:00
bruvzg
9f714bfde5
[Windows] Add `libSynchronization` to link flags.
2024-07-17 10:58:03 +03:00
Alvin Wong
88581a7705
Support GPU preference for MS Store packaged apps
2024-07-16 23:46:37 +08:00
Alvin Wong
4091abd727
Respect integrated GPU preference in Windows Settings
2024-07-16 23:46:37 +08:00
Alvin Wong
a1a0acff7c
Windows: Update ANGLE surface size when window is resized
...
ANGLE needs to be told to resize the DXGI swap chain using
`eglWaitNative`. Otherwise the resize will only happen in
`eglSwapBuffers`, which causes some janky stretching during window
resize.
2024-07-16 17:01:42 +08:00
Alvin Wong
d7f023ab73
Windows: Do not attempt to resize surface before it is created
...
`WM_WINDOWPOSCHANGED` may be received before `CreateWindowExW` has even
returned, when the window's rendering context or OpenGL context hasn't
been created yet.
2024-07-16 17:01:42 +08:00
Fredia Huya-Kouadio
5b327aee96
Fix issue preventing enabling the remote button for Android
...
https://github.com/godotengine/godot/pull/92032 updated the logic to enable / disable the remote debug button, and in doing so added a `can_export` check.
However, no events / notifications are dispatched when the value of the `can_export` check changes, which in turn prevents the logic used to enable / disable the remote debug button from running again.
The fix consists then in removing the `can_export` check, so that the remote debug button shows as `enabled` when a preset is present and is runnable.
2024-07-16 00:25:16 -07:00
Riteo
84f26a629d
Wayland: check for suspended flag when unsuspending
...
Before, we would only check for the frame flag, which is unreliable on
newer suspension-aware compositors.
2024-07-16 00:11:22 +02:00
Riteo
a852e76196
Wayland: commit surface on window creation
...
This is needed for initializing xdg_surfaces when not using libdecor.
Now the pure xdg_shell code path should work again.
2024-07-15 22:11:24 +02:00
Alvin Wong
1d542257e5
Windows: Fix wrong initial size passed to rendering driver
2024-07-16 03:30:44 +08:00
bruvzg
3afe1e7481
[Winink] Check pointer button states, fix drag and double-click.
2024-07-15 12:23:07 +03:00
Rémi Verschelde
97b8ad1af0
Merge pull request #94232 from bruvzg/macos_dnd
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[macOS] Fix drag-and-drop feedback.
2024-07-11 23:17:06 +02:00
Rémi Verschelde
1aa1a1879d
Merge pull request #94203 from RandomShaper/bye_bye_dxil_dll
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D3D12: Get rid of `DXIL.dll`!
2024-07-11 23:16:59 +02:00
Rémi Verschelde
6c2699cbf6
Merge pull request #94187 from akien-mga/windows-remove-unused-is_wow64
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Remove unused `is_wow64` method in `OS_Windows`
2024-07-11 23:16:54 +02:00
Rémi Verschelde
c349f0d6a7
Remove unused `is_wow64` method in `OS_Windows`
...
It was added in b4d369c88 for `get_processor_count`, but this was later
changed to rely on `std::thread` in 6bf02c016 .
2024-07-11 23:16:12 +02:00
bruvzg
c8447724e5
[macOS] Fix drag-and-drop feedback.
2024-07-11 23:13:38 +03:00
Pedro J. Estébanez
ee2c1584e4
D3D12: Get rid of DXIL.dll!
2024-07-11 17:56:45 +02:00
Rémi Verschelde
1b49d6393d
Merge pull request #93733 from alvinhochun/windows-restore-sizing
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Windows: Restore to windowed mode using `SW_NORMAL`
2024-07-11 09:40:58 +02:00
Fredia Huya-Kouadio
5e59819727
Cleanup Android input on render thread settings
...
Follow up to https://github.com/godotengine/godot/pull/93933
Clean up the set of settings use to control whether Android input should be dispatched on the render thread.
Addresses comments in https://github.com/godotengine/godot/pull/93933#issuecomment-2210437977
2024-07-09 09:15:18 -07:00
Rémi Verschelde
1b0430dc3a
Merge pull request #94114 from bruvzg/ios_text_change
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[iOS/Text Input] Avoid deleting and reentering unchanged part of text.
2024-07-09 16:47:23 +02:00
Rémi Verschelde
49a6171319
Merge pull request #93352 from Calinou/linuxbsd-controller-no-trackpad-graphics-tablet
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Fix trackpads and graphics tablets being recognized as controllers on Linux/*BSD
2024-07-09 16:47:04 +02:00
bruvzg
fea8ab0999
[Windows] Fix reading keyboard layout names.
2024-07-09 11:46:06 +03:00
bruvzg
c632b47b48
[iOS/Text Input] Avoid deleting and reentering unchanged part of text.
2024-07-09 08:32:27 +03:00
Rémi Verschelde
8897c77d50
SCons: Default `optimize` to `auto`, fixing `target`/`dev_build` inference for Web
...
Fixes #94087 .
2024-07-09 00:21:29 +02:00
Rémi Verschelde
3220b6fb11
Merge pull request #93976 from Hilderin/fix-caret-disappear-from-script-editor
...
Fix caret can disappear from script editor
2024-07-08 19:13:31 +02:00
Thaddeus Crews
0f691efb1b
SCons: Don't override cl flags on msvc
2024-07-08 09:48:18 -05:00
Hilderin
ebd1ab646c
Fix caret can disappear from script editor
2024-07-08 07:11:17 -04:00
Rémi Verschelde
ec02d406ca
Merge pull request #94067 from RandomShaper/fix_build
...
Windows: Fix build error due to missing definition of Texture2D
2024-07-08 11:48:36 +02:00
Pedro J. Estébanez
50bf2e5b37
Windows: Fix build error due to missing definition of Texture2D
2024-07-08 10:40:17 +02:00
bruvzg
eddc9cea11
[NativeMenu] Do not auto toggle check/multi-state items. Add `is_native_menu` method.
2024-07-08 11:20:28 +03:00
Rémi Verschelde
42e5b3ac2d
Merge pull request #94044 from adamscott/fix-web-sample-playback-finished-signal
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Fix Web samples finished missing signal
2024-07-07 21:59:00 +02:00
Rémi Verschelde
39d9ff21b8
Merge pull request #94024 from anniryynanen/ime-block
...
Fix IME blocking controls
2024-07-07 21:58:43 +02:00
Adam Scott
a38f30fbd5
Fix Web samples finished missing signal
2024-07-07 14:47:54 -04:00
Anni Ryynänen
d926223c64
Fix IME blocking controls
2024-07-07 13:06:18 +03:00
Riteo
2ff50119dc
Wayland: switch pointer position handling to doubles
...
This reduces even further the amount of work we have to do when scaling
and potentially improves input accuracy as now the input code is free
from any form of rounding.
2024-07-07 09:07:29 +02:00
Riteo
3e0632cbd2
Wayland: scale relative pointer motion
...
Oops, forgot to do that. Motion-dependent stuff should now work properly
when using scaled displays.
2024-07-07 08:39:53 +02:00
Hugo Locurcio
724cdffc8c
Fix trackpads and graphics tablets being recognized as controllers on Linux/*BSD
2024-07-06 00:26:39 +02:00
Rémi Verschelde
ce16818dd5
Fix missing include in Web main after #93906
...
My bad, I introduced the bug when amending it.
2024-07-05 14:40:44 +02:00
Rémi Verschelde
20ba2f00bd
Merge pull request #93950 from bruvzg/mvk_scaling
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[MoltenVK] Fix downscaled hiDPI window pixelation.
2024-07-04 23:27:23 +02:00
Rémi Verschelde
8455b3343e
Merge pull request #93933 from m4gr3d/anr_and_crash_bug_fixes
...
Fix crashes and ANRs reported by the Google Play Console
2024-07-04 23:27:20 +02:00
Paul Sinnett
db97d88214
Fix preloading a zip in the web editor
2024-07-04 22:13:05 +02:00
bruvzg
ab4213f043
[MoltenVK] Fix downscaled hiDPI window pixelation.
2024-07-04 21:03:32 +03:00
Fredia Huya-Kouadio
6b6428d779
Fix ANRs reported by the Google Play Console
...
- Add support for dispatching input on the render thread (UI thread is the current default) when `input_buffering` and `accumulated_input` are disabled. At the expense of latency, this helps prevent 'heavy' applications / games from blocking the UI thread (the default behavior) which may cause the application to ANR.
- Remove GLSurfaceView logic causing the UI thread to wait on the GL thread during lifecycle events. The removed logic would cause the UI thread to ANR when the GL thread is blocked.
2024-07-04 05:18:50 -07:00
Fredia Huya-Kouadio
c6a23a7a7d
Fix crashes reported by the Google Play Console
2024-07-04 02:46:11 -07:00
Rémi Verschelde
e6448ca0aa
Merge pull request #93891 from m4gr3d/fix_logo_not_showing_for_gles3
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[Android] Fix the issue causing the logo to not show when using the `compatibility` renderer
2024-07-04 11:32:13 +02:00
Rémi Verschelde
01c24ff862
Merge pull request #93750 from adamscott/add-bigint-support-on-js-value-conversion
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Add `bigint` support on JS value conversion
2024-07-04 11:31:58 +02:00
Fredia Huya-Kouadio
637f4a10ed
Fix the issue causing the logo to not show when using the `compatibility` renderer
2024-07-03 11:16:45 -07:00
Adam Scott
ee2759013b
Add `bigint` support on JS value conversion
2024-07-03 07:44:32 -04:00
Rémi Verschelde
f0d15bbfdf
Merge pull request #93853 from Faless/web/no_force_stdlib
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[Web] Remove unnecessary `EMCC_FORCE_STDLIBS` in dlink builds
2024-07-02 17:27:35 +02:00
Rémi Verschelde
abfce31ba7
Merge pull request #93152 from RandomShaper/prebuilt_asan
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Enable usage of asan-enabled versions of prebuilt libraries
2024-07-02 17:27:31 +02:00